Uruk-Hai Warband Quest (LOTR)

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Uruk-Hai Warband Quest

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Character Sheet:



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Starter Post (Charsheet/Info)

Telamon

A corvid.
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Uruk-Hai Warband Quest

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Character Sheet:
Name and Titles: Nûrshúl, the Dreaded
Age: Three weeks old
Breed: White Hand Uruk-Hai
Mount: A White Warg, from the Misty Mountains.
Mount Speed: 3/5
Mount Strength: 3/5
Mount Hunger: Sated.
Equipment:
-A simple spear, capable of stabbing, but can also be thrown.
- Medium layered armor, allowing for a blend of protection and speed.
Rivals:
Nemeses:
Stats:

Tactics: 3/10 -You understand the concept of tricking your enemies.
Brutality: 50% -You are cruel when your ire is raised.
Cunning: 50% - You have a dark and cunning mind.
Strength: 5/10 -You can best most men and Uruks in a fight.
Speed: 3/10 - You are of large size, and thus slower than most orcs.
Warband:
Warband Size: 34 Mounted Uruks, 41 Mounted Orcs, 17 Orc Scouts, 2 Uruk Scouts
Warband Loyalty: 4/10 - They may chafe and roar, but they will obey.
Warband Speed: 5/10 - The Wargs of your Warband can keep pace with a galloping horse.
Warband Strength: 5/10 - Your Warband is of no small strength in battle.
Specializations: Archery, Spear-fighting.
Scout-master:​
Other Info:
Stat Info:

Warband: You are the leader of an Uruk warband. Where the Warband goes, what it raids, how large and feared it becomes--all are up to you. Warband size, specialty, strength, and speed, are all factors that determine the course of battle.
Rivals: Rivals are Uruks who bear a grudge against you. While Rivals will often be other Uruks with their own Warbands, you can even have Rivals within your Warband who seek to usurp you.
Nemeses: Nemeses refers to your human, Elven, or dwarven foes who have gained a special hatred of you. Be it a human who's village you raided or an elf who feels duty-bound to hunt you and end your special brand of villainy, these are people who will stop at nothing to kill you.


Character Info:
You: Nûrshúl, also called the Damned, an Uruk-hai of Isengard. You ride a White Warg, and have recently been given a warband and let loose upon the fields of Rohan.
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You are an Uruk, a twisted thing born under the earth. Inhuman strength ripples under your murky skin, and foul intelligence simmers in your hateful eyes. Lesser creatures are born, but you were bred, bred to be better, stronger, faster, a new age of Orc. This is your birthright, and it will not be denied you.

[x] You came to be in Black Pits of Gundabad, under the Eye of Sauron. You were bred for war with the dwarven foe in deep pits under the earth, and your skin is harder than rock. Strength and power come easily to you, but you are dim and slow-witted. Your armor and weapons are little more than sharpened sticks and plated metal.

[x] You are one of the White Hand orcs, the fighting Uruk-hai. Bred and trained under Isengard by Saruman, you are best suited for riding Wargs into combat on the open plains of Rohan against the Horse-Lords. You are slightly bigger and stronger than your southern brethren, but your main strength is an eye for tactics and warcraft that eludes the Uruks of the Pits. And when it comes to open battle on the plains, your powerful Warg steed can tear men to shreds.

[x] You were bred far under the earth in the deepest and blackest of all pits--Moria, that the short-men called Khazad-dum. While the light of the sun still burns your eyes, you are stronger than most breeds of Uruk, and you bear the armor of the great Orcsmiths of the Flaming Deeps. The weapons you wield were once smithed by dwarven hands, and are superior in every way to anything orcish hands might make.

[x] You were born in Mordor, under the shadow of the Eye, on the slopes of Orodruin, the Mount of Doom, You are not as as strong Uruks bred under Saruman, but the power of the All-Seeing Eye falls upon you. In your presence, lesser breeds of Orc tremble with dread. Your resources are less varied, however, and your warband will initially be comprised of simple-minded orcs, not Uruks.
 
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CC: The Fighting Uruk-Hai
[x] You are one of the White Hand orcs, the fighting Uruk-hai. Bred and trained under Isengard by Saruman, you are best suited for riding Wargs into combat on the open plains of Rohan against the Horse-Lords. You are slightly bigger and stronger than your southern brethren, but your main strength is an eye for tactics and warcraft that eludes the Uruks of the Pits. And when it comes to open battle on the plains, your powerful Warg steed can tear men to shreds.

It it was the pits of Isengard that saw your terrible form born from filth and agony. In those black days after your "birth", your fellow Uruks gave you a name in the Black Speech, a twisted mass of syllables that represented that which you did best, that which you became feared for.

[x] Azkurghai, the Cunning One. The other Uruks of the pits began to call you this after you tricked a powerful warboss into thinking one of your enemies had pissed in his grog. Within hours, his head was a mutilated trophy on the warboss' steed, and other Uruks looked at you with a measure of respect.

[x] Bhazkgil, the Flesh-tearer. After another Uruk insulted you to your face, you deprived him of his, gaining you no small amount of fear among other Uruks and lesser orcs. However, you are impulsive, and quick to act without thinking, a common enough trait among Uruks, but one that has proved fatal before.

[x] Nûrshúl, the Dreaded. You are of hulking size compared to most orcs, and you tower above even your Uruk brethren. Your size and power send weaker orcs fleeing for the hills, but it has made you a target for Uruks seeking to make a name of themselves. You have grown strong crushing those who try to kill you, but you must always watch your back.

[x] Shrazkuga, the Shadow-Stalker. Small and densely built, you are capable of sliding through the shadows unseen by all. Though your small stature has lead to mockery from larger Uruks, you often silence their laughter with a knife to the back.

[x] Write-In
 
CC: The Tools of War
[x] Nûrshúl, the Dreaded. You are of hulking size compared to most orcs, and you tower above even your Uruk brethren. Your size and power send weaker orcs fleeing for the hills, but it has made you a target for Uruks seeking to make a name of themselves. You have grown strong crushing those who try to kill you, but you mustalways watch your back.

You were bred for combat in Rohan against the Horse-Lords and their mighty steeds. On the open plains, their thundering hooves can bring down even the mightiest foe, unmounted. It is for this reason that the Uruks of the White Hand sent to invade the lands of the Eorlingas ride Wargs, fearsome wolf-beasts larger than most men. As one of Saruman's prized Uruk-hai, you choose your own Warg.

[x] A large, heavily-armoured, and cumbersome creature bred, like you, underneath Isengard. Built by the breeders for power and crushing strength, this creature can snap horses in half with it's massive jaws. Combined with your own impressive stature, it intimidates other orcs and Uruks, but is a liability on the field, where it's low stamina makes it slower than other Wargs.

[x] A White Warg, from the Misty Mountains far away. Powerfully built while still being agile and nimble, this Warg is several years old, a cunning and powerful creature in it's own right. It commands respect from other Wargs, a trait which, of itself, gains you respect from your own kin. It is quick and powerful enough, but most importantly, can react in the heat of battle where you might not. However, it's startling white fur is easily visible on the plains of Rohan.

[x] A quick, lightly-armored Shadowwarg from Moria. Bred in the darkness of the dwarven-halls, this is a beast that fears the light of the sun. It gives itself perfectly to stalking in the shadows of Rohan's forests, and has firm, lightly-plated armor that allows it to bleed into the darkness. This makes it optimal for quick, blitzkrieg strikes from the darkness or secretive hunting of an enemy force.


No Uruk, however, is complete without armor and weapons. The smiths of Isengard have fashioned several varieties of armor and weaponry, and some are available to you. (Pick one of each)

Weapons

[x] A curved, jagged sword made for cutting enemies and leaving lasting wounds.

[x] A spiked, flexible whip capable of striking foes and disciplining your enemies.

[x] A powerful, long spear that can be stabbed with and thrown.

Armor

[x] Heavy, powerful armor that has multiple plates. This allows for greater defense and protection, but means less speed.

[x] Medium-weight, lightly-layered armor, that does not allow as much protection or speed as other types, but instead a mix of both.

[x] A light Moria-forged cuirass built to allow speed and flexible movement in combat. The symbol of the White Hand has been branded onto it, and demands respect from lesser orcs.
 
CC: Warbands
[x] A White Warg, from the Misty Mountains far away. Powerfully built while still being agile and nimble, this Warg is several years old, a cunning and powerful creature in it's own right. It commands respect from other Wargs, a trait which, of itself, gains you respect from your own kin. It is quick and powerful enough, but most importantly, can react in the heat of battle where you might not. However, it's startling white fur is easily visible on the plains of Rohan.
[x] A powerful, long spear that can be stabbed with and thrown.
[x] Medium-weight, lightly-layered armor, that does not allow as much protection or speed as other types, but instead a mix of both.

As an Uruk-hai, you have been bred not only for combat and strength, but leadership. As a result, you have been given the reins of an Uruk Warband, one of many prowling the plains of Rohan in the name of the White Hand.

Here you will determine your Warband's statistics, such as speed, size, and Uruk/Orc ratio. For ease of tallying, please go by Plan, not individual vote.

Size

[] Your Warband is fairly large, capable of attacking greater targets than smaller or medium-sized Warbands. It also allows for a large mix of specializations. However, this makes it easier for you to be spotted, and increases the chance of infighting or betrayal.

[] Your Warband is of a medium size. It is big enough to raid greater villages and small towns, and can blend together a mix of Specializations well, but it is not large enough to raid large towns or holds.

[] Your Warband is small, tight, and closely-knitted. You focus on a single specialization to the exclusion of all else, but this means that the members of your Warband excel in that particular specialization. You sacrifice strength and numbers for speed and accuracy.

Specialization (Pick Two, One if Size is Small)

[] Mounted archers who strike from afar and retreat into the shadows. Your Warband is excellent at picking off enemies from far away and is lightly armored and defended, but weak in close combat. You rely on being able to pick off enemy forces from far away.

[] Mounted spearman who are built for battling the Rohirrim and their steeds, trained to combat horsemen and bring them down. Some are armed with nets or pikes to break a mounted charge's defense and attack with their Wargs.

[] Mounted swordsmen. Your Warband relies on close, face-to-face combat, and utilize long, running strikes which easily incapacitate unaware enemies. They are often weak against archers and pikemen, but can shatter common infantry, and when they get close, can devestate ranged enemies.

Warband Members:

[] Your Warband is composed primarily of fellow Uruk-hai. This gives more strength, power, and intelligence, but you gain less respect from those who see you as an equal, and uprisings and defiance are common. Every now and then, you will have to put down a powerful member of the Warband to remind them who the strongest is.

[] A mix of Uruks and Orcs. This allows for strength and intelligence, with the Uruks being the driving force behind the Orcs, who are the front line of the Warband, with their Uruk bretheren being the elites who command them. With someone to crush, the Uruks are sated, and their tendency to rebellion is quieted somewhat, but the Uruks tend not to ride forward into battle first, instead sending weaker Orcs to die in their place.

[] Your Warband is composed primarily of Orcs. The cannon fodder of every Dark Army since the inception of Middle-Earth, they are absolutely terrified of your intimidating presence, and will charge headfirst into the most deadly of battles for fear of incurring your wrath. You have to direct them more, and infighting is common, but they will never turn against you.
 
Update I: Into the East
[X] Your Warband is of a medium size. It is big enough to raid greater villages and small towns, and can blend together a mix of Specializations well, but it is not large enough to raid large towns or holds.

[X] Mounted archers who strike from afar and retreat into the shadows. Your Warband is excellent at picking off enemies from far away and is lightly armored and defended, but weak in close combat. You rely on being able to pick off enemy forces from far away.

[X] Mounted spearman who are built for battling the Rohirrim and their steeds, trained to combat horsemen and bring them down. Some are armed with nets or pikes to break a mounted charge's defense and attack with their Wargs.

[X] A mix of Uruks and Orcs. This allows for strength and intelligence, with the Uruks being the driving force behind the Orcs, who are the front line of the Warband, with their Uruk bretheren being the elites who command them. With someone to crush, the Uruks are sated, and their tendency to rebellion is quieted somewhat, but the Uruks tend not to ride forward into battle first, instead sending weaker Orcs to die in their place.

You knock a pack of weaker Uruks and orcs together. The Uruks snort and growl, but otherwise fall into line, and the orcs are too cowed by your massive size to argue. Most of them can hold a spear or shoot a bow, and those who cannot are made into scouts, the advance forces of your Warband. Lightly armored and armed, their Wargs are the quickest you have, and they can scout incoming enemy forces or find you usable prospects. The scouts are often away from the Warband, and as such need a leader to knock their heads together and keep their eyes on the enemy. This Scout-master would almost your equal, having command over the entire scouting force and answering directly to you.

[] You pick Ulnurz, a stout Uruk with a good eye for wealth and loot, but not much strength in battle. He comes from the same whelping as you, and is the closest thing an Uruk could possibly be to loyal. He could easily be bested by other Uruks in battle, however, and his massive greed blinds him to potential victories.

[] A veteran named Rhagubil. One of the first Uruks bred by Saruman, his skill with infiltration and battle are almost unrivaled in the entirety of the White Hand. However, his age and power cause other Uruks to respect him more, and if not watched closely, he could rebel against you.

[] A spindly stick of an orc named Latburz. One of a detachment of orcs from Moria, he is thin and fragile, but has unerring aim with his massive Moria-crafted blackbow. He excels in slinking through shadows and backstabbing his enemies, and has an eye for tactics to boot. The Uruks, however, do not respect him, and placing him above them would gain you enemies within the Warband.



You ride out from Isengard in the fourth week after your birth, part of a massive wave of Uruks Saruman has unleashed on Eastern Rohan. After circling around the heavily-defended Western Rohan, you have your pick of which of the large regions of Eastern Rohan you wish to lead your warband to first.

[ ] The Wold. The initial point of the White-Hand Eastern invasion of Rohan, it sits on the mouth of the Anduin. The villages here have been picked over and ravaged by much of Saruman's forces, and the towns which lie here are well-defended against attack. However, you could build up your Warband by attacking what few villages have not been destroyed, and warring with the other minor Warbands in the area. A small detachment of Lothlorien Elves have made their way here, and have taken up camp in Langhold, the central city of the hold.

[ ] The Norcrofts. The central breadbasket of Eastern Rohan, the Warbands who raid here have their stomachs full and their bloodlust sated against the farmers. However, the powerful and mighty forces of the region have withdrawn into the central hold, Cliving, and many powerful Warbands have smashed themselves against it's gates. To make matters worse, a full Eored of Rohirrim have ridden to defend the region's food supply, led by a Ranger, one of the Dunedain-men of the North. Any Warband raiding here will find it's mettle tested in short order.

[ ] The East Wall, before the two kings at the basin of the Anduin where it spills into Nen Hithoel. A mountainous area, this region is prowled by several powerful Warbands, including the powerful Orc-Lord Ashbriz the Foul. This is major pass between the Sutcrofts and the Norcrofts, and Rohirric forces struggle to reclaim it. The primary enemies along the East Wall, however, are the numerous Warbands in the area, all of whom seek to uproot Ashbriz and his ilk. Perhaps the superiority of the Uruk will prove itself in combat with these lesser orcs.

[ ] The Sutcrofts. Along with the Norcrofts, this is one of the major breadbaskets of all Rohan, and the primary one of Eastern Rohan. Unlike it's northern cousin, however, this area is defended by the warriors of Snowbourn, an almost legendary Eored of Rohirrim. The Warbands here are weak and few, and if an aspiring Warband could defeat the armies of Snowbourn, the wealth of the land could be theirs for the taking.


A Map of Rohan
 
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Update S.1: The Defender and the Hunt
[X] A spindly stick of an orc named Latburz. One of a detachment of orcs from Moria, he is thin and fragile, but has unerring aim with his massive Moria-crafted blackbow. He excels in slinking through shadows and backstabbing his enemies, and has an eye for tactics to boot. The Uruks, however, do not respect him, and placing him above them would gain you enemies within the Warband.

[X] The Sutcrofts. Along with the Norcrofts, this is one of the major breadbaskets of all Rohan, and the primary one of Eastern Rohan. Unlike it's northern cousin, however, this area is defended the warriors of Snowbourn, an almost legendary Eored of Rohirrim. The Warbands here are weak and few, and if an aspiring Warband could defeat the armies of Snowbourn, the wealth of the land could be theirs for the taking.

You ride down through the Vale of Rohan into the Sutcrofts, your warriors roaring with anticipation as their Wargs lope along the grassy plains. From where you have entered the Sutcrofts, far away from well-held Snowbourn, there are several options for your Warband to raid. Latburz and his scouts report a caravan passing along the road to the north. It is heavily defended, and you suspect there might be something of great worth within. However, your Warband is as yet untested, and might not be capable of dealing with such a large force.

Latburz also reports a small cluster of farmholds, barely a village. The village was ransacked, and all the horsemen defending it killed, save one. This lone warrior has recovered from his wounds and formed the people into a small militia to defend their homes. They erected several barricades, and they have surprisingly held out against several Warbands for the last few weeks. Latburz tells of the warrior himself, a six-foot titan with roaring blonde hair who rode into battle upon a white steed, cutting down entire Warbands of orcs himself. Our Warband, however, is one of the largest in the area, and could crush the already-pillaged farmholds, for little gain, but a massive amount of respect from the other Warbands.

Lastly, one of the orcs from Latburz's company, a weedy thing called Morfin, tells of a company of hunters holed up in a small valley to the west. They appear to be tracking a Great Warg, a monstrous creature from the Misty Mountains that stands as tall as two Uruks. He says the beast and it's pack devastated a town in the Norcrofts, and the hunters appear to have tracked it to the valley. If you rode to slay the hunters, you might gain the loyalty of the beast. Alternatively, you could forgo the hunters and hunt the Great Warg yourself, with an elite pack of Uruk hunters. Slaying it would increase your legend among the orcs of the Sutcrofts.

[] Raid the caravan to the north, despite the risks.

[] Ride upon the village and it's heroic defender in order to gain respect and impress the weaker Warbands.

[] Follow Morfin's advice and slaughter the hunters in the hopes of gaining the Great Warg and it's pack.

[] Take Latburz and your most skilled Uruks to hunt the Great Warg in the name of Saruman.
 
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