Warcraft: The Rise of the Mag'har

Our military actions have nothing to do with getting Light Access though.

Unless you're talking about Garrosh' Journey(which is a maybe, it could be about his depression) in which case we'd be risking the Demons starting up again in the west.
No we won't. That option would have said that. Also he is over his depression.
 
Still need to check out the Boulder Fist in general since we put that off and they are in our territory so we need to keep an eye on them.
 
Still need to check out the Boulder Fist in general since we put that off and they are in our territory so we need to keep an eye on them.
We really need to check it out because the tribe pushing them out were the first to move beyond picking up a rock and killing one another with it. They attached a rock to the end of a stick.
 
Also the Buring Blade villiage looks over the north eastern passage so we hold off on the military base for at least one turn since agter we retake the village the garrison at the village can watch out for any intruders. It won't stop an army so we need the base next turn but right now since the shadow council lost the eastern entrance they have to send scouts to the others first before the can send large numbers. That way we can hurt the Windroc's for food and the bonus this turn.
 
No we won't. That option would have said that. Also he is over his depression.

Ah, right you are regarding his depression.

Also the option does explicitly state it improves our chances at piety related actions. sealing the gate will either require the help of the Furies or arcane means. Using the Furies means a Piety action, as such, it will help with the gates.

In case you were talking about it not risking the demons starting up again in the west: The gate is still open, the demons are still pouring through(and getting mercilessly slaughtered) and the main reason Garrosh is asking is because he will take a lot of Warsong with him. The Warsong who are stated to be guarding the gate and preventing incursions). So yes, it does risk the demons gaining a foothold toehold in the west.

Garrosh, in the meantime, seems to have almost permanently lodged himself and the Warsong as guards of the Twilight Ridge, leaping into the fray against the demons who even now continue to pour through unabated. T
 
Ah, right you are regarding his depression.

Also the option does explicitly state it improves our chances at piety related actions. sealing the gate will either require the help of the Furies or arcane means. Using the Furies means a Piety action, as such, it will help with the gates.

In case you were talking about it not risking the demons starting up again in the west: The gate is still open, the demons are still pouring through(and getting mercilessly slaughtered) and the main reason Garrosh is asking is because he will take a lot of Warsong with him. The Warsong who are stated to be guarding the gate and preventing incursions). So yes, it does risk the demons gaining a foothold toehold in the west.
No it doesn't. Quote the actual option to support your argument and not something only vaguely related to it.
 
Oshu'gun: The Furies probably aren't that happy about what has been done to Oshu'gun. They too greatly disapprove of warlocks, demons, and fel magic. The barriers in place are unmovable by mortal hands, or at least mortal hands that aren't powered with magic. But the Furies are not mortals, and they both wield and physically are the world. If they can't break Gul'dan's barrier then nothing will. Once that is finally done, you will be able to once more enact the rituals of years past to commune with the ancestors, and perhaps you can enter Oshu'gun and speak to…whatever it is that is apparently in there.
Time/Reward/Success are missing.
 
No it doesn't. Quote the actual option to support your argument and not something only vaguely related to it.

Hunting Parties - Windrocs: The vicious and feathered Rocs are the winged predator of the Nagrand plains. Deadly, fierce, and quick, they are a worthy animal to hunt. Their feathers are valuable in many rituals, especially those related to shamans, and their hollow bones are useful for making certain useful tools. Also, they are good eating. Even further, they are good training for your hunters and those who use ranged weapons. Good things all around, and it is better to diversify your food sources, isn't it? Time: 1 Year. Reward: +500 Hunting Income per turn. Provide Boost to Base Chance Piety Actions by +5% from this point on.

It provides a boost to piety actions. No question

Your people are slowly beginning to prosper. The demons of the west have been contained, and Greatmother Geyah tells you that with the assistance of the Furies you may be able to deal with that Gate sooner than you thought. Even better, with the Furies doing so much better since you set the shamans to soothing their pains and helping the land heal, they are capable of doing more for your people and you for them in turn (+1 Piety per turn). Perhaps they are even strong enough to assist you in removing the strange warlock barrier around Oshu'gun?

The Furies can help close the gate, QFT.

Garrosh's Journey: Hellscream wishes to make a pilgrimage to the site of one of his father's greatest atrocities, to make see it if nothing else. He has stated a desire to help rebuild it, and you can't precisely tell him no. Not to mention the demons which are clogging the eastern slice of the forest as they travel into Shadowmoon Valley from who knows where. As for why he's bringing this to you now, well he's going to be taking a lot of the Warsong and other penitent members of the orcs to go there. It's a hell of a thing, but thankfully your lands are preserved enough to take it. Cost: 1000. Time: 1 Year. Reward: ???

Lot of the Warsong who(as shown in an earlier quote) are guarding Twilight Ridge being taken on the Journey? Yes.

Yes the demons are contained at Twilight's ridge. The ones keeping them contained are the Warsong led by Garrosh. Windroc provide a piety bonus and the Furies(AKA our piety for now) are stated to be able to help with Twilight's ridge and possibly Oshu'gun.
 
Yes the demons are contained at Twilight's ridge. The ones keeping them contained are the Warsong led by Garrosh. Windroc provide a piety bonus and the Furies(AKA our piety for now) are stated to be able to help with Twilight's ridge and possibly Oshu'gun.
That's nice. How about next time you don't ignore the part of what you quoted that contradicts what you are saying.

Garrosh's Journey: Hellscream wishes to make a pilgrimage to the site of one of his father's greatest atrocities, to make see it if nothing else. He has stated a desire to help rebuild it, and you can't precisely tell him no. Not to mention the demons which are clogging the eastern slice of the forest as they travel into Shadowmoon Valley from who knows where. As for why he's bringing this to you now, well he's going to be taking a lot of the Warsong and other penitent members of the orcs to go there. It's a hell of a thing, but thankfully your lands are preserved enough to take it. Cost: 1000. Time: 1 Year. Reward: ???
 
That's nice. How about next time you don't ignore the part of what you quoted that contradicts what you are saying.

And which part would that be?

The way I see it, you are blatantly ignoring the story in an attempt to troll people.

Edit in response to your edit:

Garrosh's Journey: Hellscream wishes to make a pilgrimage to the site of one of his father's greatest atrocities, to make see it if nothing else. He has stated a desire to help rebuild it, and you can't precisely tell him no. Not to mention the demons which are clogging the eastern slice of the forest as they travel into Shadowmoon Valley from who knows where. As for why he's bringing this to you now, well he's going to be taking a lot of the Warsong and other penitent members of the orcs to go there. It's a hell of a thing, but thankfully your lands are preserved enough to take it. Cost: 1000. Time: 1 Year. Reward: ???

That merely means they won't break through entirely, not that they won't make a foothold or kill some of the defenders.

The rest of my argument is still valid, windrock feathers still indirectly boost our odds at closing the gates. And the ??? is no guarantee of actual Light Access, it could be something else.

Aside from which, it's not time-sensitive to get Light Access this turn. We can do it when we've established Naaru contact and/or have taken down that demon gate.
 
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And which part would that be?

The way I see it, you are blatantly ignoring the story in an attempt to troll people.
I bolded it. Also the story while it is nice doesn't give most of the facts. You have to look at what the options themselves say. If Dranosh thought it would weaken them too much then it would say that.
 
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I wonder if we talk to any of the minor clans they can provide skills that open up new options. Like there is a minor clan of beast masters that can help open up mounted units in the future or another minor clan that has knowledge in mining and can help set up mines for income and crafting.
 
I bolded it. Also the story while it is nice doesn't give most of the facts. You have to look at what the options themselves say. If Dranosh thought it would weaken them too much then it would say that.

Garrosh's Journey: Hellscream wishes to make a pilgrimage to the site of one of his father's greatest atrocities, to make see it if nothing else. He has stated a desire to help rebuild it, and you can't precisely tell him no. Not to mention the demons which are clogging the eastern slice of the forest as they travel into Shadowmoon Valley from who knows where. As for why he's bringing this to you now, well he's going to be taking a lot of the Warsong and other penitent members of the orcs to go there. It's a hell of a thing, but thankfully your lands are preserved enough to take it. Cost: 1000. Time: 1 Year. Reward: ???

Bolded the part where it is implied that Dranosh doesn't think it's a great idea. Underlined the part where it's implied that Garrosh knows it's risky.

Trait: Trait: Repentant – Dedicated to making up for crimes they feel responsible for. (+1 Martial, +3 Piety)

Garrosh would in fact, bring it up even if he thinks it would weaken us if he thinks the risks(as far as he can see them) are lower than his guilt.

tl;dr Garrosh knows it's risky, Dranosh knows it's risky, both feel responsible enough to do the foolish thing anyway and it has an unknown shiny.

Other orcs are happy to take up Garrosh's post at the Gate. Not like all of your forces are leaving with him.

Eh, Gm confirmation. I'll put it to rest.

Though @nightblade, please don't act so condescending in the future and please stop accusing others of cherry-picking when you yourself are cherry-picking just as hard. It's not a nice thing to do.
 
Pity, I like the Arrakoa, and wouldn't mind an alliance with them if they weren't crazy.

Or just moderately crazy, like the Outcasts in WoD.
 
Hunting Parties - Windrocs: The vicious and feathered Rocs are the winged predator of the Nagrand plains. Deadly, fierce, and quick, they are a worthy animal to hunt. Their feathers are valuable in many rituals, especially those related to shamans, and their hollow bones are useful for making certain useful tools. Also, they are good eating. Even further, they are good training for your hunters and those who use ranged weapons. Good things all around, and it is better to diversify your food sources, isn't it? Time: 1 Year. Reward: +500 Hunting Income per turn. Provide Boost to Base Chance Piety Actions by +5% from this point on.

Garrosh's Journey: Hellscream wishes to make a pilgrimage to the site of one of his father's greatest atrocities, to make see it if nothing else. He has stated a desire to help rebuild it, and you can't precisely tell him no. Not to mention the demons which are clogging the eastern slice of the forest as they travel into Shadowmoon Valley from who knows where. As for why he's bringing this to you now, well he's going to be taking a lot of the Warsong and other penitent members of the orcs to go there. It's a hell of a thing, but thankfully your lands are preserved enough to take it. Cost: 1000. Time: 1 Year. Reward: ???

Keeping Watch: There is another passage into the Zangarmarsh to the east of Garadar, and north of Hallvalor. You don't really have any guards or anything up there, which should probably be rectified at some point or another. At the very least you need to set up some Watch Towers and a small base from which to keep watch on anything or anyone that might be or want to be coming or going in either direction. A checkpoint of sorts. Cost: 500. Time: 1 Year. Reward: Small military base to keep watch over the north eastern passage.
Windrocs mainly for the Piety boost, Garrosh for his pilgrimage, and another base to watch that northeastern passage.

Arechron, Leader of Telaar: The draenei know perfectly well you are enemies of the Shadow Council, but can they be fully convinced that you do not desire them as enemies? It's something that you need to find out. The Leader of the Telaari is willing to meet with you. If you are ever to have peace with the Draenei then you must speak with him. Surprisingly Garrosh wishes to come as well to speak, if anything else than to apologize for the crimes of his father against the draenei. Time: 1 Year. Reward: Improved Telaar Relationship. Chance of Success: 75%.
Better relations with the Telaar sound good.

Expanding Sunspring: Sunspring is still growing in population. It could do with the small village expanding a bit. That way your people will have more space, and you could do with some additional farming, hunting, and fishing to be done. One way or another your people are going to keep growing in number regardless of what you do. Cost: 500. Time: 1 Year. Reward: Sunspring Expanded. Fishing, Hunting, Farming Income +500.

Hallvalor: The Burning Blade made their choice. Unlike the Laughing Skulls it seems that the clan who all know to be the most heavily corrupted picked up in their entirety to follow after Kargath. Which means they are now in Shadowmoon Valley. Which means that as far as you are concerned the Burning Blade as they were is dead. They had the opportunity to turn away, just as the Laughing Skulls did, but they didn't. Which means that Hallvalor, one of the best settlements to survive after the apocalypse, is up for grabs! A nice cave system to have supplies and fall back defenses, buildings, actual spiked defenses, and the remains of watch towers. It would be a perfect place to both keep an eye on the approach to Gul'rok and that north eastern path which leads out of Nagrand. Despite who they became, the Burning Blade were one of the most established. Cost: 1000. Time: 1 Year. Reward: Hallvalor resettled. Population release valve. +1000 Farming Income. +1000 Hunting Income.
Expand Sunspring, which gives us +1500 Income for a cost of 500 if I'm reading it right, and resettle Hallvalor for another settlement watching the northeast and 2000 more Income for 1000.

Actual Shamans: The Furies speak once more, but the true test of the matter shall be whether or not they shall once more grant shamans their blessings and powers. With the ones who help bring water for crops, move the earth for housing and materials, shift the wind and stoke the fires once more empowered by the elements the Mag'har will finally return to their full strength that the demons attempted to take from you! It will be difficult however. But literally everyone believes it is worth it. Cost: 500. Time: 1 Year. Reward: Shamans regain their powers somewhat.

Oshu'gun: The Furies probably aren't that happy about what has been done to Oshu'gun. They too greatly disapprove of warlocks, demons, and fel magic. The barriers in place are unmovable by mortal hands, or at least mortal hands that aren't powered with magic. But the Furies are not mortals, and they both wield and physically are the world. If they can't break Gul'dan's barrier then nothing will. Once that is finally done, you will be able to once more enact the rituals of years past to commune with the ancestors, and perhaps you can enter Oshu'gun and speak to…whatever it is that is apparently in there.Time: 1 year. Reward: Oshu'gun barrier removed. ????
Recover our shaman's abilities a bit and remove that barrier around Oshu'gun.

Why Boulderfists?: The Boulderfist have attacked your people, and years ago destroyed Jorin's village of Gul'rok. Even now their aggression seems to be increasing as they head further and further out of their lands. Why is this? Why do this? Especially now? Either they've had an enormous population boom and simply require the new land, or there is some sort of internal division in the hills of the Boulderfist. Kaz has offered to investigate, though on the other hand you can just kill the ogres until they stop as an alternate measure. Time: 1 Year. Reward: Information on why the Boulderfists are being such jerks the last few years.

Reinforced Sneaking: The Laughing Skull is the only reason you know about the coming and goings of Shadowmoon Valley. With the hordes of demons you can't build a base there, you would be torn apart before you could even begin. Your only recourse is to build a small and hidden base from which the Laughing Skulls can keep watch in safety rather than the infinitely more dangerous mode of not having that at all and watching through the bushes where at any moment they could be detected. Cost: 500. Time: 1 Year. Reward: Laughing Skull watchers on Shadowmoon Valley much safer, less chance of being killed and removing intelligence from that area.
See what's going on with the Boulderfists and better protect our people watching Shadowmoon.

Catharsis With Kaz – You are doing good work with your friend Kaz. Jorin has no issues to speak of, and he is busy running Gul'rok once more. But Kaz continues to be an active member of Mag'har society so long as someone is around to force her into creating the façade of being ok. Except she isn't, and you aren't ok with that. Thus determined to speak with her, you had an idea. You've sparred, but what you really need to do is help her. She never got that last battle with Mogor. The ogre. You are not allied with the Boulderfists and honestly you don't want to be at the moment considering how they destroyed Gul'rok and have never been great friends with orcs. So, the plan is simple. There are ogres that have begun creating a small tunnel system between Sunspring and Garadar down in the deeper valleys in the center of Nagrand north the future site of Lok'amon. It is time that the Boulderfist returned to their hills…Time: 1 Year. Reward: Kaz gets catharsis, feels better. Better relationship with Kaz.

For The Fallen: The battle at Twilight Ridge is already spreading across the Mag'har. The greatest fight that many of them have ever partaken in, it is already becoming a thing of legend. But many orcs died there, their brown bodies choked beneath piles of armored demon dead. All who had family members have been commemorated and burned, their pyres burning for weeks. But for the greater whole you feel the need to commemorate their sacrifice, their honorable deaths, and their lives. For all that Oshu'gun retains a barrier around it which your people cannot pass, they deserve something to hopefully communicate their spirits to the beyond. Cost: 500. Time: 1 Year. Reward: Twilight Fallen commemorated in song and dance.
More helping Kaz and honoring our fallen.
 
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