RIP Ind Princess we never knew ya 
But what about the Beastmen in the Old World, far away from the Chaos Portals? Like in the Empire? There's no nearly enough wildlife to support significant populations of hulking beastmen whom are constantly active. They have no agriculture, no infrastructure, and given that there doesn't seem to be any cases of beastmen herds deforesting swathes of land by eating them, I don't think they're herbivores either.Honestly? The only explanation I can reasonably think of for the map being like that in certain portions is straight up Chaos ridiculousness. In this case...something I've chosen to create is flesh hives, which are basically enormous chunks of mutated screaming flesh. Chaos Spawn who have mutated over and over again into enormous blobs of nearly immobile flesh which rapidly regenerate enough to feed their warpacks. Essentially carried about by the warpacks themselves, taken as prizes because once you've lost your flesh hive, your warpack will eat itself into nothingness. They regenerate because they run off of the energies of the warp, a terrible 'blessing' of the Great Darkness upon the unworthy who have failed it, and that's what sustains the tribes. There are few rules, same as Old World Beastmen such as no harming the bray shamans. But one is to not destroy the flesh hives, merely take possession of them.
As for where they come from, the usual fashion of rutting. But even the does of the Southern Wastes are a far cry from those in the Old World.
Skaven grow some sort of black grain some where using slave labor and they eat pretty much anything ( but not to the extent like the Orge, they won't eat rock or metal)Of course, the same question applies to the skaven. It's not like you could grow that much in the way of mushrooms underground, nor is there any sunlight to support agriculture. "Breeding like rats" only works when there's an ample food supply to sustain such a population boom. By all rights, the skaven should have a very small population due to a dearth of food, with only pockets of concentrated populations in secluded areas above ground that have enough sunlight and soil for agriculture.
If you're trying to get rational explanations for any sort of population figures out of a GW property you're barking up the wrong treeBut what about the Beastmen in the Old World, far away from the Chaos Portals? Like in the Empire? There's no nearly enough wildlife to support significant populations of hulking beastmen whom are constantly active. They have no agriculture, no infrastructure, and given that there doesn't seem to be any cases of beastmen herds deforesting swathes of land by eating them, I don't think they're herbivores either.
Of course, the same question applies to the skaven. It's not like you could grow that much in the way of mushrooms underground, nor is there any sunlight to support agriculture. "Breeding like rats" only works when there's an ample food supply to sustain such a population boom. By all rights, the skaven should have a very small population due to a dearth of food, with only pockets of concentrated populations in secluded areas above ground that have enough sunlight and soil for agriculture.
But as an aside, I imagine that the major factor preventing any chance of Beastmen herds from the Southern Wastes (and maybe Northern Wastes) overrunning the rest of the world is that once they move away from the flesh hives, they'd all starve to death (save for a small core of the strongest/luckiest beastmen).
Interesting. But if I may ask a question, where do the Blood Nagas fit in?
But what about the Beastmen in the Old World, far away from the Chaos Portals? Like in the Empire? There's no nearly enough wildlife to support significant populations of hulking beastmen whom are constantly active. They have no agriculture, no infrastructure, and given that there doesn't seem to be any cases of beastmen herds deforesting swathes of land by eating them, I don't think they're herbivores either.
Of course, the same question applies to the skaven. It's not like you could grow that much in the way of mushrooms underground, nor is there any sunlight to support agriculture. "Breeding like rats" only works when there's an ample food supply to sustain such a population boom. By all rights, the skaven should have a very small population due to a dearth of food, with only pockets of concentrated populations in secluded areas above ground that have enough sunlight and soil for agriculture.
But as an aside, I imagine that the major factor preventing any chance of Beastmen herds from the Southern Wastes (and maybe Northern Wastes) overrunning the rest of the world is that once they move away from the flesh hives, they'd all starve to death (save for a small core of the strongest/luckiest beastmen).
Honestly? The only explanation I can reasonably think of for the map being like that in certain portions is straight up Chaos ridiculousness. In this case...something I've chosen to create is flesh hives, which are basically enormous chunks of mutated screaming flesh. Chaos Spawn who have mutated over and over again into enormous blobs of nearly immobile flesh which rapidly regenerate enough to feed their warpacks. Essentially carried about by the warpacks themselves, taken as prizes because once you've lost your flesh hive, your warpack will eat itself into nothingness. They regenerate because they run off of the energies of the warp, a terrible 'blessing' of the Great Darkness upon the unworthy who have failed it, and that's what sustains the tribes. There are few rules, same as Old World Beastmen such as no harming the bray shamans. But one is to not destroy the flesh hives, merely take possession of them.
As for where they come from, the usual fashion of rutting. But even the does of the Southern Wastes are a far cry from those in the Old World.
I think the reasoning that Mallus just flat out has it's own set of physics that in a lot of cases work very differently IRL physics when considering all the crazy shit that exists in the Warhammer verses that defy real life physics and logic.But what about the Beastmen in the Old World, far away from the Chaos Portals? Like in the Empire? There's no nearly enough wildlife to support significant populations of hulking beastmen whom are constantly active. They have no agriculture, no infrastructure, and given that there doesn't seem to be any cases of beastmen herds deforesting swathes of land by eating them, I don't think they're herbivores either.
Of course, the same question applies to the skaven. It's not like you could grow that much in the way of mushrooms underground, nor is there any sunlight to support agriculture. "Breeding like rats" only works when there's an ample food supply to sustain such a population boom. By all rights, the skaven should have a very small population due to a dearth of food, with only pockets of concentrated populations in secluded areas above ground that have enough sunlight and soil for agriculture.
But as an aside, I imagine that the major factor preventing any chance of Beastmen herds from the Southern Wastes (and maybe Northern Wastes) overrunning the rest of the world is that once they move away from the flesh hives, they'd all starve to death (save for a small core of the strongest/luckiest beastmen).
Fun fact, I just decided on all that Khuresh stuff as I was writing the post. And now it's canon. That's the power of being the GM, I guess! The Indi stuff I had actual notes on, though.
Hail Great Torroar for he is mighty.
Whenever the stars are right he rises from the murky depths of the internet and enslaves our minds to his mighty quests.
Huh! Fascinating...The closest relation the snakemen have in the Old World is the Fimir, who are more lizardy while the snakemen are more...well, you know. Snake-y.
Or, hey, thinking about another parallel/analogy/comparison to make -- perhaps... Dragon Ogres? Those are their own thing, and are Chaos-aligned, and are ancient, and aren't Beastmen.Fun fact, I just decided on all that Khuresh and flesh hive stuff as I was writing the posts about them. And now it's canon. That's the power of being the GM, I guess!
A cleaver ship swung wildly in the water, a wave forcing it away from the war-junk it had grappled onto.
Johanna bared her teeth in savage joy, and leapt out into the air, straight into the black waters below.
We see Johanna leap into the water, in order to ride the tides up and onto an enemy ship. Genevieve, on the other hand, muses about how if she spends too long in the ocean or river, she would be unmade.Instead she wandered across the deck of the ship, stepping close to the edge as she went. To be sure, she would be unmade if she were plunged into the ocean for too long, just as she would a river, but the chances of such a thing happening were quite low at the moment. More importantly, she needed to find a good patch of shadow which would keep the sun from beating down too heavily upon her. She was not as instantly fatally vulnerable as some, but she could not deny the weakness which could befall her as a result of the sun's rays.
This stuff is really interesting and I'd be excited to hear stuff like this about Cathay and Arab...y? I forget the name of the second one.So, Deva. Essentially warp entities who are worshipped. Not, themselves indiviually, on the level of Sigmar and thus like capital G Gods, but they are powerful entities. Akin to the daemonic patrons that Norscan villages can find, in certain cases I suppose. They can similar to Greater Daemons/Daemon Princes, but more focused beings not inherently connected to the Dark Gods. Ind is called 'The Land of a Thousand Gods' for a reason, yeah? The Deva are these gods. Dynasties, geographical areas, certain animals, etc. can be connected to some Deva or another. Four-armed Brahmir is said to be particularly horrifying...for those who worship Chaos. They fear and hate that Deva, and rightly so. But there are lesser Deva too, you know, the weevil god or mouse god and so on. Depending on the Deva, you've got basically just a spirit, or something which can warp the landscape around it and slam into a Greater Daemon and have a fair chance, because they, themselves, could be considered such by certain perspectives. Other times you'll have a Deva who is the equivalent of a particularly strong bloodletter or the like, and calls itself by its own individual name. Other Deva could draw upon their own armies of spirits/etc.
I recall once hearing about the blood of some Deva or another causing horrible acidic burning to the very essence of the daemonic.
The most powerful Deva hold these tournaments to find their most worthy, to empower them. They do this openly, because, well, it's tradition and they've been doing it for a hell of a long time. Two thousand years of worship and acknowledgement - not just by their specific devotees but by everyone else in Ind - means a certain...solidity...to the Deva. A man or woman from Ind could go their entire lives without seeing one manifest directly, but would attribute a million and one things in their lives to them. That's how ever-present the Deva are in the thoughts of the Kingdoms of Ind.
The religious systems of Ind are on an entirely different paradigm than the Old World.
Different vampires have different "gifts" and different weaknesses.Ah, a question.
We see Johanna leap into the water, in order to ride the tides up and onto an enemy ship. Genevieve, on the other hand, muses about how if she spends too long in the ocean or river, she would be unmade.
Is that a sign of different weaknesses and levels of vulnerability (or levels of tolerance) between sire and child?
Or is it just two ways to show the same thing: that Johanna is just as vulnerable to dying in the ocean if she is lost in it, she's just willing to temporarily jump in and swim in order to achieve battlefield objectives. And so her narration talks about her leaping into the water and being slammed by a wave into a mast. Whereas Genevieve isn't in the middle of a fight or a mad dash towards an enemy ship, and instead is... almost lounging or waiting around, really, and so her perspective has her muse go"oh man, the water sure sucks" "oh man, the sunlight sure sucks."
The snakemen came slithering out of the Realm of Chaos already formed and aligned to the Dark Gods. Age sort of like Lizardmen, in that they don't, but while the Lizardmen are pure meat robots created by the Old Ones, the snakemen are run on blood/souls, I suppose in a manner similar to vampires, really. Only they are absolutely alive, while vampires are undead. Also the whole Chaos alignment thing. The snakemen are not friends to the beastmen, and no matter what the beastmen say about them being the true heirs to Chaos, the snakemen were there just as they were. Only now the snakemen have been reduced only to Khuresh, and are quite bitter indeed about it. You would be too, if you came out in the first waves alongside the daemons. They hate humanity as well, as the beastmen do, for many of the same reasons. All of a sudden, the snakemen were no longer the most favored.
The closest relation the snakemen have in the Old World is the Fimir, who are more lizardy while the snakemen are more...well, you know. Snake-y.
Would they?
Fun fact, I just decided on all that Khuresh and flesh hive stuff as I was writing the posts about them. And now it's canon. That's the power of being the GM, I guess! The Indi stuff I had actual notes on from a while ago, though. Besides, it's not like there's much on Khuresh anyway. There's even less about them than there is for Cathay and Ind! A shame, I think.
EDIT:
Oh, and this hasn't come up yet, and likely won't for a bit, but I don't know why they made it be Ki-Rin, which is much closer to the Japanese version of the lightning cloud horse. It should be, even if we're keeping the dash, Qi-Lin, and it is now. So if it does come up in quest, lightning cloud unicorns are Qi-Lin, not Ki-Rin. I don't care what the wiki says.
As I understand it the Old World is like the chink in the armour, so ever chosen go there.In the grand scheme of things, does the Old World matter much compared to Cathay? What about just the Empire? I mean, it is where the Everchosens always go but the threats they face seem distinctly less than what Cathay faces.
As I understand it the Old World is like the chink in the armour, so ever chosen go there.
Also no giant wall.Would make sense the old world is less unified than Cathay and less advanced.
The two go hand in hand tbh. Unless the Old World were to somehow unify into one state, no individual state would have the resources or manpower to build something as huge as the Great Bastion,
You'd hope that at least the Empire and Kislev would be able to agree that their mutual dislike of chaos is strong enough to build said wall...The two go hand in hand tbh. Unless the Old World were to somehow unify into one state, no individual state would have the resources or manpower to build something as huge as the Great Bastion,
You'd hope that at least the Empire and Kislev would be able to agree that their mutual dislike of chaos is strong enough to build said wall...
But, well my hopes and expectations are not that high.
Still theoretically if the Empire and Kislev build up and keep strong connections and don't collapse into civil wars (again in the case of the empire) theoretically it could harden enough that the next Everchosen will run straight into thousands of guns.
Like in general, as long as humanity is able to build up things seem...ok.