Unlimited Harem Works: Youkai Edition

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UNLIMITED HAREM WORKS: YOUKAI EDITION


With permission from Mizuki00, I'm going to be running...

Shintouyu

A Wandering Soul
UNLIMITED HAREM WORKS: YOUKAI EDITION


With permission from Mizuki00, I'm going to be running this wacky quest, which therefore makes it a spin-off to Unlimited Harem Works. Where this will go, nobody knows! Not even me.


Unspent Trivia Points: Kpatrol88 (1 Tiny)


Wallet: $60
Bank: $5,000,000



INDEX

Welcome To Mount Celestial Academy
0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 0.10, 0.11, 0.12, 0.13, 0.14, 0.15, 0.16.​
 
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0.0
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You are a sixteen-years old high-school girl.

Your name is...


[ ] Write-In


You have the special traits of being a magnet for weird and often troubling things.

Oh, you're also an Esper — or a Psychic if you preferred. You're pretty good with your power, which happens to be...


[ ] Mind Trace - Your ability can't be turned off; though, luckily, you're great at Skimming through the noise of your surrounding and you can Focus on specific individuals if you want. Most people are like an open book and they'll never know you were reading them; some have locks but you can easily slip through.

You have a bit of skill in peeking at past memories and you can also affect dreams and nightmares.



[ ] Tele-Portal - Your ability allows you to immediately teleport yourself-and-only-yourself to anywhere within your line-of-sight.

For locations more distant, you can rip open portals to reach them — though that takes more energy and effort — allowing you to bring other people or stuff with you. However, your portals can only open to places that you've personally been to within a year's time-limit.



[ ] Enchanter - Your ability allows you to add properties to non-living items, though you require an Element to be at hand to enchant things. Enchanted stuff look completely normal, yet they're anything but.

Fire makes things hotter, Water makes things softer, Earth makes things tougher, Ice makes things colder, Air makes thing lighter, Dark makes thing older, Light makes thing transparent, Metal makes things heavier, Electricity makes things magnetic.

Enchantments last 72 hours and once something is imbued, you can turn it off or on at will.



[ ] Nightmare Fuel - There are monsters sleeping in your head. They won't hurt you and you can let them out of the cage that is your mind. Problem is, once they're out, you can't control them at all.

Your monsters are more powerful at night or in the dark and can grow stronger by eating fear. They can only exist on the mortal plane for about 24 hours.



Well, you might have been an Esper but you were still only human. You couldn't always rely on your ability to protect you. In this case, you had your trusty and concealable tool to defend you as well!


[ ] Pocket Knives - Sharp and deadly, you've several of them tucked in your pants. Highly lethal but they're mostly for the intimidation factor.

[ ] Sap Gloves - A bit heavy but they're fairly non-lethal, unless you go overboard. Still, you can wear them all-day and everyday with no problem.

[ ] Collapsible Baton - Its got reach and is fairly sturdy; non-lethal but effective at bringing people down.
 
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[x] Nightmare Fuel - There are monsters sleeping in your head. They won't hurt you and you can let them out of the cage that is your mind. Problem is, once they're out, you can't control them at all.

[x] Pocket Knives - Sharp and deadly, you've several of them tucked in your pants. Highly lethal but they're mostly for the intimidation factor
 
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I see no one wants to choose a name for our Player Character! :sad:

Also, I added a little more to [0.0] because I accidentally left out a part of the voting-segment. Whoops.
 
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[X] Name: Not Inportante (Ms. Inportante to strangers)

I am not good with names

[X] Tele-Portal - Your ability allows you to immediately teleport yourself-and-only-yourself to anywhere within your line-of-sight.

For locations more distant, you can rip open portals to reach them — though that takes more energy and effort — allowing you to bring other people or stuff with you. However, your portals can only open to places that you've personally been to within a year's time-limit.

Guys, we can use this to enter the guys' locker room! And many other shenanigans!

[X] Collapsible Baton - Its got reach and is fairly sturdy; non-lethal but effective at bringing people down.

I like this weapon, so I vote for it.

EDIT: Forgot a weapon. ^^'
 
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[X] Enchanter - Your ability allows you to add properties to non-living items, though you require an Element to be at hand to enchant things. Enchanted stuff look completely normal, yet they're anything but.

Fire makes things hotter, Water makes things softer, Earth makes things tougher, Ice makes things colder, Air makes thing lighter, Dark makes thing older, Light makes thing transparent, Metal makes things heavier, Electricity makes things magnetic.

Enchantments last 72 hours and once something is imbued, you can turn it off or on at will.

[X] Collapsible Baton - Its got reach and is fairly sturdy; non-lethal but effective at bringing people down.
 
[x] Nightmare Fuel - There are monsters sleeping in your head. They won't hurt you and you can let them out of the cage that is your mind. Problem is, once they're out, you can't control them at all.

[x] Pocket Knives - Sharp and deadly, you've several of them tucked in your pants. Highly lethal but they're mostly for the intimidation factor
 
Come on, pick Teleporter!

Picture this: We are standing atop a tall building, mesmerising some kid with our stunning looks and flowing hair. Then, a sudden gust of wind causes said youth to look away for a milisecond, and we suddenly vanish.
The kid will then be left wondering: "Who was that beautiful girl? Will I see her again? Could someone that perfect even exist to begin with?"
And then, when we finally reveal ourselves again, their heart will belong to us.
 
Eh.

[x] Mind Trace
[x] Collapsible Baton

This sounds the coolest.

What do you think, @o3o?
 
[X] Iris Kitall
[X] Nightmare Fuel
[X] Pocket Knives

Seem like an interesting choice.
 
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[X] Iris Kitall
[X] Tele-Porter
[X] Pocket Knives

We can be a Homu-homu but without time stop!

A question though... Does this mean that we can't port our knives with us?
 
[x] Iris Kitall
[x] Mind Trace
[x] Collapsible Baton

Battle Meditation get?
 
[X] Yuri Uzumaki Hyuga
[X] Nightmare Fuel -
[X] Sap Gloves -

C'mon, let's go all Shadow Hearts/Harminoxer-lite. And the Gloves are best of both worlds. Marshal arts, option to go 'KO' or full Fist of the North Star fatality... And that's before you get Nightmare friends on the other side.

Just, avoid the Knives maybe. Sure, you can throw 'em, and they COULD be handy as a Dio Brando trick if stacked with Portals. And the Baton COULD potentially be more of a Fatal weapon if combined with the Enchanter.

Either way, I'm voting for a possible Shadow Hearts build, even if it's out of pure nostalgia by itself.
 
Guys, with Tele-Portal, we can dump cats unto people's keyboards! Imagine the havoc we could cause!

Why are people voting Nightmare Fuel again? It doesn't benefit harem seeking in any way unless you plan on making... Okay, if you plan on making the monstrous creatures part of our harem, I can support the idea. But only if!

Also, that "line-of-sight", is that "direct line-of-sight", "mirrors accepted" or "if you can see it on a television, you can go there"?
 
Guys, with Tele-Portal, we can dump cats unto people's keyboards! Imagine the havoc we could cause!

Why are people voting Nightmare Fuel again? It doesn't benefit harem seeking in any way unless you plan on making... Okay, if you plan on making the monstrous creatures part of our harem, I can support the idea. But only if!

Also, that "line-of-sight", is that "direct line-of-sight", "mirrors accepted" or "if you can see it on a television, you can go there"?

Eldritch Abomination-Chan is best Waifu! <3 <3 <3

 
Also, that "line-of-sight", is that "direct line-of-sight", "mirrors accepted" or "if you can see it on a television, you can go there"?
What constitutes as "Line-Of-Sight" for Tele-Portal is pretty wide.

You can instantaneously teleport anywhere within direct-line-of-sight.

However, 'line-of-sight' also includes everything within view of your eyes that you have personally been to.
So, say, you walked outside of your and the door shuts you out.
(1) You've been to the house and (2) the house is right in front of your eyes. Therefore, you can teleport into the house even if you can't see directly inside of it right now.

To put it in other words: by seeing places with your own eyes and by having visited them with your own body, they become 'tangible locations' that you can teleport to.

So, seeing places through mirrors, pictures, televisions, etc, don't count.
 
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