Warcraft: The Gurubashi Restoration

Question does The CITY of Zul'gurub itself have a Loa? If it does how does it feel about us (Wea are rebuilding it) and can we do a ritual to get its help to defend the city?
 
Question does The CITY of Zul'gurub itself have a Loa? If it does how does it feel about us (Wea are rebuilding it) and can we do a ritual to get its help to defend the city?
Most likely it does since their are household Loa in the city we have simply not heard anything about it to confirm it's existence.
 
Question does The CITY of Zul'gurub itself have a Loa? If it does how does it feel about us (Wea are rebuilding it) and can we do a ritual to get its help to defend the city?
Most likely it does since their are household Loa in the city we have simply not heard anything about it to confirm it's existence.
Depends. The land upon which Zul'Gurub was built definitely has Loa(of the land). The City itself as the concept of a city though? That's more nebulous...
 
Depends. The land upon which Zul'Gurub was built definitely has Loa(of the land). The City itself as the concept of a city though? That's more nebulous...
Well Jo Jo had an idea about it in one of the posts, but it's probably going to be a project that he pokes at when not under immediate threat of invasion of berserkers looking to slaughter his people.
 
Well Jo Jo had an idea about it in one of the posts, but it's probably going to be a project that he pokes at when not under immediate threat of invasion of berserkers looking to slaughter his people.
Would be awesome if we found a Loa of the city itself and we can worship along with the other mainstream Loa.
 
Of course, many of the strategies proposed here depend on our good Bloodscalp Chieftain being a reasonable strategist and not an honorary Khornate.
True. That boy is going to be pointing his army at the city and charging. Our main goal with be trying to chip away at the army and making sure they don't get inside the city.
 
True. That boy is going to be pointing his army at the city and charging. Our main goal with be trying to chip away at the army and making sure they don't get inside the city.
The Gate once rebuilt should be large and strong enough to hold back even a charging army for a good while.

They would need Dire Trolls with a huge battering ram to hit the gate repeatedly for awhile to make any kind of headway.
 
The Gate once rebuilt should be large and strong enough to hold back even a charging army for a good while.

They would need Dire Trolls with a huge battering ram to hit the gate repeatedly for awhile to make any kind of headway.
Considering that he's bringing EVERYONE! there are going to be a lot of Dire Trolls in the army. As for the battering ram, plenty of wood out there.
 
Considering that he's bringing EVERYONE! there are going to be a lot of Dire Trolls in the army. As for the battering ram, plenty of wood out there.
I know that is why I mentioned it I'm simply saying that even with those things the Gate should stay strong.

Also we won't make it easy with voodoo attacks before they even reach the city and we can research bombs to drop on those outside the walls.
 
The bomb study action takes three years.

As far as we know, they're going to be showing up next turn.
 
Of course, many of the strategies proposed here depend on our good Bloodscalp Chieftain being a reasonable strategist and not an honorary Khornate.

Honestly, considering his behavior he might be a closet Hakkar worshiper, or at the very least damn close to one.

All the more reason to keep this asshole out of our city.

Wait, SHIT, could Hakkar empower these assholes in exchange for a lot of sacrifices and killing our tribe?

Keep in mind we did just turn the remains of his temple into literal shithouses, he might not like that.
 
Honestly, considering his behavior he might be a closet Hakkar worshiper, or at the very least damn close to one.

All the more reason to keep this asshole out of our city.

Wait, SHIT, could Hakkar empower these assholes in exchange for a lot of sacrifices and killing our tribe?

Keep in mind we did just turn the remains of his temple into literal shithouses, he might not like that.

Nah, the guy seems to be similar to the Amani, and the Amani aren't Hakkar worshippers.

Of course, if he does worship Hakkar, we need to keep an eye out for the Atal'ai.
 
If we successfully destroy this army we should be able to absorb the non combatants in Bloodscalp territory and the territory itself as well.
Doubt there are going to be many/any non-combatant Bloodscalps left:
Not that it will matter in a short while, because the killing of Zalzilla's sons, or at least the suggestion of such, has caused Zanzilla to uproot the entire tribe to come after you. Which is…quite a few trolls.
He's taking the warriors, the drudges, the whole thing. Everyone that can hold a stick or a rock while walking basically.

In comparison our current forces are this:
Gurubashi Population: 71,345

Forces Available
Empire's Tribe Warrior Morale: Fanatical
Empire's Tribe Warrior Numbers: 9,695
Empire's Tribe Warrior Reserves: 16,000
Assuming their population is roughly equilvalent to our? That's a lot of trolls coming our way.
 
Yeah if were going to take anything after fighting then its not going to be without a good amount of losses if we don't find a way to not get killed immediately after the biggest battle we will probably see for quite sometime then we might as well have united trolls under the Skullspliter empire.
 
Assuming their population is roughly equilvalent to our? That's a lot of trolls coming our way.
Think it is safe to say they have a lot more people than us.

Still we need to take control of their territory after we defeat them or else the Skullspliters and Shatterspear will move in and lock it down.
 
Think it is safe to say they have a lot more people than us.

Still we need to take control of their territory after we defeat them or else the Skullspliters and Shatterspear will move in and lock it down.

We probably have barely enough Trolls to secure Zul'Gurub, we can't just landgrab the Bloodscalp Territory so soon after an inevitably exhaustive battle.
 
We probably have barely enough Trolls to secure Zul'Gurub, we can't just landgrab the Bloodscalp Territory so soon after an inevitably exhaustive battle.
Won't be able to fight for territory outside the city since the Skullspliters and Shatterspear are being actually smart about how they make their civilization so we may have to focus on trying to bring them back in with diplomacy and intrigue.
 
In any case we're putting the raptor before the cart here, we still need to kill the bastards before we can take thei-, Our stuff back and rule the troll empire like its supposed to be.

On that note, how well would our voodoo work on these guys right now?

I mean as far as we can tell there ain't any proper witch doctors among 'em yet, but as we have proven all that takes is time, a lot of sacrifices, and a lot of grovelling.

Any ideas on how we can exploit this angle before they get some kind of spiritual defense?
 
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