Please stop double posting @lancelot

I'm not inclined towards an easy agreement with your dismissal of my point. Please stop being so abrasive. That our armor gets torn up does not mean it provides no defensive value.
it provides so little as to be pointless

for those of you worrying about the cost we just spent 2,500 for armoring OSKANA and she is a huge griffin like we can afford that easy and it also means our regular steel plate doesn't have to be replaced literally every battle
FUCKING THANK YOU. Finally some hard numbers if it cost that little for RUNE armor on something the size of a Griffin you have no idea what your talking about on price.
 
so your saying we shouldn't even bother to get an upgrade in protection? is that what your saying?
Nice False equivalency. No I'm saying it's going to be VERY expensive and take an INCREDIBLY long amount of time to get because of the nature of Runesmith perfectionism. We can buy more magical wards and get more magical buffs, but runic armor is something that would likely bankrupt Ostland.

it provides so little as to be pointless


FUCKING THANK YOU. Finally some hard numbers if it cost that little for RUNE armor on something the size of a Griffin you have no idea what your talking about on price.
You've clearly not been reading my replies as Torroar has said that armoring Oksana was FAR FAR FAR easier than armoring Frederick would be. I even provided you the quote.
 
Rule 3 and 4: Be Civil, or, "Please refrain from being abrasive towards others and refusing to engage in discussion in the future."
Her armor was some that was barely an effort according to Torroar, anything made for Frederick would require far more effort, far better materials, and far more artisianal work and credit. Look at quotes above.

No kid you have no idea what your talking about, it wouldn't 'require' anything. Less effort less material, WE decide what the armor looks like and Fred's tend to be a plain as possible.

Right I'm going to end this here and ask Torroar directly instead dealing with your guessing games.
 
No kid you have no idea what your talking about, it wouldn't 'require' anything. Less effort less material, WE decide what the armor looks like and Fred's tend to be a plain as possible.

Right I'm going to end this here and ask Torroar directly instead dealing with your guessing games.
I'd like some kickass magic armor too but there is, as CuriousRaptor reminded us, a "word" from Torroar on the matter.

Funnily enough, it's much easier for Oskana than for Frederick, because a dwarf artisan would insist that it all has to be perfectly fitted to Frederick and the runes and artwork has to be perfect too.

Oskana just needs a big hunk of metal that happens to conform to her body shape, heh. Obviously it needs to be perfect too, but there's a difference in detail, yeah?
And knock it off. You're coming across as an asshole.
 
Nice False equivalency. No I'm saying it's going to be VERY expensive and take an INCREDIBLY long amount of time to get because of the nature of Runesmith perfectionism. We can buy more magical wards and get more magical buffs, but runic armor is something that would likely bankrupt Ostland.
.... bankrupt ostland ... are you being serious?

like you know how much money we make a turn? i checked its somewhere around 18,000 net income and your saying that it would somehow be even more than that eh?

as for the time it takes, cant we just ask how long it will take instead of guessing incredibly long?
 
No kid you have no idea what your talking about, it wouldn't 'require' anything. Less effort less material, WE decide what the armor looks like and Fred's tend to be a plain as possible.

Right I'm going to end this here and ask Torroar directly instead dealing with your guessing games.
I have literally provided you the quotes Torroar has said. Here let me do it again since you clearly have not taken the time to read them.
The following has been added as a personal action:

Armoring Oskana: Historically, only particularly wealthy and privileged folk could manage to secure a gryphon, let alone house them, feed them, and train them for war. There is, of course, a step further than that. Armoring them. Now, ordinary gryphons are quite hardy creatures indeed, they have to be considering that often the only thing a gryphon needs to worry about fighting is another gryphon, their beaks and claws capable of rending stone, plate armor, and flesh with dangerously close levels of effort. But, so too have gryphons fallen. As such, there are plenty of artworks and notes in the history books about armoring such beasts, though of course one must also take into consideration that too much weight makes them unable to fly. A large breastplate, however, can protect that precious area where the heart and lungs begin from frontal assaults, and a form of molded helm is not remiss either to protect their head. Every scrap of defensibility is important, after all, as any soldier will tell you. Cost: 500. Time: 1 Year. Reward: Frederick-forged Gryphon Armor for Oskana.


The initial endeavor which was Frederick made and not runic at all.
The breastplate is basically going to be the same as the big honking one that Deathclaw has, at least in shape/size. Look up images for what I mean. It's not all covering by any sense, but as it says in the option, a bit is more than none. It's highly likely that it's not going to be some fancy uberwork or anything like that, but there's nothing that says it can't have a single rune engraved on it. A Master Rune of Adamant seems appropriate for its purpose. Going to go edit the option now.

Basic Descriptor of how the armor was basic, relatively low effort and only had ONE rune on it. it's commonly known that the more runes on it the longer it takes and harder it is to make.
Vapor Tank Production: Vapor Tanks are, currently, the highest pinnacle of technology that your engineers are capable of. Specifically, Master Engineers and crews of Senior Engineers. Their creation is a labor-intensive process, and for good reason. The production of each part must be carefully done, and the installing and connecting of them more so. Testing the actual machine during assembly in stages is important, because the fact of the matter is that if the vapor engine, or its valves and siphons rupturing, injury or death of the crew is guaranteed. Such a thing could be extremely problematic, for obvious reasons, especially because the crew is made up of such highly educated individuals that it took years to produce. Nevertheless, should the funds be allocated, and the personnel dedicated to the project, another vapor tank may be unleashed upon the world. Cost: 1,000. Time: 1 Year. Reward: 1 Additional Vapor Tank. Upkeep Set At -150 Gold Crowns Per Year, Per Vapor Tank.

Armoring Oskana: Historically, only particularly wealthy and privileged folk could manage to secure a gryphon, let alone house them, feed them, and train them for war. There is, of course, a step further than that. Armoring them. Now, ordinary gryphons are quite hardy creatures indeed, they have to be considering that often the only thing a gryphon needs to worry about fighting is another gryphon, their beaks and claws capable of rending stone, plate armor, and flesh with dangerously close levels of effort. But, so too have gryphons fallen. As such, there are plenty of artworks and notes in the history books about armoring such beasts, though of course one must also take into consideration that too much weight makes them unable to fly. A large breastplate, however, can protect that precious area where the heart and lungs begin from frontal assaults, and a form of molded helm is not remiss either to protect their head. Every scrap of defensibility is important, after all, as any soldier will tell you. You have the capacity and the surety that you could try and request something of such a make from the dwarfs, to improve Oskana's chances on the battlefield. It will be costly, but quality almost always is. Cost: 2,500. Time: 1 Year. Reward: Runic Breastplate For Oskana.

An Excerpt of Turn 39 comparing the Cost of the Vapor tank to Oskana's Armor.
Funnily enough, it's much easier for Oskana than for Frederick, because a dwarf artisan would insist that it all has to be perfectly fitted to Frederick and the runes and artwork has to be perfect too.

Oskana just needs a big hunk of metal that happens to conform to her body shape, heh. Obviously it needs to be perfect too, but there's a difference in detail, yeah?

Additionally, yeah, Frederick's got the idea in his head of Alexandra's Ledstali work that she's been slaving over. Last was shown that she'd managed to produce it properly, but shaping was being difficult, though since that time she's improved her powers and intensified her worship of the Widow as well as gaining access to the amplifier that is Shoika's Sapphire. Well, when Kattarin lets her use it.
Torroar's stance that Armoring Freddie would be HARDER than Armoring Oskana.

Additionally for one more Number, taken from quest, where you can Easily look it up, it took Kragg the Grim TWELVE YEARS to make Bokdrungi which is quite a bit smaller than a full suit of Runic plate. (Turn 24 to Turn 36)

Here @lancelot All in one place so you can easily read.


.... bankrupt ostland ... are you being serious?

like you know how much money we make a turn? i checked its somewhere around 18,000 net income and your saying that it would somehow be even more than that eh?

as for the time it takes, cant we just ask how long it will take instead of guessing incredibly long?
Runic Armor, Gromril especially is noted to never ever leave the hand of Dwarves, EVER. The only on occasion gift it to GREAT allies. This is a fact from setting. The fact Freddie getting it at all is only due to his connections to the Dwarves. Getting a full suit would be ruinously expensive even with a discount. It also took Kragg twelve years to make Bokdrungi which is something like a fifth of a suit or armor, giving me little hope that any runesmith would not attempt to match it lest them shame themselves to the quite possibly Greatest living Runelord.
 
FUCKING THANK YOU. Finally some hard numbers if it cost that little for RUNE armor on something the size of a Griffin you have no idea what your talking about on price.
Okay, for just pure gromril with no runeworks, we got some concrete numbers.

Vampire War, Freddy got Gromril. I'm not sure about suit size, dwarf, human, ogre?
Gain: 4 suits of Gromril by right of collection by you and your allies taking down Champion Wights and granting the suits to your treasury. Other Gromril suits taken by others.

Bugman came by with a chest of gold.
Choose 1:
[] 15,000 Gold Crowns of Wealth

Bugman offered too little gold?

edit: Keep in mind that Bugman went after the gromril cause the dwarves were after gromril. Freddy might not be able to get his hands on a gromril supply, even with his connections, when the Quiet Whaaagh, and the skaven are fighting nearby the dwarves.
 
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Okay, for just pure gromril with no runeworks, we got some concrete numbers.

Vampire War, Freddy got Gromril. I'm not sure about suit size, dwarf, human, ogre?


Bugman came by with a chest of gold.


Bugman offered too little gold?
Huh. So, probably hundreds of times a full-plate set of armor at 3,750 gold a suit. Multiplied by five for runes, using Oskana as an example. Thanks for reminding me about that.

Either way with a personal design required as opppsed to Dwarven, almost 19,000 gold. Without any modifications to make it personal.
 
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so what exactly.... just keep our rinky dink steel and call it good? it'll take too long and cost too much and Freddy will be dead by then so we might as well not?
 
Okay, for just pure gromril with no runeworks, we got some concrete numbers.

Vampire War, Freddy got Gromril. I'm not sure about suit size, dwarf, human, ogre?


Bugman came by with a chest of gold.


Bugman offered too little gold?

Works out to roughly 3750 a suit, BEFORE taking into account the suits had no artwork and were made by an enslaved dwarven smith who could not make them up to Dwarven spec because he was enslaved by our least favorite Vampire. Furthermore these suits are corrupted by the undead and need to be purified/melted down.

Then we have to add scaling for runes (Oskana's Armor only had ONE and more runes = harder to make thus even more expensive scaling)

And the Necessary artwork added because this is dwarven made and Dwarves DO NOT SETTLE for anything less than perfect.

i'm thinking 20k minimum for it and likely far more.

so what exactly.... just keep our rinky dink steel and call it good? it'll take too long and cost too much and Freddy might be dead by then so we might as well not?
Invest in wizards for healing, clerics for healing, otherwise see if the Magic college has anything for sale that can make us a little tougher or bail us out in a pinch. It'll be cheaper and quicker.
 
Additionally for one more Number, taken from quest, where you can Easily look it up, it took Kragg the Grim TWELVE YEARS to make Bokdrungi which is quite a bit smaller than a full suit of Runic plate. (Turn 24 to Turn 36)

You are forgetting the part where the reconquered Thunder Mountain refit the entire volcano and dragged the bones of the magma wyrm out of said volcano to make Bokdrungi. DON'T FORGET HE MADE A NEW ANVIL OF DOOM. Think things through a little before posting please.

Stop guessing, stop assuming, and wait until Torroar is around to answer.

Bugman offered too little gold?
It would be nice if we could use that but we'll see.
 
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You are forgetting the part where the reconquered Thunder Mountain refit the entire volcano and dragged the bones of the magma wyrm out of said volcano to make Bokdrungi. Think things through a little before posting please.

Stop guessing, stop assuming, and wait until Torroar is around to answer.


So maybe 4,000 at most of a suit of full plate and the suit was for something larger then a human but not as big as a orge.
Lance, please, even if you are sure you are right, try not to say things like "think things through before posting" it does nothing to convince others and just makes you seem like a bit of a dick
 
Invest in wizards for healing, clerics for healing, otherwise see if the Magic college has anything for sale that can make us a little tougher or bail us out in a pinch. It'll be cheaper and quicker.
to me that's just cheap and temporary not reliable and permanent like proper armor ought to be.

where as wizards and clerics can fail a heal role or be killed or blocked or cut off, armor is always there with us, always protecting us.
 
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@lancelot
You're just ignoring what is inconvenient and quoting what you think you have a rebuttal to.

I'm inclined to go against runic Gromril armor simply because you are being so rude and abrasive. That you are being a poor debater simply solidifies it.
 
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@lancelot
You're just ignoring what is inconvenient and quoting what you think you have a rebuttal to.

I'm inclined to go against runic Gromril armor simply because you are being so rude and abrasive. That you are being a poor debater simply solidified it.

I'm telling people to wait for a hard number of Torroar instead of guessing and for the record no I'm not keep track of what other people are posting very well while on my phone.

Obviously what you see are rude I don't. If I was being rude that would be very obvious.
 
to me that's just cheap and temporary not reliable and permanent like proper armor ought to be.

where as wizards and clerics can fail a heal role or be killed or blocked, armor is always there with us, always protecting us.
If we had the time and spare funds I'd LOVE Runic Armor. I just have extreme doubt about us affording it and us being able to get it in a timely manner. Frankly our best bet is to hope our daughter upgrades for us, and just use magic to fill the gap because we're likely not going to get Runic armor any time soon.

It'd be amazing to have but frankly it's beyond our means, and will be for some time as Ostland ahs always been a poor backwater. We're fixing things but sadly that takes more than one man's lifetime, it'd take the concerted effort of an entire dynasty for generations to bring it up to the level of Middenland or Reikland, much less Nuln.
 
If we had the time and spare funds I'd LOVE Runic Armor. I just have extreme doubt about us affording it and us being able to get it in a timely manner. Frankly our best bet is to hope our daughter upgrades for us, and just use magic to fill the gap because we're likely not going to get Runic armor any time soon.

It'd be amazing to have but frankly it's beyond our means, and will be for some time as Ostland ahs always been a poor backwater. We're fixing things but sadly that takes more than one man's lifetime, it'd take the concerted effort of an entire dynasty for generations to bring it up to the level of Middenland or Reikland, much less Nuln.
your probably right yea but I still need to see the numbers and time it would take from torrer if at all possible if just to see how far off we are.
 
If we had the time and spare funds I'd LOVE Runic Armor. I just have extreme doubt about us affording it and us being able to get it in a timely manner. Frankly our best bet is to hope our daughter upgrades for us, and just use magic to fill the gap because we're likely not going to get Runic armor any time soon.

It'd be amazing to have but frankly it's beyond our means, and will be for some time as Ostland ahs always been a poor backwater. We're fixing things but sadly that takes more than one man's lifetime, it'd take the concerted effort of an entire dynasty for generations to bring it up to the level of Middenland or Reikland, much less Nuln.
Probably not what you intended, but that makes me feel a little less worried about taking the Steam Tank to Nuln, for obvious personal reasons.
 
your probably right yea but I still need to see the numbers and time it would take from torrer if at all possible if just to see how far off we are.
That's fair. We were using the above numbers as a rough ballpark, but more exact one can't hurt unless it kills Torroar's will to write.


Probably not what you intended, but that makes me feel a little less worried about taking the Steam Tank to Nuln, for obvious personal reasons.
The only reason I was against it was because I can't see the people of this quest not rubbing it Nuln's face and earning enemies , and potentially alienating allies doing so. It was purely political in my view.
 
While I do agree that there are probably better things to spend money on than the fanciest, gromril, runed plate armor (Bugman offered us 15,000 gold for the gromril suits we got from looting Zacharias, which is basically enough for us to construct and maintain 2-3 vapor tanks, for example), I would indeed want additional protection.

Perhaps a compromise would be possible? If it would prove no insult to the dwarf artisans, who would, as Torroar quotes, want to get all the measurements and art of it right, maybe we could just a commission it piece by piece? Say a breastplate first, then a helm later, then leggings and gauntlets over the course of several years? While I don't doubt that the likes of Orion would still be able to crush us like a bug, every little bit does help.

Can plate armor be adjusted in the future? If so, then this is also an investment future Hohenzollern can use, after Frederick.
 
No he really doesn't he is still wearing steel plate. I WISH he at least had Gromril.
the only Gromril armor Freddy has is a runic steel fist , though if Freddy wanted to change that he could , in cannon Karl Franz has a suit of black Gromril armor he bought for himself at great cost from the dwarfs, from what I can tell the two things need for a person to buy himself a suit of Gromril full plate are first a high enough standing with the dwarfs to commission one and second is an unreasonably large amount of gold to afford it
 
In fairness, 15,000 gold crowns was for three human-sized suits and one made for an Orc Warboss, which would be significantly bigger than anything human.

On the other hand, we'd have to also pay for the time and effort of a master smith to come and measure Frederick, and then forge it to his specifications. And Thorgrim probably scooped up any spare gromril he could find to arm his great throng (after all, that was the reason they were so eager to buy the suits off of us) so the price on the market is probably sky-high.
 
[CANON] A Huntress's Rise - LadySineSanitate
A Huntress's Rise

Slip Softstep Breakbow Beastslayer was a most unusual ogre, in the opinion of most of the ogres who met her. In another world, where their ancestors never left the Mountains of Mourn and the great Lord Sir Captain Headmaster Urgdug Greatbellow Thunderbringer Daemonthumper Dragonrippa Giantbreaker Deathcheater Castleshatterer Maelstrombringer Beastcrush Overfather Monstertosser Ratsmasher Thronewielder Wormbreak Heartswallower Dragoneater Dal Bolg Tyrant Breaker Maw-Stomp Dawongr Treebreaker the Tremendously Sizable Knight of Trofurt would have been a mighty and terrifying tyrant before dying in the cannibalistic cycle of fratricide that is the way of ogres in those parts, Slip would have suffered a more pitiful fate.

Slip was born lean.

In that other world, she would have immediately been determined too weak and scrawny at her birth and sealed within the warpstone-laced tunnels beneath the Mountains of Mourn where she would either have died quick or suffered long, mutating into one of the horrifying eating machines known as gorgers. None can say what the outcome would have been, but perhaps her fate in this world so far could provide a hint.

She was called Slip because she was the littlest slip of an ogress the caretakers of her youth had ever seen, though the people of that nameless village tucked away in the eastern parts of the once-named Forest of Shadows only really had the memory of her parents to compare her with. Born paunchless and sickly small in the eyes of other ogres, yet still considerably larger and more physically capable than any human child, Slip had also shown a remarkable ability to slip away from her caretakers if unattended for an instance, much to the dismay of many a larder before she was successfully taught any better. It was for this they began to call her Softstep, knowing that names associated with deeds were important in ogre culture.

Her parents may not have appreciated the names the villagers bestowed upon her. In fact, the social stigma from other Imperial ogres, as much as their culture had shifted from the values of their eastern kin, may in fact have been the key factor that pushed Rhug Plowback and Gatha Stumpripper to settle with their newborn babe in a sleepy little village in the depths of the forest.

To the salvation of the village but the doom of the new parents, they did so mere months before the start of the Vampire War.

As deep in the forest as they were, the hunters and servants of Taal who frequented the land around settlement were among the first to notice the surge of the gathered undead in those parts. With barely enough time to send out a messenger (doomed to die, his message undelivered) and even begin to prepare for the worst, Rhug and Gatha demonstrated the incredible feats that even the humblest of ogres could be spurred to in the right circumstances.

Gatha had made her living ripping up and hauling trees, while Rhug had great fun pulling up and rearranging large stones to make space for fields for farming, which he took great fun in helping care for by pulling plows better than any man had ever seen (or so he was told). Faced with the imminent horde of the dead, the two worked together day and night with little pause for food or rest, a display of stamina and determination that shocked their newfound neighbors. They tore up and shuffled about enough wood and earth and rock to fully enclose the tiny village in a fortified mound that they would survive the war within.

Yet enough food to support two ogres through the long siege of the dead they had not.

Simple as they were, Rhug Plowback and Gatha Stumpripper had known this. The crude walls they had built did not have a gate through which their bulk could fit.

In twin acts of compassion and concern for their scrawny babe and human neighbors that would have been beyond the comprehension of their cousins in the Mountains of Mourn, the pair fought the tides of the unhallowed dead that swarmed the defenses they had created. They did so with might and ferocity their savage kin would have found quite familiar.

They fought and fought and fought against the shambling masses. They stomped. They clubbed. They swatted and smashed.

They died.

They died surrounded by so many pulverized dead that the remaining horde never fully breached the makeshift defenses before the wrath of the Steel Bull saw the village freed.

Yet died they did, a pair among the unknowable number of humble heroes of the Vampire War who fought and died in the cursed woods in the darkest days Ostland had faced in recent memory.

Unknown to the wider province, let alone the peoples beyond, the people of that sleepy little village would nonetheless never forget their sacrifice for as long as they lived.

Slip grew up hearing the tale of her parents' sacrifice with the other village children alongside the tales of the incredible bravery and deeds of the likes of Urgdug Greatbellow and Frederick Von Hohenzollern himself. Eternally indebted to their fallen heroes, the people of the village cared for her as best as they could and knew how.

She was taught very young to not eat all the twigs and rocks and dirt and tools and toys and furniture that she happily chewed through as she toddled about. She was fed as best as the little village could manage, an amount of food that would have been seen by most Imperial ogre parents as near abusively little.

Her weight quickly raised once she was fast and coordinated enough to sneak up on and snatch any animal she could catch in the forests around her, yet the teachings of her devoutly Taalite caretakers meant she quickly learned to not cause excessive harm to the woodlands around them.

By her second decade she was large and strong and skilled enough to range into the woods to catch increasingly large beasts and even some of the less dangerous monsters of the forest, either to help sustain herself or to return the meat and hides to the village that was her home. Even then, though she was already taller than the tallest men in the village her taut and musclebound form lacked the protruding gut of her own people, a feature she had never been taught to desire, yet she knew its absence seemed to put off the few ogres she met in her youth.

It was during her wandering in the woods that she was first introduced to the mysteries of Taal by his servants who walked the land. From them she learned what resources of the deep woods would best help her and hers, how to gather them, and how much would be too much to take. She was also taught more and more about the dangers of the forests that even she could not face alone, be they beastmen or greenskins or unnamed horrors of the deepest and darkest woods.

It was in watching the servants of Taal go about their work in defending the forests from those who would despoil it, human, ogre, or otherwise, that she first desired to use a bow as they did and slay beasts and monsters from farther than she had thought possible.

She had broken half the bows in the village with her superhuman strength before the villagers got her to stop trying their limited number of man-made bows. Her desire to use a bow would not be met for many years yet, but her second Big Name had been found.

As she entered her third decade of life she had grown even larger and more skilled, but as rippling in muscle as she was, she barely scrapped seven feet in height and still lacked the anticipated gut of a young ogress. Her woodcraft was nonetheless remarkably strong for her age, and she roamed further and further from her home, rapidly growing wary as she encounter more and more beastmen in her woods, in increasingly organized numbers the likes of which she had never seen before.

Having only barely escaped capture by several bands of the foul creatures (mainly by tricking, trapping, and killing those pursuers who managed to keep up with her), she raced as quickly as she could to her lifelong home without drawing undue attention to herself.

When she arrived, she found only ruin.

Caught unawares, the little nameless village, whose still standing ramshackle walls had helped it survive the Vampire War of 2315, was one of the many nameless casualties of the eastern forests of Ostland in 2334.

And so for a number of years Slip Softstep Breakbow was unseen by man or ogre or hafling save those who walked the deep woods, servants of Taal or Amber Wizards or elf, man, or halfling mercenaries who roamed the wilds on the Count's behalf.

It was during these years that she became more exposed to the culture of Imperial ogres than she ever had been before, if through the lens of fellow Taalite ogres who were themselves seen as rather odd by their more urban or Esmeraldan counterparts.

It was during these years that she broke many more progressively larger bows, skilled at but dissatisfied with hurtling javelins and still seeking her childhood dream.

It was also during these years, fighting alongside other frequenters of the woods in loose affiliation with the Hohenzollern purges of the woods, that she earned her third Big Name.

Though she had no taste for their chaos-tainted hides, her favorite prey by far were the beastmen she loathed so much. Working alongside these mercenaries, those Taalites, or this or that Amber Wizard, Slip stalked and slaughtered any beastmen she could sniff out.

The numbers of her hated foes waned and waxed, growing more and more as of late, yet never did she tire of her hunt, and never would she cease in protecting and cleansing the domain of the King of the Gods. Still small and still lean, due to the sheer number of the bestial menaces she had cut down, from pathetic ungors to mighty minotaurs too foolish to survive her savage cunning, her fellow ogres of the woods saw fit to bestow upon her the name Beastslayer.

This would have been the favorite name of Slip Softstep Breakbow Beastslayer if her earlier names hadn't been bestowed by the first family she could ever remember, who lived now only in her memory.

After years of living in this way, breaking bows, slaying beasts, and wandering the Hohenzollern Forest in her unending hunt, Slip heard tale that the Count was calling out for ogres to wield incredible bows designed for ogre hands against his enemies. And Slip knew that the Hohenzollerns saw the beastmen as their enemies, and maybe even have hated them close to as much as she did! Maybe.

And so, in the year 2343 IC, Slip was one among the hundred ogres the Steel Bull recruited to carry the bows he had made especially for them. She was by far the smallest among them, both in height and girth, and among the least educated as far as the standards of the Greatbellow Academy went, which the wise in her company quickly learned not to make a fuss about.

In spite of the doubts of others, through great effort her skill with her new bow rose rapidly, yet not quite so rapidly as that of Smarbog Whisperstomp Farslayer, whose incredible skill she would only admit if greatly pressed (and not a little drunk) she could not help but find both worthy of envy and startlingly attractive.

Nevertheless, her skill with her bow made her stand out nearly as much as her lack of stature among her fellows, and her ability to stalk and slaughter her chosen foe only grew with the new gear and skills she acquired.

In another world, the ogress that would have been Slip Softstep Breakbow Beastslayer may well have become a truly terrifying gorger, a menacing and mutated super predator of the Mountains of Mourn. In the world as it is, Slip is far less monstrous creature, yet a far more deadly huntress, in no small part thanks to the compassion of her long dead parents, the kindness of her lost adopted family, and opportunities provided to her by the Elector Count of Ostland. And this young huntress, along with many of her Taalite companions, is yet on the rise.


Felt inspired by the TWWIII ogre trailer coming out, so here's this.
 
While magic armor for Freddy would be cool has has been doing pretty well with just mastercrafted steel armor even if he losses it a lot in big fights, with the Light of Summer making up for it.

He is less Colossus and more Wolverine in fighting style, literally jumping into the jaws of death on several occasions with terrible injury but keep on fighting and getting better later.
 
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