[X] Plan METAL Marauder's Map -[X] Metal - Requires etching metal. Henrietta has some experience in metal runecraft. Henrietta's preference. Increases DC by 20, but the Map is close to invincible.
-[X] Life Detection - The Map detects life - only above a certain size, as to not be overwhelmed by grass, insects, animals, etc. It will pick up lifesigns in its designated area. +20 DC.
-[X] 3D Display. A display of lights that becomes a three-dimensional holographic display when detecting something above or below ground level. +10 DC
-[X] Name Features. A keyboard made of lights can store information on each detected entity. Resets when entities walk out of range. +5 DC.
-[X] Persistent name features. Once named, the Map will remember each detected entity forever (unless their life energy is disguised somehow). +15 DC Requires Life Detection, requires Name Features.
-[X] The Dorms, Surrounds, and Classrooms - Still limited, but can protect you in the classrooms you all current go to on a weekly basis. Henrietta's strong preference. + 15 DC.
-[X] No Additional Work. No DC change.
[X] I solemnly swear that I am up to no good
-[X] Clay - The least resilient, but also the easiest to make. Ulos is good at crafting clay to begin with. Lowers DC by 10, but the Map is far more breakable.
-[X] Life Detection - The Map detects life - only above a certain size, as to not be overwhelmed by grass, insects, animals, etc. It will pick up lifesigns in its designated area. +20 DC.
-[X] 3D Display. A display of lights that becomes a three-dimensional holographic display when detecting something above or below ground level. +10 DC
-[X] Name Features. A keyboard made of lights can store information on each detected entity. Resets when entities walk out of range. +5 DC.
-[X] Persistent name features. Once named, the Map will remember each detected entity forever (unless their life energy is disguised somehow). +15 DC Requires Life Detection, requires Name Features.
-[X] The Dorms, Surrounds, and Classrooms - Still limited, but can protect you in the classrooms you all current go to on a weekly basis. Henrietta's strong preference. + 15 DC.
-[X] No Additional Work. No DC change.
[X] I solemnly swear that I am up to no good + Illusion and Bleed
-[X] Clay - The least resilient, but also the easiest to make. Ulos is good at crafting clay to begin with. Lowers DC by 10, but the Map is far more breakable.
-[X] Life Detection - The Map detects life - only above a certain size, as to not be overwhelmed by grass, insects, animals, etc. It will pick up lifesigns in its designated area. +20 DC.
-[X] Illusion Detection - The Map detects illusions of any kind, though only detects the location of the spell, not the effect. Henrietta would like to add this. +30 DC.
-[X] 3D Display. A display of lights that becomes a three-dimensional holographic display when detecting something above or below ground level. +10 DC
-[X] Name Features. A keyboard made of lights can store information on each detected entity. Resets when entities walk out of range. +5 DC.
-[X] Persistent name features. Once named, the Map will remember each detected entity forever (unless their life energy is disguised somehow). +15 DC Requires Life Detection, requires Name Features.
-[X] The Dorms, Surrounds, and Classrooms - Still limited, but can protect you in the classrooms you all current go to on a weekly basis. Henrietta's strong preference. + 15 DC.
-[X] Mana Bleed - Mana discharge rate is doubled, but runes that allow Bleed are far, far easier to carve. -10 DC. Henrietta finds the idea of magical bleed as part of the design repugnant, and does not want to take this option.