Spherical_Light
Likely Illuminating a room near you
- Location
- NW US
So, I've looked, and I'm not sure, but the previous UAD threads are too old at this point to bother with...
So, in light of its competitors release a few weeks ago or so. I've decided to see if a third attempt for a discussion thread on this game will actually garner interest.
Ultimate Admiral Dreadnoughts
It has been available on Steam for several months; only recently joined by its competitor/predecessor RTW.
The two games are similar that they focus on Naval strategy, but where UAD goes is a tangent that people might find interesting...
The Shipyard, unlike RTW, has no limitations outside of hull extents [tonnage etc] for design. You can armor up a BC as much as a BB or visa vis. You can also edit each section of belt, deck, conning tower, superstructure, turret, citadel and even casemate armor if you so choose.
[I'm not used to this sort of thing... Starting open ended general discussion threads...]
Campaigns are straight forward, at the moment, limited to 1890 to 1950.
Submarines and mines are included. CVs are [and probably never will be] not included.
Countries: US, UK, Germany, A-H, France, Italy, Russia, Japan and China.
There is a diplomacy feature under politics that can be used once per country per turn I believe.
You have the ability to control the economic GDP of your country through the transport [freight] funding slider. Also, there is the ability to control the size of the crew pool through funding. You can see if your dockyard capacity is overflowing as well as having the choice to expand that space.
It is not like RTW, where the amount of dockyard tonnage is fixed per upgrade time. UAD gives you a slider that goes from a 6 month upgrade out to 24 month upgrade with the default being at 15 months. As you increase your dockyard capacity through shipyard upgrades, the amount that you can upgrade your shipyard by each time increases [I believe it goes up by 100% per time or so, I havent really noticed closely].
This is a thread I hope will have more discussion and interest than the previous threads. One of the reasons I'm doing this thread is so that as to not derail the RTW thread.
Feel free to share your designs, discuss designs, discuss campaigns, battles and various things. I will allow comparison discussion with the caveat of keeping the subject to the point
Apologies if there has been a recent [within last few months] thread open on this game; if thats the case, please let me know.
Thank you.
So, in light of its competitors release a few weeks ago or so. I've decided to see if a third attempt for a discussion thread on this game will actually garner interest.
Ultimate Admiral Dreadnoughts
It has been available on Steam for several months; only recently joined by its competitor/predecessor RTW.
The two games are similar that they focus on Naval strategy, but where UAD goes is a tangent that people might find interesting...
The Shipyard, unlike RTW, has no limitations outside of hull extents [tonnage etc] for design. You can armor up a BC as much as a BB or visa vis. You can also edit each section of belt, deck, conning tower, superstructure, turret, citadel and even casemate armor if you so choose.
[I'm not used to this sort of thing... Starting open ended general discussion threads...]
Campaigns are straight forward, at the moment, limited to 1890 to 1950.
Submarines and mines are included. CVs are [and probably never will be] not included.
Countries: US, UK, Germany, A-H, France, Italy, Russia, Japan and China.
There is a diplomacy feature under politics that can be used once per country per turn I believe.
You have the ability to control the economic GDP of your country through the transport [freight] funding slider. Also, there is the ability to control the size of the crew pool through funding. You can see if your dockyard capacity is overflowing as well as having the choice to expand that space.
It is not like RTW, where the amount of dockyard tonnage is fixed per upgrade time. UAD gives you a slider that goes from a 6 month upgrade out to 24 month upgrade with the default being at 15 months. As you increase your dockyard capacity through shipyard upgrades, the amount that you can upgrade your shipyard by each time increases [I believe it goes up by 100% per time or so, I havent really noticed closely].
This is a thread I hope will have more discussion and interest than the previous threads. One of the reasons I'm doing this thread is so that as to not derail the RTW thread.
Feel free to share your designs, discuss designs, discuss campaigns, battles and various things. I will allow comparison discussion with the caveat of keeping the subject to the point
Apologies if there has been a recent [within last few months] thread open on this game; if thats the case, please let me know.
Thank you.