Try to survive the Winter: A planquest in Fantasy Colonial America

Nice omake, If it happened in the quest's world, it would be probably from some less than scrupulous people obtaining/stealing secrets from the region of Union (since it is kind of undead land).
I have not planned for any Ghost Rider-like figure, however the german, in his demeanor, act somewhat like what I would expect of a dissident menber of the Order of Michael.
I don't blame you for not including the Rider, as he's rather too high fantasy for the setting. It's why I removed everything except the "supernatural bounty hunter in service to the devil" thing.

I most certainly didn't get a "member of a holy order" vibe from the free-shooter. I based him off of a German legend about a man who forges bullets that can't possibly miss, with the caveat that one of said bullets is under Satan's control. Would you mind giving more details about this Order of Saint Michael? I've been trying (and failing) to write a supernatural organization negaverse.
 
@Chimeraguard Just a little thing about your plan, why are you picking Feed the Razorweeds with another Razorweed project? IIRC we need to take Feed the Razoeweed by itself to see what happens in the experiment... So if you want to go crazy on Razorweed this turn then you should put that 4th dice on the Hedge to assure its completion or we can start New Plots or Pit Tactics ...

Besides that, since we are not taking any expeditions/raids this season we can always put the Militia in Unleash Fire to take advantage that is only available in summer...
No, we can see what happens in the experiment either way according to OldShadow. Doing Feed the Razorweeds on its own might count as a Plot action as well, but if we want to seriously commit to getting the Maze of Thorns complete, we're not going to have a turn free for that for some time, so might as well get it out of the way now and see what we get out of it.

Any move towards Unleash Fire waits until we know whether it's an action that can be done on 1 die and doesn't have too great a risk of backfiring. Or if the training options unlocked by completing Monster-Hunting can be done with one die and so we should put the Militia action there instead.

We don't really need more Wood, so further actions in the War of the Woods I feel would be more about solidifying the Sun-Loving Woods' position to the point where they can take more dice come Winter (I think with their current advantage and the Blood-Loving Woods' disadvantage, we can afford for them to take one die of Winter's attention. Possibly two if their advantage against the Black Woods continues to grow and if perhaps we're able to attract a Black Woods die or two ourselves come Winter.)
 
No, we can see what happens in the experiment either way according to OldShadow. Doing Feed the Razorweeds on its own might count as a Plot action as well, but if we want to seriously commit to getting the Maze of Thorns complete, we're not going to have a turn free for that for some time, so might as well get it out of the way now and see what we get out of it.
TBH, since what we get out of the Feed the Razorweeds is a complete shoot in the Dark I would rather do it alone, especially since Oldshadow confirmed that the result will be determined by a roll on a table, so we could get something that helps us with the Hedge or something that screw with other Razorweed Projects that turn, and I would rather try the experiment relatively contained.

I doubt that even if we get a bad result on the table it is going to be more of a nuisance than a major setback, but better safe than sorry.
Any move towards Unleash Fire waits until we know whether it's an action that can be done on 1 die and doesn't have too great a risk of backfiring. Or if the training options unlocked by completing Monster-Hunting can be done with one die and so we should put the Militia action there instead.
The thing about the Milita training is that 2 of the 3 new types of units are heavily dependent on gear and resources, so until we can have their gear ready it seems a bad idea to develop those types of units.
We don't really need more Wood, so further actions in the War of the Woods I feel would be more about solidifying the Sun-Loving Woods' position to the point where they can take more dice come Winter (I think with their current advantage and the Blood-Loving Woods' disadvantage, we can afford for them to take one die of Winter's attention. Possibly two if their advantage against the Black Woods continues to grow and if perhaps we're able to attract a Black Woods die or two ourselves come Winter.)
I mean, if we pick the Charcoal option we are going to need a regular supply of wood since it consumes one unit of wood per season, and I am pretty sure that fulfilling mandates for the Sun Loving Woods is going to increase our relationships with them and the quota of wood that we can get per year... And since the other two mandates we have with them are long-term commitments that can last for several years, the War In the Woods is the only mandate we can fulfill relatively soon.

That is also why I think that when we choose a new mandate we should get the "Gift for a Gift", since we can complete it in a single turn with regular dice, the reward is pretty good, and it will increase our relationship with the woods
 
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I don't blame you for not including the Rider, as he's rather too high fantasy for the setting. It's why I removed everything except the "supernatural bounty hunter in service to the devil" thing.

I most certainly didn't get a "member of a holy order" vibe from the free-shooter. I based him off of a German legend about a man who forges bullets that can't possibly miss, with the caveat that one of said bullets is under Satan's control. Would you mind giving more details about this Order of Saint Michael? I've been trying (and failing) to write a supernatural organization negaverse.
A dissident member, specifically, one that has grown disillusioned with the Church.

Their are three Orders of the Church dedicated to fighting the supernatural.

The Order of Saint Michael the Dragonslayer (Michaelites) is the monastic order dedicated to the exterminations of monsters.
The Order train elites, well-trained monster hunters armed with special weapons, particularly blessed lances (the Lances of Saint Michael), that hunt monsters and servants of the devil alone or in small groups, with the rest of the Order acting as support.
Since the birth of the Inquisition, the Order has grown more and more intertwined with it, which has caused unrest amongst the Order, who see their duty as fighting monsters and truly unredeemable servant of Evil, not heretics.
Most common people know them for their errants brothers that earn their life by slaying vermin, a group of brothers that exist since the Black Plague (and also act as the eyes and ears of the Order).

The Order of Saint Lazarus (Lazarists) is the monastic order dedicated to fighting supernatural plagues and corruption, and helping the innocent victims of the supernatural.
They are divided between various hospices in the city, from which they can send brothers (and sisters, their is a female branch of the Order) to combat plague, help afflicted and quarantine infected regions, and isolated monasteries where long-terms victims of the supernatural can be cared for and new members of the Order trained (mostly in medicine and the care of patients).
They use Soul Leepers, people cursed by the supernatural that have been stabilized but cannot be cured, in their various duties, since most Soul Leepers can perceive the supernatural and are more resistant to it than a normal person.
They have growth fractured between various branches, since even the protestants respect their dedication as healers, and many old monasteries of the Order have become "theoretically laic" hospices or sanatorium.
Most common people know them as a charitable order of healers, and for taking care of (conventional) leepers.

The Order of Simon (Simmonites) is the monastic order dedicated to fighting the spread of supernatural knowledge and dark sorcery.
They are the smallest, less known of the supernatural order of the Church, unknown to the general populace and acting as secretaries, librarians and censors for the Church, hunting down forbidden knowledge to contain or destroy it.
They use Penitents, members of the Order ready to taint their soul with corrupted knowledge. These are kept locked up, and go out of their cells only when their abilities and knowledge are needed against the darkness.
Of course, there are alway rumors the Order abuse the knowledge they kept sealed....

The Order of Simon is somewhat new, I always thought of adding it but I was conflicted if the Church would tolerate such Order.

Also, Union has limited knowledge of all those Orders, this is somewhat OCC knowledge.
 
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The Order of Simon (Simmonites) is the monastic order dedicated to fighting the spread of supernatural knowledge and dark sorcery.
I think that we're going to have some issues if these guys show up. The large amount of supernatural things in the New World has made it a requirement for us to gather as much knowledge on it as possible. Sara is our spiritual leader and basically does necromancy constantly without even trying.

On the other hand, I'd actually be a bit happy about the Order of Saint Michael coming over. As long as they don't try killing our supernatural allies, they would be great for getting rid of a bunch of the monsters surrounding us.
 
No, they have no notable skills.
At this point I'm honestly surprised we don't have some colonial weavers, as this was a fairly common skill. It had to be, since cloth was made on hand looms and production was decentralized and spread out at the village level.

But then, maybe part of our problem is that the colonists are disproportionately drawn from the desperate and impoverished members of the Dual Monarchy's society, so a craftsman or craftswoman with a useful, marketable skilled trade is less likely to even get on the ships...
 
At this point I'm honestly surprised we don't have some colonial weavers, as this was a fairly common skill. It had to be, since cloth was made on hand looms and production was decentralized and spread out at the village level.
I imagine most of them know how to spin thread or process flax or wool, since that was commonly done in the home at the time. But operating a loom is a different matter.
 
At this point I'm honestly surprised we don't have some colonial weavers, as this was a fairly common skill. It had to be, since cloth was made on hand looms and production was decentralized and spread out at the village level.

But then, maybe part of our problem is that the colonists are disproportionately drawn from the desperate and impoverished members of the Dual Monarchy's society, so a craftsman or craftswoman with a useful, marketable skilled trade is less likely to even get on the ships...
They have in majority the skills a peasant need to survive, so they can make acceptable clothes, maintain their tools, work the land...but nothing Union do not already have but better (you already have a master weaver, and no one amongst the newcomers is near her skill level).
 
Are we in Virginia? I thought we were in somewhere in New England.
We're more or less on the Maryland-Virginia border, near the coast, and I assume the biggest local river is the equivalent of the OTL Potomac.

I don't know if the domains of Winter stretch all the way north and south through the Eastern Seaboard, or not. The QM's been a little vague on the matter.

I imagine most of them know how to spin thread or process flax or wool, since that was commonly done in the home at the time. But operating a loom is a different matter.
Yes, but we've got a sample of at least several hundred surviving colonists, and weaving was a common core skill for pre-modern societies. To be sure, most of the actual labor went into spinning the thread, but I would think that a random sample of about 500 pre-industrial people would tend to catch multiple handloom weavers.

Weaving is a skilled trade, but it's a common skilled trade whose practitioners aren't all that high-status. On the other hand...

They have in majority the skills a peasant need to survive, so they can make acceptable clothes, maintain their tools, work the land...but nothing Union do not already have but better (you already have a master weaver, and no one amongst the newcomers is near her skill level).
Well, the thing that surprised me was the idea that there weren't colonial weavers, albeit ones less talented than Crying Mother.

I may be misestimating the number of weavers per capita in pre-industrial Europe, I suppose.
 
We're more or less on the Maryland-Virginia border, near the coast, and I assume the biggest local river is the equivalent of the OTL Potomac.

I don't know if the domains of Winter stretch all the way north and south through the Eastern Seaboard, or not. The QM's been a little vague on the matter.
I will not tell the extant of Winter since no one in Union know it.
 
I may be misestimating the number of weavers per capita in pre-industrial Europe, I suppose.
No, your right about there being a large number of weavers in Europe. The problem is that the governments of Europe have a tight control over textiles, especially Britain. To protect the industry, the British state created laws allowing market towns to control cloth production within three miles and requiring weavers to be apprenticed. France created similar laws, like the monopolization of silk manufacturing to a single city.

All of these laws limited the number of professional weavers within the poor country side and concentrated them to rich towns. As most of our immigrants are the very desperate, we're probably not going to get any good European weaver unless we are lucky or until Union is big enough to attract them. I'm sure the Dual Monarchy will be more than happy to sell us textiles at an (un)reasonable price.
 
Ah, yes. Restrictions on the textile industry would help explain it.

I did at least guess roughly in the right direction, then, with "weaving is a skilled trade, so weavers tend to be prosperous and disinclined to join desperate colonial ventures that recruit mainly from the rural poor."

I will not tell the extant of Winter since no one in Union know it.
Exactly.
 
WinterQuest: A World of Wendigos
WinterQuest: A World of Wendigos.
So, I don't know if this really counts as an omake or just philosophical musing, but I had this set of thoughts and wanted to get them out. One of the most well-known myths of the Algonquians (among other Native Americans) is the story of the Wendigo. A long while ago, someone here asked if Wendigos existed, this was the response:
There are stories of eating human flesh turning people into monsters, not much is know beyond that. In general, if something attack people to eat them, the folks kill it first, and maybe ask questions later.
But after some musing (particularly after looking back to the film Ravenous), I decided to write out my thoughts on the nature of the Wendigo in WinterQuest, and how from my point of view, we have not only encountered it, it has been one of the most steadfast companions.

Firstly, we need to get across what a Wendigo is. That Wendigos are related to cannibalism is generally known, and a layman who has ever heard the word "Wendigo" could probably tell you that their story is that they come from people who consumed human flesh. But there's more to it than that. "Wendigos" are not physical beings per say, or at least, not just a physical being. A Wendigo is a spirit that possesses people and causes them to feel the insatiable hunger, desire for human flesh, and willingness to commit murder to obtain it that then leads to cannibalism.

But there's a second aspect to the Wendigo that sometimes gets missed. Wendigos eat human flesh, yes. But as they eat, they grow larger. No matter how much they eat and eat and eat, they do not fatten themselves, but only bigger in proportion to the size of their meal, and so they are never full, only hungrier than before. Wendigos are simultaneously gluttonous and starving to death. Devouring and emaciated.

The Wendigo was not merely cannibalism, but selfishness and insatiability. In an environment where you need to make sure there's enough food for Winter, people who refuse to do their share of the work or share possessions, people who eat excessively during the summer, and especially people who when belts need to be tightened look at a neighbor and wonder if having their meat cooked is a better alternative, are all dangers to the entire group. In a lot of stories, Wendigos aren't even supernatural beings themselves, just humans or a metaphor for human evil.

So, where have we seen the Wendigo in Try to Survive the Winter? Well, we might not have seen any specific monster called the Wendigo, but I would argue that it's always been present. Let's go down the list:

The first example of the Wendigo I believe, is Hunger. Yes, that Hunger, the one of the two primary agents of Winter. Hunger's main trial I think is a key example of the Wendigo writ large:
[Automatic, no dice needed] The Hunger

Hunger gift to all for the season. All shall grow ever more mindful of their stomach. One meal missed, and they shall grow jittery, quick to anger and envious of their fellows. One day without food, and they shall look at those around them, wondering, what taste is their flesh? I hope there is enough in the larder for all!

-[] Endless Pit :Hunger shall take from every morsel, folks needing more food to feed themselves and satisfy their appetites. Will full larder be enough, I wonder?

-[] Hunger of the Mind: All shall grow more mindful of their desire. More willing to satisfy them. More willing to steal, to lie and to kill for them. Protect your spouse, protect your child, protect your goods!
Hunger's trial here is a direct manifestation of the Wendigo. On a physical level, it forces people to eat without being satiated, while mentally, the trial makes people start looking towards their neighbors as food. It also encourages selfishness, as seen by the Hunger of the Mind aspect. In fact, while this is reaching, I think there's an argument to make that Hunger isn't just related to Wendigos. Hunger is the Wendigo.

Another example of the Wendigo's effects I think can be seen in the Tribute-Takers. The Tribute-Takers' whole modus operandi is that Winter's torments can be alleviated by sacrificing others, both literally and metaphorically, to pay the price in their stead. Every Winter, they descend on another settlement, which becomes their tribute for Winter, and for that they are not only spared Winter's wrath, but gain its patronage.

There are Wendigo aspects to this as well. This act of offering a sacrifice is described as "devouring [the settlement] whole", giving it a cannibalistic motif. But furthermore, while this is largely theory, I believe there is something to be said for this entire act being that of the Wendigo. In order to keep up their bargain, the Tribute-Takers have to keep expanding, keep searching for new settlements to devour to feed to Winter. And since they don't endure Winter's hardships (or at least, not as much) like everyone else does, they continue to expand and, I theorize, at some point would need to offer even more to Winter as they grow, because they as they grow larger they need bigger tributes. Thus, they consume, but they are never sated by doing so, only growing larger and hungrier.

I also don't think the "Wendigo" is limited only to our location. There have been hints that at least some of the powers assailing us are present elsewhere in the Americas and have at least some encounters with the Spanish (QM hints here for example, that Winter not being present amongst the Spanish territories is at least as much a conscious choice rather than mere geography.) Spain does however, suffer from Gold Fever, where there is a constant impetus among the Spaniards to grab more (and more and more and more and more and more) riches, whatever the cost to anyone else. Remember, while hunger for food and starvation are the most well-known associations of the Wendigo, it can also refer to selfishness more generally, especially that which is done without regard for the rest of the group. This sort of insatiable "hunger", for wealth instead of sustenance, I think is something to do with Hunger, or at least another entity closely related to it. In fact, Wendigos have often in social commentary been associated with colonialism, the drive to consume more and more. But no matter how much is claimed and devoured, the nation is never satisfied. It only increases the hunger to expand even further. It would only make sense then, for Spain, which has gorged itself upon the Americas yet still desires more, to have its own Wendigos to contend with.

And I think that Union as a faction, and us as players, are going to deal with the Wendigo in another way. Quests in general have a Wendigo-like feel to them at times. Players in a Quest want influence, agency, and the ability to affect things in the world. When this is granted to them, there is the desire to do those things to a larger degree, rather than being satisfied with what has already been obtained. The nature of this Quest hits us with that from another angle: We always want more dice, more resources, more capabilities, and more power to better fight off Winter. But the more power we gain, the more tempting prey Union becomes to Winter, and thus the more forces that shall be sent against it. Thus, from a certain point of view, more power does not make us "safer" (though we should still obtain it regardless, because less elemental forces like the Tribute-Takers or the Europeans won't wait.)

But the "Wendigo" that Union faces is, I think the temptation. The temptation to devour weaker neighbors such as the Shepards and the Escapees with Raids and attacks to take things from them rather than go through equitable exchange. The easy route taking what we need for Winter at the expense of others. OldShadow's post here about a possible Bad End referenced the film Ravenous, which in turn associated cannibalism with American colonialism and belief in Manifest Destiny, a rampant, insatiable hunger that led it to devour anything in its path.

"This country is seeking to be whole... stretching out its arms, and consuming all it can. And we merely follow."

So there is a risk that Union might become a Wendigo itself. That after so long instinctively drawing for more and more power for itself, those instincts will persist after the threat of Winter is, for whatever reason, no more. That it will continue to seek more and more and more power for itself until it becomes a force as ravenous and all-consuming as Hunger itself.

One way to escape the Wendigo I think will be to gather allies. Allies might, to a limited extent at least, break the above-mentioned mold of growing strength not bringing safety, because while Union itself doesn't grow stronger, allies are willing to help in Winter, and Winter's ire can, in limited amounts, be put upon them to reduce the strain on Union itself. And from a narrative standpoint, they encourage Union to adopt a more cooperative approach to others, rather than Union empowering itself at their expense. Fortunately, we're already solidly on this path and don't look to get off it anytime soon. I'm not saying that Allies are a "get out of Winter Free" card, but I think gathering them is going to be important from both a gameplay and narrative standpoint for where Union goes from here.

But in essence, I think the Wendigo is not merely one of many opponents of Union. It is one of the main ones, and defeating it is just as important as defeating Winter itself.
 
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WinterQuest: A World of Wendigos.
So, I don't know if this really counts as an omake or just philosophical musing, but I had this set of thoughts and wanted to get them out. One of the most well-known myths of the Algonquians (among other Native Americans) is the story of the Wendigo. A long while ago, someone here asked if Wendigos existed, this was the response:

But after some musing (particularly after looking back to the film Ravenous), I decided to write out my thoughts on the nature of the Wendigo in WinterQuest, and how from my point of view, we have not only encountered it, it has been one of the most steadfast companions.

Firstly, we need to get across what a Wendigo is. That Wendigos are related to cannibalism is generally known, and a layman who has ever heard the word "Wendigo" could probably tell you that their story is that they come from people who consumed human flesh. But there's more to it than that. "Wendigos" are not physical beings per say, or at least, not just a physical being. A Wendigo is a spirit that possesses people and causes them to feel the insatiable hunger, desire for human flesh, and willingness to commit murder to obtain it that then leads to cannibalism.

But there's a second aspect to the Wendigo that sometimes gets missed. Wendigos eat human flesh, yes. But as they eat, they grow larger. No matter how much they eat and eat and eat, they do not fatten themselves, but only bigger in proportion to the size of their meal, and so they are never full, only hungrier than before. Wendigos are simultaneously gluttonous and starving to death. Devouring and emaciated.

The Wendigo was not merely cannibalism, but selfishness and insatiability. In an environment where you need to make sure there's enough food for Winter, people who refuse to do their share of the work or share possessions, people who eat excessively during the summer, and especially people who when belts need to be tightened look at a neighbor and wonder if having their meat cooked is a better alternative, are all dangers to the entire group. In a lot of stories, Wendigos aren't even supernatural beings themselves, just humans or a metaphor for human evil.

So, where have we seen the Wendigo in Try to Survive the Winter? Well, we might not have seen any specific monster called the Wendigo, but I would argue that it's always been present. Let's go down the list:

The first example of the Wendigo I believe, is Hunger. Yes, that Hunger, the one of the two primary agents of Winter. Hunger's main trial I think is a key example of the Wendigo writ large:

Hunger's trial here is a direct manifestation of the Wendigo. On a physical level, it forces people to eat without being satiated, while mentally, the trial makes people start looking towards their neighbors as food. It also encourages selfishness, as seen by the Hunger of the Mind aspect. In fact, while this is reaching, I think there's an argument to make that Hunger isn't just related to Wendigos. Hunger is the Wendigo.

Another example of the Wendigo's effects I think can be seen in the Tribute-Takers. The Tribute-Takers' whole modus operandi is that Winter's torments can be alleviated by sacrificing others, both literally and metaphorically, to pay the price in their stead. Every Winter, they descend on another settlement, which becomes their tribute for Winter, and for that they are not only spared Winter's wrath, but gain its patronage.

There are Wendigo aspects to this as well. This act of offering a sacrifice is described as "devouring [the settlement] whole", giving it a cannibalistic motif. But furthermore, while this is largely theory, I believe there is something to be said for this entire act being that of the Wendigo. In order to keep up their bargain, the Tribute-Takers have to keep expanding, keep searching for new settlements to devour to feed to Winter. And since they don't endure Winter's hardships (or at least, not as much) like everyone else does, they continue to expand and, I theorize, at some point would need to offer even more to Winter as they grow, because they as they grow larger they need bigger tributes. Thus, they consume, but they are never sated by doing so, only growing larger and hungrier.

I also don't think the "Wendigo" is limited only to our location. There have been hints that at least some of the powers assailing us are present elsewhere in the Americas and have at least some encounters with the Spanish (QM hints here for example, that Winter not being present amongst the Spanish territories is at least as much a conscious choice rather than mere geography.) Spain does however, suffer from Gold Fever, where there is a constant impetus among the Spaniards to grab more (and more and more and more and more and more) riches, whatever the cost to anyone else. Remember, while hunger for food and starvation are the most well-known associations of the Wendigo, it can also refer to selfishness more generally, especially that which is done without regard for the rest of the group. This sort of insatiable "hunger", for wealth instead of sustenance, I think is something to do with Hunger, or at least another entity closely related to it. In fact, Wendigos have often in social commentary been associated with colonialism, the drive to consume more and more. But no matter how much is claimed and devoured, the nation is never satisfied. It only increases the hunger to expand even further. It would only make sense then, for Spain, which has gorged itself upon the Americas yet still desires more, to have its own Wendigos to contend with.

And I think that Union as a faction, and us as players, are going to deal with the Wendigo in another way. Quests in general have a Wendigo-like feel to them at times. Players in a Quest want influence, agency, and the ability to affect things in the world. When this is granted to them, there is the desire to do those things to a larger degree, rather than being satisfied with what has already been obtained. The nature of this Quest hits us with that from another angle: We always want more dice, more resources, more capabilities, and more power to better fight off Winter. But the more power we gain, the more tempting prey Union becomes to Winter, and thus the more forces that shall be sent against it. Thus, from a certain point of view, more power does not make us "safer" (though we should still obtain it regardless, because less elemental forces like the Tribute-Takers or the Europeans won't wait.)

But the "Wendigo" that Union faces is, I think the temptation. The temptation to devour weaker neighbors such as the Shepards and the Escapees with Raids and attacks to take things from them rather than go through equitable exchange. The easy route taking what we need for Winter at the expense of others. OldShadow's post here about a possible Bad End referenced the film Ravenous, which in turn associated cannibalism with American colonialism and belief in Manifest Destiny, a rampant, insatiable hunger that led it to devour anything in its path.

"This country is seeking to be whole... stretching out its arms, and consuming all it can. And we merely follow."

So there is a risk that Union might become a Wendigo itself. That after so long instinctively drawing for more and more power for itself, those instincts will persist after the threat of Winter is, for whatever reason, no more. That it will continue to seek more and more and more power for itself until it becomes a force as ravenous and all-consuming as Hunger itself.

One way to escape the Wendigo I think will be to gather allies. Allies might, to a limited extent at least, break the above-mentioned mold of growing strength not bringing safety, because while Union itself doesn't grow stronger, allies are willing to help in Winter, and Winter's ire can, in limited amounts, be put upon them to reduce the strain on Union itself. And from a narrative standpoint, they encourage Union to adopt a more cooperative approach to others, rather than Union empowering itself at their expense. Fortunately, we're already solidly on this path and don't look to get off it anytime soon. I'm not saying that Allies are a "get out of Winter Free" card, but I think gathering them is going to be important from both a gameplay and narrative standpoint for where Union goes from here.

But in essence, I think the Wendigo is not merely one of many opponents of Union. It is one of the main ones, and one it may have to contend with long after Winter passes for the last time.
I will say you are mostly correct on how Hunger (or the Wendigo) work, and how it could corrupt Union beyond vanquishing the Winter.
I will even reveal one of the main theme of the quest : How much can be sacrified on the altar of victory and safety ? And after those sacrifices, when you look into the mirror, do you see an human...or something else ?
 
WinterQuest: A World of Wendigos
A very insightful and enjoyable read. I think you did a good job of explaining how a wendigo is a concept as well as a supernatural being.

I do want to add that there are many types of wendigo among many different tribes. There is the growing wendigo that you talked about, but I know that some are depicted as looking like regular people and living among them. The wendigo with a dear skull is actually an extremely modern interpretation popularized in 2001 by the movie Wendigo.
 
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