Vote tally - Transmutations of Lead: An Alchemist Quest

Scheduled vote count started by Laplace on Aug 8, 2022 at 6:55 PM, finished with 14 posts and 14 votes.

Tally configuration

Simple majority
Laplace
Transmutations of Lead: An Alchemist Quest
Post #43
Post #56

Disabled
Disabled
Disabled
Block
Yes
Enabled
Enabled
Enabled
Enabled
14
14

  • [X]- The Myrmidons are having an off day. They're violent. Brutal. More inclined to petty theft that is the right of every man jack working in public safety. It's a mess, but it's one you can exploit. +1 to both Closing In and Escape Clocks.
    [X]- Find help from the Hidden Temple of the Second Dawn: Despite considering those of the Perfect Circle hubristically sorcerers, this sect of the True Fire still considers it their God given duty to help all those who spite the false gods. A Templar of the Dawn arrives to help. Probably.
    [X]- Find a relevant formulae in the Black Book of Ibn al-Ghul: Among the more practical formulae contained in the Black Book are methods for disguising oneself against ravenous ghouls. Myrmidons are not corpse eaters but the principle is similar. Make a basic move with Cunning. On a 10+, +2 to Escape Clock. On a 7-9, +1 to Escape and Closing In. On a 6-, +2 Closing In Clock.
    [x]- The Myrmidons have rallied the population against the crazy alchemist who thought to set off a bomb in a populated area. They take +1 Forward to actions finding information against you until the end of Turn 1.
    [X]-The Myrmidons are doing really well. Efficient. Clockwork. Everything worked out to a T. They've sealed off the main roads and they've got hounds hunting for you in the more dicey areas. However, you know their book. +2 to Closing In Clock, but you receive +1 Forward on rolls to evade the Myrmidons until Turn 0 ends.
Back
Top