Warcraft: The Gurubashi Restoration

Witch Doctors are one part Ork Shaman, one part Mad Scientist, and one part crazy Voodoo Priest.

If there is a question as to "Can a powerful Witch Doctor do something horrible to me?" The question is "Yes", especially if you're not particularly concerned regarding the method of dickery.
 
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EDIT: So, I posted this before reading torroar's post going "Don't worry about the Sunken Temple for now."

Okay then good to know. :)

Still, my interest was like 3 decades away anyway. I was more just really curious and interested about us ending up with a personal interest in the Orcish invasion, you know?
Aren't there a number of dragons from the Green Dragons quarantining the area? I doubt the Atal'ai cultists can get past them.
The important thing is that -- in general! -- some of the Trolls that would join the Horde could be Hakkar worshippers.

The fact that the Sunken Temple (the Temple of Atal'Hakkar) is literally right next door to where the Horde emerges from, was just a detail that reminded me of that as a possibility. Also -- even if the cultists can't get past the Green Dragons, they could still be hanging around in the Swamp of Sorrows in general rather than in the Temple in particular.

Basically, the Sunken Temple reminded me that there is a location-of-interest for Atal'ai near where the Orc Horde shows up.

The general plot point of "Some of the Trolls that join the Horde end up being in it for the bloodshed to offer as sacrifice to Hakkar" is a more general thing to worry about; it is not specifically only because the Sunken Temple is right next door.

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Although that does make me wonder; at this point, is the Sunken Temple even Sunken? Are there any Green Dragons there yet? What state is it in?

Do we even know of the Temple of Atal'Hakkar in general? Like, is it part of our cultural myths and tales and stuff?

Would there even be a solid group of Atal'ai in that place right now? Dunno.

This is probably something that could be years away, if we take some sort of "The Atal'ai scattered. We've been busy rebuilding our Empire -- but now, we can take the time to get revenge on them." thing.

Or it could take decades to come up if my off-the-top-of-my-head "this feels like a plot point!" assumption is correct -- because it would come up only when the Orc Horde emerges. :)

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On a whole 'nother note: I wonder if it's possible that the Orc invasion just doesn't happen at all? Like I mean, what if Medivh decides to meddle in one of the many many horrific threats and abominations already on Azeroth, rather than deciding to cast out his mind to telepathically contact some guy all the way over in a whole 'nother goddam world?

I mean, Azeroth is depressingly full of Old God shit he can wake up instead of the orcs.

(Though that would seriously butterfly away a lot of the potential plot, simply because so much would be changed. It sort of means that you have to come up with more and can't use orcs. On the other hand, although I stopped playing WoW around 2010 or so, last I remember there was a lot of world history and Lore to possibly dig into that could be made use of.
Hell, Mists of Pandaria alone would have tons of stuff...
Also, dragons are always a plot-point. Freaking Deathwing man.)

(Just, imagine if the big conflict in Azeroth's modern history, becomes a resurgent Gurubashi Empire against an Alliance of the Human nations. :p Still plenty of war to go around, eh?)
 
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Witch Doctors are one part Ork Shamn, one part Mad Scientist, and one part crazy Voodoo Priest.

If there is a question as to "Can a powerful Witch Doctor do something horrible to me?" The question is "Yes", especially if you're not particularly concerned regarding the method of dickery.
The best part is it'll be really hard for other trolls to undo our hexes etc considering we are the only Witchdoctor that is on semi-speaking terms with the spirits right now.

Of course the downside to this is considering the 'messenger' we sent' if we do anything to the Skullsplitters they'll know who did it.
 
The best part is it'll be really hard for other trolls to undo our hexes etc considering we are the only Witchdoctor that is on semi-speaking terms with the spirits right now.

Of course the downside to this is considering the 'messenger' we sent' if we do anything to the Skullsplitters they'll know who did it.
This is not a downside.

We WANT to claim credit for it because it is our way of showing... get in line or we do da voodoo to you, das who.
 
This is not a downside.

We WANT to claim credit for it because it is our way of showing... get in line or we do da voodoo to you, das who.
The problem is that either of the two tribes have the numbers to steamroll us should they choose. Ergo our first strike would have to be impressive and take out their leader in order to get the rest to back down.
 
The best part is it'll be really hard for other trolls to undo our hexes etc considering we are the only Witchdoctor that is on semi-speaking terms with the spirits right now.

Of course the downside to this is considering the 'messenger' we sent' if we do anything to the Skullsplitters they'll know who did it.
Hmm... I wonder if we could spin that into "Look! Obviously the Spirits be displeased wit dat one!" (oh god writing the accent is actually a lot harder to think of than I thought it would be) and use that to further convince the Skullsplitters that we're legit and all?

Also... Apparently the Skullsplitters have all the Raptors. Well then.

(Also also: torroar, I laughed at how you described the Troll-Raptor relationship. Fucking trolls, man. Not only do they deal with animals that might take a bite out of them; but they also sometimes take a bite out of the animals themselves! Hardcore.)
This is not a downside.

We WANT to claim credit for it because it is our way of showing... get in line or we do da voodoo to you, das who.
You know...

I also wonder if we actually CAN teach Zuli'jin to talk to the Spirits? (And if we can ask the Spirits if they are okay with this, I mean.)

Because if we can point to Zuli'jin and go "Look! Obviously the Spirits favor us, I was even able to spread the ability to talk to them to another Witch Doctor!"

Showing in a very real fashion that, yes, not only do we have the Mojo and Voodoo, but we can spread it to others as well.
The problem is that either of the two tribes have the numbers to steamroll us should they choose. Ergo our first strike would have to be impressive and take out their leader in order to get the rest to back down.
Eh, hmm, dunno... do we want to go for a decapitation blow as soon as possible? Or spend some more turns building up to it all?
 

....of? If you want one of the city, I got bad news for you man >.>

The issue with a lot of WoW maps is that they don't really encapsulate the size of the places they're meant to have. Stormwind City is supposed to have 200,000 people in it. It is nowhere big enough for that size.

Zul'Gurub is supposed to be massive, this ancient metropolis with multitiered temples and structures.

I'm rating the city of having a comfortable living capacity of around 300,000 with the ability to probably triple that in siege conditions.
 
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Also @Garlak

The Sunken Temple is Sunken.

After those Atal'ai trolls tried to set up there, and after the rest of the jungle trolls exiled the rest of the Hakkar tribe went up there, the Green Dragonflight, as in Ysera herself, came down on it like a sack of Aspect sized bricks more than two centuries ago.

As for your knowledge of it? You know that they headed north and east, and that's it. You personally hoped that they died alone and sad.

Also, this thing you wanna know about, the trolls joining the Horde...not the Jungle Trolls man.

The Horde joined up with the forest trolls. Very different. Not the Jungle Trolls.
 
....of? If you want one of the city, I got bad news for you man >.>

The issue with a lot of WoW maps is that they don't really encapsulate the size of the places they're meant to have. Stormwind City is supposed to have 200,000 people in it. It is nowhere big enough for that size.

Zul'Gurub is supposed to be massive, this ancient metropolis with multitiered temples and structures.

I'm rating the city of having a comfortable living capacity of around 300,000 with the ability to probably triple that in siege conditions.
Well, mostly so i can know in what period we are supposed to be.
 
And that's who our first volley would be at.

You thought to go poison some random fool?
Oh I agree, it's just this sort of action is something we really Really REALLY don't want to screw up.
(Also also: torroar, I laughed at how you described the Troll-Raptor relationship. Fucking trolls, man. Not only do they deal with animals that might take a bite out of them; but they also sometimes take a bite out of the animals themselves! Hardcore.)
Our trolls are also perfectly happy taking bites out of other trolls. Natural regen and a cannibalistic society creates a rather diverse selection of options for meat-based meals.
Well, mostly so i can know in what period we are supposed to be.
Based on the note at the start of the turn and the passage of time, we are currently (at turn 2) 29 years before the start of The First War.
 
Also @Garlak

The Sunken Temple is Sunken.

After those Atal'ai trolls tried to set up there, and after the rest of the jungle trolls exiled the rest of the Hakkar tribe went up there, the Green Dragonflight, as in Ysera herself, came down on it like a sack of Aspect sized bricks more than two centuries ago.

As for your knowledge of it? You know that they headed north and east, and that's it. You personally hoped that they died alone and sad.
"What happened to them? ... To shreds, you say?" tsk tsk
Also, this thing you wanna know about, the trolls joining the Horde...not the Jungle Trolls man.

The Horde joined up with the forest trolls. Very different. Not the Jungle Trolls.
I know. I just figured that the Atal'ai would be opportunistic enough that they would jump on the chance, you know? Just as a sort of "This makes sense to me" thing.

For that matter, I think it wasn't even until World of Warcraft anyway that Hakkar and the Atal'ai became a thing in the Lore and such right?
 
Thank you.:)

In what part of Azeroth are we?
See that bit at the very south? That's the Stranglethorn Vale. That's where we are. (That's actually further in the future; it's from World of Warcraft's 3rd expansion, when the world maps were somewhat redrawn and the zone maps were even more affected. But it conveniently actually points at Stranglethorn Vale.)

This is a more-closer-to-right-now map. Albeit it's closer by only like 4 or 5 years. Before the map-redrawing though.
 
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On a whole 'nother note: I wonder if it's possible that the Orc invasion just doesn't happen at all? Like I mean, what if Medivh decides to meddle in one of the many many horrific threats and abominations already on Azeroth, rather than deciding to cast out his mind to telepathically contact some guy all the way over in a whole 'nother goddam world?

I mean, Azeroth is depressingly full of Old God shit he can wake up instead of the orcs.

(Though that would seriously butterfly away a lot of the potential plot, simply because so much would be changed. It sort of means that you have to come up with more and can't use orcs. On the other hand, although I stopped playing WoW around 2010 or so, last I remember there was a lot of world history and Lore to possibly dig into that could be made use of.
Hell, Mists of Pandaria alone would have tons of stuff...
Also, dragons are always a plot-point. Freaking Deathwing man.)

(Just, imagine if the big conflict in Azeroth's modern history, becomes a resurgent Gurubashi Empire against an Alliance of the Human nations. :p Still plenty of war to go around, eh?)
Medivh is being compelled to contact the Orcs because the spirit of Sargeras inside him wants him too. Remember the Orcish Horde invasion is nothing more then a prelude to a planned Burning Legion invasion. Something for the local powers to weaken themselves against and make them easier too crush when the Legion itself gets their turn. Doesn't turn out that way of course but that was the plan.
 
On the map, take that SUPER roughly, like holy shit.

Remember that the size of the city in that map and the actual size is preposterous.

That there is such that you can make a clean run if there was no one stopping you in less than ten minutes if you went in a circle.

For the purposes of this game, that map is largely....egh? You know? It doesn't even mark any other temples except for Bethekk, and man I don't even know what the Coil and Madness blah is about.
 
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I'd rather we build up some more. Killing him is good, but not as good if we're aren't in a position to take full advantage of it.

Maybe not, if we can do a decapitating strike on the Bloodscalps it might promote the conflict between them and the Skullsplitters. We currently don't have the strength to take on either faction and no really feasible method to gain that strength. So the obvious path to victory is to let them fight it out and mop up afterwards. So we need them to escalate while being an unappealing target ourselves.
 
So we need them to escalate while being an unappealing target ourselves.
It was noted in the update that they have no idea where we are, it's best if we maintain that somehow, either with spirit dickery, mundane camouflage, or a combo of both.

Considering there are tons of stockpiles apparently just laying around, we could start a systematic campaign of poisoning them.
 
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