[X] Explain the Library Situation - The librarians are pretty mad at you. Well, not you. That's the problem. Time to go explain. Roll against DC 25 vs Cha. On success, remove Trait: Banned Doppelganger.
[X] Study Group (Willpower)- The Study Group needs to get going if you're going to dominate your subjects. Get your books, get your bag, and head on over to the Library to get the librarians to let you into a study room. Gain a Training Roll for Lore: History or Lore: Theory of Magic (50% chance each). Possibly gain a step in relationship with Sunotrin or Abraham (20% chance each). Cannot be taken while Trait: Banned Doppelganger is active. Willpower upgrade - spend 1 point to gain a Training Roll in both subjects.
[X] Try out Alchemical Concoctions - You're able to head down to the Smokestack, where a few upperclassmen will be putting potions and poultices on display. A good chance to try the results of Alchemy with a teacher supervising. You won't learn much about Alchemy as such, but you might be able to learn a few things about the item you use. Roll vs DC 40. Gain partial knowledge of one Recipe. Roll vs DC 80 if successful. On success, gain full knowledge of one Recipe. (Int-bound)
[X] See the Binding - The third-years are showing off a basic Spirit Binding. Not terribly impressive, but you're generally not allowed to take risks with Spirits, especially not with First Years around. You'll get to see the whole thing, though! Gain Learning Roll for Lore: Souls and Spirits vs DC 50. On critical success (100 or over), gain minor (random) improvement to Spell: Bind Spirit.
[x] Go to the Illusionist's Show - Literally as it sounds. Illusionists putting on a show with their Illusion magic. Not very popular among the non-first years. However, both of your new friends are going to be there. You could hang out! Gain a Learning Roll for Craft: Illusions vs DC 90. Gain a Diplomacy Roll (DC 50 vs Cha) to increase Relationship by one step with either Sunette or Abraham.
[X] Use Some Runes - The upperclassmen are displaying various runes. While you may not have the magic to charge them, you could learn a thing or two by studying their examples. Gain a learning roll for Lore: Runes vs DC 52. If successful, roll vs DC 101 for Craft: Runes. (Int-bound)
[x] Study Group - The Study Group needs to get going if you're going to dominate your subjects. Get your books, get your bag, and head on over to the Library to get the librarians to let you into a study room. Gain a Training Roll for Lore: History or Lore: Theory of Magic (50% chance each). Possibly gain a step in relationship with Sunotrin or Abraham (20% chance each). Cannot be taken while Trait: Banned Doppelganger is active. Willpower upgrade - spend 1 point to gain a Training Roll in both subjects.