Dmol8
The Undead Unhinged Lunatic of the Web
- Location
- Belgrade,Serbia
- Pronouns
- He/Him/His
I was working on a proto plan for next turn and I wanted to know what you guys think?
[] Plan: An army of Misfits
-[] On Wings Of Canvas
-[] Grenadier Corps
-[] Not This Year
-[] Purchase Additional Mercenaries: The Sunburst Spear, The Castoffs
-[] Guarding Ships
-[] Wolf Focus
-[] Double Barreling
-[] An Open Hand
-[] Lumbering Heat
-[] The Lighthouse Of Salkalten, Foundation
-[] Some other Stewardship Action
-[] Heavy Blastguns
-[] Seek Out Myrmidian Artistic Priests
-[] Some other Piety Action
-[] Into The Wolf Den
-[] Examining Your Enemies
-[] Gold Journeymen
-[] Engineering Aid
I picked Wing suits and Grenadiers because they add more types of units to our army and makes our forces more versatile. I might switch defending the coast with finding Beast-Paths depending on how the Sea of Claws goes this turn.
I chose these mercenaries because I liked their flavor text, and I figured we could use some more melee infantry for our ranged heavy army. If you guys want I can put in some cavalry mercenaries as well.
I picked Guarding Ships since I figured it would help us regain some trust after the Witch Hunter incident. I could go either way on the type of ship, Wolf Ships are more powerful, but Galleys can better catch anything that sneaks past the Wolf Ships or naval mercs.
Double Barreling is so that we can distribute upgraded weapons to our allies who could use them, such as Kislev and Averland. Open Hand to open up another potential ally.
Lumbering heat gives us another source of money, and the Lighthouse could serve as a peace gesture. I'll wait and see what actions are available next turn for the last Stewardship action. Heavy Blastguns will give another weapon to our army that we could also sell. But I might switch this to Cyclers, definitely not Vapor Cyclers though, since I feel that doing the former first will either make the latter easier or improve the final result.
The Myrmidian priests action give us more uses for Myrmidia, so I'm picking that. I'm leaving the other option open since there are no other options at the moment.
I'm choosing to investigating Marienburg, since it failed this turn. I'm choosing to investigate Middenland with the intention to us DD on it, first because it is only other intrigue option we haven't done yet, second because the DD will make the chance of success 45 instead of 25, and third because I'm certain that finding out about Dolph will make talking to Gunther easier. But I might switch Middenland to Quinsberry if any options are available next turn.
I picked Gold Wizards since they might helpful for our Engineers, and Engineering Aid to help with the Vapor Tanks.
Yeah no. We need Tracking Beast-Paths this turn maybe even combined with Not This Year.
We might not have the Lighthouse of Salkalten options next turn because of this turn since it's supposed to be built as an extension of the Temple of Manann in Salkalten.
Into The Wolf Den can not have a DD put on it because a failure with a DD on it is worse than just regular failure and we are in bad enough relations with Gunthar as is with Logan also not being there. No, not doing that.
Your plan needs work.
You may want to put an informative threadmark on that one.