Warhammer Blood Money, Fall of a Noble

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The Birth Of Noble Future [Part 1]

It is the year 2400, a tall well refined man paced back and...
The Birth Of Noble Future [Part 1]

It is the year 2400, a tall well refined man paced back and forwards in an exquisitely decorated parlour. Dressed in what would be called the finest clothes money could buy but even so, he couldn't help but pick and fidget with a loose bit of thread on one cuff. Each footstep deadened on the rug that adorned the floor, the seats around the edge seemingly forgotten.

"Sit down son, you'll wear out you grandmothers weaving with all that toing and froing." A grizzled looking older man grumbled from one side, "Have some faith in your wife."

The man paused in his walk, before with a shake of his head casting his dark hair about his shoulders, he finally took a seat on one of the finely carved chairs stroking the stubble on his chin.

"I know, I know." He muttered back reaching to one side, pouring himself a small glass of brandy from a decanter, sipping it lightly.

"You're a Duke now." The older man laughed like stones grating against each other, "Duke Herman Eisenberg, a land owner with responsibilities."

Herman glanced at the banner of the province that hung on his wall, noting both his own coat of arms against the colours of the Province.

Province:
[] Reikland
Friendly and Sociable, or Loud and Arrogant. Depends which side of the boarder you are looking from. Proud worshipers of Sigmar and always the first to answer a call to arms, these people try to get the job done and done fast.
+5 Intelligence
+5 Fellowship
-5 Willpower
+2 Piety
+1 Diplomacy
-1 Stewardship

Speak (Reikspiel)
Gossip
Etiquette
[] Averland
A flighty and superstitious people who are said to be born in the saddle. Cool headed for the most part, these people will tell you what they think whether it be positive or negative, but have a great love and are generous to storyteller and entertainers.

+5 Weapon Skill
+5 Agility
-5 Intelligence
+2 Martial
+1 Intrigue
-1 Stewardship

Speak (Reikspiel)
Ride
Superstitious (Good or Bad Omens will affect outcomes)
[] Wissenland
A dour and straightforward people with little to no time for people who don't get to the point. Very religious and accepting of many Gods, these people dependable and willing to suffer any hardship if it is needed.

+5 Strength
+5 Toughness
-5 Fellowship
+2 Piety
+1 Martial
-1 Intrigue

Speak (Reikspiel)
Sturdy (No Penalties For Wearing Heavy Armour)
Hardy (+2 Starting Wounds)
[] Talabecland
Woodsmen and archers at heart, even the poorest or noblest take the time to learn the ways of the trees and land. Men of few words and great deeds, they feel the person isn't what matters, but what is done.

+5 Agility
+5 Ballistic Skill
-5 Fellowship
+1 Martial
+1 Piety
-1 Diplomacy

Speak (Reikspiel)
Outdoor Survival
Marksman (No Negatives For Light Cover)
Hunter (+1 To Damage Dice With Bows)
[] Hochland
Men and Women of the forest, living off the land and rarely seen unless wanted to be seen. Able to track animals as well as people, they are skilled skirmishers. Loyal and friendly folk, but a little easily distracted when there is sport to be had.

+5 Ballistic Skill
+5 Fellowship
-5 Willpower
+1 Martial
+1 Stewardship
+1 Diplomacy
-1 Intrigue

Speak (Reikspiel)
Outdoor Survival
Stealthy (Light Cover Counts As Full Cover While Sneaking)
[] Ostermark
A mixing pot of other different provinvces and a place seemingly always at war. Incursions of the Empires enemies and the Emperors armies regularly pass through and into the land. Death is an accepted thing in these lands, though they take the time to enjoy it while they are here.

+5 Charisma
+5 Toughness
-5 Agility
+1 Martial
+1 Piety
+1 Diplomacy
-1 Stewardship

Speak (Reikspiel)
Ride
Resistant (Fear)
[] Ostland
Rugged and hardy, living on the furthest Northern fronts they are used to being at war with the forces of the Wastes. Known to be stubborn people who will fight, bleed and die for the Empire as a whole.

+5 Toughness
+5 Weapon Skill
-5 Intelligence
+2 Martial
+1 Stewardship
-1 Learning

Speak (Reikspiel)
Hatred (Marauders)
Hardy (+2 Starting Wounds)
[] Nordland
More loyal than the most loyal, their proximity and rough appearance and manners making them try all the harder to be `Imperial` than anyone else. Strong ties to their family past and very passionate about what they do.

+5 Weapon Skill
+5 Strength
-5 Ballistic Skill
+1 Martial
+1 Piety
+1 Diplomacy
-1 Intrigue

Speak (Reikspiel)
For The Empire (Must Re-Roll failed route tests and must test to voluntary route from a battle when members of other provinces are present)
Outdoor Survival
[] Middenland
A land of harsh realities, where Beastmen roam and little will grow. The people here are hardy and rough around the edges, but meet all dangers head on and those who can survive here are welcome.

+5 Weapon Skill
+5 Fellowship
-5 Agility
+2 Martial
+1 Piety
-1 Stewardship

Speak (Reikspiel)
Outdoor Survival
Hatred (Beastmen)

Coat of Arms:
[] Write In

The Duke let out a small sigh nodding his head, he had a lot of people relying on him. The decisions he would make from now on would affect more than just his family. Family, that word seemed odd in his head even still.

The door clicked open quietly, but to the two men it might as well been as loud as a rifle shot. The brandy disappeared instantly, thrown down the man's throat and the glass cast to one side with barely a thought. A woman all in white and several bloodstains walked in with a small smile and a bundle of cloth in her arms,

"M`Lord, do not worry. Everything went fine." She leant forwards slightly revealing a child within the cloth, "Say hello to your child. A beautiful baby…"

Gender:
[] Boy
[] Girl
[] Girl (To be Raised as a Boy)

"Bethany, my wife is ok?" Herman asked advancing to the woman to take a good look at the baby in her arms, "They are both ok?"

"Yes M'Lord. The Lady is just resting at the moment, she asked of you to do the honour of naming your child." She spoke softly so not to wake the baby moving restlessly, as she handed it over to the Duke.

Name:
[] Write In

"That's a good name Son." The older man nodded a smile showing through his bushy beard, "I'm sure Bethany will love it aswell."

Walking past the young woman who'd helped deliver the baby and into the bedroom, baby cooing gently in the Dukes arms, he approached the sleeping woman in the bed. Her face was still flushed and beads of sweat sat on her brow, but to Herman she'd never looked more beautiful. The three of them were a family now and the future could only look bright.
 
Character Sheet
Character Information/Group Informaiton

Name:
Morgan Eisenberg
Age: 3
Gender: Male
Appearance:

Birthplace: Middenland

Coat of Arms: Human Skull in the middle with two wolf motifs on the sides


Father: Duke Herman Eisenberg [Living]
Mother: Lady Bethany Eisenberg [Living]
Brother: Wulfgang Eisenberg [Living]

Hard Stats
Code:
WS    BS    S    T    Ag    Int    WP    Fel
25    20   20   20    20    15     20    25

A    W    SB    TB    M    Mag    IP   CP
1    10    0     0    4     0     0    0

Soft Stats
Martial: 0+2
Diplomacy: 0
Stewardship: 0-1
Intrigue: 0
Learning: 0
Piety: 0+1

Fertility: 50%

Skills:
Speak (Reikspiel)
Outdoor Survival

Traits:
Personal Traits
Hatred (Beastmen)

Relation Traits

Blood Line Traits

Equipped Items
Head:
Neck:
Body:
Arms:
Legs:
Feet:

Equipped Weapons

Equipment
 
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People of Note
PLACEHOLDER FOR OTHER NEEDED INFORMATION

Characters Of Note

Name: Herman Eisenberg
Appearance:

History: Herman was a soldier, born and bred. Like his father and his father before him, and as far back as memory could serve the Eisenberg's were warriors and goods ones at that. Each male of the family worked their way up the ranks like some sort of tradition.

Herman though trained his mind just as much as his arm. In the academy he was known more for how to position troops to greatest effect over who he could beat personally. At graduation, he was chosen to be the sergeant of a hundred swordsmen, a great honour for one so young.

Over the next ten years, Herman lead his men to victory after victory and was gifted with a larger and larger command. The hundred swordsmen had been reduced down to just forty hard bitten veterans, loyal and well trained.

It was during a siege of Basdahl that he really made a name for himself. Not a large place, but home to a minor duke. The place was beset by rampaging Beastmen led by a great beastlord clad in brass armour. For seven days Herman repelled their assaults and sneak attacks, waiting for reinforcements.

Their losses were great, Duke Schawtz falling in defence of his people despite the best efforts of Herman to save the man. The Beastmen seemed without number leaving Herman with no other option. Leading his most elite troops in a counter attack, they cut through to where the Beastlord stood.

The two battled for nearly an hour, Herman's blade clashing against a vicious maul wielded by the bloodthirsty beast. Each blow was turned aside by the great animals armour and with a mighty blow, his own sword was shattered as the maul sent Herman careering backwards. It was a combination of overconfidence and bloodlust, that allowed the injured man to thrust the broken weapon into the throat of the creature bringing it down.

Leaderless, the Beastmen fled, lifting the siege and saving the town. It had been at a great cost, but Basdahl would survive. It would take many weeks for the Hero of Basdahl to recover, the daughter of the late Duke taking care of the man who'd saved them all. The Dukes only child she slowly fell for Herman and in recognition of his bravery, the Elector allowed their marriage and gave him the title of Duke.

With the loss of his own weapon, Herman ordered the beastlord's armour to be melted down and re-forged into a new blade for himself. To this day, it sits over the fire in the parlour as a reminder of what was lost.


Name: Bethany Eisenberg
Appearance:

History: Born to the Duke Schwatz's wife, though her mother died in childbirth when she was four years old. After that time, the Duke did all he could to keep her safe and make her a proper lady like her mother had been.

Well known to the local nobility for her grace, beauty and kind ways, Bethany's father never let any man get too close through fear of them taking her away from him. It was unfortunate that he fell during the siege of Basdahl leaving her alone in the world.

During the siege she had admired Captain Eisenberg, bravely defending the tower and risked himself to bring her father's body back to her. When he was injured to break the siege, she couldn't not look after him personally and as the days went by, the pair fell in love.

It was the happiest day of her life when the Elector Count agreed to her request, and the pair were joined and Captain Eisenberg, became Duke Eisenberg.


Name: Wulfgang Eisenberg
Appearance:

History: Born to the Eisenberg family, he has yet to make a mark on this world.




You may now Post

The main character is the child. If you are familiar with Fallout 3, the growing up steps will be much along the lines of how they do character creation.
I know I started a Vampire CKII quest a long time ago on here, but work blocked me from SV so I couldn't keep it going.

I have finally got them to unlock it, so I can now run something once more.

Obviously how s/he grows up, will determine how things end up for them.



Where choosing the decisions, well discussed and informed ideas will result in either bonuses for rolls or maybe bonus traits or skills.
 
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[X] Middenland

[X] Male

[X] Morgan

[X] Human Skull in the middle with two wolf motifs on the sides
 
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[X] Nordland
[jk] Boy (To be Raised as a Girl)
[X] Girl (To be Raised as a Boy)
[X] Morana

I'll choose a coat of arms when I think of one.
 
[X] Middenland

[X] Male

[X] Morgan

[X] Human Skull in the middle with two wolf motifs on the sides

- i don't see the point of raising a girl as a boy, playing as a proper lady (a southern belle on my mind) sounds cute...:p
 
[X] Wissenland

Let's go Wissenland, everyone. Not only does it make us tougher and better in a fight, but it removes penalties for heavy armor.

[X] Male

[X] Morgan
 
Province:
[X] Middenland

Coat of Arms:
[X] A Minotaur skull being crushed by a hammer.

Child:
[X] Boy

Name:
[X] Wolfgang
 
[X] Ostland
[X] Human Skull in the middle with two wolf motifs on the sides
[X] Girl (To be Raised as a Boy)
[X] Morgan
 
I was going to close the vote today, but something came up. So I'll close it tomorrow and get the next bit written up.
 
We have a winner!

[X] Middenland
[X] Male
[X] Morgan
[X] Human Skull in the middle with two wolf motifs on the sides


EDIT: Coat of Arms now added to Character Sheet
 
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