Here's a question, it can be to Torroar or any other person in the thread:

Would it be a good idea to striengthen ties between the Northern Trident and maybe even Kislev in preparation for a shift in power for when Magnus( the Emperor, not Freddy's son) dies?

Playing TW:W has kinda shown me how...interesting...a New Emperor taking the throne can be...

I'm somewhat expecting something like Adolphius from the Norsca Quest myself, but that's near worst case scenario.

We should also consider the possibility of an Emperor that might not like us or Kislev very much.

Oh, and here's my vote:

[X] Speak to the High King about why you've been in this part of the Underdeep for a month with teams being sent into these strange tunnels. What…was even mined here in the past?

that said: @torroar

I love this quest, it and Conquest are why I watch for WH:F CK2 Quests and love them so much! I'm sorry it's causing you problems...

Norsca quest? Sounds AWESOME! Link please?

Also what is conquest? Is that the name of the norsca quest?

i'm always hungry for a good quest ya know? :)
 
[X] Volunteer to go into the tunnels, it's something to do

Help the army move forward. Help clear out the tunnels. Help the Dwarves. Sitting around doing nothing doesn't sound like Freddy to me.

Talking to the High King sounds like it could be interesting but I'd rather improve the Dwarves' odds of taking this mountain just a tiny bit more. Either is better than drinking the time away when the quartermasters are starting to moderate alcohol supplies due to a lack of progress.
 
Norsca quest? Sounds AWESOME! Link please?

Also what is conquest? Is that the name of the norsca quest?

i'm always hungry for a good quest ya know? :)
Conquest is an OLD Bretonnia colony quest by Voikirium, it went on for a while(maybe even still does), the Protagonist of that one is EVEN MORE of a GLORIOS HERO OF ORDER than Freddy WILL EVER BE!(No offense Torroar, but that Lady is a Grail Knight and is friends with EVERYBODY!).

The Norsca Quest is over, but I think I can find it!

I will warn you that it's an ORDER!Norsca quest.


Warhammer Fantasy: Norsca United! (CK2)
 
[X] Speak to the High King about why you've been in this part of the Underdeep for a month with teams being sent into these strange tunnels. What…was even mined here in the past?

Again, I don't know why we KEEP needing to say this, but torroar doesn't enjoy cross-quest discussion of any sort mkay.
Or the nth instance of "Are we there yet?"
 
[X] Speak to the High King about why you've been in this part of the Underdeep for a month with teams being sent into these strange tunnels. What…was even mined here in the past?

Again, I don't know why we KEEP needing to say this, but torroar doesn't enjoy cross-quest discussion of any sort mkay.
Or the nth instance of "Are we there yet?"

Oh rub it in why don't ya! JK Ya vote closed but your option one.

Let's go spit game at the High King of the Dwarves.
 
Just in case you need a vote tally (veekie excluded):
##### 3.21
[X] Let It Go Until The Camp Starts Moving Again (Timeskip)
No. of votes: 20
Derek58, Novus Ordo Mundi, Cjdavis103, Kairos123, DragonParadox, rex754, notanautomaton, etincelle047, Beyogi, jamie96969, Arcman, Pricey, 3man75, Artemis1992, Antumbra, Rhadamanthine, CeBrudras, Crazy7s1, Romv, noliar

[X] Speak to the High King about why you've been in this part of the Underdeep for a month with teams being sent into these strange tunnels. What…was even mined here in the past?
No. of votes: 29
Night_stalker, Nix's Warden, SwiftRosenthal, Daecl, Arbit, Theunderbolt, DannyboyZero, jwolfe_beta, Hangwind, bdun140, Khepri14, Ian Drash, Restalaan, Melancholeric, TheNotoriousSMP, StarkDemise, cast2007, devo342, Zoxabels, Aranfan, random_npc, azereath, Bear Templar, Massgamer, MS-21H 'Hawke', SuperSonicSound, Khettien, LokiTheDarkGod

[X] Volunteer to go into the tunnels, it's something to do
No. of votes: 2
Muer'ci, Qeqre

[X] Speak to the High King about why you've been in this part of the Underdeep for a month with teams being sent into these strange tunnels. What was even mined here in the past?
No. of votes: 1
Logos
 
[X] Speak to the High King about whyyou've been in this part of the Underdeep for a month with teams being sent into these strange tunnels. What…was even mined here in the past?
 
[X] Speak to the High King about why you've been in this part of the Underdeep for a month with teams being sent into these strange tunnels. What…was even mined here in the p
 
You know what I love the most about this quest? The way the dice stay in character. Fighting Rat tank? Eh. Fighting an Ork? Meh. Did you just say CHAOS? FUUUUUCCCKK YOOOUUU!!!
 
Of course it does. RNGesus is the patron Deity of statistics and orderly numbers.

If it looks like Chaos to mortals they simply aren't taking a big enough view of things.

Just beware Quantum Satan.
 
Assuming what the High King is hoping to find isn't gromil or the accompanying warpstone any ideas what it is and why he seems upset?
 
Oh thank Sigmar, character interaction won out. I love how Torroar portrays dwarfs, especially the High King. Grueling as the campaign has been, the character interactions and development has been top-notch. I plan on re-reading from start to finish when the hold is finally reclaimed.
 
Think he means that on average when facing things related to chaos we do pretty well.
Oh thank Sigmar, character interaction won out. I love how Torroar portrays dwarfs, especially the High King. Grueling as the campaign has been, the character interactions and development has been top-notch. I plan on re-reading from start to finish when the hold is finally reclaimed.
Agreed, despite the length and hardships we faced in this campaign it's never dropped in quality and have enjoyed the character interactions in general especially with the Dwarfs.
 
The Reclamation of Karak Ungor: Part 59
Karak Ungor 59

"Ah, Frederick, come in," Thorgrim does not look up as you enter his tent, instead poring over some ancient crumbling map.

A hundred little tokens with the same mark on them are scattered across it, with a few larger ones marking the entrances of some tunnels that you recall watching multiple teams enter and leave without fail. You actually do have to blink at the sheer complexity of the map that he has before him. It sprawls for far longer and deeper than any other map you've seen for a single area thus far. Honestly you wouldn't be surprised if at least some of these tunnels circuit out into the next level of the Underdeep considering the depth. Some tunnels are large enough for the tokens to fit on while others are practically just infinitesimal little veins compared to the giant arteries that are in the system which Thorgrim studies.

"High King," you bow your head ever so slightly.

Then you just sort of stand there. Thorgrim's expression is dark as he moves his finger back and forth across the map, tapping a marker here and there and mumbling beneath his breath in khazalid. Aside from acknowledging your presence and his guardian hammerers nodding in your direction he does not interact with you further. Of course you see no reason to bother him further until he does speak to you and so you make your way over to the casks that hang on one side of the large tent, the throne taking up another side. One of the hammerers flicks their eyes to you before continuing to scan the general area for any threats to the High King while you carefully tap one of the casks and fill a frothing mug with Bugman's Best.

Leaning against the heavy stone supports that the casks have been slotted into – like for wine only obviously larger for barrels rather than bottles – you casually drink the entire stein in one go. One of the hammerers coughs a bit at the sight before turning away when you turn and raise an eyebrow at him but other than that there is little to be done. The High King mumbles and grumbles as he pokes and scans the map, and you drink. At one point you actually open your mouth to say something – anything, and Thorgrim raises a hand to halt you without even looking up from that map of his.

It is obvious then, that whatever he has been continually sending parties out into all this time must be either important or just extremely hard to find. Dwarfs could be pretty stubborn about either.

Eventually a messenger arrives, a harried looking beardling dressed in the outfit of a ranger, and passes a small letter to his liege before leaving. You only drink a bit more while Thorgrim reads it and then to your mild surprise growls and tosses it aside. You assume the word he spits is a curse though you cannot know for certain. The slamming of a mailed fist against the table the map is set upon hard enough to make the markers all over it jump slightly lends a bit more support to your thought. He then spends a full minute putting them all back in their places.

You make it through another six mugs of Bugman's, enough to make your eyes go a bit glassy, before Thorgrim sighs and straightens from where he has loomed over the table for probably far longer than you've been here.

"It is not here, then," he grunts before looking up at you. "I assume you have been wondering why precisely we have been stationed here for a full month, mmm?"

"It had crossed my mind," you respond while filling a second tankard with ale and handing it to the King to which he raises it slightly in gratitude before drinking it. "I figured it was something damn important for us to be here for so long without fighting."

He squints at you over the froth of his mug before drinking from it again.

"Aye, I suppose you could say that. We'll be moving out soon enough. There's no sign of it down there anyhow," he grumbles, not even finishing his drink before putting it down.

"What, gromril?"

He grunts again and looks away ever so slightly.

"So…not gromril."

"Not anymore," he confirms, carefully tapping a thick finger onto the markers in some unknown pattern. "Gromril is never found like iron or tin or even gold. Those are in thick veins throughout the world, cables of wealth. Gromril…is something else. Like a web. Impacts, from beyond, slathered in warpstone. Then buried beneath the world after longer than even the dawi have existed."

"Hence," you gesture towards the map, "Why that mine system looks like a demented ant's home?"

"Aye, I suppose you could describe it as such," he chuckles before his face becomes set once more in that grim cast which it has carried since you arrived.

Finally stepping away from the table, he stretches and pops his back ever so slightly before reaching down beneath the table, and hefting up that glowing axe of his. Down here beneath the earth it seems to carry a consistent comforting glow to it. Like…defiance against the dark given concrete form. Then before you can say anything more he tosses the damn thing to you – giving you just enough time to put your mug down and catch it by the haft. The sudden thick weight alone nearly tips you over before you reset your feet.

And…again…you feel that odd tingling thrum of power that fills the whole of your body. Just like before when your mind was nearly overwhelmed with pain and your body was falling apart from acid and sword sized teeth chewing upon and through it. It's a foreign feeling, distinctly 'off', but it isn't entirely unwelcome. You feel partially revitalized just by holding it for some reason. Faint lines of red fill the edges of your vision as well but it feels…the anger feels cleaner for some reason. Enough so that with a casual bit of effort you can force it away. But the power that you can earnestly feel in the axe is still there.

If you truly, truly tried, you think you could maybe feel just the smallest trickle of something similar if lesser when you hold your runefang.

"You know what that is, Frederick?"

"Heavy," you cough, letting it suddenly roll in your grip to an easier position than cradling it you your chest.

Its edges are no doubt more than sharp enough to just pass through you like butter, unarmored as you are right now.

"That is the Axe of Grimnir," he pins you in place with a glare you didn't quite expect, "The axe of one of the Ancestor Gods."

Ah. So you were a bit too flippant about his gods. Damn it, you've still got to work on that – especially now that you have a greater…appreciation for them.

"I apologize for my disrespect then," you bow slightly before readjusting the artifact weapon in your grip, shifting it up and down slightly.

"We do not know the name of it, did you know that?"

"Uh," you raise it up, peering at the many, many glowing runes along it. "I did not."

"It's unusual," Thorgrim walks around the table and holds his hand out for you to put the axe back in his hands. "We know the names of the others."

"Others," you echo with a raised eyebrow.

"Valaya's axe, Kradskonti. Peacemaker, in your tongue," he murmurs as he idly waves the axe through the air before letting it rest against the table once more. "Gazul's runesword, Zharrvengryn – Flaming Vengeance. Smednir's hammer, Azulokrid – or Metal Crafter. It was with that," he looks to you, "That it is said Smednir himself forged the weapon that would become known as Ghal Maraz."

Oh.

Oh.

"You have the weapons of your gods?"

Just…around? How could the dwarfs have fallen so low if they have these weapons at their disposal? You can't even imagine what it would be like for the weapons of Ulric, Taal, Morr, and others to just available. Potentially to their greatest members of course – you doubt that they could be held by anyone. On the other hand, you have held one of Grimnir's axes twice now…your now thoroughly drunken mind reels at the possibilities and ramifications of what that sort of thing might result in.

"No," Thorgrim's one word slams down the sudden excitement you'd felt like a ten-ton weight. "We do not. Grimnir disappeared to the north, Valaya…mmmph. Gazul descended to the realm of the dead to guard the spirits of our kin."

Well now you feel foolish.

Wait.

Grimnir, Valaya, Gazul, Smednir…ah.

"You haven't said anything about Grungni," you say quietly, looking at the High King with lidded eyes.

"So I haven't," he acknowledges, finally drinking the last of the ale you passed him. "The God of Mining and Stonework. He who first delved into rock, mined ores and melted them into metal," his words are obviously being recited from memory.

The Everpeak, Karaz-a-Karak is the biggest currently inhabited dwarf hold in the World's Edge Mountains. You can learn that just by being around dwarfs for long enough. Interacting with the various throngs as you have means that the information has rather sort of seeped in regardless of your intent to learn or not. After all, when people drink, they often talk. And dwarfs drink a lot…and so do you. It is said to be one of the deepest holds ever made – and Valaya helped found many of the currently inhabited Karaks. Surely, however, some of the other Ancestor Gods did the same. But the deepest is Karak Ungor. The Delving Hold.

…hmm.

"So you haven't," you nod. "I was thinking of joining the teams going off into the tunnels," you then say, by now having learned the signs of dwarfs firmly not speaking about a topic. "Get out of the camp for a bit."

"Oh, that won't be needed," Thorgrim shakes his head, "You wouldn't be able to read the signs regardless. I suspect we'll only be here a week more."

"Just making sure," you say carefully.

"It is fine," he nods. "If there's anything else?"

There wasn't, and so you leave.

Huh.

It is, you realize, unlikely. Incredibly so. But Thorgrim is – as you pointed out – just making sure. Either way the Hold is the main objective to be reclaimed. But you could see the appeal in the possibility.

It is, almost to the hour, that Thorgrim predicted the throng leaving that you find yourself back at the site of his now collapsed and packed away tent. Only now he is atop his throne, the taciturn and ever silent thronebearers barely acknowledging you as they heft the king and his seat upon their shoulders. Also surrounding him are a bevy of his hammerers and commanders. There is a bright side, in that a supply train – heavily guarded of course – arrived in the meantime to bring in more ale, ammunition, and rations and what have you, and so the throng can once more march out.

He raises his axe, and as one, the force begins to tromp forward once more with songs in khazalid booming through the darkness.

Someone roll me 1d6 please.
 
Last edited:
It's just a roll to determine the next thing that happens, like we've discussed in the past.

Frederick isn't deciding where the throng goes, the fates/Thorgrim is. As represented by the 1d6. That's all.

Its 3 in the monring. I'm exhausted.

To try and put a lid on anyone going too wild with what was in the update - the weapon isn't there please don't go wild with speculation about it and start talking about getting like a pokedex of the damn things it was a sad little attempt to see if it was there it wasn't and isn't so

yeah

tired

night
 
That's not so good, it's how many floors we got past without an encounter.

If it's compared to the last one anyway.

The only flipside I see is that the number of things fighting here in the depths is technically fixed (More Named Units and superweapons won't just materialize out of the bloody ether after all), so that the more fights we actually get into, the more spread out the shit we're fighting gets and the fewer Hero Units and Superweapons are present on the enemy side to ruin everything in each conflict, at the cost of more attrition.

While if we say, pulled ten floors out, we'd be fighting all of these dudes at once.
 
Last edited:
Back
Top