You took the Centipede to the foot of Rukhrest. The DEMETER-hatched beast chitters as you step off of the howdahs on its back, the driver waving the bait-stick to get the thing trundling along the roads. Rukhrest towers above you and Lower Heaven. Once the home of rocs, swooping down on the surrounding districts to carry off pedestrians as prey, before the Myrmidons stormed the tower-mountain-slum, put all the birds to the sword, smashed their nests, and kept only a few for ENKI's laboratories. What remains was given to the carrion realtors, who brought up the land and rented it's carved warrens at rock bottom prices.
It was perfect for you, who wanted a well ventilated room on the cheap, without anyone to look at what the inhabitant of Room 414 was doing.
Luck is with you. As you ascend the winding staircases, you could not spy a single Myrmidon. They haven't got to it yet, although they will soon.
You step into your folly. Here, is where you began to delve to the secrets of the Emerald Tablet, in that rickety desk shoved in a corner. There, where the notes on reverse engineering the basic syllabary of Enochian, the divine basal tongue, lie open. There, the work-table where you began to synthesize diamonds out of glass, as one day you will repeat the process to transmute your earthly soul to a divine spirit. The remains of your experiment, a chunk of something not quite glass, salt, nor crystal, sits on the table.
You hold it in your hands. It was his fault, you say to yourself as the rainclouds break, sunlight falling on the spires of Heaven. It was his fault for restricting his curricula. It was his fault for not recognizing your innate brilliance, for proscribing herbcraft and geometry when you already were breaking down the formulae of Magister Pynchon's work.
It was his. You squeeze your eyes shut. It was his fault. You were forced to, you had to do it. The truths, the secrets, the method, it was in your skull and you had to get it out, work out the kinks before it burst your skull.
But did you really try? A voice from your palace-of-mind.
To talk to him. You demanded. You insulted. You gave ultimatums. But you never talked. Because he was your god and your father, you never thought to see him as an equal, or someone to confide in. Someone that existed at the same plane of existence as you.
How could he? Your Master was a great man, the greatest of men. Someone to be planned around, hidden from, never to be negotiated with, because it was futile as moving the stars. "Oh wand of the Thrice-Great," you whisper, "I killed him. I killed him."
That you did. The chunk of pseudocrystal falls from your hands. You allow yourself a moment of recrimination, and then you sigh, breathe, and visualize the guilt as a dark haze over your palace-of-mind, a sepia toned memory of the wynds and streets of your childhood, swirling down into a box. You can deal with that later. You have more pressing matters to attend to.
To wit, the ant car coming down the road your apartment overlooks. Their spears glint in the day, two of their more animalistic cousins, each the size of a bus, pulling a search-tower behind them. "Alarm, Alarm," you hear the speaker, someone with a voice like echoing thunder.. "An alchemist is within the vicinity. Citizens of Heaven, please leave the area. Alarm. Alarm. This is for the public safety. If you remain, you will be detained. Alarm. Alarm."
Clock Created- 0/4->Closing In!:
The Punishing Hand of Divine Justice closes. You have only so much time to settle your affairs. Choose one option, and up to two more. Each option past the first gives +1 to the Myrmidon's roll (+0) to catch you. When this clock is filled, the Myrmidons will have taken you to custody.
Clock Created- 0/4->Escape!:
You will not wait for the hands to close around your neck. When this clock is filled, you have made your daring escape.
[]- Improvise a Bomb: Indulge in every alchemist's enjoyment of exothermic reactions. Make a basic move with the Alkahest. On a 7-9, +2 to the Escape clock, but cause severe collateral damage. On a 10+, +3. Your mastery means there is no collateral damage. On a 6-, +1 to the Myrmidon's roll.
[]- Fight Your Way Out: You're not a coward. (Is that bravery, or suicidal guilt?) Make a basic move with the Syllables of Baraqiel. On a 7-9, +1 to the Escape clock, but gain a
Wound. On a 10+, +2 and demonstrate your mastery in a stunning fashion. On a 6-, gain a
Wound.
- Gain Syllables of Baraqiel (+1 Solve Matters By Force): The Rebel Watcher's power over thunder echoes in your every word. Divine fire leaps at your command.
[]- Take the
Black Book of Ibn al-Ghul: Penned by a necromancer of some note, the Black Book details the spiritual predators that feed on the dead, and ways to entice, command, and slay them as well as a brief treatise in the ways of locating sustenance in the desert via magic.
[]- Take the
Transmutations of Silver vol 1: A classic amongst the Perfect Circle. The first volume is a study on transmuting base metals to the noble metals, with later volumes extending the process to spiritual transmutations. Vol 1 also contains advice for committing fraud.