That sounds uh bad.
Think of a Stargate that does the bubble shield the gungans used from Phantom Menace.Speaking of Old One artifice... what Engines were the Druids talking about in old updates? Did I miss what they were and what they did? I saw a bunch of magic, but like, no magitech ace in the hole.
That's horrifically awesome, and still far better than I feared. I was thinking like, Chaos Wastes expands, parts of Ulthuan sink (or worse), something that significantly hinders the ability of the Asur to act beyond their own lands because they need all hands on deck to either destroy mutated monster packs and daemonic invasions or just hold the damn place together.
Yeah. Ultimately, "quasi-CK2-inspired-ish mechanics" is just a vehicle for the story, and it wasn't even perfectly copied and translated even in the original. And Gaius came up with "How do I make a quest out of this?" game decisions as he went and built up his quest.And, I will be frank. Going on about 'adventure quest' vs. 'CKII' quests holds just about no water with me. The entire CKII genre began as a improvised framework by Gaius Marius. It has transformed every which way with various incarnations and quests. The entire point, to me, is to build a long-lasting and notable dynasty, and that involves individual peoples getting their side of the story expanded significantly. Narratively, this was a great time to go into the characters of the Heirs of the Trident, for character development and awareness later on down the line when the inevitable occurs and the current Electors are dead, Frederick included. Different quests have had different events, and plenty of them - the original Dynasty Quest included - featured events/sections where individual members of the Dynasty got a good few updates dedicated to them being on their own doing things. Are my versions of that a bit more extended than what Gaius ended up doing? Sure! I'm also a different person entirely than Gaius.
Very Warhammer-y.Also, you're sure as heck right that the players didn't exercise total control over everything in Lovely Laurelorn, nor in Accursed Albion. Because the rest of the world is making its own decisions and performing its own actions. 'Tangential connections' uh, yeah? Because sometimes other people decide they want to do shit. Lovely Laurelorn turned into a shitshow the way it did because someone - Ariel - decided she wanted to do something completely bereft of the players knowing about it or having any input whatsoever. This caused another person -Drycha- to also decide that she wanted to something completely bereft of the players knowing about it or having any input whatsover. What the players decided after that point was how they reacted to the rest of the world doing things.
A chance was given to tear out a major Chaos threat by the roots before they could snowball into an even more massive one. That was the reward, both ways, because that's flat out net good for the world that's being done, both in getting the chance, and succeeding.
Honestly, the vast majority of the quest has had the players control a relatively powerful province, altering the lives of hundreds of thousands, every single in-game year. The control and agency is more often than not directly in the hands of the players on that front. The fact that, on occasion, the level of control slips a bit, is just a fact of life that things happen.
To be fair, there's the fact that a lot of the Daemon's body was mist-like and shadowy. Incorporeal. Including even parts of his face!It's extremely, ridiculously close, but Be'lakor has two eyes. That said, as others have said, he was there first. Given he was made formless, it's not impossible his true form changed to reflect Chaos' new favorite pet.
And this is why fighting the fimir and beating them was the reward for the super crit success, and I am very happy we don't have to deal with this.Either you ended the Fimir as a threat here, or they would feature as an ongoing issue and problem for the rest of the Old World and beyond for the foreseeable future of the game.
Plus once Albion recovers we might see the Albish ride to the Empire's rescue when the next Everchosen or other major Chaos threat rears his head in a couple of generations or so.And this is why fighting the fimir and beating them was the reward for the super crit success, and I am very happy we don't have to deal with this.
Hopefully the Albish can pull a fimir and stay behind mists to build up overtime too since the fimir are effectively done as a race on Albion since we killed all the major females in charge and the Albish will want to wipe them out. The only fimir that will be left are the scattered masses in the swamps of the Old World.
Not anymore! Albish are wrecking all that shit!Ugh, yeah, Oghams are mobile and the Fimir very competent magic users. They could conceivably put them on their ships.
I know, I'm engaging in morbid wonder of what could have been.
The word "deafening" repeats.There was a deafening scream deafening, and some sort of explosion
*form.There were large patches of the daemon, in fact, that remained in similar for.
Should that be *hearing?It was hard to tell given how severely affected his vision was.
*not emergedEven so, it might have been victorious had a pair of simply enormous hands emerged from the mists and rain, clad in unearthly alloys
*by a solidReinhardt watched in awe as the hands of an elder Giant King, no longer prevented from intervening from a solid column of magic, quite literally clapped together with the daemon at its center.
I suspect he'll be "retiring" into being a Lord Magister. This was one hell of a showing. Carlotta and Smokewrought honestly seem like they may have earned something like that as well, they were also absolutely amazing even if they didn't do something as flashy as single-handedly summoning an Incarnate (!!!). That said, this was still a very rough experience for the Colleges overall. This was no war for Journeymen, and they lost EVERYONE out of that contingent.Just...damn! Mad Props to this Guy, even if he has to retire after this.
Ugh, yeah, Oghams are mobile and the Fimir very competent magic users. They could conceivably put them on their ships.
The word "deafening" repeats.
*form.
Should that be *hearing?
*not emerged
*by a solid
I suspect he'll be "retiring" into being a Lord Magister. This was one hell of a showing. Carlotta and Smokewrought honestly seem like they may have earned something like that as well, they were also absolutely amazing even if they didn't do something as flashy as single-handedly summoning an Incarnate (!!!). That said, this was still a very rough experience for the Colleges overall. This was no war for Journeymen, and they lost EVERYONE out of that contingent.
Tor, this was an amazing finale to this arc. It was SO fucking epic. I regret that I don't have the mental energy to do a full set of reactions like this deserves, but if you just imagine me saying "wow" or "holy shit" or "those FUCKERS" or "FUCK YES" at least once every paragraph or so that should pretty much sum it up.
It's a clever means of pulling off the classic fantasy trope of "and then some new assholes showed up and life got a bit worse" without breaking the setting.Ah, nah, see, the Fimir would still be cautious enough to want to build up and build up and build up. That would just be them exercising their strength for the first time after that first generation has passed. Over time, yes, that sort of thing would start happening as they got strong enough to start affecting Ulthuan from a distance. Remember, the Fimir have to steal almost every bit of magic they have, and if they just upended everything, the Dark Gods might not look at them properly because 'the game' would be over outright. No, the Fimir want everyone to know, and be unable to deny, that it was the Fimir who did it, the Fimir who did it all. Hence, them growing worse as a threat over time. Control of the Oghams on Albion is essentially nirvana for them, because it is an endless stream of Magic for them to gobble down and empower themselves with.
All of the things I described was Post Gen1. Gen2-3 is when they start targeting Black Arks and making cursory attacks on Ulthuan, able to push through the magical defenses there. And so on and so on.
The thing is, if the Fimir actually did just straight break the entire Ogham Network, yeah. That'd...that'd be it, just about, unless the Asur did some stuff or the Slann or so on. The Chaos Wastes would massively expand, and the Vortex might well break real bad.
The PROBLEM with that, however, is that the Fimir are a bitter, jealous race. And they just...just got basically infinite magic to suck down. Which they've been denied by the Chaos Gods for thousands and thousands of years. They want to enjoy themselves! Luxuriate in their power and supremacy and dominance. And they don't want to share, not with Norscans, not with Chaos-aligned Imperials, not with nobody. Only them. Thus, they have the means for a near complete immediate victory, but they don't want to do it because they like what they've got going at the moment. And if other Chaos forces tried to tell them what to do, they'd say 'hey, fuck you guy, this is our place, you don't tell us what to do'. Hell, they'll imprison the messengers of the Gods if they try to tell them that too! They do it already! Like an abused child that is both desperate for the abusers affection but also, like, hates them too.
Chaos, as it must be said, truly is sometimes its own worst enemy.
Of course, that just means that the rest of the world would have to deal with a steadily more dangerous Fimir nation that would slowly but inexorably start weighing down on everyone, everywhere, as their powers/numbers/etc. increased.
The purpose of the Oghams is to act as a sink for magic, and the Druids (and Albion society as a whole) exist to keep the Oghams functioning as they should. Using the magic for material gain is the direct opposite of the task they have been tasked to do (and bad for the entire world in general), which is why they don't do that.I was wondering why Druids of the Albion tried not do the same thing with those stones. With combined power of the stones they would have wiped out all threats. Is it because creating a good story? Or they do not have ritualistic ways to do so.
Same reason the Fimir never managed to pull such a thing off before I would imagine, that being constant pressure from the enemy. I would imagine that once Albion is given a few generations to recover they'll become something of a magical powerhouse nobody can properly attack.I was wondering why Druids of the Albion tried not do the same thing with those stones. With combined power of the stones they would have wiped out all threats. Is it because creating a good story? Or they do not have ritualistic ways to do so.