Vote tally - Try to survive the Winter: A planquest in Fantasy Colonial America

Adhoc vote count started by Amilia on May 24, 2023 at 3:48 PM, finished with 50 posts and 9 votes.

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Amilia
Try to survive the Winter: A planquest in Fantasy Colonial America
Post #579
Post #628

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Yes
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9
50

  • [X] Plan Set up Phase, With more Food, Spiritism, Investigating the Fall, and Command Chain
    -[X] Cleaning up [Task] (1 Colonist Die)
    -[X] Hunt: Game (1 Colonist Die)
    -[X] Sow the Fields [Task] (2 Colonist Dices, 1 Natives Dice)
    -[X] Razorweed
    --[X] Plot [0/25]: (1 Colonist Die)
    --[X] Feed the Razorweeds [0/25] (1 Native Die)
    -[X] Rebuild the Peaceful Wilds
    --[X] Rebuild what Once Was [0/100]: (1 Native Dice)
    -[X] Gathering Expedition [DC 20/60/90]: + Food, + Herb, additional crops, and plants options. (1 Generic Die)
    -[X] The Fall (??? DC) : (1 Warrior's Son Dice)
    -[X] War in the Woods
    --[X] The Wounded and Dying [Tasks] (1 Silent Blade Die)
    --[X] Poisoned Giants [0/150] (1 Silent Blade Die)
    -[X] Steel and Gunpowder [Militia] (1 Colonist Die)
    -[X] Principle of Monster-Hunting [Militia] [0/50] (1 Native Die)
    -[X] Train Scouts [Militia] [0/75] (1 Militia Die, 1 Colonist Die)
    -[X] The Fallen Homes, Part 2 (old settlement) [Death] [0/100] (1 Mourner Die, 1 Personal Die)
    -[X] Questions of leadership [? DC] (1 Leadership Die)
    -[X] Ashen Mass [Spiritism] [? DC] (1 Personal Die)
    [X] Plan: Springtime gathering - With more Food
    -[x] Cleaning up [Task] (3 Workforce Die)
    --[x] Break them apart [Task]: (1 Native Die, 1 Generic Die)
    --[x] Study the Edges [0/25] : (1 Colonist Die)
    -[X] Sow the Fields [Task] (2 Colonist Dices, 1 Natives Dice)
    --[x] Additional Herbs: (1 Native Die)
    -[x] War in the Woods (2 Silent Blade Die)
    --[X] Poisoned Giants [0/150]
    -[X] Gathering Expedition [DC 20/60/90]:(1 Native Die)
    -[x] Fish [0/50] (2 Colonist Die)
    -[x] Steel and Gunpowder [Militia] (Warrior Son Die)
    -[x] A Stronger Wall [Militia] [0/150] (Militia)
    -[x] Atelier [0/100] (2 Colonist Dice)
    -[x] Solve disputes [? DC] (Council Die)
    -[x] The lesser Curse of Cold [? DC] (Mourner Die)
    -[x] Listen to the Stories [? DC] (Sara Die)
    -[x] Teach Death Singing [Death Singing] (Sara Die)
    --[X] Amongst the Mourner [20 DC, ???] Mourners obtain the Death Singing trait.
    [X] Plan Set up Phase
    -[X] Cleaning up [Task] (1 Colonist Die)
    --[X] Burning Taters [Task] (1 Colonist Die)
    -[X] Sow the Fields [Task] (2 Colonist Dices, 1 Natives Dice)
    -[X] Razorweed
    --[X] Plot [0/25]: (1 Personal Die)
    --[X] Feed the Razorweeds [0/25] (1 Native Die)
    -[X] Hunt
    --[X] Hunt: Game (1 Colonist Die)
    -[X] Rebuild the Peaceful Wilds
    --[X] Rebuild what Once Was [0/100]: (2 Native Dice)
    -[X] Gathering Expedition [DC 20/60/90]: + Food, + Herb, additional crops, and plants options. (1 Generic Die)
    -[X] War in the Woods
    --[X] The Wounded and Dying [Tasks] (1 Silent Blade Die)
    --[X] Poisoned Giants [0/150] (1 Silent Blade Die)
    -[X] Steel and Gunpowder [Militia] (1 Colonist Die)
    -[X] Principle of Monster-Hunting [Militia] [0/50] (1 Warrior's Son Die)
    -[X] Train Scouts [Militia] [0/75] (1 Militia Die, 1 Colonist Die)
    -[X] The Fallen Homes, Part 2 (old settlement) [Death] [0/100] (1 Mourner Die)
    -[X] Questions of leadership [? DC] (1 Leadership Die)
    -[X] The lesser Curse of Cold [? DC] (1 Personal Die)
    [X] Plan Town hall and death singing
    -[X] Cleaning up [Task] (1 Colonist Die)
    -[X] Sow the Fields [Task] (2 Colonist Dices, 1 Native Dice)
    --[X] Additional Herbs (1 Generic Die)
    -[X] Hunt
    --[X] Hunt [0/30]: Game (1 Native Die)
    -[X] Fish [0/50] 1 Colonist Die
    -[X] Gathering Expedition [DC 20/60/90]:(1 Native Die)
    -[X] Rebuild the Peaceful Wilds
    --[X] Rebuild what Once Was [0/100]: (1 Native Die)
    -[X] War in the Woods
    --[X] The Wounded and Dying [Tasks] (2 Silent Blade Dice)
    -[X] Steel and Gunpowder [Militia] (1 Colonist Die)
    -[X] Train Scouts [Militia] [0/75] (1 Militia Die, 1 Warrior's Son Die)
    -[X] The Fallen Homes, Part 2 (old settlement) [Death] [0/100] (1 Mourner Die)
    -[X] Solve disputes [? DC] (1 Council Die)
    -[X] The lesser Curse of Cold [? DC] (1 Colonist Die)
    -[X] Town Hall [0/100] 2 Colonist dice
    -[X] Practice the Breathless Songs [Spiritism] [Death Singing] [40/?? DC] 1 Personal Die
    -[X] Teach Death Singing [Death Singing] 1 Personal Die
    --[X] Amongst the Mourner [20 DC, ???] Mourners obtain the Death Singing trait.
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