Your current blueprints and skills are as follows:
Skills:
AI Creation (4/4)
-At 1 AIs you make can follow simple commands and are easily tricked and confused.
-At 2 they can do complex commands.
-At 3, they can reason and will not be confused easily.
-At 4 they are human level.
Mechanical Creation (3/4)
-At 1 You can make small mechanical items (Large hand gun - Child Sized)
-At 2 You can make medium (Adult sized - Small car sized)
-At 3 you can make tiny (Unlimited Miniaturization)
-At 4 you can make large to massive (Unlimited Size)
Material Manipulations (1/4):
1 - Allows one to use all common materials used in construction of various items, tools, and clothing
2 - You can recycle and refine these materials from the base products. (Notable, this lets you make hardened steel)
3 - You can handle and use rare or dangerous materials. (Uranium, Plasma, Alien materials)
4 - You can make exotic alloys for usage. (The real superhero stuff)
Dimensional Physics (1/4) - This particular branch of science is a strange and particularly difficult thing to learn, even for you. Knowledge of it allows strange and spectacular things to be done though.
1 - Beginner - You can enable brief changes in the way the world works
2 - Intermediate - You can create devices that force another dimension into existence
3 - Fluent - You can do the above at range
4 - Mastered - Go where you want, whenever you want. Change a locality permanently.
More available upon request
Blueprints - denotes requirements to make:
Underground Base (Small): Has a workshop, a bed, a small storage area, and a recharge station
-Space, 100 work hours, recharge station
*Note, you can have bots work on secret bases. Each Dumbot takes 2 hours to do 1 hour of your work. Each Bruiserbot can take 1 hour per one hour. You can have a max of 20 bots working at a time.
Underground Base (Medium): Has a workshop, a bed, a medium storage area, and a recharge station, a power plant, and a staging area for your robots.
-Space, 1000 work hours, recharge station, power plant
*Note, you can have bots work on secret bases. Each Dumbot takes 2 hours to do 1 hour of your work. Each Bruiserbot can take 1 hour per one hour. You can have a max of 40 bots working at a time.
Dumbots: Comical robots that can move and heft a fair amount of weight. They are thin things about 3 feet tall and have large googly eyes. The only good thing about they are they are easy to make.
-10 pounds of metal. Large Battery. 4 Computer Chip. 4 work hours
Birdbots: Flying birds that are capable of watching and relaying what they see to others provided they have the appropriate receivers. (All robots you make have this.) These are very obviously not natural creatures.
-1 Pound aluminum. Medium Battery, 4 Computer Chip. 24 work hours
Bruiserbots: Man sized robots capable of going toe to toe with normal humans. Durable things that can take a fair amount of damage even with substandard materials.
-50 Pounds of Metal. 4 Large Batteries. 4 Computer Chip. 8 Work hours.
Digbot - A robot the size of a small car. Can best be described in configuration as a Bulette from dungeons and dragons. Slow and lumbering, this creature is a veritable tank. They are capable of burrowing and building tunnels through concrete at the hardest. Not for use in combat so much as a way of expanding space. They are also currently capable of 'eating' steel, which they melt down and expel in ingot form.
-500 pounds steel. 1 Massive battery. 4 computer chips. 150 work hours.
Eyebots: These bots are the size and shape of a hockey puck. Upon command they are capable of extending legs and walking about. Can cling to walls and deliver a shock equivalent to a standard taser. Also capable of interfacing with computer hardware. By necessity they aren't very smart, but they have the standard network protocols and can be directed by more intelligent leaders.
- .5 pounds aluminum. small battery. 10 work hours. 1 computer chip
Recharge Station: Essential for keeping robots in functioning condition. If they are not recharged daily, they shut down. Gas powered, and also a small generator capable of powering your base.
-100 pounds metal. 48 work hours.
Power Plant: This is best described as a high end powerplant. Unlike the recharge station, this requires some more potent fuel, but can provide enough power to do most everything you would need. At a cost.
-100 pounds steel. 20 pounds Titanium. 100 work hours. 30 days requires 1 quart of exotic fuel.
*Note - Many higher end metals will need this device.
Computer Chip: Custom made creation essential for many of your robots
-2 hours. (Requires trace amounts of metal, so I'm not going to track it)
Massive Batteries: Custom made creations essential for powering your creations.
-20 quart of industrial chemicals. 1 pound of steel. 5 hour.
Large Batteries: Custom made creations essential for powering your creations.
-2 quart of industrial chemicals. 1 pound of steel. 1 hour.
Medium Batteries: Custom made creations essential for power your creations
-1 quart of industrial chemicals. 1 pound of steel. 1 hour.
Miniature Battery: Custom made creations essential for powering your creations. About the size of a quarter.
- .5 pound aluminum. .5 quart of industrial chemicals. 2 hours.
Automated Bot Fabricator(Medium) - Can craft Bruiserbots or Dumbots at the rate of 1 every 4 hours. Can make the chips, and batteries as well, but only for the bots since it makes them as part of the body. Upgradeable. Can only handle aluminum / steel right now.
-100 pounds steel, 48 work hours.
-Brusierbots fabrication: 50 pounds steel. 8 quarts industrial chemicals
-Dumbots fabrication: 10 pounds aluminum/steel. 2 quarts industrial chemicals.
Miniturized tools: Fabricator upgrade to allow it to deal with smaler items that it's usual fare.
- 1 pound steel. 10 hours.
--Birdbots. 1 pound aluminum. 1 quart industrial chemicals. 10 hours.
--Eyebots. .5 pound aluminum. .5 quart industrial chemicals. 10 hours.
Robot - Brilliance: Unique Android. Created for ECM warefare, she is capable of human level reasoning and fully loyal to you at the moment. Looks like a petite woman in a full body suit of armor. Has large wings, and several feather like antenna on her helmet. Brilliance is capabale of jamming on any frequency, flight, and directing your bots as if she is there. It's also possible to upgrade her further. She retains her memory so long as her core chip is safe. She is also a decent combatant with claw like hands and a decent grasp of fighting.
-40 pounds aluminum. 25 pounds titanium. 10 Computer Chips. 5 quarts industrial chemicals. 4 Large batteries. 96 hours of work.
Brilliance Upgrade (Electromagnetic Sonar)
With this upgrade, Brilliance is capable of mapping and diagramming everything within 200 feet regardless of what is in the way. She can see through walls, concrete, most solids. The only thing that will counter this ability are highly conductive metallic materials. If it would cause cell phones to be dead, this would be blocked. Brilliance must stay still and spread her wings to use this ability.
- 4 hours to program this feature and reconfigure her body.
Director Computer: Master AI capable of directing, backing up, and managing your robots as well as all your bases. He is also considered a level 3 hacker on the skill scale, which means he can break into and manipulate anything but the most secured areas. He also cannot be hacked himself, but can be denied access to various areas.
- 1 Top End computer. 300 work hours. Medium Base.
Restraining gun: A weapon that shoots coiled restraints. When shot the target will be wrapped in high strength wires that ties themselves together to restrict the target. Has a tensile strength of about a thousand pounds, and is devilishly hard to escape from. Each gun has six shots, and takes a fair amount of time to reload. Has a range of about two hundred yards, and is completely non-lethal. Even a point blank shot can't really damage the target.
- 1 pound aluminum. 1 Pound steel. 1 pound gunpowder. 10 work hours.
Death Ray - A weapon the size of a small car. When powered by an appropriate power source(Your power plant or the cities), this creation is capable of melting any physical armor and has a range of up to ten miles. Penetration power can be set to simply cutting through a sheet of paper to cutting through buildings. This could be considered a weapon of mass destruction.
-Power Source. 4 hours setup time. 1 Giant Laser. 5 pounds Tungsten. 100 pounds steel. 50 work hours to create.
Bodysuit: Skintight material that a blend of standard polymers and conductive materials. Doesn't count as metal, but can be used to allow other, more durable parts be added and is used as a beginning interface for powered armor. Very durable, and can resist standard piercing weapons.
- 2 pounds polymer materials. 5 work hours
Light Powered Armor: This is a lightweight suit specially designed for Misuh, but can be adapted for anyone. Weights about ten pounds and is made of ceramic materials. Enhances strength slightly, but is more useful as an interface with Revan's robot line. Capable of withstanding small arms fire. Is also a very good insulator, and liquid cooled so it's comfortable to wear. Has a tactile interface so it's possible to get feedback for manipulating items.
- 10 pounds ceramic materials. 1 medium battery. 16 hours.
Heavy Powered armor: Heavy Version of the previous armor. Weighs around fifty pounds and enhances strength by a factor of 2. Capable of withstanding most standard armaments. Supremely good insulator, but is rather bulky. Has a tactile interface so it's possible to get feedback for manipulating items.
- 10 pounds Ceramic, 20 pounds aluminum. 1 large battery. 24 hours.
Brilliance Upgrade: Synthetic skin for Brilliance, and tactile sensors. Allows her to finely manipulate objects, and gives her a greater range of capabilities. Also gives her the equivalent of rank one seduction.
- 5 pounds polymer materials. 10 work hours.
Robot - Anti: Unique Android. Created for anti personnel/hero. Considered an expert combatant with a lv 3 in Personal combat ( Capable of fighting Supernatural opponents). Enhanced reflexes, extreme strength, and incredible durability. He is best described as a Hero Killer. His base model is unarmed, but it's not really needed for most opponents. Could be considered a brother to Brilliance, though he lacks her mobility in exchange for power. Takes the form of a demonic looking silver knight.
-80 pounds Titanium diboride. 100 Pounds steel. 15 Computer Chips. 5 quarts industrial chemicals. 8 Large batteries. 96 hours of work. Lv1 Material. Director Computer.
Blueprint - Teleporter - Requires 1 Dimensional physics. With this particular tool, you are capable of creating a device that can teleport to any other teleporter. Can be networked or paired. A single teleporter will envelop anything atop it in a dimensional field and then shift it to the destination. For a brief moment both sides will be in the same area. The teleporter will fail if the destination is too small for the object being teleported.
- 10 pounds steel. 10 Medium Batteries. 12 work hours.
Lesser Blueprint:
Flash-bang Shoulder Launcher. (Bruiserbot upgrade) - Creates a loud explosion of sound and light at a targeted point. This particular version has three shots before it has to be reloaded.
-2 pounds steel. 1 pound gunpowder. 4 work hours.