[X] Plan Three-Armed Sky Bandits
-[X] Spread the ideology of the Sisterhood of Levithan to a new world.
-[X] 2 MIGHT: Either a small number of reasonably well trained men with flak armor and las weapons, or a large number of gangers.
-[X] 2 TREASURE: Your cult is struggling to make ends meet, but no one is actively starving to death, not even the lowliest members.
-[X] 0 INFLUENCE: While your cult may be known by others, how it is seen is entirely out of its control. It operates in the dark, relying on force alone.
-[X] 0 TERRITORY: The cult is a scant handful of powerful people with a few servitors and followers, and holds almost no ground, no safehouses, no permanent settlement. Entirely nomadic.
-[X] 2 SOVERIGNTY: The cult has grudging and sullen cooperation, but constant infighting remains.
-[X] Kelermorphs (+2d when rolling to perform Unconventional Warfare, but not for the escape)
-[X] Revolutionary Rhetoric (-1 difficulty to raise Sovereignty or Might)
-[X] Aerospace Access (+2d might when using aircraft or orbital spaceships - you do NOT have warp capability)
[X] Plan: Stick with what worked!
-[X] Spread the ideology of the Sisterhood of Levithan to a new world.
-[X] 1 MIGHT: Well meaning but poorly trained gangers, with a few auto-pistols and knives.
-[X] 2 TREASURE: Your cult is struggling to make ends meet, but no one is actively starving to death, not even the lowliest members.
-[X] 0 INFLUENCE: While your cult may be known by others, how it is seen is entirely out of its control. It operates in the dark, relying on force alone.
-[X] 0 TERRITORY: The cult is a scant handful of powerful people with a few servitors and followers, and holds almost no ground, no safehouses, no permanent settlement. Entirely nomadic.
-[X] 3 SOVERIGNTY: Typical loyalty for most people - low level cultists gripe about their overlords, but if someone else were to insult the cult, they'd punch them.
-[X] Kelermorphs (+2d when rolling to perform Unconventional Warfare, but not for the escape)
-[X] Pleasurable Kiss (People like the Cult for...obvious reasons - +2d to rolls to permanently raise your Sovereignty.)
-[X] Active Propagandists (+2d when rolling to increase your Influence)
[X] Plan: The Popular Front
-[X] Spread the ideology of the Sisterhood of Levithan to a new world.
-[X] 0 MIGHT: Completely unarmed, your cultists rely entirely on other factors to keep themselves safe.
-[X] 2 TREASURE: Your cult is struggling to make ends meet, but no one is actively starving to death, not even the lowliest members.
-[X] 2 INFLUENCE: Your cult may stumble upon a fact, or change a mind through intention if they're lucky.
-[X] 1 TERRITORY: Small in number, your cult controls a small village's worth of people, or perhaps a single church, or the crew of a large airship.
-[X] 1 SOVERIGNTY: The cult, frayed by the sudden death of the hive mind, is nearly as querulous and fractious as...as most...revolutionary organizations, actually
-[X] Revolutionary Rhetoric (-1 difficulty to raise Sovereignty or Might)
-[X] Uncomfortable Allies (Pick another Company, you have +2d Influence with them, they have +2 Influence with you)
--[X] Tzneetchians
--[X] Slaaneshite
[X] Genomic Liberation Front!
-[X] Succession!
--[X] The GLF's goal is to build a utopia where transhumans can live in peace and luxury while specially made organisms do all the actual work. Fully Automated Biological Space Communism.
-[X] 0 MIGHT: Completely unarmed, your cultists rely entirely on other factors to keep themselves safe.
-[X] 2 TREASURE: Your cult is struggling to make ends meet, but no one is actively starving to death, not even the lowliest members.
-[X] 1 INFLUENCE: Self absorbed and insular, your cult has minimal pull.
-[X] 1 TERRITORY: Small in number, your cult controls a small village's worth of people, or perhaps a single church, or the crew of a large airship.
-[X] 2 SOVERIGNTY: The cult has grudging and sullen cooperation, but constant infighting remains.
-[X] Seasonal Income (half of the planetary cycle, you get +2 to Treasure. During the other half of the cycle, you get -1 Treasure.)
-[X] Predictable Bounty (pick one month per planetary cycle - during this time, things get easier for your cult's internal activities, giving +1 Territory, +1 Treasure but -1 Might for the month.)
-[X] Revolutionary Rhetoric (-1 difficulty to raise Sovereignty or Might)