[X] Plan Knowledgeable and Diligent Magos
-[X] Calm: +1 Diplomacy Value 0
-[X] Content: +1 to all Knowledges, -1 Intrigue Value +0
-[X] Diligent: +2 Administration,+ 1 to all Knowledges Value +1
-[X] Genetor Minoris +5 Biological Comprehension, +2 Diplomacy and Intrigue
-[X] Triple-hardened Noospheric Relay: +3 Martial, constant reliable contact to nearby allies
[X] Synergy Biologic
-[X] Paranoid: +3 Intrigue, -2 Diplomacy and Administration -1
-[X] Ambitious: +1 to all stats, -1 on all Knowledges +1
-[X] Diligent: +2 Administration,+ 1 to all Knowledges +1
-[X] Genetor Minoris +5 Biological Comprehension, +2 Diplomacy and Intrigue
-[X] Advanced Personal Auspex: +2 Prowess while at range, +1 Diplomacy, +10 on any rolls to detect hidden objects or sneaky targets
[X] Data Smith
-[X] Paranoid: +3 Intrigue, -2 Diplomacy and Administration -1
-[X] Brave: +2 Prowess and Willpower, +1 Martial +1
-[X] Diligent: +2 Administration,+ 1 to all Knowledges +1
-[X] Magos Evocatus: +5 Spiritual Guidance, additional +10 on attempts to counteract Scrapcode or hostile hacking. Once per battle you may call on a machine spirit of a damaged ship or vehicle, enabling it to function without penalty for one roll.
-[X] Universal Interface Mechadendrite: +20 to any attempt to access an Imperial or Admech Cogitator, both for viewing-access and manipulation, +10 for Dark-Age or similar Imperium-related computers.