Warhammer Engineers Quest
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You play as a newly minted engineer in the old world. Beginning in 2304 just after the great war against chaos your quest begins.
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Scheduled vote count started by HydroG3 on Sep 30, 2024 at 2:43 PM, finished with 36 posts and 18 votes.

  • [X] To the Air we take!
    [X] Plan: Student of Ancients, Pioneer of the new
    -[X] Name: Himmel Sensenmann
    -[X] Province: Reikland
    -[X] Family: Landed Family
    -[X] Education: College of Nuln
    -[X] Education 2: Dwarven Wanderer
    [X] Plan Universum und menschlicher Einfallsreichtum.
    [X] Ekkirih Verenaffin
    [X] Priestly Family
    [X] Nuln
    [X] Miragliano
    [X] To the Air we take!
    -[X]Dieter Frieden
    -[x] Nordland
    -[x] Landed Family
    -[x] Miragliano
    -[x] Dwarven Wanderer
    [X] Plan: Imperial Core
    -[X] Name: Warihari Jungfreud
    -[X] Reikland
    -[x] Landed Family
    -[X] College of Altdorf
    -[X] College of Nuln
    [X] To the Air we take! (stewardship focus instead)
    -[X]Dieter Frieden
    -[x] Nordland
    -[x] Merchant Family
    -[x] Miragliano
    -[x] Dwarven Wanderer
 
Vote closed
Scheduled vote count started by HydroG3 on Oct 1, 2024 at 9:22 PM, finished with 35 posts and 17 votes.

  • [X] Plan Shipwright:
    -[X] Spendthrift
    -[X] Shipmaking
    -[X] Structural Engineering
    -[X] Metalworking
    -[X] Mechanical Engineering
    -[X] Defence of the seas
    -[X] Steam power
    [X] Fool Tide
    [X] Plan Carronade:
    -[X] Spendthrift
    -[X] Shipmaking
    -[X] Structural Engineering
    -[X] Metalworking
    -[X] Mechanical Engineering
    -[X] Defence of the seas
    -[X] Cannon Smithing
    -[X] Metallurgy
    [X] Let the Steel Flow
    -[X] Stubborn
    -[X] Metallurgy
    -[X] Mechanical Engineering
    -[X] Gun Smithing
    -[X] Metalworking
    -[X] Let the Steel Flow: Increase steel production to industrial levels with consistent quality.
    -[X] Structural Engineering
    -[X] Steam power
    [X] Fool Tide
    -[X] Spendthrift: Offering to pay for your education expenses with the allowance your parents gave you, Gain Trait: Spendthrift, you are often willing to spend money to get what you want, but that doesn't mean you can't find a deal.
    -[X] Metalworking
    -[X] Structural Engineering
    -[X] Metallurgy
    -[X] Shipmaking
    -[X]Defence of the seas: Living in Nordland you grew up hearing stories from the coast and lesser defended areas of Norscan raids and Dark Elf attacks. You want to defend your home from threats coming from the sea.
    -[X] Steam power
    [X] Plan IN THE NAVY
    -[X] Spendthrift
    -[X] Shipmaking
    -[X] Mechanical Engineering
    -[X] Metallurgy
    -[X] Gun Smithing
    -[X] Defence of the seas
    -[X] Structural Engineering
    -[X] Metalworking
    -[X] Steam power
    [X] Steam Revolution
    -[X] Negative Trait: Stubborn
    -[X] Prodigy Skill: Metallurgy
    -[X] Skill 2: Gunsmithing
    -[X] Skill 3: Structural Engineering
    -[X] Skill 4: Metalworking
    -[X] Long Term Goal: Safety of the Night
    -[X] Boost 1: Metallurgy
    -[X] Boost 2: Gunsmithing
    -[X] Boost 3: Structural Engineering
    -[X] Advanced Mastery: Steampower
    [X] Let the Steel Flow
    [X] Steam Revolution
 
Vote closed
Scheduled vote count started by HydroG3 on Oct 12, 2024 at 3:58 PM, finished with 29 posts and 18 votes.

  • [X] Plan: learn about our home
    -[X] About the Guard- (DC 25) You lack any authority or official position apart from being heir but you could talk and examine the guard and talk to the men. (Cost 0) Time: 1 Quarter
    -[X] Letters to Mom and Dad: (DC 30/70) Your parents are at one of their houses in the cities, after being away for so long you should write to them. (Cost 0) Time: 1 Quarter
    -[X] Fields of Plenty- (DC: 35) Your family like most noble families earns a large amount of their funds from the farm. You could go walk the fields and look at the current progress and structure of the farms. (Cost 0) Time: 1 Quarter
    -[X] Gossip around town- (DC: 30/50/90) Kurt offered to meet up with you at a tavern and tell you about the going on in the town. A local guard would be one of the most capable people when it comes to hearing any local rumors. (Cost: 0) Time: 1 Quarter
    -[X] Local Man of Faith(Dc: 25) In Friedenburg there is a small chapel to Sigmar, you should go and check it out and introduce yourself to the priest, an undoubtedly important individual in any small village. (Cost 0) Time: 1 Quarter
    -[X] I need a Lab: (DC: 30/70/95) Having only just gotten home you lack any kind of space to do research in. If you want to be productive you need to see if you can set something up, but anything done right will cost a fair bit of coin. (Cost: 10) Time: 1 Quarter
    [X] Plan: Somehow, I your son have returned
    -[X] Marksmanship: (DC 35) Even with your time training with both your masters you never got a large amount of experience using a pistol, you could grab a matchlock from your stores and practice. (Cost 0) Time: 1 Quarter
    -[X] Letters to Mom and Dad: (DC 30/70) Your parents are at one of their houses in the cities, after being away for so long you should write to them. (Cost 0) Time: 1 Quarter
    -[X] Check my Stocks- (Dc: ???) Having only gotten home you realize that there are many small trinkets you've picked up over time without realizing, you should go through your stocks to see what's there. (Cost 0) Time: 1 Quarter
    -[X] Nooks and Crannies- (Dc ???) Any keep in the empire has secrets. Hidden passages, false bricks hiding treasures, and unsavory details hidden in the dark recesses. Spend some time looking around and checking to see if there is anything special in your family's keep. (Cost 0) Time: 1 Quarter
    -[X] Reflect on Faith (DC 10/25/50/75/100)- Spending many years abroad in foreign lands you never interacted much with the empire's pantheon. You grew familiar with many of the classical gods during your time in Tilea, but you should reflect on your beliefs. (Cost 0) Time: 1 Quarter
    -[X] I need a Lab: (DC: 30/70/95) Having only just gotten home you lack any kind of space to do research in. If you want to be productive you need to see if you can set something up, but anything done right will cost a fair bit of coin. (Cost: 10) Time: 1 Quarter
    [X] Plan: Faith and local knowledge
    -[X] About the Guard- (DC 25) You lack any authority or official position apart from being heir but you could talk and examine the guard and talk to the men. (Cost 0) Time: 1 Quarter
    -[X] Letters to Mom and Dad: (DC 30/70) Your parents are at one of their houses in the cities, after being away for so long you should write to them. (Cost 0) Time: 1 Quarter
    -[X] Check my Stocks- (Dc: ???) Having only gotten home you realize that there are many small trinkets you've picked up over time without realizing, you should go through your stocks to see what's there. (Cost 0) Time: 1 Quarter
    -[X] Gossip around town- (DC: 30/50/90) Kurt offered to meet up with you at a tavern and tell you about the going on in the town. A local guard would be one of the most capable people when it comes to hearing any local rumors. (Cost: 0) Time: 1 Quarter
    -[X] Reflect on Faith (DC 10/25/50/75/100)- Spending many years abroad in foreign lands you never interacted much with the empire's pantheon. You grew familiar with many of the classical gods during your time in Tilea, but you should reflect on your beliefs. (Cost 0) Time: 1 Quarter
    -[X] I need a Lab: (DC: 30/70/95) Having only just gotten home you lack any kind of space to do research in. If you want to be productive you need to see if you can set something up, but anything done right will cost a fair bit of coin. (Cost: 10) Time: 1 Quarter
 
Vote closed
Vote closed
Scheduled vote count started by HydroG3 on Jan 27, 2025 at 10:05 AM, finished with 11 posts and 10 votes.

  • [X]Spring Cleaning
    [X] Plan: get our house in order
    -[X]Martial
    --[X] Dueling Practice: (Dc: 45) You are not an experienced swordsman but not to the standard that is considered good for noble society, you could spend some time training with the guard. (Cost 0) Time: 1 Quarter
    -[X]Diplomacy
    --[X] The Castellan (DC 35): The two of you have met and talked somewhat but you should introduce yourself to the bailiff more formally and try to get to know the man watching over the lands you will someday rule.
    -[X]Stewardship
    --[X] Check my Stocks- (Dc: ???) Having only gotten home you realize that there are many small trinkets you've picked up over time without realizing, you should go through your stocks to see what's there. (Cost 0) Time: 1 Quarter
    -[X]Intrigue
    --[X]Nooks and Crannies- (Dc ???) Any keep in the empire has secrets. Hidden passages, false bricks hiding treasures, and unsavory details hidden in the dark recesses. Spend some time looking around and checking to see if there is anything special in your family's keep. (Cost 0) Time: 1 Quarter
    -[X]Piety
    --[X]Reflect on Faith (DC 10/25/50/75/100)- Spending many years abroad in foreign lands you never interacted much with the empire's pantheon. You grew familiar with many of the classical gods during your time in Tilea, but you should reflect on your beliefs. (Cost 0) Time: 1 Quarter
    -[X]Learning
    --[X] Strange Plants (DC 45) Your father recently sent you a shipment of plants that he bought from
    --[X]Found Ledgers (Dc??) You found a few times when clearing out your would-be lab and maybe you should give them a once over.
    [X]Spring Cleaning
    -[X]Martial
    --[X]Test their Mettle (DC 30/50/70/90) The local men at arms seem competent at both teaching and fighting but you should try your hand at fighting the men there trained to see how good the militia of the town is.
    -[X]Diplomacy
    --[X] Speaking with the Bailiff: (DC 40) In the town the highest local official is the bailiff, a man charged with keeping the peace, upholding the law, and collecting taxes. You should introduce yourself to him. (Cost 0) Time: 1 Quarter
    -[X]Stewardship
    --[X] Check my Stocks- (Dc: ???) Having only gotten home you realize that there are many small trinkets you've picked up over time without realizing, you should go through your stocks to see what's there. (Cost 0) Time: 1 Quarter
    -[X]Intrigue
    --[X]Nooks and Crannies- (Dc ???) Any keep in the empire has secrets. Hidden passages, false bricks hiding treasures, and unsavory details hidden in the dark recesses. Spend some time looking around and checking to see if there is anything special in your family's keep. (Cost 0) Time: 1 Quarter
    -[X]Piety
    --[X]Reflect on Faith (DC 10/25/50/75/100)- Spending many years abroad in foreign lands you never interacted much with the empire's pantheon. You grew familiar with many of the classical gods during your time in Tilea, but you should reflect on your beliefs. (Cost 0) Time: 1 Quarter
    -[X]Learning
    --[X]Found Ledgers (Dc??) You found a few times when clearing out your would-be lab and maybe you should give them a once over.
    ----[X] Strange Plants (DC 45) Your father recently sent you a shipment of plants that he bought from
 
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