Try to survive the Winter: A planquest in Fantasy Colonial America

On the plus side, it seems this guy is quite the skeptic. So long as we don't show him anything obviously supernatural, he shouldn't suspect anything in that regard. We might want to downplay the number/skill of the Son's Skirmishers, but other than that, I think we should let him inspect the defenses.
Why would we even show him Skirmishers? They are just hunters not militia or at least that's what we should make him think.
 
If he believes us that is. There's also the risk that he decides that owing debt to a bunch of savages an ocean away isn't as dangerous to a God-fearing man such as him as it is owing debt to creditors back home.
But he's also a trader. If the locals tell you those guys try to trade shit for gold that should make him wary. After all, he's all about profit.
 
The problem I have with shanking the Huntsman is that it only delaying the inevitable. We can pass off one death as an accident/sickness easy enough, but with the merchant probably coming back they are probably going to send another.

And once is an accident, two is a coincidence. I don't know if its worth it to be honest, getting men from Union to fight in Europe is pretty stupid as the cost of transporting will outwheight any benefit they might have.

So I don't know if its worth it.
I don't think that necessarily true if words come back that the huntsmen died to some monsters the king fickle eye could move elsewhere or get distracted by what going on elsewhere in the world. Even if it does it gives us crucial time to build up the union more, get more allies ect. Also just fuck this guy he a proto statis agent nothing good coming from trying to appease him can't beleive I am saying this but we should listen to the warrior son dad
This man is not a man, but a dog who only finds joy in the hunt and in obeying his masters. Those not of his breed are either threats to be killed, or things to be used. Show him what he wants or kill him.
showing him what he want is a bad idea for reason I said in previous posts so we left with death.

@OldShadow what gear/weapons do the huntsmens have?
 
But I want to be able to order canons from the Old World, so we will need some trading to be happening.
Yes, but we can trade with Habsburgs for that or even New Spain, people who will look at fur and say "meh, we have gold we don't need to conquer you for it" this man looked at our people like merchandise, he and his contacts should not be trusted.

We can get canons later when we have enough fighting power to stall dual monarchy invasion until Winter kills them.
 
only three huntsmen in our own domian and in the supernatural bending woods of the wild against our skimirsher who can hit them from afar and silent blade who can fight up close...yep feel good about this
 
Yes, but we can trade with Habsburgs for that or even New Spain, people who will look at fur and say "meh, we have gold we don't need to conquer you for it" this man looked at our people like merchandise, he and his contacts should not be trusted.
The Habsburgs don't have a presense in the New World and the unchained are escaped slaves from New Spain. I don't think they'll sell us any for cheap, whereas we could maintain a veneer of loyalty to the Dual Monarchy and get access to their market.

After all, with how long it takes for a ship to cross the ocean we can definitely play dumb if they call for any soldiers.
 
Cannons. Church canons are far less useful than military cannons.
I mean, magic's a thing, so you never know, they actually might have training to be pretty effective against spirits...

There are three Huntsmen, with Jean being their leader.
They have armor like this

Not so orned.
They have swords and finger-cutting knifes, a musket and two pistols each.
Yes, they are well armed.
Are any of their armor suits Andreyas's size?

Just kidding honestly, since I'm not convinced ambush and kill is worth the risk, but the idea is funny enough that I want to check.

Wait, the hunstmen are Normans, aka frenchified vikings.

We should gank them with the Silent Blades.
Could do so under the guise of offering them as soldiers to the Dual Monarchy (or under the guise of an outright attack by Undead.) But a safer way I think might be to take them on a path to Union that's through the Sun-Loving Woods Wilds while having Sara send a message to them that these men are a threat to Union and under our alliance we'd appreciate it if they helped us take care of them.

Since their steel swords and guns will be far less effective against giant trees than humans. We've probably got enough goodwill to ask for that as well, after having assisted them enough for twice our obligated contributions this year.

But that depends on us deciding that it's worth the risk of backlash of an agent of the King vanishing mysteriously when investigating a colony that was already founded by people considered traitors.
 
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Could do so under the guise of offering them as soldiers to the Dual Monarchy. But a safer way I think might be to take them on a path to Union that's through the Sun-Loving Woods Wilds while having Sara send a message to them that these men are a threat to Union and under our alliance we'd appreciate it if they helped us take care of them.
We could stage an attack of "wild" undead in the middle of the forest. Even if they don't inmediatly die their chances of finding their way back through the wilds is pretty slim.

After all, there are wild undead out there.
 
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only three huntsmen in our own domian and in the supernatural bending woods of the wild against our skimirsher who can hit them from afar and silent blade who can fight up close...yep feel good about this
What was that Mulan qoute? "How many messangers do you need to deliver a message? Only one."

We could make Jean and onne other guy run despite our warnings into a place were Supernatural forces kill them, we make a show of power of christ compels you to show that we aren't heretics retrive their bodies (and steal their weapons) that we clearly not killed by people, so the last huntsman will tell king that Union isn't worth the investment of troops.
 
perhaps we could give them to our champions the prince is gonna train once we do that action?

edit: sun loving woods plus silent blades is massive over kill but def should be enough to kill these guys
 
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My guy we should look as weak and unprofitable as possible, beaver furs were expensive, so it is for the best to not sell them, because it will bring merchants, colonist and armies to the union, and all of them will likely be rasicst as fuck. Not to mention the religion issue.
Yeah, but we have to balance carefully because the merchant is desperate and if he doesn't get enough from us he will take it form the Tribute Takers...

@OldShadow If we pick the muskets, how it will affect gunpowder expenditure?
 
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Yeah, but we have to balance carefully because the merchant is desperate and if he doesn't get enough from us he will take it form the Tribute Takers...

@OldShadow If we pick the muskets, how it will affect gunpowder expenditure?
Expenditure will increase to 2 units of Gunpowder per non-Winter turn at full muskets (3 units of muskets) and by 1 unit of gunpowder per additional unit of muskets in Winter.
 
I don't think we should sell the beaver fur. Beaver fur was highly prized by Europeans because it's very pliable and waterproof. History they nearly drove Beavers to exintion in the eastern United States trying to satisfy demand.
 
We are courting three different factions at the same time; the huntsmen, the merchant, and the scholar. We are basically just trying to decide how much information each one will get to shape their opinion of us.

We could kill one or two of the Huntsmen in staged creature attacks. That way we can loot their bodies later and have someone send back the message that the land is dangerous. We might also talk them into sending 'traitors' to us as penal labor and to get rid of them.

We should trade the beaver pelts just to have some sort of good that would attract a merchant. While merchants are greedy, they do bring nice things that we them when they come over (like colonists.) Basically a risky investment for future profits.

Have Sara and Failure completely lay into the scholar. It is inevitable that some of our supernatural stuff ends up overseas, so we want to have it happen on our own terms. The scared scholar can act as our go-between to the Old World.
 
Expenditure will increase to 2 units of Gunpowder per non-Winter turn at full muskets (3 units of muskets) and by 1 unit of gunpowder per additional unit of muskets in Winter.
Ok, then until we have a proper gunpowder production infrastructure done we should avoid the extra muskets...

Another thing @OldShadow What are the uses of fabric for the Union? Unlock special projects for our weaver?
 
The problem with leaving a huntsman alive is that they'll remember what the Silent Blades looked like, which if they later discover we can control them will mean trouble for us.

If we are ganking the huntsmen we should just kill them all.
 
So we probably should try to get some form of wool then for this place, maybe sheep? If they have it, also would give us a source of wool as well, for now we might be dependent on trade for that
 
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