[X] Plan: Simple Logistics and Democracy
-[X] Flotilla Supply Ship
-[X] The Junta holds the strength on S'Taxu, and the Heimdall's survivors. Back them.
-[X] To make contact. If matters proceed well, send a follow-up diplomatic delegation / first contact team to establish amicable relations and perhaps an embassy.
[X] Plan Great Game
-[X] Flotilla Supply Ship
-[X] Contact both the Junta and the Monarchy with an offer to mediate negotiations between the parties and try to stem the violence in S'taxu. Our sizeable interstellar fleet will accompany such a diplomatic mission to back our words with an image of power.
-[X] To make contact and little more.
[X] Plan: What's a Prime Directive?
-[X] Flotilla Supply Ship
-[X] The Monarchy should hold sway over their home. Back them.
-[X] That said, we will trade food and medicine for any side that asks in order to secure safe passage through the system. We will also offer refuge to any that wish to leave the system for our own.
-[X] To make contact and little more.
[X] Plan Partnership
-[X] S'Taxu: The Junta holds the strength on S'Taxu, and the Heimdall's survivors. Back them.
--[X] Ensure cooperation during the civil war. Namely, our warships ought to have the right to resupply using their infrastructure.
--[X] Ensure that after the civil war ends our dealings are to be with the Junta. It will be their job to maintain order and contain the democratic factions.
--[X] Have the Junta agree to tonnage limitations. We cannot allow their navy being bigger than our own.
-[X] Xyri: Aim to establish a permanent diplomatic presence on their mainworld.
--[X] Ask for transit rights to other systems. Ask to for the right to leave a sensor buoy in their system. Offer trade, but hold off on trading technologies for the moment.
--[X] Take a look at their military capabilities. If they're significantly weaker than ours, look into making them our protectorate, but not before the situation in S'Taxu is resolved.
-[X] Civilian Construction Yard