@torroar, I was curious, if the Bloody Hand option is chosen, the rolls go well enough and Kerillian and some of the witch elf apprentices survive, is there a chance that they'll end up following her ( into the Asrai version of Khaine worship) afterwards anyway?

(I.e. in the case that our heroes will manage to escape the Ark, which might actually be going to sink if Alyssa continues to neglect repairs and Maghda will pull of another stunt like that)
 
Last edited:
I genuinely couldn't say. Depending on rolls and other circumstances caused by other actors upon the Claw of Dominion, not least of which is Natasha's Warpath, a lot of things could become or be barred from being possible.
 
Without hultressa i do not trust our ability to social Drucchi, especially considering the recent and severe asswhooping handed to the Druchhi by Laurelorn. An Asian, whom the Khainites know is working with a Handmaiden, and any survivors of the temple massacre would also know is in league with THE ELECTOR COUNT OF OSTLAND. To the Drucchi who aren't in a position of crushing weakness, they're either going to be hostile or stab us in the back when they think they can kill two birds with one stone.

Considering Nat's good roll, I think the Khainites are sufficiently cowed so that they can enter the fold. I do not wish to test our luck with wild strategies.

[X] Turning A Bloody Leaf
But that's the option where failing to social Druchii can finish us. If they are to be useful in a fight we're going to have to let them up from a position of crushing weakness - at which point we don't want them close enough to stab us in the back.

And then there's the other side. Natasha, Roland and Sadrina have great prestige and respect but they're not actually elector prince, duke and Everqueen, their leadership can't just be assumed to hold*. Getting their people to not just tolerate the presence of Brides of Khaine but cooperate with them in life or death fights is going to need constant, ongoing difficult diplomacy. That takes time and attention, it spends goodwill that could be used to get people doing other important but unwelcome things and it's tiring - in short it will worsen performance at a time when there's not much margin for error.


*Not those people are immune to mutiny if they push their followers too far either.
 
Last edited:
I genuinely couldn't say. Depending on rolls and other circumstances caused by other actors upon the Claw of Dominion, not least of which is Natasha's Warpath, a lot of things could become or be barred from being possible.

It's good to know that it will at least be technically possible for it to still happen, though, even if it will depend on a lot of other factors happening at the same time as well.

A hard choice, but the above has made me decide to vote for:

[x] A Bloody Hand.

I do agree that keeping them with main group is risky and, as Torroar has just stated, even with the Bloody Hand option, there still is a chance, depending on rolls and other factors, for them to start following Kerillian's way of worshipping in the end
 
Last edited:
I do agree that keeping them with main group is risky and, as Torroar has just stated, even with the Bloody Hand option, there still is a chance, depending on rolls and other factors, for them to start following Kerillian's way of worshipping in the end
A funny thing. The more succesfull an outsider saviour is, the more appiling their arguments sound in the ears of their followers.

I am tring o think of a good example here but best I got is Shrek... I will be back to rectyfy that.
Or actually how Jhoanna became a 'honorary' tyrant of all the ogres fighting for princess An.... huh

Finally, for the first time since the Great Incursion, all of Ulthuan is held solely by the Asur. I've no doubt that the Witch King will take all the rage and bitterness of his loss and transform it into future atrocity, but for now, the bells of celebration are ringing out across my homeland.
Forgot that part. huh, dude may be having to recalculate soe things. Not necessarly good.
 
Last edited:
So the First Draich is described as thus in the 8ED armybook, it might have different stats in other ED, but I don't have earlier armybook editions for the Dark Elves:
7th Ed book just has some extra description of how the blade uses the blood of decapitated victims to empower it's wielder and with it Tullaris has been spooky around the world. As for rules, it just lets him reroll failed to wound rolls.

THe Warpblade funnily enough also lets you reroll to wound rolls but in addition you can't make armor saves on wounds caused by the Warpblade. So it always has Killing Blow "on." as it were.
 
Back
Top