[X] Plan Just the Meetings
It's also just a matter of how likely it is that his initial prices are very inflated, such that even he knows it.Can we not start fights with more people. The captain of the ship may be a greedy jerk but he is important enough to have oversight from a higher authority. If something happens we might have more issues then just winter coming down on our heads. Lets trade for what we can then possibly we will have more ships coming to trade once he makes it back. Might have better luck with other traders.
Edit: If nobody likes him and we can do it without issues fine. Take him for all he's got. We deserve shinies as much as the next person.
You have to think of volume and wheight. Wood is heavy and bulky, so unless it has special quality like color or hardness its not really worth the effort to import it when you have domestic production.Wonder how much wood would be needed to get a single "point" for trading, and if it would be worth it. We obviously wouldn't want to spend too much of it, but we have so much at the moment that I'm wondering whether it'd be worth it to trade away some of it.
There are, I asked about that yesterday. Here's the answer:What happened to the Natives option, in the opening vote? It said there were native societies nearby, and there would be options to trade for some things, was that canceled out by the union born of despair, or are the shepherds and the mistmen them?
So instead of one group of natives, there's a whole bunch, we just haven't had that much time to go scouting and looking for them. We scouted East and found the Shepherds, and we scouted West, but the natives there (which might have been more ex-Dreamer Federation members) were hostile (or well, maybe not hostile as in malevolent, but paranoid that we were Tribute-Takers), and we need a way to prove we're not.Actually, you triggered a synergy.
By chosing the Native option and the Union, you built the colony near the old, dying Dreamer Federation, and gave a main target to the forces of Winter (the old Winter Walkers) during the prologue of the quest, so to speak.
So far more native groups were able to go into hiding and escapt Winter, allowing far more potential contacts with friendly factions.
Making contacts was just somewhat slowed by having to deal with direct survival and the ghosts at first.
And the Trade and Knowledge Trade actions are for now integrated in the Expeditions.
Two problems with that.Speaking of the point of trade goods steel silk of the woodflesh spiders is basically like steel bark but more fashionable and is more obtainable in large quantities if you're willing to fight against giant spiders so another good trade resource to the old world and maybe using the powers of the wild and spirit magic we could tame the spiders to produce silk more safely if that's possible.
No, those are...let say loot rolls.Uh can we reroll the six if thats possible and if so can it be spring reroll per turn.
More the stuff you will be able to get.
I find this highly amusing considering how everyone was fricking out me included. Also looks like I am gonna be wrong then hurrah!More the stuff you will be able to get.
This is supposed to be a somewhat positive event.