Also, if we do manage to defeat the massive Brayherd that Malagor is assembling, how much more should we improve our defenses and army?
Like should we make every city and large town have stone walls over half a dozen feet thick with getting great volley guns and other such artillery pieces on them? Or have stone forts that block the beast paths so any future beastmen attacks are blunted early?
Just saying that we need to make Ostland as strong as possible in case any other bastard tries to raze it.
Plus, we could see about making machines to help build more weapons once we get enough stuff to industrialize. I really want to get more boomdisks so we can make minefields to blow up any beastmen, Skaven, or greenskin that tries to attack a defensive position.
Also also, when are we going to recruit more orges into the Armies? I can definitely see at least the archers and thunderbreakers being brought into all three armies to improve their effectiveness. In addition, could we get grenadier orges which can hurl massive grenades at the enemy down the line?
Doing, improvements to the army, focus on increasing ogre numbers in the army, building more walls for every settlement (our own nobility can build walls/improvements for settlements in the background), isn't the direction I strongly favor, but okay.
I see you forgot about the Vapor Tank production the future is unlikely to halt.
Soup Tanks are the future!
Each turn already improves Ostland's ability to take a massive hit from a major threat. The players never stop building up, and up, and up, and up. The players are also not the only npc capable of building up and up and up in Ostland. In Turn 37 our stewardship actions involved building the foundation for a lighthouse, dealing with the "free" gunpowder, improving Wulfenburg's ability to store food. We have delayed the charcoal stewardship action for.... a while. Focusing only on the "insufficient" defenses, will delay our ability to grow money, or handle unique situations relegated to the stewardship section.
The player majority usually prioritize on those stewardship defenses for Ostland anyways, so I don't think the question regarding Ostland defense should be "how much more?", so much as "where can we improve, and with what?".
2340 IC (important settlements of Ostland)
Wulfenburg has walls, Salkalten has walls, Jegow has walls, Ferlagen has walls, Roezfels has walls, Temple of the Iceborn Flame has walls. Bugman's Brewery has walls.
Dunkelstal is well defended. Grensburg is a guard/outpost/settlement, Bohsenfels is a fort. Assume they all have walls.
Vogelsang has a palisade.
no walls?
Wurzen and Vandergart are sizable townships. No walls for both?
Verborgenbucht is a sea settlement, sizable posting of the Salkalten guard. No walls?
Schonfeld has a fish export, borders Kislev. Winged Lancers regularly patrol near the area. No walls?
Gauschdorf, posses a naval berth. No walls?