Karak Ungor 59
"Ah, Frederick, come in," Thorgrim does not look up as you enter his tent, instead poring over some ancient crumbling map.
A hundred little tokens with the same mark on them are scattered across it, with a few larger ones marking the entrances of some tunnels that you recall watching multiple teams enter and leave without fail. You actually do have to blink at the sheer complexity of the map that he has before him. It sprawls for far longer and deeper than any other map you've seen for a single area thus far. Honestly you wouldn't be surprised if at least some of these tunnels circuit out into the next level of the Underdeep considering the depth. Some tunnels are large enough for the tokens to fit on while others are practically just infinitesimal little veins compared to the giant arteries that are in the system which Thorgrim studies.
"High King," you bow your head ever so slightly.
Then you just sort of stand there. Thorgrim's expression is dark as he moves his finger back and forth across the map, tapping a marker here and there and mumbling beneath his breath in khazalid. Aside from acknowledging your presence and his guardian hammerers nodding in your direction he does not interact with you further. Of course you see no reason to bother him further until he does speak to you and so you make your way over to the casks that hang on one side of the large tent, the throne taking up another side. One of the hammerers flicks their eyes to you before continuing to scan the general area for any threats to the High King while you carefully tap one of the casks and fill a frothing mug with Bugman's Best.
Leaning against the heavy stone supports that the casks have been slotted into – like for wine only obviously larger for barrels rather than bottles – you casually drink the entire stein in one go. One of the hammerers coughs a bit at the sight before turning away when you turn and raise an eyebrow at him but other than that there is little to be done. The High King mumbles and grumbles as he pokes and scans the map, and you drink. At one point you actually open your mouth to say something – anything, and Thorgrim raises a hand to halt you without even looking up from that map of his.
It is obvious then, that whatever he has been continually sending parties out into all this time must be either important or just extremely hard to find. Dwarfs could be pretty stubborn about either.
Eventually a messenger arrives, a harried looking beardling dressed in the outfit of a ranger, and passes a small letter to his liege before leaving. You only drink a bit more while Thorgrim reads it and then to your mild surprise growls and tosses it aside. You assume the word he spits is a curse though you cannot know for certain. The slamming of a mailed fist against the table the map is set upon hard enough to make the markers all over it jump slightly lends a bit more support to your thought. He then spends a full minute putting them all back in their places.
You make it through another six mugs of Bugman's, enough to make your eyes go a bit glassy, before Thorgrim sighs and straightens from where he has loomed over the table for probably far longer than you've been here.
"It is not here, then," he grunts before looking up at you. "I assume you have been wondering why precisely we have been stationed here for a full month, mmm?"
"It had crossed my mind," you respond while filling a second tankard with ale and handing it to the King to which he raises it slightly in gratitude before drinking it. "I figured it was something damn important for us to be here for so long without fighting."
He squints at you over the froth of his mug before drinking from it again.
"Aye, I suppose you could say that. We'll be moving out soon enough. There's no sign of it down there anyhow," he grumbles, not even finishing his drink before putting it down.
"What, gromril?"
He grunts again and looks away ever so slightly.
"So…not gromril."
"Not anymore," he confirms, carefully tapping a thick finger onto the markers in some unknown pattern. "Gromril is never found like iron or tin or even gold. Those are in thick veins throughout the world, cables of wealth. Gromril…is something else. Like a web. Impacts, from beyond, slathered in warpstone. Then buried beneath the world after longer than even the dawi have existed."
"Hence," you gesture towards the map, "Why that mine system looks like a demented ant's home?"
"Aye, I suppose you could describe it as such," he chuckles before his face becomes set once more in that grim cast which it has carried since you arrived.
Finally stepping away from the table, he stretches and pops his back ever so slightly before reaching down beneath the table, and hefting up that glowing axe of his. Down here beneath the earth it seems to carry a consistent comforting glow to it. Like…defiance against the dark given concrete form. Then before you can say anything more he tosses the damn thing to you – giving you just enough time to put your mug down and catch it by the haft. The sudden thick weight alone nearly tips you over before you reset your feet.
And…again…you feel that odd tingling thrum of power that fills the whole of your body. Just like before when your mind was nearly overwhelmed with pain and your body was falling apart from acid and sword sized teeth chewing upon and through it. It's a foreign feeling, distinctly 'off', but it isn't entirely unwelcome. You feel partially revitalized just by holding it for some reason. Faint lines of red fill the edges of your vision as well but it feels…the anger feels cleaner for some reason. Enough so that with a casual bit of effort you can force it away. But the power that you can earnestly feel in the axe is still there.
If you truly,
truly tried, you think you could maybe feel just the smallest trickle of something similar if lesser when you hold your runefang.
"You know what that is, Frederick?"
"Heavy," you cough, letting it suddenly roll in your grip to an easier position than cradling it you your chest.
Its edges are no doubt more than sharp enough to just pass through you like butter, unarmored as you are right now.
"That is the Axe of Grimnir," he pins you in place with a glare you didn't quite expect, "The axe of one of the Ancestor Gods."
Ah. So you were a bit too flippant about his gods. Damn it, you've still got to work on that – especially now that you have a greater…appreciation for them.
"I apologize for my disrespect then," you bow slightly before readjusting the artifact weapon in your grip, shifting it up and down slightly.
"We do not know the name of it, did you know that?"
"Uh," you raise it up, peering at the many, many glowing runes along it. "I did not."
"It's unusual," Thorgrim walks around the table and holds his hand out for you to put the axe back in his hands. "We know the names of the others."
"Others," you echo with a raised eyebrow.
"Valaya's axe, Kradskonti. Peacemaker, in your tongue," he murmurs as he idly waves the axe through the air before letting it rest against the table once more. "Gazul's runesword, Zharrvengryn – Flaming Vengeance. Smednir's hammer, Azulokrid – or Metal Crafter. It was with that," he looks to you, "That it is said Smednir himself forged the weapon that would become known as Ghal Maraz."
Oh.
Oh.
"You have the weapons of your gods?"
Just…
around? How could the dwarfs have fallen so low if they have these weapons at their disposal? You can't even imagine what it would be like for the weapons of Ulric, Taal, Morr, and others to just available. Potentially to their greatest members of course – you doubt that they could be held by anyone. On the other hand, you have held one of Grimnir's axes twice now…your now thoroughly drunken mind reels at the possibilities and ramifications of what that sort of thing might result in.
"No," Thorgrim's one word slams down the sudden excitement you'd felt like a ten-ton weight. "We do
not. Grimnir disappeared to the north, Valaya…mmmph. Gazul descended to the realm of the dead to guard the spirits of our kin."
Well now you feel foolish.
Wait.
Grimnir, Valaya, Gazul, Smednir…ah.
"You haven't said anything about Grungni," you say quietly, looking at the High King with lidded eyes.
"So I haven't," he acknowledges, finally drinking the last of the ale you passed him. "The God of Mining and Stonework. He who first delved into rock, mined ores and melted them into metal," his words are obviously being recited from memory.
The Everpeak, Karaz-a-Karak is the biggest currently inhabited dwarf hold in the World's Edge Mountains. You can learn that just by
being around dwarfs for long enough. Interacting with the various throngs as you have means that the information has rather sort of seeped in regardless of your intent to learn or not. After all, when people drink, they often talk. And dwarfs drink a
lot…and so do you. It is said to be one of the deepest holds ever made – and Valaya helped found many of the currently inhabited Karaks. Surely, however, some of the other Ancestor Gods did the same. But the
deepest is Karak Ungor. The Delving Hold.
…hmm.
"So you haven't," you nod. "I was thinking of joining the teams going off into the tunnels," you then say, by now having learned the signs of dwarfs firmly not speaking about a topic. "Get out of the camp for a bit."
"Oh, that won't be needed," Thorgrim shakes his head, "You wouldn't be able to read the signs regardless. I suspect we'll only be here a week more."
"Just making sure," you say carefully.
"It is fine," he nods. "If there's anything else?"
There wasn't, and so you leave.
Huh.
It is, you realize, unlikely. Incredibly so. But Thorgrim is – as you pointed out – just making sure. Either way the Hold is the main objective to be reclaimed. But you could see the appeal in the possibility.
It is, almost to the hour, that Thorgrim predicted the throng leaving that you find yourself back at the site of his now collapsed and packed away tent. Only now he is atop his throne, the taciturn and ever silent thronebearers barely acknowledging you as they heft the king and his seat upon their shoulders. Also surrounding him are a bevy of his hammerers and commanders. There is a bright side, in that a supply train – heavily guarded of course – arrived in the meantime to bring in more ale, ammunition, and rations and what have you, and so the throng can once more march out.
He raises his axe, and as one, the force begins to tromp forward once more with songs in khazalid booming through the darkness.
Someone roll me 1d6 please.