[X] Plan: Research & War Preparation
-[X] Ordered to Build - preparation - With your new understanding of exactly the inner machinations of the village distribution system and with it all laid out before you, you realized exactly what you have been missing this entire time. Knowledge of where exactly to send things to have other things built. Taking what you know of your village's ability to build, craft, and how to get things they need to them and use it to construct something grand, maybe a monument, a new shrine, perhaps even some sort of arena! The possibilities are endless, all you have to do is put your mind to it.
--[X] Jail for Captives (1 Success Needed) - Preparation - With the newly captured squad of Hippogryph riders, there is now the uncomfortable truth that you have no true place to hold these captured elves. The cell on the stick treatment you had with the one won't work here. So, let's build a building purely for the purpose of holding these elves so they cannot escape. (1 Might Dice)
-[X] A Guard for the Guards (1 Success Needed) - Military - With the warning of Zalan, even if you turned down its assistance in slaying the elves that would rescue the others, you can never be too careful. Establish Headhunters and Warriors throughout the village to keep a lookout for infiltrating elves that might attempt to take away these captives you hold. The same captives that hold many answers for you the moment you can translate their tongue. (1 Might Dice)
-[X] Drama's An Old Friend (Free) - You are a well known face with the Elders of the tribe, and are more than welcome to participate in the Gossip Mongering that they love oh so much. (1 Mind DIce)
-[X] Untangling of Tongues (4 3 Successes Needed) - The truth of the matter is you have no real ability to speak with the new elf captive you have sitting within the village under guard. As far as you are aware, there is no true method to speak with the Elf besides either learning their tongue or doing a very complicated dance of gesture and body language until you find some mutual ground. Teaching them Zandali would be heretical at best, so Elf tongue it will be. (4 Mind Dice)
-[X] A Change of Ways (1 Success Needed) - With your ascension into the position of Chieftain you now stand atop a trip who is directionless. Direct them. Tell them what they must do for preparation for the future. Yet the Trolls of your tribe will eventually grow weary if you spend too long, or disaster can occur, in a differing footing from their traditional ways if spent without good cause.
--[X] War Footing - Tell the Tribe to prepare for war. Families will begin stockpiling supplies, Artisans will begin preparing for orders of weapons, and Witch Doctors will begin preparations for more elixirs and potions. - Adds +3 Successes to Military Might actions (2 Moxie Dice)
-[X] A Bargain Struck - With the revelation that a Loa oversaw the deal with the Elves, it is time to go and speak with the Loa about said deal. While the histories speak in vague words, the Loa might yet be able to recall the meeting in better detail. Ask them, and see what they say.
--[X] Speak with Shirvallah (2 Moxie Dice, 1 Mind Dice)
[X] Wave-Rider's Legacy: Your master has passed…Do you dare to go and seek out which he has told you? Its not exactly like it will be moving anytime soon… But, what did it tell him that it will tell you? Your heart tells you that it is too dangerous, but your mind, curiosity, and hungry soul craves that knowledge - Will start an Interlude after Turn results