Vote tally - Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest

Adhoc vote count started by 4WheelSword on Jul 13, 2024 at 6:34 AM, finished with 42 posts and 15 votes.

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4WheelSword
Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest
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  • [X] Plan: Hobbittronics
    -[X] Two parsecs, with there and back again being a possibility.
    -[X] Multiple small particle cannon bays, for heavy firepower.
    -[X] Armouring - These ships must be fast and powerful.
    -[X] Write-in - Reduce the size of crew accomodation requirements through extensive use of automated systems and compromising somewhat on crew amenities (e.g. hot-bunking).
    -[X] Write-in - Assuming it's lighter than armor, provide ECM capabilities, so we're more difficult to pin down.
    [X] Plan: Swarm Them
    -[X] Two parsecs, with there and back again being a possibility.
    -[X] Multiple small particle barbettes, trading single shot punch for the likelihood of scoring a hit.
    -[X] Acceleration - Our drives are functional enough, we want survivability.
    -[X] Write-in - Assuming it's lighter than armor, provide ECM capabilities, so we're more difficult to pin down.
    [X] Plan: Death Cannon Swarm
    -[X] Two parsecs, with there and back again being a possibility.
    -[X] A single large particle cannon bay of 100 tons.
    -[X] Armouring - These ships must be fast and powerful.
    [X] Two parsecs, with there and back again being a possibility.
    [X] Multiple small particle barbettes, trading single shot punch for the likelihood of scoring a hit.
    [X] Armouring - These ships must be fast and powerful.
    [X] Write-in design notes - Assuming it's lighter than armor, maximize ECM capabilities, so we're as difficult to pin down and hit as possible.
    [X] Plan Space High/Low
    -[X] Two parsecs, with there and back again being a possibility.
    -[X] Multiple small particle cannon bays, for heavy firepower.
    -[X] Small Ship Amenities - The smaller ships of the fleet will only be provided the bare minimum of crew comfort and livability in order to maximize their mission capability.
    -[X] Small Ships Lack Armor - Our Small ships must be fast and powerful.
    -[X] Large Ships Acceleration - Our drives are functional enough, we want Large Ship survivability.
    -[X] Architect Notes: For purposes of build doctrine, Small Ships will be considered anything 1500 tons or less, at least to start
    [X] Plan: Heavy Hobbitronics with lifeboat
    -[X] One Parsec, but:
    --[X] Write-in - We do not want to leave the crew without an escape option. Include a way for the crew to leave the rest of the ship behind and make an emergency jump of One Parsec. This could be done by a dedicated "lifeboat" module, or by allowing the crew quarters to detach from the rest of the ship.
    -[X] Multiple small particle cannon bays, for heavy firepower.
    -[X] Write-in - Reduce the size of crew accomodation requirements through extensive use of automated systems and compromising somewhat on crew amnemities (e.g. hot-bunking).
    [X] Plan: Less bunks more jumps.
    -[X] Two parsecs, with there and back again being a possibility.
    -[X] Multiple small particle cannon bays, for heavy firepower.
    -[X] Reduce the number of crew sleeping bays and form a shift sleeping schedule for the crew when not at general quarters or on active combat patrol in a hostile area to reduce the amount of space needed for private bunking, put some of the funding saved into increase the quality of other amenities like food for higher morale with the weight saved by the removal of the bunks being used to help reach the tonnage required to carry two parsecs of fuel.
    [X] Plan Basic Big Gun
    -[X] Two parsecs, with there and back again being a possibility.
    -[X] Multiple large particle cannon bays, similar to the SDD-class.
    -[X] Armouring - These ships must be fast and powerful.
    [X] EPLAN Big Fellows, Little Friends
    -[X] Two parsecs, with there and back again being a possibility.
    -[X] Multiple small particle cannon bays, for heavy firepower. (For small vessels under 10,000 tons displacement.)
    -[X] Multiple small particle barbettes, trading single shot punch for the likelihood of scoring a hit. (For large vessels over 10,000 tons displacement.)
    -[X] Acceleration - Our drives are functional enough, we want survivability. (For small vessels under 10,000 tons displacement.)
    -[X] Weapons - The longer we can put fires on target, the more likely we are to win. (For large vessels over 10,000 tons displacement.)
    -[X] Write-in - Design Notes: Small vessels must focus on defensive armor and point defense/CQC systems to protect larger vessels, along with targeting and surveillance radar to feed data to entire fleet. Larger vessels spare particle weapons bays in exchange for mounting previously shelved Q&P multi-mission torpedo systems and considerable ECM capability with high maneuver at speed. All vessels equipped with refueling scoops. General focus on "soft factors" for long patrols-supply, bed space, communications, crew survivability.
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