Martial Actions (picks 2)
[X]Build a Tower at Corin´s Crossing: While we are protected by towers both in the north and west they can be taken out quietly, building a tower in the vicinity of the town will not only let us see an attack come from distance, it will also make the civilians in the town feel safer.
Cost: 2,000. Value Needed: 0/100. Reward: Tower at Corin´s Crossing, Tower Upkeep -1,000.
[X]Build Barricades at Fungal Vale: With Fungal Vale still under Scourge control we should build a barricade to contain the Scourge inside their base, it may not stop them if they do an all in attack but it will give us time to prepare our army, luckily the road to the Vale is surrounded by mountains preventing the Scourge from overwhelming us. Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Fungal Vale barricaded, easier to defend, other options becomes safer.
Diplomacy: (Pick 1) Locked
[X]Integrate Light's Hope Chapel: Now that we have contacted the Chapel and worked out a deal we can start to integrate them, it will take some time to make sure that our soldiers work well together and to ensure that there are no hidden cultists.
Cost: 7,000. Value Needed: 37/150. Reward: Light´s Hope Chapel integrated. Will continue this month.
Stewardship: (Pick 1)
[X]Expand The Scarlet Enclave: While the small farming community, now called The Scarlet Enclave, has helped with the food situation, you still need more, both now and in the future. With the success last month you have decided that the next expansion will turn the community into a small town, though this will empty your ore supply.
Cost: 25,000. Time: 8 Month. Chance for Success: 80% Reward: The Scarlet Enclave becomes a small town, +1,500 Farming Income. Will be completed in this month.
[X]Fill The Holes: We will need to fill the holes that appeared in Corin´s Crossing, until we do so we will not be able to repair it or build defenses.
Cost: 3,000. Time: 2 Month. Chance for Success: 85% Reward: Holes in Corin´s Crossing filled.
Intrigue: (Pick 1)
[X]Zul'Mashar - Rescue: We can´t let the prisoners stay with the Trolls, especially with how the food situation is with them and the cannibalistic tendencies that the Trolls in these lands have exhibited in the past, of course it will also give us a reputation boost with the High Elf Refugees.
Cost: 2,000. Time: 2 Month. Chance for Success: 80% Reward: Prisoners Rescued.
Learning: (Pick 1)
[X]Ship Design - Light Ship: Before we can produce any ships we need designs for them, unfortunately we don´t have any plans for ships in Tyr´s Hand as it wasn´t a city with a port, but Aldan with help of experiment sailors and dock workers will be able to design something useful.
Cost: 4,000. Value Needed: 0/150. Reward: Light Ship Designs.
Piety: (Pick 1)
[X]Capture - Plagued Animals: The researches requests that you capture different kinds of Plagued Animals, they wish to study why the Plague has a different effects on animals and humans.
Cost: 1,000. Time: 1 Month. Chance for Success: 75% Reward: Can study Plagued Animals.
Personal Actions: (Pick 1)
[X]Learn from Invar: With the threat of Scourge assassins looming over you, you have decided to seek the help of Invar and learn how to protect yourself from the tricks that could be used to kill you.
Cost: 0. Value Needed: 12/60. Reward: +1 Intrigue, Increased Closeness with Invar.