[X] Your Warband is of a medium size. It is big enough to raid greater villages and small towns, and can blend together a mix of Specializations well, but it is not large enough to raid large towns or holds.
[X] Mounted archers who strike from afar and retreat into the shadows. Your Warband is excellent at picking off enemies from far away and is lightly armored and defended, but weak in close combat. You rely on being able to pick off enemy forces from far away.
[X] Mounted spearman who are built for battling the Rohirrim and their steeds, trained to combat horsemen and bring them down. Some are armed with nets or pikes to break a mounted charge's defense and attack with their Wargs.
[X] A mix of Uruks and Orcs. This allows for strength and intelligence, with the Uruks being the driving force behind the Orcs, who are the front line of the Warband, with their Uruk bretheren being the elites who command them. With someone to crush, the Uruks are sated, and their tendency to rebellion is quieted somewhat, but the Uruks tend not to ride forward into battle first, instead sending weaker Orcs to die in their place.
You knock a pack of weaker Uruks and orcs together. The Uruks snort and growl, but otherwise fall into line, and the orcs are too cowed by your massive size to argue. Most of them can hold a spear or shoot a bow, and those who cannot are made into scouts, the advance forces of your Warband. Lightly armored and armed, their Wargs are the quickest you have, and they can scout incoming enemy forces or find you usable prospects. The scouts are often away from the Warband, and as such need a leader to knock their heads together and keep their eyes on the enemy. This Scout-master would almost your equal, having command over the entire scouting force and answering directly to you.
[] You pick Ulnurz, a stout Uruk with a good eye for wealth and loot, but not much strength in battle. He comes from the same whelping as you, and is the closest thing an Uruk could possibly be to loyal. He could easily be bested by other Uruks in battle, however, and his massive greed blinds him to potential victories.
[] A veteran named Rhagubil. One of the first Uruks bred by Saruman, his skill with infiltration and battle are almost unrivaled in the entirety of the White Hand. However, his age and power cause other Uruks to respect him more, and if not watched closely, he could rebel against you.
[] A spindly stick of an orc named Latburz. One of a detachment of orcs from Moria, he is thin and fragile, but has unerring aim with his massive Moria-crafted blackbow. He excels in slinking through shadows and backstabbing his enemies, and has an eye for tactics to boot. The Uruks, however, do not respect him, and placing him above them would gain you enemies within the Warband.
You ride out from Isengard in the fourth week after your birth, part of a massive wave of Uruks Saruman has unleashed on Eastern Rohan. After circling around the heavily-defended Western Rohan, you have your pick of which of the large regions of Eastern Rohan you wish to lead your warband to first.
[ ] The Wold. The initial point of the White-Hand Eastern invasion of Rohan, it sits on the mouth of the Anduin. The villages here have been picked over and ravaged by much of Saruman's forces, and the towns which lie here are well-defended against attack. However, you could build up your Warband by attacking what few villages have not been destroyed, and warring with the other minor Warbands in the area. A small detachment of Lothlorien Elves have made their way here, and have taken up camp in Langhold, the central city of the hold.
[ ] The Norcrofts. The central breadbasket of Eastern Rohan, the Warbands who raid here have their stomachs full and their bloodlust sated against the farmers. However, the powerful and mighty forces of the region have withdrawn into the central hold, Cliving, and many powerful Warbands have smashed themselves against it's gates. To make matters worse, a full Eored of Rohirrim have ridden to defend the region's food supply, led by a Ranger, one of the Dunedain-men of the North. Any Warband raiding here will find it's mettle tested in short order.
[ ] The East Wall, before the two kings at the basin of the Anduin where it spills into Nen Hithoel. A mountainous area, this region is prowled by several powerful Warbands, including the powerful Orc-Lord Ashbriz the Foul. This is major pass between the Sutcrofts and the Norcrofts, and Rohirric forces struggle to reclaim it. The primary enemies along the East Wall, however, are the numerous Warbands in the area, all of whom seek to uproot Ashbriz and his ilk. Perhaps the superiority of the Uruk will prove itself in combat with these lesser orcs.
[ ] The Sutcrofts. Along with the Norcrofts, this is one of the major breadbaskets of all Rohan, and the primary one of Eastern Rohan. Unlike it's northern cousin, however, this area is defended by the warriors of Snowbourn, an almost legendary Eored of Rohirrim. The Warbands here are weak and few, and if an aspiring Warband could defeat the armies of Snowbourn, the wealth of the land could be theirs for the taking.
A Map of Rohan