Imperial Stipend Accounting:
+1900 Per Turn
Current Reserve: 900
Treasury Reserves: 27,334 Gold Crowns
Net Income: 16,824 Gold Crowns Per Year
[X] Plan: We can afford the lighthouse, you know?
-[X] Festermarsh: Cost: 100. Time: 1 Year. Reward: Army of Ostland Contributes To Festermarsh. Chance of Success: To Be Rolled By Ostermark, with Army of Ostland providing a bonus to Ostermark's Rolls.
-[X] Tracking Beast-Paths: Cost: 500. Time: 1 Year. Reward: At Least One Major Beast-Path Located. Chance Of Success: 75%
-[X] Greatship 4: Cost: 500. Time: 1 Year. Reward: 1 New Greatship.
-[X] Galley Focus: Cost: 1500. Time: 1 Year. Reward: 10 Wargalleys.
-[X] Arming Albion – Charity: Cost: 750 Per Turn Until Tribes Capable of Self-Training And Fully Equipped. Time: 1 Year For Training To Complete, 2 Years Until Fully Equipped. Reward: Albionese able to resist the Albion Fimir and druchii much better, significantly better equipped in arms and armor. Chance of Success: 70% Cannot Be Chosen If Albion Trade Is Chosen
-[X] Seeding The Future – Profit: Cost: 2,500. Time: 1 Turn. Reward: Seeding Drills freely produced and transported to Nordland and Ostermark, their farmers trained in its use. Significant increase to agricultural production in Nordland and Ostermark. Cannot Pick With Seeding The North – Proliferation.
-[X] An Open Hand: Cost: 500. Time: 1 Year. Reward: Amiable opening to relations with Count Rommel. Chance of Success: 65%
-[X] The Lighthouse Of Salkalten, Foundation: Cost: 3,500. Time: 2 Years. Reward: Salkalten Lighthouse Foundation Created/Bottom Third Of Structure Built.
-[X] Seeding Drills: Cost: 2,500. Time: 1 Year. Reward: Major Agricultural Income Increase Starting Next Year i.e. No immediate income boost this year, but in Turn 37.
-[X] Heavy Blastguns: Cost: 1,000. Time: 2 Years. Reward: Heavy Blastgun, an upgraded and more damaging version than the infantry version. Meant for cavalry use. Chance of Success: 75%
-[X] The Other Two Cannon Types: Cost: 1000. Time: 1 Year. Reward: Bull Cannons and Dash Cannons Improved As The Great Cannons Were. Chance of Success: 70%
-[X] A Cataloguing Of Radicals: Cost: 500. Time: 1 Year. Reward: Information on various Radical Sects of the Cults of the Empire. Chance of Success: 80%
-[X] Examining Your Enemies: Cost: 1,000. Time: 1 Year. Reward: Information on the Houses of Geisen, Rutger, and Weiss. Chance of Success: 50%
-[X] Gold Journeymen: Cost: 100 at first, fees to come afterwards. Time: 1 Year. Reward: 2+1d4 Gold Journeymen Wizards For Combat Purposes. Chance of Success: 75%
-[X] Helping Sabine: Cost: 0. Time: 1 Year. Reward: Roll to determine extent/potency of aid given to IFL development.
-[X] The Expected Inquisition: Result: Cult of Manann takes full control of religious investigation in Ostland coast, including in Salkalten. Results may vary, may not get full information on captives due to cultist secrecy, etc.
-[X] Be Sure: You're reasonably sure that Bugman would prefer that it's left alone, but you could ask.
-[X] Donating Funds: Result: -3500 Gold From The Treasury Loaned To Coastal Settlements, Including Salkalten, To Ensure Rapid Rebuilding From Damages. Fishing and Trade Income Recovery will quicker. No Repayment. Opinions Affected Positively.
-[X] Let Logan Go:
-[X] Name the Newborn:
-[X] Ask The Amber:
--[X] Yes, Ask Them.
-[X] Elven Expertise: Oskkhan
--[X] Laurelorn: Cost: 100. Chance of Success: ??
Expected Imperial Stipend: 800 reserves
Expected Treasury: 27,608