I'm still baffled that Nacli somehow entirely evaded the "too inexperienced" hammer that knocked Tinkatink out of the race. By literally this time tomorrow, unless our mandatory task gets cancelled, Tinkatink would be at least as strong as Nacli is now. A 200xp difference is basically nothing, and it isn't a lot of move xp either.

Here's the kicker. Despite his relative inexperience, Nacli has a lot going for it

-Unique trait to treat wounds
-Ability in ghost-busting that may become required in the future
-Tank. Like, Garganacl is one of the best tanks to ever exist in Pokemon history and it gives a balance to our team's powerful but fragile attackers.
-Immediate advantage against the Bug Gym, and has useful match-ups against other leaders of Paldea (of the top of my mind, we have the ice gym in the future).
-And a strong personality.
 
Hmm…

I might change to Nacli but that depends on if this is possible.

@ArvisPresley if we can customize Pokémon like the Tinkaton line, can we do the same for Garganacl? Since Garganacl is basically a giant Pokémon made out of and covered in salt, can we sculpt its form? Instead of a walking salt pyramid can we have a salt knight?

Edit: Or at least vaguely knight shape?
 
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-Unique trait to treat wounds
-Ability in ghost-busting that may become required in the future
-Tank. Like, Garganacl is one of the best tanks to ever exist in Pokemon history and it gives a balance to our team's powerful but fragile attackers.
-Immediate advantage against the Bug Gym, and has useful match-ups against other leaders of Paldea (of the top of my mind, we have the ice gym in the future).
-And a strong personality.

Plus its signature move, Salt Cure, let's it mess up Water and Steel types that normally have advantage against it.
 
I also think that on a mechanical level, Drilbur helps lean into an existing playstyle with Dreepy. It gives Mary a fighting style she can build herself around, a DoT kind of build with Meowstic as a beat stick to finish the job.

I don't mind if Nacli wins, though.
Nacli (once it evolves) is also a solid damage-over-time attacker with Salt Cure, but rather than Roland and Drilbur's hit-and-run weardown raider style, it's a bulky tank that outlasts its target (while hitting it with salt and bolders). Personally the differing roles are appealing to me, since you conceptually have an anchor to pin enemies down and a harrier to attack their flanks and (in Roland's case) trap them.

Of course honestly I'm noticing Nacli AND Drilbur would make a pretty incredible team, with a combination of sandstorm and salt cure just deleting everyone's HP over time. I'm not willing to do that in this Quest but maybe if I ever get into doubles in Showdown.

Garganacl already looks like a Paladin. Just. A WoW Paladin, with the shoulders.
 
Of course honestly I'm noticing Nacli AND Drilbur would make a pretty incredible team, with a combination of sandstorm and salt cure just deleting everyone's HP over time. I'm not willing to do that in this Quest but maybe if I ever get into doubles in Showdown.

Honestly, I don't really like the Sandstorm-Drilbur idea for our current team.

We'd have no synergy with it aside from them.
 
Honestly, I don't really like the Sandstorm-Drilbur idea for our current team.

We'd have no synergy with it aside from them.
Yeah there's several reasons not to do it here. Honestly setting up Sandstorm for weather purposes is already situational with our current team comp, but if we pick up more Steel or Ground types LATER it might be worth investing in.
 
If we do get Nacli would it be possible to combine Salt Cure with something capable of preventing the opponent from switching out? If it's not a double battle it'd be harder to setup but it should be doable, and even the threat of it happening could give us an edge somehow.
Garganacl already looks like a Paladin. Just. A WoW Paladin, with the shoulders.
Frankly the idea that Garganacl's shoulders are massive pauldrons just makes me like them even more.
 
Sand Rush is a perfectly okay ability. It's not amazing like Mold Breaker would've been, but situationally it'll be very useful, and Drilbur is a perfectly good Pokemon even if its ability isn't active.
 
Not at all a factor I'm using in my voting, just a minor quirk, but Drilbur is also the only option on the list that isn't hit supereffectively by one of Sunny's STABs. This will change after evolution though.
 
Not at all a factor I'm using in my voting, just a minor quirk, but Drilbur is also the only option on the list that isn't hit supereffectively by one of Sunny's STABs. This will change after evolution though.
Yeah that was a problem overall with the Highlands set. Or really any of the popular pre-main update options that weren't Charcadet (Fire immunity and eventual Fighting super-resistance...and the same vulnerability to Sunny's coverage moves that Roland has).
 
vulnerability to Sunny's coverage moves that Roland has
To be fair, Monferno can have fairly ridiculous coverage in general if you have a trainer willing to invest the time and money for TMs and aren't limited to four slots. Knockoff, Zen Headbut, Acrobatics, Rock Slide, Thunder Punch, Dig, Shadow claw...

And it just gets worse as Infernape.

I think as long as Nemona spends time battling and reinvesting her money into her Pokemon, having a Pokemon that can resist all of Sunnys moves will remain a pipe dream.
 
To be fair, Monferno can have fairly ridiculous coverage in general if you have a trainer willing to invest the time and money for TMs and aren't limited to four slots. Knockoff, Zen Headbut, Acrobatics, Rock Slide, Thunder Punch, Dig, Shadow claw...

And it just gets worse as Infernape.

I think as long as Nemona spends time battling and reinvesting her money into her Pokemon, having a Pokemon that can resist all of Sunnys moves will remain a pipe dream.

It's saying something that Infernape is one of the few competitive mons that could viably run Mixed sets in the day. The fact he has such insane coverage means only things absurdly bulky are safe against it - and even that may not be enough in some cases.
 
It's saying something that Infernape is one of the few competitive mons that could viably run Mixed sets in the day. The fact he has such insane coverage means only things absurdly bulky are safe against it - and even that may not be enough in some cases.
That too. I was just listing physical coverage under the assumption it might specialize. Of course, having Swords Dance, Nasty Plot and Agility on the same mon means that trying to outbulk it is a rather terrible idea unless you can also pile on the damage quickly.
 
Speaking (tangentially) of Sandstorm, given how move learning works in quest, is there a possibility for move R&D? Clearly there are terrains that are non-canon, so consider: Saltstorm.

More realistically, given how the salt moves as I understand them are Smelling Salts and Salt Cure, could there be room to develop salt variations on other moves? Like, moves in the vein of say a super-effective anti-ghost offensive rock move, or Salt-Aqua Ring, or Salt-Obstruct/Baneful Bunker, or even a Salt Terrain? I've seen some pokemon quests that allow this kind of move creation, so I was wondering if these were a possibility. I suppose the question applies more broadly to all pokemon, but given Nacli's unique salt powers, the hook there is more obvious.
 
Hopefully we do get the Nacli, I have been seeing the things it can do in the game and it seems to have far more value than Drilbur tbh, Mariana needs a tank and this is a pretty good one, also that ability (specially the passive protection against status conditions) is too good. Hell, even it's evolution requirements are not tied to extra actions apart from training it, so is somewhat AP friendly I think.
 
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