BlueBastard
The Anti-Captain Planet
- Location
- I.B.C.S. Starbreaker
Making this thread just in case the split from SB is permanent.
I can only imagine ships won't be in for a decade or more..Couple questions about this game: First, I understand that the eras of the aircraft in this game range from the mid thirties to the mid fifties. Is this true of tanks as well? Secondlym when are ships supposed to be added? Any idea if they'll be from the same eras?
Couple questions about this game: First, I understand that the eras of the aircraft in this game range from the mid thirties to the mid fifties. Is this true of tanks as well? Secondlym when are ships supposed to be added? Any idea if they'll be from the same eras?
They're only in testing? With the large number of tank videos out on Youtube (the closest I'll ever come to being able to play this game sadly) I assumed they'd been included already.I think the earliest planes are biplanes from the late 20s and the latest planes are jets from the Korean War era. I believe this is true of tanks as well but I haven't been a tester for the ground combat so I couldn't tell you. No idea when ships will be added though. Tanks are currently being tested for addition to the main game.
They're only in testing? With the large number of tank videos out on Youtube (the closest I'll ever come to being able to play this game sadly) I assumed they'd been included already.
Early T-34 is even more amusing in low-tier battles. It's impenetrable by German 75mm howitzers (even HEAT ammo has problems). I once solo'd two StuG IIIs and a Panzer IV C with it and survived with just track damage, killing all of them. Poor guys just kept hammering me, while I one-shot them each with a shell in their driver's hatch.The T-28 is amusing in low-tier games as while it's quite easy to penetrate it also has low chances of suffering catastrophic damage so you can end up getting riddled like swiss cheese by a dozen or more hits and still be functional. Some of my funnest experiences have been close-quarters battles in T-28 where my turret was jammed and I was trying to circle around people to an angle where I could actually shoot them while they passed round after round through my hull to no effect except 'knocking out' various luckless machine gun operators.
I'm not sure I understand the point of machine guns in a game where there are no infantry.Tanks are pretty sweet. The T-28 is amusing in low-tier games as while it's quite easy to penetrate it also has low chances of suffering catastrophic damage so you can end up getting riddled like swiss cheese by a dozen or more hits and still be functional. Some of my funnest experiences have been close-quarters battles in T-28 where my turret was jammed and I was trying to circle around people to an angle where I could actually shoot them while they passed round after round through my hull to no effect except 'knocking out' various luckless machine gun operators.
Early T-34 is even more amusing in low-tier battles. It's impenetrable by German 75mm howitzers (even HEAT ammo has problems). I once solo'd two StuG IIIs and a Panzer IV C with it and survived with just track damage, killing all of them. Poor guys just kept hammering me, while I one-shot them each with a shell in their driver's hatch.
There are, however, trucks.I'm not sure I understand the point of machine guns in a game where there are no infantry.
There are, however, trucks.
The MGs are intended against them, I guess?
What do you mean?
Well then they don't know where to shoot you then.
Well, the problem with tiering of the early T-34 is that it has pretty good armor, but crappy gun. If you push it up to meet tanks that don't have howitzers, it will meet Panzer IV F2 and Panzer III L, which have very easy time penetrating it, while T-34 has no chance. It has to be a low tier (also, it's historically accurate, but I don't want to bring out that card). Besides, T-34 is not *completely* impenetrable, it has its weakspots. 75 mm HEAT and 50mm APCR do work, you just need to know where to shoot. But those guys didn't.Being invincible super-tank that no one can pen is good for the power high I'm sure but I wouldn't call it funny.
Well, the problem with tiering of the early T-34 is that it has pretty good armor, but crappy gun. If you push it up to meet tanks that don't have howitzers, it will meet Panzer IV F2 and Panzer III L, which have very easy time penetrating it, while T-34 has no chance. It has to be a low tier (also, it's historically accurate, but I don't want to bring out that card). Besides, T-34 is not *completely* impenetrable, it has its weakspots. 75 mm HEAT and 50mm APCR do work, you just need to know where to shoot. But those guys didn't.
I hate it when people only play one nation. It makes them advocates of that nation and their opinions are very biased. Personally, I play all the nations to know their strengths and weaknesses.
I hate it when people only play one nation. It makes them advocates of that nation and their opinions are very biased. Personally, I play all the nations to know their strengths and weaknesses.
If I'm not mistaken, the spit does fairly well at higher altitudes. Keep her up there and turn fight, she'll lose less energy doing it that way.Maybe it's just the tier that I'm in, but I'm feeling like the planes I end up fighting (P-63s, P-51s, Fw190s, et cetera) can outrun, outdive and outshoot my Spitfire IX and all I have on them is I can outturn them... Which doesn't feel like much of an advantage.
Not as much as it looks like. You can get a lot of RPs from the 2x and 4x bonuses and save a lot of lions on repairs by switching nations.Frankly I consider the time investment to take more than one nation past tier 2 prohibitive.
Frankly I consider the time investment to take more than one nation past tier 2 prohibitive.