Vote tally - Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest

Adhoc vote count started by 4WheelSword on Oct 12, 2024 at 7:31 AM, finished with 29 posts and 8 votes.

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4WheelSword
Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest
Post #3985
Post #4013

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  • [X] OPLAN: 2deep5me
    [x] Plan mission-based defence
    -[x] Doctrine is that 1) very valuable locations should either be able to defend themselves or be able to hold out with few losses for 2 weeks; 2) raids on valuable locations should cost an attacker significantly more than their replacement costs us.
    --[x] All populations of greater than 1 million people and critical military infrastructure (drydocks) are to be defended at all times by a combination of mines, defence stations and garrison ships such that they can fight any of these forces to at least a stalemate for 2 weeks with minimal population loss (preferably by destroying the attacker): 1) a lone ship of similar capacity to any of our patrol cruiser; monitor; or the deep-hope attacker jumping in at minimum distance and attacking; 2) a fleet of similar capacity to the expeditionary fleet or 8 Hermosan Broadsword-class vessels plus mothership jumping in at either minimum distance or at sufficient distance to regroup and then advance
    --[x] Very high-value military and economic infrastructure, such as critical food, mining, and fuel operations; etc are to be defended at all times from from a lone ship jumping in at minimum distance of similar capacity to any of the deep-hope attacker; our current best cruiser; the best cruiser known to be used by the Hermosans
    --[x] Lower value infrastructure is to be defended sporadically against such attacks such that an attacker cannot know if they will be opposed if they were to jump at short range.
    --[x] Refuelling from gas giants in our territory is to be made risky for raiders or other unauthorised ships.
    -[x] If this is not economically feasible then the strategy office is instructed to explain why and issue a counter-offer.
    [X] OPLAN: 3deep6me
    -[X] Stations and Orbital Infrastructure, as a first priority
    -[X] Major populated planets and likely jump points (outer planets, especially if they are small and easy to cover) as secondary priorities
    -[X] Minefields around stations should have low density, but have a large quantity of mines by dispersing the mines in a voluminous "shell" surrounding the station at long range
    -[X] Minefields around planets and jump points should have just enough to let an enemy know we don't like them.
    -[X] Since jump points will also see frequent friendly and civilian traffic, mines there should only activate if an unknown craft does not respond to automated warnings.
    -[X] Fields should be a mix of torpedo launch platforms (whatever mix gets us the most torpedoes per ton without violating the treaty prohibition on nuclear weapons), tripwire probes with sensors to detect passing vessels, and inflatable decoys to frustrate demining/evasion.
    -[X] Stations should have upgrades made to let them trigger the launching of torpedoes.
    [X] OPLAN: 3deep6me
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