Villainous Ideals Ep 2

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Scraped from here.

You have one memory before the change swept through you. It's of your...
Scraped from here.

You have one memory before the change swept through you. It's of your parents. So very proud of you. It's a cherished memory of them saying how smart you are. Anything before that is filled with equations and plans fantastic beyond belief. The change burned out everything else in you. Too young, too weak for it. You have no other past. Just that one hazy memory.

Your parents still live, still keep in contact, but you don't feel comfortable staying near them anymore. Two years of pretending to be normal. Feeling the change demanding action. At sixteen you had to leave else you did something you regret.

Part of you regrets this. The rest exalts in the power and capability you have been given.

You took the deal of Chaos after all, too young for it yes, but filled with the most potential that the world has ever seen. You will show the world your genius. Your capability.

Your previous name isn't important now. Your new name is now...

Revan Firebrand

You are a super-villain by modern definition. You are just starting of course, but you can already feel the greatness flowing. You currently have a secret underground base in a junkyard that most people dump and forget items in. Sure it's not exactly prime real-estate, but it gives you all the materials you can scavenge for free. That's more than enough to start your reign.

Superheroes and Supervillians in this world are under the banners of Law and Chaos respectively (There are quite a few outliers however). One becomes either by making agreement at a pivotal moment. Once you agree, you gain a series of powers, and a series of rules you have to follow to continue to get these powers. Some are voluntary, some arent.

It's not a good idea to go around brodcasting your rules. They are intensily personal.

Since you are just starting out, you need to hatch a sinister plot. Or perhaps build up your army of doom some. You can scavenge a few things from the junkyard should you need it. The city around you is a medium sized city unaware of your presence. You are currently relatively unfamiliar with it, but you can do a few things even so.

[] Hatch a sinister plot (Write in, or I can make one for you this once :) )
[] Scavange (1 day 5-50 pounds of metal + 0-5 liters of industrial chemicals)
[] Explore for now
[] Write in

Minion 1

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Your character took the powerset of Mastermind. You deal with minions and lackeys. Your rules are as follows in numbers, and the letters are what powers you get in exchange:

1) Your reflexes, strength, and hand to eye coordination can be best considered 'inadequate.'
A) Your Henchmen have a chance to beat Heroes in sufficient numbers, or sufficiently upgraded

2) You have a secret identity
B) So long as you respect other secret identities, you cannot be discovered in yours

3) You must always leave a way out for the heroes instead of going directly for the kill. (If they die this rule isn't violated)
C) You cannot be killed in your villainous guise. You may be injured, sometimes critically, but not cripplingly so.

4) You have an intense desire to describe your current diabolical plot
D) You gain mania for doing so

5) You have an intense desire to cause mayhem, disorder, and chaos. Taking over the world is good too.
E) You gain mania for initiating and completing schemes

6) You inspire intense emotion in mundane people. Whether it be fear, awe, or loathing, your villainous persona now has a un-disguisable presence.
F) Mundane people are no longer capable of threatening you. Should they attack you, coincidence, chance, or interruptions will make these attacks fail.

7) Imperious Rule
You may make an oath to your subordinate, and they to you. So long as your side of the oath is held, you know exactly how much they are holding to theirs.

You will note that the above has several references of mania. Mania is on a 1-100 scale. Hit 100 and you go into a maniac phase where you create something new or improve a skill. Special actions and entertaining events will get more mania. (The patrons of Law and Chaos are entertained by these actions).

MANIA [ 30 / 100 ]
Listed as a C list Villain (Wanted For Grand Theft, Vandalism, Reckless Endangerment, public endangerment, and considered a city wide threat)
 
Your current blueprints and skills are as follows:

Skills:
AI Creation (4/4)
-At 1 AIs you make can follow simple commands and are easily tricked and confused.​
-At 2 they can do complex commands.​
-At 3, they can reason and will not be confused easily.​
-At 4 they are human level.​
Mechanical Creation (3/4)
-At 1 You can make small mechanical items (Large hand gun - Child Sized)​
-At 2 You can make medium (Adult sized - Small car sized)​
-At 3 you can make tiny (Unlimited Miniaturization)​
-At 4 you can make large to massive (Unlimited Size)​
Material Manipulations (1/4):
1 - Allows one to use all common materials used in construction of various items, tools, and clothing​
2 - You can recycle and refine these materials from the base products. (Notable, this lets you make hardened steel)​
3 - You can handle and use rare or dangerous materials. (Uranium, Plasma, Alien materials)​
4 - You can make exotic alloys for usage. (The real superhero stuff)​
Dimensional Physics (1/4) - This particular branch of science is a strange and particularly difficult thing to learn, even for you. Knowledge of it allows strange and spectacular things to be done though.
1 - Beginner - You can enable brief changes in the way the world works​
2 - Intermediate - You can create devices that force another dimension into existence​
3 - Fluent - You can do the above at range​
4 - Mastered - Go where you want, whenever you want. Change a locality permanently.​
More available upon request

Blueprints - denotes requirements to make:

Underground Base (Small): Has a workshop, a bed, a small storage area, and a recharge station
-Space, 100 work hours, recharge station​
*Note, you can have bots work on secret bases. Each Dumbot takes 2 hours to do 1 hour of your work. Each Bruiserbot can take 1 hour per one hour. You can have a max of 20 bots working at a time.​
Underground Base (Medium): Has a workshop, a bed, a medium storage area, and a recharge station, a power plant, and a staging area for your robots.
-Space, 1000 work hours, recharge station, power plant​
*Note, you can have bots work on secret bases. Each Dumbot takes 2 hours to do 1 hour of your work. Each Bruiserbot can take 1 hour per one hour. You can have a max of 40 bots working at a time.​
Dumbots: Comical robots that can move and heft a fair amount of weight. They are thin things about 3 feet tall and have large googly eyes. The only good thing about they are they are easy to make.
-10 pounds of metal. Large Battery. 4 Computer Chip. 4 work hours​
Birdbots: Flying birds that are capable of watching and relaying what they see to others provided they have the appropriate receivers. (All robots you make have this.) These are very obviously not natural creatures.
-1 Pound aluminum. Medium Battery, 4 Computer Chip. 24 work hours​
Bruiserbots: Man sized robots capable of going toe to toe with normal humans. Durable things that can take a fair amount of damage even with substandard materials.
-50 Pounds of Metal. 4 Large Batteries. 4 Computer Chip. 8 Work hours.​
Digbot - A robot the size of a small car. Can best be described in configuration as a Bulette from dungeons and dragons. Slow and lumbering, this creature is a veritable tank. They are capable of burrowing and building tunnels through concrete at the hardest. Not for use in combat so much as a way of expanding space. They are also currently capable of 'eating' steel, which they melt down and expel in ingot form.
-500 pounds steel. 1 Massive battery. 4 computer chips. 150 work hours.​
Eyebots: These bots are the size and shape of a hockey puck. Upon command they are capable of extending legs and walking about. Can cling to walls and deliver a shock equivalent to a standard taser. Also capable of interfacing with computer hardware. By necessity they aren't very smart, but they have the standard network protocols and can be directed by more intelligent leaders.
- .5 pounds aluminum. small battery. 10 work hours. 1 computer chip​
Recharge Station: Essential for keeping robots in functioning condition. If they are not recharged daily, they shut down. Gas powered, and also a small generator capable of powering your base.
-100 pounds metal. 48 work hours.​
Power Plant: This is best described as a high end powerplant. Unlike the recharge station, this requires some more potent fuel, but can provide enough power to do most everything you would need. At a cost.
-100 pounds steel. 20 pounds Titanium. 100 work hours. 30 days requires 1 quart of exotic fuel.​
*Note - Many higher end metals will need this device.​
Computer Chip: Custom made creation essential for many of your robots
-2 hours. (Requires trace amounts of metal, so I'm not going to track it)​
Massive Batteries: Custom made creations essential for powering your creations.
-20 quart of industrial chemicals. 1 pound of steel. 5 hour.​
Large Batteries: Custom made creations essential for powering your creations.
-2 quart of industrial chemicals. 1 pound of steel. 1 hour.​
Medium Batteries: Custom made creations essential for power your creations
-1 quart of industrial chemicals. 1 pound of steel. 1 hour.​
Miniature Battery: Custom made creations essential for powering your creations. About the size of a quarter.
- .5 pound aluminum. .5 quart of industrial chemicals. 2 hours.​
Automated Bot Fabricator(Medium) - Can craft Bruiserbots or Dumbots at the rate of 1 every 4 hours. Can make the chips, and batteries as well, but only for the bots since it makes them as part of the body. Upgradeable. Can only handle aluminum / steel right now.
-100 pounds steel, 48 work hours.​
-Brusierbots fabrication: 50 pounds steel. 8 quarts industrial chemicals​
-Dumbots fabrication: 10 pounds aluminum/steel. 2 quarts industrial chemicals.​
Miniturized tools: Fabricator upgrade to allow it to deal with smaler items that it's usual fare.
- 1 pound steel. 10 hours.​
--Birdbots. 1 pound aluminum. 1 quart industrial chemicals. 10 hours.​
--Eyebots. .5 pound aluminum. .5 quart industrial chemicals. 10 hours.​
Robot - Brilliance: Unique Android. Created for ECM warefare, she is capable of human level reasoning and fully loyal to you at the moment. Looks like a petite woman in a full body suit of armor. Has large wings, and several feather like antenna on her helmet. Brilliance is capabale of jamming on any frequency, flight, and directing your bots as if she is there. It's also possible to upgrade her further. She retains her memory so long as her core chip is safe. She is also a decent combatant with claw like hands and a decent grasp of fighting.
-40 pounds aluminum. 25 pounds titanium. 10 Computer Chips. 5 quarts industrial chemicals. 4 Large batteries. 96 hours of work.​
Brilliance Upgrade (Electromagnetic Sonar)
With this upgrade, Brilliance is capable of mapping and diagramming everything within 200 feet regardless of what is in the way. She can see through walls, concrete, most solids. The only thing that will counter this ability are highly conductive metallic materials. If it would cause cell phones to be dead, this would be blocked. Brilliance must stay still and spread her wings to use this ability.
- 4 hours to program this feature and reconfigure her body.​
Director Computer: Master AI capable of directing, backing up, and managing your robots as well as all your bases. He is also considered a level 3 hacker on the skill scale, which means he can break into and manipulate anything but the most secured areas. He also cannot be hacked himself, but can be denied access to various areas.
- 1 Top End computer. 300 work hours. Medium Base.
Restraining gun: A weapon that shoots coiled restraints. When shot the target will be wrapped in high strength wires that ties themselves together to restrict the target. Has a tensile strength of about a thousand pounds, and is devilishly hard to escape from. Each gun has six shots, and takes a fair amount of time to reload. Has a range of about two hundred yards, and is completely non-lethal. Even a point blank shot can't really damage the target.
- 1 pound aluminum. 1 Pound steel. 1 pound gunpowder. 10 work hours.
Death Ray - A weapon the size of a small car. When powered by an appropriate power source(Your power plant or the cities), this creation is capable of melting any physical armor and has a range of up to ten miles. Penetration power can be set to simply cutting through a sheet of paper to cutting through buildings. This could be considered a weapon of mass destruction.
-Power Source. 4 hours setup time. 1 Giant Laser. 5 pounds Tungsten. 100 pounds steel. 50 work hours to create.​

Bodysuit: Skintight material that a blend of standard polymers and conductive materials. Doesn't count as metal, but can be used to allow other, more durable parts be added and is used as a beginning interface for powered armor. Very durable, and can resist standard piercing weapons.
- 2 pounds polymer materials. 5 work hours​
Light Powered Armor: This is a lightweight suit specially designed for Misuh, but can be adapted for anyone. Weights about ten pounds and is made of ceramic materials. Enhances strength slightly, but is more useful as an interface with Revan's robot line. Capable of withstanding small arms fire. Is also a very good insulator, and liquid cooled so it's comfortable to wear. Has a tactile interface so it's possible to get feedback for manipulating items.
- 10 pounds ceramic materials. 1 medium battery. 16 hours.​
Heavy Powered armor: Heavy Version of the previous armor. Weighs around fifty pounds and enhances strength by a factor of 2. Capable of withstanding most standard armaments. Supremely good insulator, but is rather bulky. Has a tactile interface so it's possible to get feedback for manipulating items.
- 10 pounds Ceramic, 20 pounds aluminum. 1 large battery. 24 hours.​
Brilliance Upgrade: Synthetic skin for Brilliance, and tactile sensors. Allows her to finely manipulate objects, and gives her a greater range of capabilities. Also gives her the equivalent of rank one seduction.
- 5 pounds polymer materials. 10 work hours.​
Robot - Anti: Unique Android. Created for anti personnel/hero. Considered an expert combatant with a lv 3 in Personal combat ( Capable of fighting Supernatural opponents). Enhanced reflexes, extreme strength, and incredible durability. He is best described as a Hero Killer. His base model is unarmed, but it's not really needed for most opponents. Could be considered a brother to Brilliance, though he lacks her mobility in exchange for power. Takes the form of a demonic looking silver knight.
-80 pounds Titanium diboride. 100 Pounds steel. 15 Computer Chips. 5 quarts industrial chemicals. 8 Large batteries. 96 hours of work. Lv1 Material. Director Computer.​
Blueprint - Teleporter - Requires 1 Dimensional physics. With this particular tool, you are capable of creating a device that can teleport to any other teleporter. Can be networked or paired. A single teleporter will envelop anything atop it in a dimensional field and then shift it to the destination. For a brief moment both sides will be in the same area. The teleporter will fail if the destination is too small for the object being teleported.
- 10 pounds steel. 10 Medium Batteries. 12 work hours.​
Lesser Blueprint:

Flash-bang Shoulder Launcher. (Bruiserbot upgrade) - Creates a loud explosion of sound and light at a targeted point. This particular version has three shots before it has to be reloaded.
-2 pounds steel. 1 pound gunpowder. 4 work hours.​
 
Current inventory:
*1 pound Aluminum takes up 1 and costs $2
*1 pound Steel takes up .5 and costs $2
*1 computer chips take up .1
*1 quart industrial chemicals takes up .5 and costs $100
*1 quart exotic fuel takes up .5 and costs $1000
*1 quart restricted chemicals takes up .5 and costs $5000 (And is illegal to own)
*1 medium battery takes up 1
*1 small battery takes up .5
*1 pound Titanium takes up 1 and costs $4
*1 pound Tungsten takes up 1 and costs $40
* 1 pound Cermaics takes up 2 and costs $5
*1 pound Polymer compound takes up 2 and costs $10
*1 pound gunpowder takes up .5 and costs $20
*1 pound Titanium Diboride takes up 1 and costs $80
Stored in secret base 1 (79/100):
60 pounds of steel (30)​
10 pounds of aluminum (10)​
11 Computer Chips (5)​
3 quart of industrial chemicals (2)​
2 Large Batteries (2)​
Fabricator​
Stored in secret base Junkyard 2 (35/100):
0 pounds of steel (0)​
0 pounds of aluminum (0)​
0 Computer Chips (0)​
0 quart of industrial chemicals (0)​
50 quarts of exotic fuel (25)​
20 quart restricted chemicals (10)​
0 Large Batteries (0)​
Fabricator​
Stored in secret base Warehouse (Medium) (0/1000):
Captured​
Stored in secret base City Outskirts (Medium) (1000/1000):
0 pounds of steel (0)​
0 pounds of aluminum (0)​
180 Computer Chips (0)​
0 quart of industrial chemicals (0)​
0 Large Batteries (0)​
Giant Lasor​
Director Computer​
Fabricator​
4 armored cars (80)​
10 trucks (160)​
1,500 pounds of hardened steel (750)​
2 Manufacturing Machines (Half off time and cost of a fabricator) (70)​
Stored in secret base Cave system (0/100):
0 pounds of steel (0)​
0 pounds of aluminum (0)​
0 Computer Chips (0)​
0 quart of industrial chemicals (0)​
0 Large Batteries (0)​
Fabricator​
Army:
63 Dumbots (Aluminum)​
30 Bruiserbots (Steel)​
5 have flashbangs​
20 have restraining rifles​
73 Birdbots​
50 eyebots​
Anti​
Brilliance​
2 small inactive secret bases
1 medium inactive secrete base

Outside base:
500 pounds of rusted metal​
0 pounds steel​
0 pounds aluminum​
0 pounds titanium​
Leased:
DESTROYED​
Cash on Hand:
$59,875​
Current Age:
16 years, 240 days​
Game ends at Age 66​
FYI
http://en.wikipedia.org/wiki/Mohs_scale_of_mineral_hardness
 
CHARACTERS

Captain Red is the major hero in the Delight-ville. His major power is forcefields, which he uses to float and basically hit things hard. He's considered a C rank hero, and it's noted that if he were more creative and experienced he would be higher. He tends to handle the majority of the heavy, obvious crime. Notably he's not particularly intelligent, but incredibly stubborn. Speculation on this hero states that he has a 'rescue hostage' ruling, but that's speculation. He does definitely have a 'anti-normal' ruling which makes him fairly immune to non-villain attacks. Your personal ruling counters this, so you are fine if you use your minions.

Captain Red's costume is best described as red. Red spandex, red cape, red helmet. He's almost all in red, and to be frank it's not exactly the most creative costume in the world either.

--

Beatrix is a secondary rank hero mostly concerned with finding plots and other less obvious crimes. She's a low grade tech hero. It's notable that she's actually more concerned with investigation and proof over actual crime fighting. She's considered a D rank Hero, if only because she's not very committed to actually fighting villains. She's more concerned with stopping crimes in general.

Beatrix doesn't have a costume. When she's spotted she's in civilian attire. She's blond haired and fair skinned. However, there are no known identities with her appearance, so she's likely got a 'secret identity' ruling.

--

The last hero that is around is called Shade. He or she's not very well known, and operates in the poor parts of the city, keeping the crime there relatively low. Other than the name, reports are mixed on the exact set of powers. They are considered maybe C rank, but since they keep to petty crime, it's hard to tell.

Appearance is a dark red bodysuit of some sort. It's heavily padded, and the hero doesn't speak, so it's hard to get much more.

--

There is one villain currently active in the city. A catburgler. Male from the looks of it, but aside from the knowledge that he's going around stealing things, there isn't much more information on him out there.

--

You believe there is another villain operating in the area (Was Minsuh). Looking over the history of the place, roughly every few weeks there is a body dumped in the outskirts. Since they are often found in stages of decomposition, it's hard to tell anything else.

--

The gangs active you get more information on. There are two major ones.

One is a branch of a super-villain called Maestro. He's a mastermind like you are, but his focus is more on people and less on other things. The branch here prowls the mid and high class areas, providing drugs and other more discrete criminal enterprises. So long as you don't go about messing with them, they adhere to a non-interference policy.

--

The other is a gang called Hell Raisers. It's a mystical gang that is best refereed to as fragmented. Basically the poor and destitute areas often have a branch pop up. They are loosely affiliated with each-other, but they have no relation aside from the fact that they deal with demonic spirits and the like. The demonic spirit functions as a 'Villain' and gives the gang members henchmen status. Typically this gives them small scale powers in exchange for violent acts.

!Big Players!
 
MrGazzer said:
...They hurt our baby.
THEY HURT HER.
Papa Wolf time!
So anyone else for sending fox lady after Beatrice, rip and tear mode?

ie don't use 9 days just make her life hell with regular old illusions and such.

and since they seem to assume we don't have any fleshly minions it'd be quite the shock.
 
dragonwarz said:
Should we kill Beatrice?
3) You must always leave a way out for the heroes instead of going directly for the kill. (If they die this rule isn't violated)
C) Upon defeat, you will be placed into a prison instead of killed
 
dragonwarz said:
Should we kill Beatrice?
No. We start doing that and suddenly we have Red and Shade coming at us with intent to kill.

Speaking of Shade, I am guessing she is related to Red in some way. I make the guess because of her outfit, which is stated to be red.
 
I actually like Beatrice. She's fun. Sure, she hurt Brilliance, but that was our fault. It was sort of obvious that would happen with our plan, it's why I didn't want to do it.
Lost Star said:
In the last update it said we got the Death Ray BluePrint, but it isn't in the list of Blueprint's you just put up.
 
Lost Star said:
Actually shes in dark red because it's the best color for sneaky stuff. Would be black, but that feels cliche :)
So did we not manage to whammy Red? I mean Minsuh is pretty fast, and there was time he was alone between the period of him going after the guards, and before he got there.
 
APL 123AZ said:
No. We start doing that and suddenly we have Red and Shade coming at us with intent to kill.

Speaking of Shade, I am guessing she is related to Red in some way. I make the guess because of her outfit, which is stated to be red.
Our Ruling means unless they have a vengeance clause so long as it's an escapable thing like say Minush's curse and kidnapping her in a cage that's escapable via insanely obscure reference we can only go to jail.
Lost Star said:
Actually shes in dark red because it's the best color for sneaky stuff. Would be black, but that feels cliche :)
Black is terrible for sneaky stuff.
 
Did we get any Mania for our latest run? I don't note any gains listed in the update, but it seems Mania-worthy.

Do we have any uses for restricted chemicals yet, or are they just for storage until we invent more blueprints?

Anyway, I think our next course of action is obvious:
[x] Fix Brilliance immediately.
[x] Issue a long and rant-filled declaration about how we're going to make Beatrice suffer endlessly for harming the lovely Brilliance- and worse, for trying to shoot her dead when she was down! Foul treachery, which reveals Beatrice as an honorless wretch who does not deserve the title of Hero! We will not rest until she rues the day she ever crossed Revan!
[x] Build Death Ray.
 
Night_stalker said:
Dark Blue actually.



Nope, too easy and against rules.

Making her life a unending Hell, OTOH...
Murder is not in fact against the rules.

We just have to leave an out even if it's a .oooo1 % chance of getting out.
 
If we got enough mania,

Mechanical Creation (2/4)

I'd suggest improving to 3, super smart nanites FTW
 
DarkLight140 said:
Did we get any Mania for our latest run? I don't note any gains listed in the update, but it seems Mania-worthy.

Do we have any uses for restricted chemicals yet, or are they just for storage until we invent more blueprints?

Anyway, I think our next course of action is obvious:
[x] Fix Brilliance immediately.
[x] Issue a long and rant-filled declaration about how we're going to make Beatrice suffer endlessly for harming the lovely Brilliance- and worse, for trying to shoot her dead when she was down! Foul treachery, which reveals Beatrice as an honorless wretch who does not deserve the title of Hero! We will not rest until she rues the day she ever crossed Revan!
[x] Build Death Ray.
the wording should refer to brilliance as our daughter and hammer that point in.
lordnyx said:
If we got enough mania,

Mechanical Creation (2/4)

I'd suggest improving to 3, super smart nanites FTW
 
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