Daecl
CURSED BY THE DICE
To be fair, unless you can read the minds of everyone else who has made the joke, you can't say he's wrong either.
To be fair, unless you can read the minds of everyone else who has made the joke, you can't say he's wrong either.
Yeah.
Honestly I'm not really buying the "meh, we'll just found a new religion and/or kill all the dissident priests of Order gods until they're properly submissive" stuff as a joke anymore, either. It doesn't feel like a joke in the wake of what just canonically happened.
Especially when so many people are voting and commenting in terms of wanting to absolutely annihilate a potential threat, even a distant one, no matter the cost.
because we have a very limited number of these thingsWhy not both murder tanks and support tanks?
In all situations it was both of those things.
Roads and Farmlands both.We have three main terrain areas:
Middle Mountain Resettled Areas
The forested areas of Ostland that are lower than the Middle Mountains (this is Wulfenburg and Jegow and such)
Coastal Lands
We straight up will not be able to deploy in the Middle Mountains with these. They're not going on the sea, and sand/direct-coasts are often treacherous. Even the more settled lower forests are not likely to be easy to deploy the tanks in.
What do all of these areas have?
Roads.
We have invested a lot in our roads and it's time to reap the reward! I believe we should design our Tanks with the assumption that they will be largely sticking to Roads, to reduce operational mishaps and keep the operational range to "any of our three major land areas".
I don't think she'd survive killing half the cult in the Empire, so no, I really doubt that. If half the local Mannanites were Holders of the Shore, we'd have lost a lot more ships.If her goal was really to do the most to wipe out the Holders of the Shore, she'd do as the witch hunters did.
There's no Wood Elves living in the Forest of Shadows. If they don't like it, it'll have to remain a point of contention. Pruning back the forest is the only long-term solution to fighting the Beastmen and forest Greenskins.Would chopping too much trees be a cause of problem with the wood elves though? Can we hope for a cut a tree and plant a tree initiative here?
The last five years have been full to bursting of people and institutions that talk about doing things many people don't want, then say "lol I was just joking" when challenged on it... then try to do it when they get a chance.
-from Ostland. Our taxes are noted to be remarkably low due to, you know, big evil death forest taking all time away from tax codes and tax collection. We can raise a One-in-Ten tithe on lands that wouldn't normally pay to Manaan for a time with duration discussion similar to above. Shorter option may include "Until we return to the number of Manaanite Priests that we had before the Witch Hunters" which, if we are successful, will grow to that number only when Manaan is satisfied with the penance.
Magnus' reforms didn't break them so much as put them under a leash. They're still very powerful, they just have something resembling accountability now.No new priests had NOTHING to do with Manaan and everything to do with the new Priestess being pissed off.
@torroar Can we meet with the Priestess to apologize and explain that considering there are TWO Black Arks near by and then being hit by this kind of sabotage we sent out the Witch Hunters as soon as we got the report of what happened? I assume they be a blood price for any innocents those idiots killed in the process, but obviously we're going to have to do our own reforms on Ostland witch hunters.
I thought the hunter calmed down after the Emperor's reform all but broke them?
Magnus' reforms didn't break them so much as put them under a leash. They're still very powerful, they just have something resembling accountability now.
We also have no control over the Witch Hunters In Ostland, so we can't enact any reforms on them even if we wanted to.
Magnus did purge them. It's just that you can't reverse 2,000+ years of bad habits overnight, who knew?Fucking hell the only reason I didn't constantly post about how bad an idea using the Hunters was is because it sounded like the Emperor did an honest to gods Purge. and then reformed what little was left into something that wasn't insanely stupid. Now it looks like their almost exactly the same as they were before they got the shit kicked out of them.
Magnus did purge them. It's just that you can't reverse 2,000+ years of bad habits overnight, who knew?
To be fair, unless you can read the minds of everyone else who has made the joke, you can't say he's wrong either.
The people the witch hunters went after were heretics, people who aided heretics, and people who very very evidently didn't do enough to stop the former two groups of people. Now they won't be as lax as they used to be. The Matriarch should be on her hands and knees thanking us for improving her cult's opposition to heresy. If her goal was really to do the most to wipe out the Holders of the Shore, she'd do as the witch hunters did. That she's employing such a soft hand proves she's ok with the Holders doing what they did again so long as it doesn't hurt the Cult of Manaan too much.
@torroar could we tell the other cults to start massively going after their own heresies before we sic the witch hunters on them too? For all we know there could be another, similar incident brewing with one of the other heresies.
Maybe, but not allowing them has certainly been a disaster in the making. And we will be threatening Sigmarites with witch hunters too. And if the witch hunters refuse to go after them, we go after the witch hunters. We cannot allow these holes in our defences.
We unleashed the Witch Hunters as an example. The Manaanites know to play ball now.
You've excluded the gun for cavalry option for some reason.Ok, lets look at research options for next turn. We have:
Bikes for 65% and 3 years and 1000
Motorbikes for 50% 4 years and 2000
and organ cannons for 70% for 3 years and 2000
I'm leaning towards either bikes or cannons. The bikes because they are cheap with a fairly high chance of success. They will also probably add a bonus to the vaporcycle success chance. The cannon would be a good choice because it adds to our army and has the highest chance of success.
Moving on to other matters. Radical measures has a base chance of 35% even with DD that's 55%. That's still not great, but it's far better than unmodified. we might want to wait until we have more jades on hand before we try.
Maybe, if the CoS was higher than a 55% with a DD, our opinion could be the minority. This action is one of those things with repercussions, like asking Valma to give out dwarf engineering secrets. You could do it, but there are consequences to doing it. There also isn't really a incentive that can justify Radical Measures like some other choices (to feel safe the players needed dwarf engineering secrets, to feel safe the players needed to be sure about a purge on the cult of manaan, to feel safe the players needed to avoid constantly taking the beast-paths action).I agree, but I'm betting we are the minority. I'd rather plan to have the best plan for success for it than half ass it and really piss off the dwarfs.
We should be able to take the beast-path action in turn 37. We will have 3 military actions available. We've only taken it twice so far. I don't think the players would allow a fourth year of not taking the beast-paths, while 3 military actions are available. But, who knows?Part of the beast path problem is it has lost it's mystery. we have taken it twice the players know what it does. that can't be said for new actions. That said.
@torroar Could we take beast paths twice in a single turn?
We should be able to take the beast-path action in turn 27. We will have 3 military actions available. We've only taken it twice so far. I don't think the players would allow a fourth year of not taking the beast-paths, while 3 military actions are available. But, who knows?
The beast-paths action is best used consecutively, without constantly looking for the major beast-path holes beastmen/skaven/greenskins/vampires/bandits can use to infiltrate or leave Ostland, it becomes kinda useless.