Have we seen the effect of a Geheimnisnacht, because I'm scared of it affecting the engineering school now, thanks for that snip from source lore.
 
They happen every year. It is a single, inevitable night, every single year. But for the most part, people hide from it. Triple-curtains on the windows, putting the cattle in underground barns if you can so they aren't touched by the green moon's light, lots of mega prayer going on, etc. People prepare for it every time as best as they can.

It's one of the other reasons that villages disappear, as mentioned a couple times over the IRL years, in Warhammer. It doesn't affect everyone or everywhere equally.

But Ostland, going by its super Forest of Shadows debuff fear thing, has everyone go inside their homes with their guns and weapons and whatever, and try to drink blackout to wake up (hopefully) the next day. Or temples. Or castles. Etc. And often that's enough. Sometimes not though. But you do have all those Witch Hunters who grimly stalk out guns and fire at the ready, and so on and so forth.

Geheimnisnacht isn't as bad as that entry every time, that one was especially bad. But yeah, it does happen. I just didn't want to have to exhaustively come up with a brand new horrible one for every single turn for the Rumor Mill and what not. Generally, it's so consistently not great that it really only deserves a mention in the Rumor Mill if it gets REALLY bad, you know what I mean? Otherwise...yeah.
 
I imagine its just like, snow melt you know. Happens every year, brings floods and shit, people just sort of learned to deal with it and minimized the casualties but there is just always something. Doesn't really get a mention unless it causes a hundred-year flood. And those are (or at least, used to be, you know, once per century [which isn't really what a hundred year flood means but bear with me]).
 
Basically all those improvements on defense. Piety, general general welfare and booze makes so that eve the most dimwited ogre woul know when the bad moon comes and shove himself in a cellar or something and eiter pray or go into an alcoholic coma.

One idle thought is due how beligerant Ostolander culture is it would not be surprising that houses have built in ports to slot barricades on.
 
Absolutely, this is also true. I just meant that the original idea of the star fort was 'aha, now we are much better off because we are harder to crack with cannons!' and that's not necessarily going to be the same sort of triumphant 'behold' one might hope for in Warhammer. Humans in warhammer also have divine stuff, so if they were fighting a star fort they might blow the way in with an Ulrican howl, or blow open a hole in the walls with a burning comet, and so on. Or their own magic and what not.
just to add a little.... if we look at the Empire-Marienburg battle, it seems that magic is the king on warhammer.
ie. The empire tried to fight without mages and got their asses kicked hard by enemy wizards.
*Of course those were elven mages, so there is that...
 
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just to add a little.... if we look at the Empire-Marienburg battle, it seems that magic is the king on warhammer.
ie. The empire tried to fight without mages and got their asses kicked hard by enemy wizards.
*Of course those were elven mages, so there is that...
I personally place magic in the same box I'd place massed artillery. In that while you're fucked if you can't counter it; if you can it's just another tool in the toolbox of war.

Generally magic is either used to make fuck off nuke spells to wipe out large portions of the enemy army, or to buff up individual champions to do crazy feats of morale boosting combat. A sufficiently large line of riflemen or artillery can wipe out armies just as well as anything else, as we just saw in the last update :V

But also, if you have a counter to magi like Eshin assassins fucking up your backline that can neuter them, or your own spellcasters to counterspell, or weird Dawi runes that negate magic or whatever, then mages can't really do much.
 
I imagine its just like, snow melt you know. Happens every year, brings floods and shit, people just sort of learned to deal with it and minimized the casualties but there is just always something. Doesn't really get a mention unless it causes a hundred-year flood. And those are (or at least, used to be, you know, once per century [which isn't really what a hundred year flood means but bear with me]).

Pretty much!

I mean, it's basically an excuse for anyone running a Warhammer game to just roll some dice every single year, and then you just have a straight up baked-in ability to say 'And now literally thousands of daemons spew out in the middle of your city, and your gunnery school has cannons that are now walking around vomiting warpflame on liquid metal feet, and also a bunch of your agricultural income disappeared along with all the farms and farmers, or the crops all started screaming in the voices of children, a tiny mouth in every kernel of corn' and what not.

Eh, you know, that sort of thing. In general, though, it sorta does just pass. Painfully, but it does. You've hit upon a good analogy, I think.
 
They happen every year. It is a single, inevitable night, every single year. But for the most part, people hide from it. Triple-curtains on the windows, putting the cattle in underground barns if you can so they aren't touched by the green moon's light, lots of mega prayer going on, etc. People prepare for it every time as best as they can.

It's one of the other reasons that villages disappear, as mentioned a couple times over the IRL years, in Warhammer. It doesn't affect everyone or everywhere equally.

But Ostland, going by its super Forest of Shadows debuff fear thing, has everyone go inside their homes with their guns and weapons and whatever, and try to drink blackout to wake up (hopefully) the next day. Or temples. Or castles. Etc. And often that's enough. Sometimes not though. But you do have all those Witch Hunters who grimly stalk out guns and fire at the ready, and so on and so forth.

Geheimnisnacht isn't as bad as that entry every time, that one was especially bad. But yeah, it does happen. I just didn't want to have to exhaustively come up with a brand new horrible one for every single turn for the Rumor Mill and what not. Generally, it's so consistently not great that it really only deserves a mention in the Rumor Mill if it gets REALLY bad, you know what I mean? Otherwise...yeah.
Supposedly a restored waystone network or an ogham stone to absorb and redirect the power of the green moon as we saw in albion tcould and does protect against that , right? , like you could show in the rumor mill that as the waystone network gets fixed Geheimnisnacht becomes less dangerous locally
 
Good lord, if that happens (unlikely) but that is going to be political hell to deal with.

Marienburg is already a political hell as it is. Between Kaufman and backers pissing off Magnus with the anti-Trident plan at the prior Elector's Council, Kaufman being revealed as a member of the Yellow Fang at this one, other members of the leading families are implicated...

...And if as seems increasingly possible, Otto Steinroth got the whole of Marienburg's merchant marine to sack a High Elf city - allies of the Empire - that's it. His Imperial Majesty, Magnus the Pious, will be done with Marienburg and a purge will be imminent.
 
Yeah, we don't see much of the absolutely fucking livid magnus because freddy is almost the perfect elector's count in his eyes (even when the things got to the boiling point with guntar, freddy still de escalated the situation in a way that probably had both sigmar and ulric weezing) but he can be extremely terrifying.
 
Supposedly a restored waystone network or an ogham stone to absorb and redirect the power of the green moon as we saw in albion tcould and does protect against that , right? , like you could show in the rumor mill that as the waystone network gets fixed Geheimnisnacht becomes less dangerous locally

Even the Asur on Ulthuan, with THE most complete portion of the Waystone Network, are still wary of it/freaked out by it. The dwarfs wholly underground with mega mondo runes and general anti-warpyness are wary and freaked out by it, posting guards and such near ill-fated caverns and tunnels.

So.
 
I think they meant more resistant to gunpowder in addition to infantry, the latter of which all castles tend to be.

No, I know they were complimenting ancient Chinese siege work; it's just weird how they termed it.


Boasting about how it was resistant to infantry makes it sound like that's a particularly laudable quality of fortifications with Chinese characteristics.

…which has some pretty strange implications if taken straight.
 
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I think you guys are selling Star Forts a bit short. I hope it is not to bother some if i make a longer response/ Information post on it later when i wake properly up?

If it is, I'll shut my trap
 
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