The important thing is that -- in general! -- some of the Trolls that would join the Horde could be Hakkar worshippers.Aren't there a number of dragons from the Green Dragons quarantining the area? I doubt the Atal'ai cultists can get past them.
The best part is it'll be really hard for other trolls to undo our hexes etc considering we are the only Witchdoctor that is on semi-speaking terms with the spirits right now.Witch Doctors are one part Ork Shamn, one part Mad Scientist, and one part crazy Voodoo Priest.
If there is a question as to "Can a powerful Witch Doctor do something horrible to me?" The question is "Yes", especially if you're not particularly concerned regarding the method of dickery.
This is not a downside.The best part is it'll be really hard for other trolls to undo our hexes etc considering we are the only Witchdoctor that is on semi-speaking terms with the spirits right now.
Of course the downside to this is considering the 'messenger' we sent' if we do anything to the Skullsplitters they'll know who did it.
The problem is that either of the two tribes have the numbers to steamroll us should they choose. Ergo our first strike would have to be impressive and take out their leader in order to get the rest to back down.This is not a downside.
We WANT to claim credit for it because it is our way of showing... get in line or we do da voodoo to you, das who.
And that's who our first volley would be at.The problem is that either of the two tribes have the numbers to steamroll us should they choose. Ergo our first strike would have to be impressive and take out their leader in order to get the rest to back down.
Hmm... I wonder if we could spin that into "Look! Obviously the Spirits be displeased wit dat one!" (oh god writing the accent is actually a lot harder to think of than I thought it would be) and use that to further convince the Skullsplitters that we're legit and all?The best part is it'll be really hard for other trolls to undo our hexes etc considering we are the only Witchdoctor that is on semi-speaking terms with the spirits right now.
Of course the downside to this is considering the 'messenger' we sent' if we do anything to the Skullsplitters they'll know who did it.
You know...This is not a downside.
We WANT to claim credit for it because it is our way of showing... get in line or we do da voodoo to you, das who.
Eh, hmm, dunno... do we want to go for a decapitation blow as soon as possible? Or spend some more turns building up to it all?The problem is that either of the two tribes have the numbers to steamroll us should they choose. Ergo our first strike would have to be impressive and take out their leader in order to get the rest to back down.
Well, mostly so i can know in what period we are supposed to be.....of? If you want one of the city, I got bad news for you man >.>
The issue with a lot of WoW maps is that they don't really encapsulate the size of the places they're meant to have. Stormwind City is supposed to have 200,000 people in it. It is nowhere big enough for that size.
Zul'Gurub is supposed to be massive, this ancient metropolis with multitiered temples and structures.
I'm rating the city of having a comfortable living capacity of around 300,000 with the ability to probably triple that in siege conditions.
Oh I agree, it's just this sort of action is something we really Really REALLY don't want to screw up.And that's who our first volley would be at.
You thought to go poison some random fool?
Our trolls are also perfectly happy taking bites out of other trolls. Natural regen and a cannibalistic society creates a rather diverse selection of options for meat-based meals.(Also also: torroar, I laughed at how you described the Troll-Raptor relationship. Fucking trolls, man. Not only do they deal with animals that might take a bite out of them; but they also sometimes take a bite out of the animals themselves! Hardcore.)
Based on the note at the start of the turn and the passage of time, we are currently (at turn 2) 29 years before the start of The First War.Well, mostly so i can know in what period we are supposed to be.
Well, mostly so i can know in what period we are supposed to be.
Thank you.You are as of Turn 2 at 29 years until the beginning of the First War
"What happened to them? ... To shreds, you say?" tsk tskAlso @Garlak
The Sunken Temple is Sunken.
After those Atal'ai trolls tried to set up there, and after the rest of the jungle trolls exiled the rest of the Hakkar tribe went up there, the Green Dragonflight, as in Ysera herself, came down on it like a sack of Aspect sized bricks more than two centuries ago.
As for your knowledge of it? You know that they headed north and east, and that's it. You personally hoped that they died alone and sad.
I know. I just figured that the Atal'ai would be opportunistic enough that they would jump on the chance, you know? Just as a sort of "This makes sense to me" thing.Also, this thing you wanna know about, the trolls joining the Horde...not the Jungle Trolls man.
The Horde joined up with the forest trolls. Very different. Not the Jungle Trolls.
Here's a map. We're in the NE part of Stranglethorn Vale in the city of Zul'Gurub.
I'd rather we build up some more. Killing him is good, but not as good if we're aren't in a position to take full advantage of it.Eh, hmm, dunno... do we want to go for a decapitation blow as soon as possible? Or spend some more turns buildiup to it all?
See that bit at the very south? That's the Stranglethorn Vale. That's where we are. (That's actually further in the future; it's from World of Warcraft's 3rd expansion, when the world maps were somewhat redrawn and the zone maps were even more affected. But it conveniently actually points at Stranglethorn Vale.)
Medivh is being compelled to contact the Orcs because the spirit of Sargeras inside him wants him too. Remember the Orcish Horde invasion is nothing more then a prelude to a planned Burning Legion invasion. Something for the local powers to weaken themselves against and make them easier too crush when the Legion itself gets their turn. Doesn't turn out that way of course but that was the plan.On a whole 'nother note: I wonder if it's possible that the Orc invasion just doesn't happen at all? Like I mean, what if Medivh decides to meddle in one of the many many horrific threats and abominations already on Azeroth, rather than deciding to cast out his mind to telepathically contact some guy all the way over in a whole 'nother goddam world?
I mean, Azeroth is depressingly full of Old God shit he can wake up instead of the orcs.
(Though that would seriously butterfly away a lot of the potential plot, simply because so much would be changed. It sort of means that you have to come up with more and can't use orcs. On the other hand, although I stopped playing WoW around 2010 or so, last I remember there was a lot of world history and Lore to possibly dig into that could be made use of.
Hell, Mists of Pandaria alone would have tons of stuff...
Also, dragons are always a plot-point. Freaking Deathwing man.)
(Just, imagine if the big conflict in Azeroth's modern history, becomes a resurgent Gurubashi Empire against an Alliance of the Human nations.Still plenty of war to go around, eh?)
I'd rather we build up some more. Killing him is good, but not as good if we're aren't in a position to take full advantage of it.
It was noted in the update that they have no idea where we are, it's best if we maintain that somehow, either with spirit dickery, mundane camouflage, or a combo of both.So we need them to escalate while being an unappealing target ourselves.