[X]Plan: RPG Swordsman -[X]Sword(Short sword. Sword has 1d4 attack roll and 12/12 durability)(Comes with sword mastery(Basic)(1))(Basic moves are slash and stab) -[X]Parry(Basic)(1): Parry an enemy's attack. Roll your attack if it's greater than the enemy's attack parry the enemy's attack. Deal the difference in attack as damage to the enemy. Cost 2 energy cooldown 2 rounds.(Can only be taken with the sword) -[X]Wind Slash(F rank)(1): Slash the air and create a cutting wind that goes forward 2 feet. This wind deals half damage. Cost 3 energy Cooldown 1 round. (Can not be taken with mace) -[X]Agility
[X] Plan Berserker
-[X]Axe(Short axe. Axe has 1d6 10/10 durability and 5% chance to penetrate defense(Ignore defense))(Comes with axe mastery(Basic)(1))(Basic move is slash)
-[X]Overhead(Basic)(1): Swing overhead to attack the enemy. Add 1d3 to the next attack. Cost 3 energy Cooldown 1 round(Can be taken with any weapon)
-[X]Lesser bloodlust(F rank)(1): When attacking an enemy have a 25% chance to gain +1 to all stats. Up to 5 times max.
-[X]Endurance