Still catching up, but a couple of questions:
1. What does Oskana's Wark sound like? What creature is it inspired by?
2. Why doesn't our army use war wagons?
 
Still catching up, but a couple of questions:
1. What does Oskana's Wark sound like? What creature is it inspired by?
2. Why doesn't our army use war wagons?
1. Oskana's Wark sounds like a Wark, silly. 😛
2. Because lore said that the Steam Tanks rendered them obsolete, and we now have Vapor Tanks that can be reliably manufactured, so what's the point of War Wagons, really?
 
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1. Osaka's Wark sounds like a Wark, silly.
2. Because lord said that the Steam Tanks rendered them obsolete, and we now have Vapor Tanks that can be reliably manufactured, so what's the point of War Wagons, really?
1. I am hoping to get a audible reference by finding a RL animal that sounds the same way.
2. Ah. Haven't caught up to that moment yet.
 
2. Because lore said that the Steam Tanks rendered them obsolete, and we now have Vapor Tanks that can be reliably manufactured, so what's the point of War Wagons, really?
Extremely lower manufacturing and maintenance costs.
Considerably shorter manufacturing time.
A complexity of use, maintenance and manufacture very simple in comparison.
The infrastructure required for these machines is much smaller than for tanks.
In the event of a supply cut-off or a logistical problem, it is easier to find something to feed and water the animals that pull the cart than to find alcohol that meets the standard to serve as fuel for the vapor tank (unless you have a mobile distillery).
Easier to find personnel for use wagon than for use a tank.
 
Extremely lower manufacturing and maintenance costs.
Considerably shorter manufacturing time.
A complexity of use, maintenance and manufacture very simple in comparison.
The infrastructure required for these machines is much smaller than for tanks.
In the event of a supply cut-off or a logistical problem, it is easier to find something to feed and water the animals that pull the cart than to find alcohol that meets the standard to serve as fuel for the vapor tank (unless you have a mobile distillery).
Easier to find personnel for use wagon than for use a tank.
That's kinda like saying that horses are much less cost intensive then cars. True, but the trade off is that they're significantly less capable than cars at what they do, so you'd only have horses if you couldn't have cars for whatever reason.

We have the capability to create and maintain additional Vapor Tanks at a pretty good cost (150 Crowns per Tank), so just built more Tanks (Maybe 1 or 2 more tops) instead of building War Wagons. Steam and Vapor Tanks can break the back of entire armies if used correctly, so their price of maintenance is well worth it, IMO.

As I said before, the fluff itself stated that Steam Tanks made War Wagons obsolete, and War Wagons aren't widely used by other provinces in the Empire, as far as I know.
 
Everyone here talking about cutting/not cutting our baby tree, and here I stand wondering:
"Starwood is…," Yhanna's lips twitch downwards. "A beauteous creation. They were born on Ulthuan, but when the elves were one people, their seeds were carried across the world through the colonies. It is…almost sacred," she places a gentle hand back onto the tree without looking away from you. "Purifying. It is not merely resistant, but actively antagonistic to corruption, the unclean."
Would this tree passively cleanse the ground of our manor?
After Torroar talking about lingering invisible Dhar radiation from Zacharias and tons of malign influences that plagued Freddy, I'd feel better knowing our kids are climbing/playing around/napping on a natural Dhar purifier.
 
- Greebo's Lil' Babbies [Race: Greenskin] [Origin: While some boys might think Greebo's hobby of cultivating and raising snotlings was odd, none could deny the effect they had on the battlefield. Mainly as ablative armor for proppa orcs, but the point stands.][Numbers: 1 Big Daddy Greebo (Black Orc Big Boss), 3 Snotling Pump Wagons, 3000 Snotlings]
- Bopper's Sizeable Hoppers [Race: Night Goblin] [Origin: All boys acknowledge that squigs are untameable; you point them at what gitz you don't like and pray to Gork (And Mork) they don't eat you instead of them. But Bopper thought different, and when he took over the Mushboyz tribe he tried to tame the biggest squigs of them all. To the surprise of every goblin to hear of it, he succeeded! The fact that there's only a score of his boys left to ride the damn things is only a minor detail.][Numbers: 1 Night Goblin Boss Bopper Riding Colossal Squig, 10 Great Cave Squig Riders]
- Skatch's Sneakers [Race: Skaven] [Origin: After several setbacks to the northern under-empire in recent years, Eshin Assassin Skatch was given special dispensation by Clan Eshin leadership to offer the the services of his warband to any willing to pay a high price in precious information or invaluable warp-stone] [Numbers: 1 Master Assassin Skatch, 100 Gutter-Runners]
- Waste Disposal 01 [Race: Skaven] [Origin: The Hell-Pit is a nightmarish machine of ever-refining butchery, Master Moulders carving and mutating their subjects until they achieve the perfect physique for a horrifying form of warfare. This process is one that generates a large amount of.. defective subjects, the majority of which are merely recycled as food for the menagerie. However, every so often a subject is discarded that is too poisonous, repulsive or generally inedible to be recycled and so these rejects are sent to Waste Disposal 01, to be whipped as a horde into the enemies of whosoever hires them.] [Numbers: 1 Master Moulder Murta, 3 Moulder Packmasters, 40 Hell Pit Rejects (Various heavily mutated and crippled versions of regular skaven warbeasts)]

Mmm. I can add in the greenskin ones, but they'll likely immediately be scooping towards the brewing WAAAAGH!! in the Bonelands, just as a matter of course. It's already been noted that tribes across the Old World, including the Empire and Bretonnia's northernmost and westernmost reaches (i.e. the farthest points of those nations from the Bonelands) have been migrating south to the fighting at the Blood Bowl. As for the skaven, ironically enough, skaven don't really seem to play much into the open mercenary game, insomuch as Dogs of War would play it. Most likely because the skaven are so adverse as to operating in the open when there's no assurance they could kill all possible witnesses. It doesn't mean that they can't exist, but just that they wouldn't be on the lists of 'known' mercenaries, and are more likely operating as mercenaries solely for the Under-Empire and Skavendom as various Chieftains and Warlords try to make their way. Hmm. In that vein, I suppose all of these could be canonical and slotted into the universe without much trouble.

----

As to the Gryphon noises, I would say probably could try to look up clips of Karl Franz on his gryphon in Warhammer Total War, or Total War 2, they screech and such, I believe, as a part of idle animations. If not, however, I'll look more into it. As for Oskana, her noise is something I'd say is a terrifying mixture of avian and mountain lion yowl, mixed into one noise.
 
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As for the skaven, ironically enough, skaven don't really seem to play much into the open mercenary game, insomuch as Dogs of War would play it. Most likely because the skaven are so adverse as to operating in the open when there's no assurance they could kill all possible witnesses. It doesn't mean that they can't exist, but just that they wouldn't be on the lists of 'known' mercenaries, and are more likely operating as mercenaries solely for the Under-Empire and Skavendom as various Chieftains and Warlords try to make their way. Hmm. In that vein, I suppose all of these could be canonical and slotted into the universe without much trouble.
The closest thing to that is probably hired Eshin assassins who make damn sure the contractor doesn't know what they are, just that they're available.
 
Honestly. If the tree bears seeds, maybe we could give Thorgrim some for his XXXth birthday to plant upon the peaks of Karaz-a-Karak? AFAIK, that mountain is the tallest there is, period, so there should be no shortage of space on where to plant it.
 
Honestly. If the tree bears seeds, maybe we could give Thorgrim some for his XXXth birthday to plant upon the peaks of Karaz-a-Karak? AFAIK, that mountain is the tallest there is, period, so there should be no shortage of space on where to plant it.
That assumes that the Dwarfs will even accept it at all, and not look at the Tree as an abomination that should never have been created, though. Given the Dwarfs' general conservatism, I wouldn't bet on that.
 
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That assumes that the Dwarfs will even accept it at all, and not look at the Tree as an abomination that should never have been created, though. Given the Dwarfs' general conservatism, I wouldn't bet in that.
We'll see. Might run it by Bugman first, what he thinks the general thought about it might be. But odds are this is actually better than the usual Wutroth tree. Dwarves are impractical about many things, but discarding quality materials probably isn't one of those.
 
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We'll see. Might run it by Bugman first, what he thinks the general thought about it might be. But odds are this is actually better than the usual Wutroth tree. Dwarves are impractical about many things, but discarding quality materials probably isn't one of those.
But using new things or methods is highly discouraged. Thorgrim is getting away with stuff because of fact he retook a Karak. Encouraging dawi women to have more kids had push back against the conservatives. It be far easier to have them use iron bark trees than a new unknown tree.
 
But using new things or methods is highly discouraged. Thorgrim is getting away with stuff because of fact he retook a Karak. Encouraging dawi women to have more kids had push back against the conservatives. It be far easier to have them use iron bark trees than a new unknown tree.
Yes? The trees have to grow for hundreds of years to actually form a forest. They will have centuries to experiment with the wood from cuttings for properties before the trees are even grown. Giving them sapling now just lets there be foundation lol.

It also ignores the fact that there are pretty much no Wutroth trees anymore.

There isn't any realistic objection to this that we couldn't mitigate by asking one of our dwarf friends about what they think about its viability as a gift. We just need to collect bunch of seeds to make a truly kingly gift, there is literally no downside.

EDIT: Mind you, we need to check how the wood is first ourselves, obviously.
 
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Yes? The trees have to grow for hundreds of years to actually form a forest. They will have centuries to experiment with the wood from cuttings for properties before the trees are even grown. Giving them sapling now just lets there be foundation lol.

It also ignores the fact that there are pretty much no Wutroth trees anymore.

There isn't any realistic objection to this that we couldn't mitigate by asking one of our dwarf friends about what they think about its viability as a gift. We just need to collect bunch of seeds to make a truly kingly gift, there is literally no downside.

EDIT: Mind you, we need to check how the wood is first ourselves, obviously.
There is wutroth trees which the elves have . But the thing is why would the dawi settle for something is not wutroth. It took the dawi centuries to adopt gunpowder, than more to adopt guns. We can gift the seeds but them using the wood will take longer. Now it would just be better to get wutroth from the elves.
 
There is wutroth trees which the elves have . But the thing is why would the dawi settle for something is not wutroth. It took the dawi centuries to adopt gunpowder, than more to adopt guns. We can gift the seeds but them using the wood will take longer. Now it would just be better to get wutroth from the elves.
Im going to ask you this once, so we can all agree. Do we have Wutroth trees?

And if not, which Wutroth like trees wo do actually have? I think the answer might be somewhere in the update.

Like, Wutroth growth takes literal centuries anyway. You are not going to speed up anything here, the Starwood blend variant will take the same time to grow anyway, most likely. All we need is to confirm the wood is actually good enough.
 
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There is wutroth trees which the elves have . But the thing is why would the dawi settle for something is not wutroth. It took the dawi centuries to adopt gunpowder, than more to adopt guns. We can gift the seeds but them using the wood will take longer. Now it would just be better to get wutroth from the elves.
That relies on the assumption that the elves would both trade with the dwarfs and voluntarily part with their wood.
 
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That relies on the assumption that the elves would both trade with the dwarfs and voluntarily part with wood.
I think he might mean that we could trade for seeds which we then could give to dwarfs. I suppose it might be possible, maybe. But we have a tree. Right in our courtyard. Why would we?
 
I think he might mean that we could trade for seeds which we then could give to dwarfs. I suppose it might be possible, maybe.
??? Why on earth would the dwarfs buy something they already have, and previously believed that they had a monopoly on? Obtaining seeds isn't the problem it's that wutroth takes several centuries to grow large enough to harvest and the dwarf's enemies will cut them down out of spite if they find them.
 
??? Why on earth would the dwarfs buy something they already have, and previously believed that they had a monopoly on? Obtaining seeds isn't the problem it's that wutroth takes several centuries to grow large enough to harvest and the dwarf's enemies will cut them down out of spite if they find them.
I am not actually sure how it is here. I am reasonably certain that Wutroth was just exceedingly rare in some nebulous canon, but i thought here it died out?

Checked, there is nothing that talks about it dying out in the Zhufbar Conclave updates where Frederick first learns about it, so the few groves still probably exist.
 
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I wonder if the bond that Freddy and Nat now share can be used in combat to share feelings/etc to help better coordinated fighting? Something to explore during their regular sparing at least.
 
I wonder if the bond that Freddy and Nat now share can be used in combat to share feelings/etc to help better coordinated fighting? Something to explore during their regular sparing at least.
its a double edged sword. one hand thier coordination will be unmatched. but if one of them gets hit, the other one will be hurt too. its a double the risk double the reward kind of thing.
 
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