War Thunder: Planes and Maybe Tanks Too

Okay, who else thinks that the research system should be reworked for War Thunder? I'm okay with the essentials of the current system, but one thing I'm really starting to get annoyed by is how I can't choose where my RP gets applied.

What do I mean by this?

Well I have full upgrades for my Spitfire IX, awesome right? It is, but it seems like the RP that I earn for my Spitfire IX is just wasted because there's no more upgrades to research. Why can't I take those RP and apply them to the next plane I'm researching anyways? That would be a nice change and make WT a bit less of a grind. What do you guys think of the research system?
 
The research system in WT just doesn't make sense in any way, honestly. I think it should be entirely reworked, probably as "industry" instead of "research" and with the ability to dedicate your industry to GEs instead of upgrades if required...

Also WT GROUND DAMN IT.
 
Couple questions about this game: First, I understand that the eras of the aircraft in this game range from the mid thirties to the mid fifties. Is this true of tanks as well? Secondly, when are ships supposed to be added? Any idea if they'll be from the same eras?
 
Couple questions about this game: First, I understand that the eras of the aircraft in this game range from the mid thirties to the mid fifties. Is this true of tanks as well? Secondlym when are ships supposed to be added? Any idea if they'll be from the same eras?
I can only imagine ships won't be in for a decade or more..
 
Couple questions about this game: First, I understand that the eras of the aircraft in this game range from the mid thirties to the mid fifties. Is this true of tanks as well? Secondlym when are ships supposed to be added? Any idea if they'll be from the same eras?

I think the earliest planes are biplanes from the late 20s and the latest planes are jets from the Korean War era. I believe this is true of tanks as well but I haven't been a tester for the ground combat so I couldn't tell you. No idea when ships will be added though. Tanks are currently being tested for addition to the main game.
 
I think the earliest planes are biplanes from the late 20s and the latest planes are jets from the Korean War era. I believe this is true of tanks as well but I haven't been a tester for the ground combat so I couldn't tell you. No idea when ships will be added though. Tanks are currently being tested for addition to the main game.
They're only in testing? With the large number of tank videos out on Youtube (the closest I'll ever come to being able to play this game sadly) I assumed they'd been included already.
 
They're only in testing? With the large number of tank videos out on Youtube (the closest I'll ever come to being able to play this game sadly) I assumed they'd been included already.

Technically the entire game is still in 'testing' but it's open Beta. Tanks are expected to go live within the next two months IIRC.
 
Tanks are pretty sweet. The T-28 is amusing in low-tier games as while it's quite easy to penetrate it also has low chances of suffering catastrophic damage so you can end up getting riddled like swiss cheese by a dozen or more hits and still be functional. Some of my funnest experiences have been close-quarters battles in T-28 where my turret was jammed and I was trying to circle around people to an angle where I could actually shoot them while they passed round after round through my hull to no effect except 'knocking out' various luckless machine gun operators.
 
The T-28 is amusing in low-tier games as while it's quite easy to penetrate it also has low chances of suffering catastrophic damage so you can end up getting riddled like swiss cheese by a dozen or more hits and still be functional. Some of my funnest experiences have been close-quarters battles in T-28 where my turret was jammed and I was trying to circle around people to an angle where I could actually shoot them while they passed round after round through my hull to no effect except 'knocking out' various luckless machine gun operators.
Early T-34 is even more amusing in low-tier battles. It's impenetrable by German 75mm howitzers (even HEAT ammo has problems). I once solo'd two StuG IIIs and a Panzer IV C with it and survived with just track damage, killing all of them. Poor guys just kept hammering me, while I one-shot them each with a shell in their driver's hatch.
 
Tanks are pretty sweet. The T-28 is amusing in low-tier games as while it's quite easy to penetrate it also has low chances of suffering catastrophic damage so you can end up getting riddled like swiss cheese by a dozen or more hits and still be functional. Some of my funnest experiences have been close-quarters battles in T-28 where my turret was jammed and I was trying to circle around people to an angle where I could actually shoot them while they passed round after round through my hull to no effect except 'knocking out' various luckless machine gun operators.
I'm not sure I understand the point of machine guns in a game where there are no infantry.
 
Early T-34 is even more amusing in low-tier battles. It's impenetrable by German 75mm howitzers (even HEAT ammo has problems). I once solo'd two StuG IIIs and a Panzer IV C with it and survived with just track damage, killing all of them. Poor guys just kept hammering me, while I one-shot them each with a shell in their driver's hatch.

That sounds more like cheese than amusing.
 
Being invincible super-tank that no one can pen is good for the power high I'm sure but I wouldn't call it funny.
Well, the problem with tiering of the early T-34 is that it has pretty good armor, but crappy gun. If you push it up to meet tanks that don't have howitzers, it will meet Panzer IV F2 and Panzer III L, which have very easy time penetrating it, while T-34 has no chance. It has to be a low tier (also, it's historically accurate, but I don't want to bring out that card). Besides, T-34 is not *completely* impenetrable, it has its weakspots. 75 mm HEAT and 50mm APCR do work, you just need to know where to shoot. But those guys didn't.
 
Well, the problem with tiering of the early T-34 is that it has pretty good armor, but crappy gun. If you push it up to meet tanks that don't have howitzers, it will meet Panzer IV F2 and Panzer III L, which have very easy time penetrating it, while T-34 has no chance. It has to be a low tier (also, it's historically accurate, but I don't want to bring out that card). Besides, T-34 is not *completely* impenetrable, it has its weakspots. 75 mm HEAT and 50mm APCR do work, you just need to know where to shoot. But those guys didn't.

Historical accuracy would bite Soviet players in the ass anyway when you got to 1943 and had 76mm T-34 going up against Panthers and Tigers.

But yeah placing a premium on accuracy is always going to result in in-between vehicles that don't fit in a given tier too well, I guess.
 
So I need some advice on how to fly my Spitfire F IX effectively, because I've got full upgrades on this plane yet it seems to die... A lot. My set up is 300m convergence with omni 20mm and stealth .303s. I find that whenever I get sucked into a turn fight, I get bounced from above when I've bled off most of my energy and my plane seems to just fall to pieces whenever an enemy bullet looks at it funny. Honestly, a .30 bullet could graze my Spit lightly and all my control surfaces would fall off, it's ridiculous.

Maybe it's just the tier that I'm in, but I'm feeling like the planes I end up fighting (P-63s, P-51s, Fw190s, et cetera) can outrun, outdive and outshoot my Spitfire IX and all I have on them is I can outturn them... Which doesn't feel like much of an advantage.
 
Maybe it's just the tier that I'm in, but I'm feeling like the planes I end up fighting (P-63s, P-51s, Fw190s, et cetera) can outrun, outdive and outshoot my Spitfire IX and all I have on them is I can outturn them... Which doesn't feel like much of an advantage.
If I'm not mistaken, the spit does fairly well at higher altitudes. Keep her up there and turn fight, she'll lose less energy doing it that way.
 
Frankly I consider the time investment to take more than one nation past tier 2 prohibitive.

How long does that take, exactly? I personally have no basis for comparison, since I started back when 1.29 was the newest patch and the game was still working on bare-bones upgrades (new engine, plane polish, maybe higher octane fuels depending on plane type) and it was a 20-level system based on exp for one of the five nations. It was entirely possible to get to level 3 for all nations within a day back then, which roughly equates to high tier-1's now in terms of what planes you could get (Or, in Japan's case, low tier 2 as IIRC pre-interface redesign, the A6M2-N was only level 3 despite having what was the only 20mm cannon at that tier until the LaGG-3-8 & 3-11 was introduced in 1.37)
 
Back
Top