Considering that the word originates from Albion(from those original Truthsayers that were spread out amongst humanity) and that they learned everything they know from the Old Ones, I wouldn't be surprised if "ogham" actually was the proper Old One name for that type of mystical structure.
Hm, well. Making the closest equivalent to fantasy!English be the original true language of the Old Ones would be a very GW-typical worldbuilding choice, tbh.
 
Freddy: So let me gets this straight while we were making nice down south you killed a mountain of greenskins and beastmen then turned around and saved the Island of Albion from being cut off by dark forces?

Magnus: Yes Farther.

Freddy: All without getting your armour stripped and ending up in a coma or wounded to near death?

Magnus: Yes Farther.

Freddy: You have surpassed me my son! So I can go on long holidays whenever now!
 
What I am most surprised by is that 2700 men made it to Albion with only a hangover.
 
[X] Strip To Half-Plate: The forges of Ostland have been supplying these three tribes of Albion with heavier armor, chainmail, and fine steel weapons of various sorts. They have taken the plate and such, but apparently have made the choice for this most immediate fight for only half-plate, reducing their weight and encumbrance.
 
[X] Strip To Half-Plate: The forges of Ostland have been supplying these three tribes of Albion with heavier armor, chainmail, and fine steel weapons of various sorts. They have taken the plate and such, but apparently have made the choice for this most immediate fight for only half-plate, reducing their weight and encumbrance.
 
[x] Strip To Half-Plate: The forges of Ostland have been supplying these three tribes of Albion with heavier armor, chainmail, and fine steel weapons of various sorts. They have taken the plate and such, but apparently have made the choice for this most immediate fight for only half-plate, reducing their weight and encumbrance.
 
[x] Strip To Half-Plate: The forges of Ostland have been supplying these three tribes of Albion with heavier armor, chainmail, and fine steel weapons of various sorts. They have taken the plate and such, but apparently have made the choice for this most immediate fight for only half-plate, reducing their weight and encumbrance.
 
Hm, well. Making the closest equivalent to fantasy!English be the original true language of the Old Ones would be a very GW-typical worldbuilding choice, tbh.
Actually no, Ulthuan is the Anglosaxon/Norman England-equivalent and Albion the Celtic Britannia equivalent. Don't mix them up. One is a pack of snooty dickwads with their heads up their asses, the other is chugging whiskey while forgetting more Old One knowledge than the former ever learned.
 
Actually no, Ulthuan is the Anglosaxon/Norman England-equivalent and Albion the Celtic Britannia equivalent. Don't mix them up. One is a pack of snooty dickwads with their heads up their asses, the other is chugging whiskey while forgetting more Old One knowledge than the former ever learned.
I thought Ulthuan was supposed to be like the eastern roman empire?
 
[X] Strip To Half-Plate: The forges of Ostland have been supplying these three tribes of Albion with heavier armor, chainmail, and fine steel weapons of various sorts. They have taken the plate and such, but apparently have made the choice for this most immediate fight for only half-plate, reducing their weight and encumbrance.
 
[X] Strip To Half-Plate: The forges of Ostland have been supplying these three tribes of Albion with heavier armor, chainmail, and fine steel weapons of various sorts. They have taken the plate and such, but apparently have made the choice for this most immediate fight for only half-plate, reducing their weight and encumbrance.
 
[X] Strip To Half-Plate: The forges of Ostland have been supplying these three tribes of Albion with heavier armor, chainmail, and fine steel weapons of various sorts. They have taken the plate and such, but apparently have made the choice for this most immediate fight for only half-plate, reducing their weight and encumbrance.
 
High Elves know about Albion yeah? I think they would love knowledge how how to make oghams in general, or at least what little truthsayers still know, so they could possibly use it to make new waystones that can be moved as needed.

Heck, would be awesome if we could learn how to do that ourselves, but likely asking for too much even if would be awesome. Imagine putting an ogham with Iceborn Flame after all.
 
[] Something Else: nake-[thread banned]

[X] Strip To Half-Plate: The forges of Ostland have been supplying these three tribes of Albion with heavier armor, chainmail, and fine steel weapons of various sorts. They have taken the plate and such, but apparently have made the choice for this most immediate fight for only half-plate, reducing their weight and encumbrance.

Balanced as all things should be.
 
Wait a sec. They can 'make' Waystones? Saving Albion has gone up on priority considerably. Besides the Old one teachings allowing the Truthsayers to use "TWO" winds being able to make actual waystones is a huge deal. So much so that the Elves have been trying since he beginning of the quest.

Another National Emperor choice for sure.
 
No. They cannot. They used to know, but they forgot a long, long time ago. Now they can only maintain the Ogham Stones and the Mists protecting the island. The Truthsayers used to have knowledge of magic that was taught to them by the Old Ones which let them reach and even exceed the elves in a very specific way, but they've long since lost that knowledge, never to regain it.

Please note that the High Elves moving one Waystone was a monumental effort, and that they noted that it was incredibly dangerous to do, as a cadre of wizards had to constantly be on hand to continue to direct the flows from the 'cap' where the Waystone was placed, and that it needed to be returned to its place immediately the moment it was cleansed.

Yes, the Truthsayers can use the Winds in a different way, but let's calm down just a smidge, okay?

Waystones are not the Oghams of Albion. Waystones were built by the High Elves and Dwarfs. Oghams were built by the Truthsayers of Albion and the Intelligent Giants of Albion. The word Ogham is suspected to have originated from the tribes of Albion before the mists and isolation degenerated them heavily, but it's not hard to figure why the tribes would call any big glowing rock an 'Ogham' without necessarily knowing the precise difference. Waystones are specifically built, and placed, at certain areas. The Asrai have subverted this and wiggle the things around as big fence posts to keep Athel Loren contained, as well as the Wildwood, probably because Athel Loren is itself able to wrangle magic to its needs, suffused and part of it immensely as its own weird unique thing. Note that in Laurelorn, the Eonir have not done this, and in fact prefer to keep the Waystone Network within their boundary as secure and kept in place as possible.

Oghams of Albion form specific stone circles at specific points, but can be shifted around as the Winds of Magic themselves twist too and fro, meaning they're a literal responsive network that is maintained by tradition - and it is, mostly, just tradition which keeps it going. The Truthsayers have only a modicum of their former knowledge and power, the Giants have interbred and become much less intelligent - not to the extent of those in the rest of the world, but still - and though they remember and teach themselves the rituals of maintenance and some guidance of the Mists and what it does and does not allow as well as its potency, they are not a group of hidden uber-wizards who are capable of just subverting the desperate campaign of preservation that the Asur have been committed to for the last few thousand years.

EDIT:

Furthermore, unlike with Waystones, which are built to make magic go to the Vortex from all over the world, the Ogham Stones and the Stone Circles of Albion specifically take and wrangle a huge swath of that continual Polar Flow and ground it out onto Albion. This, in turn, is what made what was once an incredibly fertile land with huge fields and bountiful forests turn into the rain-sodden quagmire ridden poisonous plant filled mutated monstrous wildlife mist-covered pile of mud it is today. At the time, the Truthsayers and the tribes that were there as well as the Giants decided that the sacrifice of what was to come was worth it. Would they say the same, now, looking at their descendants? Who can say. It is also why the Fimir aren't just blowing them up, because when Waystones blow up, that part of the network pools magic into Dhar, which is great and dandy for evil workings, yes.

The Oghams take and twist that magic in great gusts, and suffuse the land with it. Not necessarily like Dhar, but still powerful. It is why, canonically, the 'main goal' of the Albion campaign books was not to utterly crush the other enemy armies or whatever, but to claim and maintain control over the Ogham Stones, because they're closer a mixture of a stable Arcane Fulcrum as well as a broken Waystone in terms of pooling magic down into the area rather than what regular Waystones do. Lots of power, if you can keep control of them.

And, I don't know if this needs to be said or not, but the Albionese are not looking to be 'saved' by way of colonization. Their traditions have kept Albion going for all these years, taking an immense amount of strain off of the Vortex, which is very, very good for the elves. Every little ritual they have and do with the Ogham Stones was taught to them by the Old Ones and maintained, to the point that you'd see the same level of geological and geometric precision as expected and performed by the Lizardmen when it comes to the Oghams. Because if anything is off, the Stone Circles and all the magic and all that crap could go quite haywire. The stones circles are also intimately connected with the protective Mists. It's why the Fimir are claiming the Oghams. In an equivalent situation, such as in Sylvania or something, the vampires would knock over the Waystones for all that good Dhar. The Fimir aren't doing that, yeah? For good reason.
 
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I thought Ulthuan was supposed to be like the eastern roman empire?
Ulthuan maps very poorly to any single human civilization, mostly because Gee Dubs tossed in inspiration from essentially every Empire in decline they could think of, as well as Atlantis and the Classical Mediterranean.
 
All good points, yes. Truthsayers don't have all the answers, but I think they have enough tidbits that could be studied by High Elves/Wizards in general to be useful.

After all, that traditional knowledge could be slowly backtracked/researched to potentially recover useful bits to be used for greater good, but like mentioned would be hard to get to that point so while maybe a pipe dream something to think about since you know our wizards will report about oghams and truthsayers to Colleges and it might come back to High Elves. Either way, the history behind Albion in general is really cool and impressive.
 
All good points, yes. Truthsayers don't have all the answers, but I think they have enough tidbits that could be studied by High Elves/Wizards in general to be useful.

After all, that traditional knowledge could be slowly backtracked/researched to potentially recover useful bits to be used for greater good, but like mentioned would be hard to get to that point so while maybe a pipe dream something to think about since you know our wizards will report about oghams and truthsayers to Colleges and it might come back to High Elves. Either way, the history behind Albion in general is really cool and impressive.

Unless that Lizardman Priest shows up, it's not likely, yeah.
 
I mean, even if the Truthsayers and Giants of Albion no longer have the knowledge to build Oghams, and barely retain the knowledge of how to maintain and guide them, that doesn't mean that the Empire Magisters and High Elves have nothing to learn from them. Even if all they learn is that Albion is an important location to be defended from the forces of Chaos, that's still important to know about! :V

I haven't been paying close enough attention to the thread to know if this was part of a larger discussion or just a response to a few comments on Oghams, but I definitely think there is value in informing the High Elves what Magnus and Co. discover about Albion during this. I don't expect a sudden reversal of Ulthuan's decline or anything similar to come from it, just like the Eternity Stair Compound hasn't resulted in the High Elves suddenly being able to repair the Waystone network. But that doesn't mean it won't help in some way, even if all it does is prevent the forces of Chaos from claiming it.
 
Also, part of the issue with even the wiki entries is that they come from oddball sources. I say oddball because the various 'Campaigns' that used to be run never really amounted to much. The Nemesis Crown, Storm of Magic got retconned, etc. Shadows over Albion has all these races come there, and they talk about how it's all Bel'akor doing his schtick at the Citadel of Lead or what have you, but they also just have to put in things like 'power beyond any other that had existed on the world would be theirs to control' and then the Campaign ended and it's like...okay? Somebody won, but it doesn't really do much. Ooh, some new Imperial cities were founded, and the Lizardmen thumped down a new Temple City to keep watch over the island. 'Power beyond any other that had existed on the world'. Right. Hurray. And what did precisely no one do with that nothing? Why, nothing at all.

Even the Warmaster Albion Army book thing talks about 'widely exported Wolfhounds' which are favored everywhere. Excuse me? Everything about Albion screams that 'widely exported' is a phrase that cannot, will not, ever be applied to the island and its inhabitants. The Giants enjoy standing on the cliffs and throwing rocks down on everyone who isn't one of the tribesman of the isles whenever they can, the Mists are treacherous and more willful than something purely natural when it comes to dashing ships upon the rocks, and the tribesman barely even know of the outside world. Seriously, one of the first questions in the Gotrek and Felix book where they go to Albion is 'This Empire, it is rich, yes? Full of wealth?' because the guy quite clearly and greedily thinks it is something just beyond the mist that his people could potentially raid. Widely exported my butt.

So just...just take it for granted that some stuff might not exactly match the wiki entries, when it comes to Albion, okay ya'll?

I mean, even if the Truthsayers and Giants of Albion no longer have the knowledge to build Oghams, and barely retain the knowledge of how to maintain and guide them, that doesn't mean that the Empire Magisters and High Elves have nothing to learn from them. Even if all they learn is that Albion is an important location to be defended from the forces of Chaos, that's still important to know about! :V

I haven't been paying close enough attention to the thread to know if this was part of a larger discussion or just a response to a few comments on Oghams, but I definitely think there is value in informing the High Elves what Magnus and Co. discover about Albion during this. I don't expect a sudden reversal of Ulthuan's decline or anything similar to come from it, just like the Eternity Stair Compound hasn't resulted in the High Elves suddenly being able to repair the Waystone network. But that doesn't mean it won't help in some way, even if all it does is prevent the forces of Chaos from claiming it.

If the players vote for it, they can, I was just trying to point out that the Albion Oghams are not Waystones, and that no, the Truthsayers and Giants don't know how to make more of them.
 
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@torroar I have a question there was an entire elven fleet with accompanying army plus a contingent of mages that most certainly included lore masters and arch mages at Albion not too long ago investigating the island looking for black arks to fight , how come the elven mage in said armada didn't notice what's going on with the Oghams and the firmir and intervene to put everything back where it should be after all those mages would at least have some knowledge of how important the island is to the vortex and thus the motivation to bring there concerns to the commanders of the elven task force

elven admiral and general : we came looking for dark elves to kill but they ran off , I guess we go back home then
elven mage : sir we've found no trace of were the black arks went but we just discovered a massive threat to the stability of the vortex
elven admiral and general : good thing we brought an army and can't find an enemy to fight then
 
just like the Eternity Stair Compound hasn't resulted in the High Elves suddenly being able to repair the Waystone network. But that doesn't mean it won't help in some way, even if all it does is prevent the forces of Chaos from claiming it.
Technically they can start repairing network now since Daughters interlude showed them repairing a damage waystone/herdstone to prime state and sending it back to location. They can't make new ones, and likely will have a hard time doing so without dwarf rune knowledge since it was there help that made first ones, but they can restore damaged ones now and at least partly restore network that way.

@torroar I have a question there was an entire elven fleet with accompanying army plus a contingent of mages that most certainly included lore masters and arch mages at Albion not too long ago investigating the island looking for black arks to fight , how come the elven mage in said armada didn't notice what's going on with the Oghams and the firmir and intervene to put everything back where it should be after all those mages would at least have some knowledge of how important the island is to the vortex and thus the motivation to bring there concerns to the commanders of the elven task force

elven admiral and general : we came looking for dark elves to kill but they ran off , I guess we go back home then
elven mage : sir we've found no trace of were the black arks went but we just discovered a massive threat to the stability of the vortex
elven admiral and general : good thing we brought an army and can't find an enemy to fight then
I assume they never landed since they couldn't find any black arks.
So just...just take it for granted that some stuff might not exactly match the wiki entries, when it comes to Albion, okay ya'll?
Okay, we got it. This being GW it is no surprise the sources involved are weird and despite what they say don't pan out as it should.

As always, as GM you take what you like from sources and leave out what you don't since this is your quest and no one else's.
 
@torroar I have a question there was an entire elven fleet with accompanying army plus a contingent of mages that most certainly included lore masters and arch mages at Albion not too long ago investigating the island looking for black arks to fight , how come the elven mage in said armada didn't notice what's going on with the Oghams and the firmir and intervene to put everything back where it should be after all those mages would at least have some knowledge of how important the island is to the vortex and thus the motivation to bring there concerns to the commanders of the elven task force

elven admiral and general : we came looking for dark elves to kill but they ran off , I guess we go back home then
elven mage : sir we've found no trace of were the black arks went but we just discovered a massive threat to the stability of the vortex
elven admiral and general : good thing we brought an army and can't find an enemy to fight then

Because:

I assume they never landed since they couldn't find any black arks.

The Fleet sent out was on a very strict time limit. They were literally peeled off of regular Ulthuan coastal defense against the Druchii - which is quite serious given what's going on in Nagarythe - and could only spare so much time sailing all the way over to the Sea of Claws, trying to find a Black Ark, doing all the spells and whatever to find them, and then heading home.

At most, they could tell that Albion has been doing the same thing its always been doing. The Elves are specifically noted to have been completely and utterly unaware that the humans of Albion contributed heavily to the saving of the world during the Great Catastrophe, but it's been many thousands of years since. It's likely that they are aware that the magic is being ground out there, simply by watching the flow of magic across the world through their plenty of various methods. But given the really only two sources of 'involvement we have being Shadows over Albion and the Gotrek and Felix book, they evidently never chose to investigate, going by Teclis' thoughts when he stepped foot onto the island. The Elves are convinced they did all the work with the Vortex, and never knew that the Lizardmen and Albion helped them - both as servants of the Old Ones, but in different ways. The Lizardmen aided the flow with their mastery of magic and the geomantic web, increasing its stability and strength, while the Albionese elected to take huge swathes of the Polar Flow and straight up ground it onto Albion, decreasing the sheer load that the Vortex had to handle. Different methods, but servants of the Old Ones all the same.

All without the Elves noticing...pretty much at all. They suspected something may have helped them, but never knew for certain, let alone that it was two different parties.

In short? Not enough time, far too busy, stretched too thin, no Black Arks mean go right back home to help contribute to an active conflict zone off the shores of Ulthuan.
 
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