Have to say, this sort of update is why I've never been overly fond of the Cathay world-building I've seen across various fanworks here and on SV. For instance, the whole Astromancer thing kinda had me rolling my eyes a bit. Yes, the Colleges are young- especially at this point in time, but they are also the product of direct tutelage from several wizards who individually probably dwarf the sum knowledge of the Astromancers as an organization. Being handed down some of the rarefied and distilled magical traditions of the Tower of Hoeth, something that's been around substantially longer than the Astromancers forgives a lot of sins in terms of institutional knowledge.

This isn't to say that the Colleges' magic users should be the best around, but it should provide something of a benchmark when I say almost every Old World faction can at least hang around there in terms of magical chops. I just really wish there was a way to give Cathay it's own flavor and characterization without feeling like every time I read about it it's trying to overshadow the Old World. It would be one thing if it was just scale- these are huge urbanized nations so it would only make sense- but the power levels never seem appropriate. I mean, the only comparable deployment in terms of massive ecological magic is probably Katarina's march against Zacharias. And she was sovereign of her nation in a setting where being a competent ruler means validating the 'Asskicking equals authority' trope and an incredible talent at Ice Magic besides.

Here, defeating the Astromancers isn't treated as some grand culmination. It's not blowing up the Deathstar and saving the day for the people of Cathay- it's treated as a huge setback for the Nipponese and a blow to their campaign but not a guarantee of their decisive defeat.

It's important to consider the difference in ability.

Cathay, it appears, has gone absolutely all in on focusing on the Wind of Azyr, to the point that the chief magical tradition is entirely based around that school of magic. Comparatively, the Empire has 8 different colleges that can do a variety of different things rather than tap into the potentially answers rather than the Astromancers of the Court of the Dragon Emperor can do. It's not hard to imagine that, yes, the Celestial Wizards might not be able to have such a call back to ancient lineage nor pull off some of the more absolutely esoteric feats that the Astromancers have done, the existence of the different colleges give them far more variety on top of having that institutional backing from the Tower of Hoeth.

It would be quite easy to see the Empire responding to such a situation by choosing to go with a variety of magical approaches rather than having their own Celestial Wizards match the Astromancers that Nippon had brought to the conflict. Hell, have the Celestial Wizards engage in mitigating the storm, and then let Gold Wizards turn Nipponese hulls to lead and sink their ships, or Bright Wizards set fire to their entire fleet.

As always, the Empire's strength is its variety in response to the threats it faces.
 
Last edited:
I would also point out that Cathay and Nippon have both been stable polities not tearing each other apart and embracing of their magic users for a longer amount of time. In that sense during the reign of Magnus than Cathay and Nippon having stronger magic makes sense. You could make an argument of Kislev having stronger magic due to the Ice mage tradition that they have as opposed to the empire where Magnus had to stop people from killing magic users on site.

Now during the time of Franz, thanks to both time to learn and adjust what they were initially taught by Telcis the Empire would be more competitive (though Cathay would have an edge likely due to greater numbers) but right now the Empire is still establishing magic.
 
+10 Relatability.
The hobgoblin Khanates had been stirred up in the west by something or other, likely another assassination of a Khan.
Hopefully unrelated to Mag and Thraka's boss. Otherwise Concern.jpg
In Ind, there was another Ascendancy Tournament coming, and Johanna knew that there would be much blood shed there in the name of the Devas.
Was that the thing organized by a God of Law that Sir Roland foiled once upon a time?
So now we have kung-fu vampires with the pirates vampires, the knight vampires, the spy vampires, the magi vampires, the crazy vampires, the egyptian vampires,...
By the balls of sigmars that's a lot of vampires !
i mean what next ? A vegan vampire ? A ninja vampire ? An daemon infused vampire ?
A vampire who got infected by one of Nurgle's plagues and stabilized through weird Fey tree spirit shenanigans?

It's important to consider the difference in ability.

Cathay, it appears, has gone absolutely all in on focusing on the Wind of Azyr, to the point that the chief magical tradition is entirely based around that school of magic. Comparatively, the Empire has 8 different colleges that can do a variety of different things rather than tap into the potentially answers rather than the Astromancers of the Court of the Dragon Emperor can do. It's not hard to imagine that, yes, the Celestial Wizards might not be able to have such a call back to ancient lineage nor pull off some of the more absolutely esoteric feats that the Astromancers have done, the existence of the different colleges give them far more variety on top of having that institutional backing from the Tower of Hoeth.
At least in the court of the Dragon Emperor.

There might be smaller groups and orders in Cathay further removed from the Emperor that have a different tradition and/or wield a different wind. If they even wield recognizable winds to begin with(or wield the winds into things we can recognize as spells).
 
I really hope this interlude is a portent of Johanna and Genevieve coming to visit the Empire soon. We have so much catching up to do.

And wow, Genevieve and Johanna make for one badass team.
 
I would prefer for them to stay away or maybe have a short visit and go somewhere else, having them near us too much is a huge danger diplomatically, Gunther almost got fucked by having his vampire discovered, he was lucky the blasted monster killed everyone who knew it.
 
I would prefer for them to stay away or maybe have a short visit and go somewhere else, having them near us too much is a huge danger diplomatically, Gunther almost got fucked by having his vampire discovered, he was lucky the blasted monster killed everyone who knew it.
significant difference in that Magnus the Pious himself is okay with them. Though, certainly not great.
 
While I am ignorant of warhammer (and even more for the fantasy one).

I still think one of the advantages of having more than one focus of study for the empire is that they can recruit more and burn less people as witches. With the bonus of not needing to fight mages that are favored by chaos. And when these mages create their families we can get even more mages of different schools of magic (I think).
And all mages can do more than destruction so I say that more 'tools' are better than one specialized tool.

And maybe, only maybe (more wishing for the impossible) at the endgame the empire can get one mage that can use high arcana by being good enough at all the 'normal' winds of magic (and probably die horrible for using special elf magic).
 
The Empire also has the huge advantage of Ulthuan helping their mages, like it's part of the reason they progressed so fast compared to any other human nation.
 
She's becoming a JoJo vampire in swoleness? :p

As for the magic...from what I gather the Cathayan tradition is basically pure Astromancer + Jade Dragon? Like, they invest everything into these focused disciplines, of course they get great output out of it. Sort of like the pre-Imperial Druid/Shaman Ghyran/Ghur traditions, they went all in on Azyr, using a ritualistic format to manage and interpret the rules they pried out of experimentation at high risks and learn to manage these risks.

The Colleges meanwhile are an academic institution built by someone who knows how the Winds of Magic work academically. They have breadth and they grow FAST, because its the difference between working your way to a steam engine from a campfire and working your way to a steam engine with a working knowledge of thermodynamics and material science.

They don't have as large a stock of powerful ancient relics and rituals created through the centuries, but they're pretty close even without those. And their breadth is basically the best short of elder races.
 
To the south, the Khureshi beginning to squabble amongst themselves without the threat of the frost-laden beastmen building another bridge of bone and sinew to cross the waters again. Wherever the Frostlords had gone, it definitely wasn't good
Interesting to learn that the Southern Wastes are being used in this quest, unlike canon where it was simply labeled with 'Here be daemons'.
 
Are the Devas chaos demons or something?

Not...quite. Here's a bit from far earlier in the thread.

Let's make a GeNPC, with a considerable amount of fudging to make them live a bit beyond the initial section into 'full' flesh.

  1. Live Or Die: 1d2 = 2. Lives. [If it had been a one, then that would be it. Literally, that would be it.]
  2. Bone Concept: Indi Princess. Live Or Die = 1d2 = 1. Lives. [I occasionally vary which rolls mean which. For this one, 1 = life, 2 = death, unlike Step 1]
  3. Bare Fleshing: Arranged marriage with other powerful family, doesn't want the marriage. LoD: 2, Lives.
  4. More Fleshing: IP's family is weakened after recent fighting amongst the Tigermen and other rival families, losing the patronage of their Deva. The other family is far richer, has the patronage of another Deva, but is also brutal, cruel, and greedy. But they are powerful with great measure, and IP's father is willing to deal with them. LoD = 1d4 For Dies/Fails Immediately/Lives But Struggles/Greatly Successful.
  5. Further Fleshing: IP Gets A Name. Generate name. Roll 1d2 for Living or Dying. 1 For Living.
  6. Continued Fleshing: Ananya Ahuja is an Indi Princess of the Ahuja Dynasty, once one of the greatest dynasties of Ind, with hands in the ivory and spice trade, as well as a proud martial tradition. They had the patronage of the warlike Deva Ishveratar, a powerful being who blessed a chosen member of the family every generation with power, vitality, etc. But in recent times, the family has been plagued with failure. The Tigers of the forests and jungles have struck out at their merchant caravans, raided the farmlands under their Dynasty's protection, and warfare against the Balakrishnan family - a rival Dynasty of another Indi city-state - has not been going well. Their latest Champion, Ananya's brother, died to ambush and poison. This angered Ishveratar, who has ceased their patronage to the Dynasty. But there is a chance, if the Ahuja can marry with the Dārayavahush, they may still survive until the next generation. But Ananya wants nothing to do with these brutal warmongers, for she is a believer in peace. It was her own family's aggression which brought their ruin, and frankly she never held much love in her heart for the fickle Ishveratar. She wishes to escape her marriage, even if it means fleeing elsewhere, perhaps across the seas.
  7. Does she run away, or does she stay, roll for that. Why does she, roll for that. If she does run away, how much can she take with her, how far does she go, etc. roll for that stuff as well. So on and so forth. What makes her succeed, grit, or an ally? Patronage of another Deva, long forgotten and barely returned? Tigermen, factor in or factor out? Friendship, emnity, extermination, apology, work together, slaughtered and eaten by? Roll, roll, roll, etc.

Let's skip ahead here a few steps, to reach 'end point' at which section I generally throw them properly into the world and adjust the framework to accommodate. This is when the players would get a Rumor Mill post, or more likely would have gotten others previously, as the NPC makes their way across, but not necessarily. She could die in the interim, die so far away and in such a manner that no one in the Old World would remark on it, etc.

25. Ananya, through trial and pain, has gained the patronage of the Deva Suryana, and through her marriage to Arjun Dārayavahush has managed to bring peace and prosperity to the area. Her diplomatic endeavors with the Tigermen have succeeded, and some of those strange beastly bipeds now even work as guards upon their trade caravans. With the assassination and usurpation of the Dārayavahush family, and seed of kindness that Ananya planted into Arjun's heart, the future of southeastern Ind is bright and hopeful. But it is a brightness that is backed up by many a blade, trained elephant squadrons, and terrifying power. For the Deva Suryana has chosen Ananya as her champion, illuminating her flesh and soul with strength and will, while a bargain and mutual connection has been established with the Deva of the Dārayavahush dynasty. Of Ananya's former family, her mother and younger sister are allowed to live within her new palace, but her father, who beat and choked her, who forced her into marriage, whose warring and arrogance nearly saw to the ruin of three city-states in their entirety? No. Once, a foolish girl with thoughts of pacifism, of a place in the world without conflict, that she might live in peace, now Ananya is both Princess and ruler, of her own city, her own land, her own life. She will never let another control her in such a manner again. Her children will marry as they choose, without the strangling chains of tradition and caste holding them down. Even as she counsels her husband, she yet holds a special place deep in her heart for the commoner Aditya who had so been a joyous friend, companion, and almost lover through her journey to get here. He died that she may live, and she will never disgrace his memory.

But now, other city-states looks towards this powerful alliance with envy, fear, and anger. Deva are not happy with the return of Suryana, banished as that elder Deva was long ago. But in that time, other Deva have died, been born, or changed entirely in essence. Now begins a time of great potential for Ind, but only those willing to fight will succeed there. So begins the New Age of the Dārayavahush. It remains to be seen how long it will last.

[Ivory Trade Restored, Spice Trade Improved. Elephants being bred for Ivory, Selective Breeding. Trade income increase? Caravans through Silk Road, naval trade. Rumor likely for Dwarf Silk Road, Tilea, possibly Estalia, definitely Araby. News described as 'warlord' or something similar, depending on who is talking. Dwarfs more accurate, Arabians less so, Tileans add in wacky other non-true things, or described in a manner as such to sound preposterous. Warp reverberations as Deva scattered into component parts, devoured. Newborn Deva as foe later? 1d50, 5 categories, varying strengths for the 5 categories depending on roll. But first, 1d2 = 2. No, Ishveratar fully discorporated, fragments devoured. Good for Suryana, it seems.]

------

And that would be that.

Roland, for instance would have been - and this is summary, I don't keep the notes like this once they get far enough. I just have, you know, the character sheet and deeds and some pertinent notes and what not.

Live -> Mousillon Noble -> Questing Knight, trying to redeem Mousillon's name -> Questing Knight, trying to redeem Mousillon's name because related to Last Duke of Mousillon, tried to stop, but failed, saved by Fay Enchantress. -> Etc. Etc. Etc. -> Fighting Sand Daemon of the Wastes, or whatever, rolling for that fight, succeed with Lady's Blessing, etc. etc.

And so on and so forth, until we reach a point where I don't need to do that anymore. Like with Roland in Karak Ungor, he was just...part of the quest, then, fitted into the framework fully.

So, Deva. Essentially warp entities who are worshipped. Not, themselves indiviually, on the level of Sigmar and thus like capital G Gods, but they are powerful entities. Akin to the daemonic patrons that Norscan villages can find, in certain cases I suppose. They can similar to Greater Daemons/Daemon Princes, but more focused beings not inherently connected to the Dark Gods. Ind is called 'The Land of a Thousand Gods' for a reason, yeah? The Deva are these gods. Dynasties, geographical areas, certain animals, etc. can be connected to some Deva or another. Four-armed Brahmir is said to be particularly horrifying...for those who worship Chaos. They fear and hate that Deva, and rightly so. But there are lesser Deva too, you know, the weevil god or mouse god and so on. Depending on the Deva, you've got basically just a spirit, or something which can warp the landscape around it and slam into a Greater Daemon and have a fair chance, because they, themselves, could be considered such by certain perspectives. Other times you'll have a Deva who is the equivalent of a particularly strong bloodletter or the like, and calls itself by its own individual name. Other Deva could draw upon their own armies of spirits/etc.

I recall once hearing about the blood of some Deva or another causing horrible acidic burning to the very essence of the daemonic.

The most powerful Deva hold these tournaments to find their most worthy, to empower them. They do this openly, because, well, it's tradition and they've been doing it for a hell of a long time. Two thousand years of worship and acknowledgement - not just by their specific devotees but by everyone else in Ind - means a certain...solidity...to the Deva. A man or woman from Ind could go their entire lives without seeing one manifest directly, but would attribute a million and one things in their lives to them. That's how ever-present the Deva are in the thoughts of the Kingdoms of Ind.

The religious systems of Ind are on an entirely different paradigm than the Old World.

Interesting to learn that the Southern Wastes are being used in this quest, unlike canon where it was simply labeled with 'Here be daemons'.

Oh yes. The Frostlords - their version of Beastlords - are horrible and vicious. They have no beastpaths, only literally constant warfare. Their weapons are forged of their own blood, bile, and flesh, because there is no metal to speak of. There are some who have metal weapons/armor, but that's looted from elsewhere. Their warpacks - again, their equivalent of warherds - are to an ungor to a bestigor horribly mutated. Many are closer to Chaos Spawn, honestly. The only wildlife is them, or soon to be eaten, while also being horribly mutated creatures. But on the other hand, very strong and tough, unnaturally so, due to constant regular exposure to the Realm of Chaos.

And, with disturbing regularity, they'll literally forge a bridge made of bodies, mutated flesh, and carved bone, made from themselves and their trophies, all the way up from the Southern Wastes up over the channel known as the Gates of Calith and into the Hinterlands of Khuresh. Which is many, many miles. Often the High Elf garrison here aids the Khureshi in beating them back. Other times they'll take their absolutely monstrously mutated whales and other such creatures known only as 'leviathans' to ferry their warpacks across, and back again. Sometimes they just ignore building a bridge entirely and just do raids that way for the year. The Frostlords are cannibalistic to the extreme, as well, due to sometimes the only food being each other for long stretches of time. During certain portions of the year, the whole of the Southern Wastes grow dark as the Sun itself turns away. The only lights are those from the Chaos Gates, and this is considered a time of blessed war in the name of the Great Darkness - the Frostlords being so primitively savage that they don't even recognize 'The Dark Gods', by that name or any other. All they serve is the Great Darkness, as in just...Chaos itself.

Very dangerous, and extremely populous.
 
Last edited:
Damn. Those Frostlords sound metal AF.

This is what I love about your quest Torroar. You take these little known and even less understood portions of lore and expand them in a way that fits perfectly into the larger world. Even canon enemies and allies get elevated in ways that are entirely in character and make perfect sense. It is always a pleasure to read your content.

You rock sheep dude.
 
For those wondering how it could be possible to make a bridge of bone/blood/flesh that many miles long, for the Frostlords to make a land incursion into Khuresh. Well. One can take a look at the concentration of beastmen given worldwide.


If you look at that carefully you'll see that the Southern Wastes have...just, so many beastmen. Now, this map isn't perfect, you'll notice that the Tilean peninsula and certain geographic parts are a bit bigger or small than they are in actual canon. That little chunk there to the west of the borderlands is way to big a chunk of nearly closed off water, for one. Also, they put Cathay south of Ind, when it should be north and east of it, for many chunks. This map ignores Khuresh entirely, which is that whole chunk where the word 'Cathay' is.

So take this map with a crap ton of salt.

But overall, beastmen are pretty prevalent and awful. You'll notice that Lustria is completely clear of 'em, the Lizardmen don't mess about. Also I make a difference between the Tigermen of Ind and regular beastmen, as well as the Monkey Kings and their own races. Tigermen are human bodies with tiger heads, the monkey kingdoms are run by monkeys what grew and mutated slightly, but in a way that left them separate from Chaos. Much like how a gryphon is, only they have their own stuff. But the Southern Wastes and Northern Wastes are pretty accurate.
 
Last edited:
Oh yes. The Frostlords - their version of Beastlords - are horrible and vicious. They have no beastpaths, only literally constant warfare. Their weapons are forged of their own blood, bile, and flesh, because there is no metal to speak of. There are some who have metal weapons/armor, but that's looted from elsewhere. Their warpacks - again, their equivalent of warherds - are to an ungor to a bestigor horribly mutated. Many are closer to Chaos Spawn, honestly. The only wildlife is them, or soon to be eaten, while also being horribly mutated creatures. But on the other hand, very strong and tough, unnaturally so, due to constant regular exposure to the Realm of Chaos.

And, with disturbing regularity, they'll literally forge a bridge made of bodies, mutated flesh, and carved bone, made from themselves and their trophies, all the way up from the Southern Wastes up over the channel known as the Gates of Calith and into the Hinterlands of Khuresh. Which is many, many miles. Often the High Elf garrison here aids the Khureshi in beating them back. Other times they'll take their absolutely monstrously mutated whales and other such creatures known only as 'leviathans' to ferry their warpacks across, and back again. Sometimes they just ignore building a bridge entirely and just do raids that way for the year. The Frostlords are cannibalistic to the extreme, as well, due to sometimes the only food being each other for long stretches of time. During certain portions of the year, the whole of the Southern Wastes grow dark as the Sun itself turns away. The only lights are those from the Chaos Gates, and this is considered a time of blessed war in the name of the Great Darkness - the Frostlords being so primitively savage that they don't even recognize 'The Dark Gods', by that name or any other. All they serve is the Great Darkness, as in just...Chaos itself.

Very dangerous, and extremely populous.
well. Thats. Horrifying. somebody needs to sell/donate lots of cannon to khuresh. and ammo. and just... anything that can hold that shit off because SWEET RANALD'S TAINT that is bad news.

Excellent work.
 
Cathay puts a lot of effort into that already - including cannons too. The Great Bastion is the northern defense against Chaos, the Khureshi are the southern defense against Chaos. Plus, the High Elves at the Gates of Calith are super hardcore. They have to be, not just because of the warpacks of the Frostlords, but also because at that point Naggaroth is much closer than Ulthuan.
 
hey if a Vampire tried to drink Freddys blood after he went on binge with Bugman would the vampire die again due to alcohol poisoning ?
And now I'm imagining that when it comes to blood transfusion Freddy's type is limited to his family and dwarfs since only they have the tolerance to not outright die from alcohol poisoning during and after the process.
 
Cathay puts a lot of effort into that already - including cannons too. The Great Bastion is the northern defense against Chaos, the Khureshi are the southern defense against Chaos. Plus, the High Elves at the Gates of Calith are super hardcore. They have to be, not just because of the warpacks of the Frostlords, but also because at that point Naggaroth is much closer than Ulthuan.
Still if an enterprising chaos sorceror wanted to really strain the resources of Order...I think making a permanent land bridge to the southern chaos wastes seems like it.

Currently the biggest advantage the defenders have is the natural choke point and isolation keeping all those mutant penguines in and locking the attacking frost lords out of reinforcements, if that goes and they can just stream in...problematic.

Dunno if that's possible with Mazdamundi being active (some of the time), but I'd not be surprised if that's a real concern.
 
For those wondering how it could be possible to make a bridge of bone/blood/flesh that many miles long, for the Frostlords to make a land incursion into Khuresh. Well. One can take a look at the concentration of beastmen given worldwide.


If you look at that carefully you'll see that the Southern Wastes have...just, so many beastmen. Now, this map isn't perfect, you'll notice that the Tilean peninsula and certain geographic parts are a bit bigger or small than they are in actual canon. That little chunk there to the west of the borderlands is way to big a chunk of nearly closed off water, for one. Also, they put Cathay south of Ind, when it should be north and east of it, for many chunks. This map ignores Khuresh entirely, which is that whole chunk where the word 'Cathay' is.

So take this map with a crap ton of salt.

But overall, beastmen are pretty prevalent and awful. You'll notice that Lustria is completely clear of 'em, the Lizardmen don't mess about. Also I make a difference between the Tigermen of Ind and regular beastmen, as well as the Monkey Kings and their own races. Tigermen are human bodies with tiger heads, the monkey kingdoms are run by monkeys what grew and mutated slightly, but in a way that left them separate from Chaos. Much like how a gryphon is, only they have their own stuff. But the Southern Wastes and Northern Wastes are pretty accurate.
What do they eat? Seriously, even cannibalism wouldn't make any sense, since the Beastmen they eat would need more food to eat themselves than they would provide by being eaten. And where do they even come from?
 
What do they eat? Seriously, even cannibalism wouldn't make any sense, since the Beastmen they eat would need more food to eat themselves than they would provide by being eaten. And where do they even come from?
To answer both of those questions, Chaos bullshit and Chaos bullshit :p

Being so close to the gates and so seeped in the Warp, I wouldn't try to apply much logic for how things work with population sizes or what have you.
 
What do they eat? Seriously, even cannibalism wouldn't make any sense, since the Beastmen they eat would need more food to eat themselves than they would provide by being eaten. And where do they even come from?

Honestly? The only explanation I can reasonably think of for the map being like that in certain portions is straight up Chaos ridiculousness. In this case...something I've chosen to create is flesh hives, which are basically enormous chunks of mutated screaming flesh. Chaos Spawn who have mutated over and over again into enormous blobs of nearly immobile flesh which rapidly regenerate enough to feed their warpacks. Essentially carried about by the warpacks themselves, taken as prizes because once you've lost your flesh hive, your warpack will eat itself into nothingness. They regenerate because they run off of the energies of the warp, a terrible 'blessing' of the Great Darkness upon the unworthy who have failed it, and that's what sustains the tribes. There are few rules, same as Old World Beastmen such as no harming the bray shamans. But one is to not destroy the flesh hives, merely take possession of them.

As for where they come from, the usual fashion of rutting. But even the does of the Southern Wastes are a far cry from those in the Old World.
 
I would also point out that Cathay and Nippon have both been stable polities not tearing each other apart and embracing of their magic users for a longer amount of time. In that sense during the reign of Magnus than Cathay and Nippon having stronger magic makes sense. You could make an argument of Kislev having stronger magic due to the Ice mage tradition that they have as opposed to the empire where Magnus had to stop people from killing magic users on site.

Now during the time of Franz, thanks to both time to learn and adjust what they were initially taught by Telcis the Empire would be more competitive (though Cathay would have an edge likely due to greater numbers) but right now the Empire is still establishing magic.
Honestly that's how I see it myself. Yeah the Imperial Colleges were taught by some of the greatest elven mages alive but they are still new. We are still most of a century away from the Third Patriarch of the Golden Order making the first Philosopher Stone(at least the first for Imperials) and it apparently took even longer for everyone else to make their own versions. The Colleges at this point are far away from matching the Colleges as they are under Karl Franz.

So the Astromancers of Cathay can make their own Azyr Orb of Sorcery, as the Liche Priests of Nehekara show, there is a benefit to spending thousands of years specializing(Azyr for Cathay Astromancers, Hysh and Shyish for Liche Priests, Ghur and Ghyran for Albion Truthsayers). The Imperial Colleges have a long way to go before they start matching either of the three oldest human magical traditions in any of their specialties. They'll get there eventually, but eventually doesn't mean now and till then they have to compensate with the versatility that comes from inter-college cooperation giving them access to all eight Winds instead of just one or two.

For those wondering how it could be possible to make a bridge of bone/blood/flesh that many miles long, for the Frostlords to make a land incursion into Khuresh. Well. One can take a look at the concentration of beastmen given worldwide.


If you look at that carefully you'll see that the Southern Wastes have...just, so many beastmen. Now, this map isn't perfect, you'll notice that the Tilean peninsula and certain geographic parts are a bit bigger or small than they are in actual canon. That little chunk there to the west of the borderlands is way to big a chunk of nearly closed off water, for one. Also, they put Cathay south of Ind, when it should be north and east of it, for many chunks. This map ignores Khuresh entirely, which is that whole chunk where the word 'Cathay' is.

So take this map with a crap ton of salt.

But overall, beastmen are pretty prevalent and awful. You'll notice that Lustria is completely clear of 'em, the Lizardmen don't mess about. Also I make a difference between the Tigermen of Ind and regular beastmen, as well as the Monkey Kings and their own races. Tigermen are human bodies with tiger heads, the monkey kingdoms are run by monkeys what grew and mutated slightly, but in a way that left them separate from Chaos. Much like how a gryphon is, only they have their own stuff. But the Southern Wastes and Northern Wastes are pretty accurate.
Interesting. But if I may ask a question, where do the Blood Nagas fit in?
 
Back
Top