"A Bad Day" - Letter to Teacher from Angèle Bright
(written 29 Kythorn 1608 in Rushtown)
Dear Teacher,
Today wasn't a good day.
... I'm not sure where to start, really. I guess the end of my last letter works best? I was just finished writing you when Sweetheart came over, looking sort of curious, so, I mean, I petted her some more, duh. And read her the parts of my letter that were about her, though she didn't seem all that interested. She ate one of the wandering snurkeys - just, nom, gobbled straight up! The others didn't really seem to care. Actually, I wonder if they noticed? You do get things like frogs sitting next to an ant trail licking up sticky globs of them that the ants don't register as they just keep marching past. Maybe she's so big and the light is so dim and her movements are so slow that they don't really register her as a threat. Or maybe they just have really bad eyesight and hearing.
... actually, I wonder if they're even normal beasts? Something's gotta be keeping Sweetheart fed, and either she's got an incredibly limited appetite for her size or she feeds partly on magic or something, because there aren't enough snurkeys down there to be a viable population capable of sustaining her and we didn't see much else on the floor. I mean, unless there's a huge thriving super-nest of them a little further down that those two adventurers are gonna tragically be snuffled-at to death by. But I think that's kind of unlikely.
So maybe they're more things like the magic snakes, or the light crystals? Or that mace. Maybe they're engineered, fast-grown beasts being released from some... some kind of magic snurkey-making plant whenever the population gets low, and the weird passivity is because they're literally created to be eaten. Magic can create food, right? It's not even that hard. A food-making spell turned into the kind of living metal-plant tool we've seen down here would explain what the ancient Khemetians did for food in this big underground complex, right? I mean, that one garden room can't have sustained a floor this big with conventional crops, so there must be more extensive food production areas somewhere. Going by the plant room, it doesn't look like there's been any exchange with the surface for a looooong time, but there's still life down here.
Ugh. Now I'm annoyed we didn't bring a snurkey up to show to Mr Godfrey. Or maybe a few breeding pairs, if it turns out they do reproduce like normal animals. It'd suck if other adventurers wiped them all out just to have things to eat down there. They're probably historical. Maybe I'll ask Helen if she has any fossils or ancient Khemetian recipes that mention them.
... anyway, I'm getting ahead of myself.
I didn't really describe where we took our break very well. The moving stairs next to that jewellery place shop that sealed itself closed when Eidele stole from it led down from a triangular-ish mezzanine floor projecting out towards the flooded section (that presumably wasn't always flooded; this must have been like a balcony walkway looking deeper down into the complex). I think there must have originally been two sets of stairs, one on either side, one going up, one going down. But when I went to look at the other one it had collapsed, so there's no proving that.
We made camp under the mezzanine, just in front of a big pair of doors in the wall directly below the middle of where the mezzanine joined to the wall. Holding it up near the water were two... pillars? Trees? Stalls? They were trunks of that black metal plantlife we've seen in vines and bushes and stuff, growing out into super-straight, perfectly symmetrical branches like the spokes of a parasol and budding a bunch of metal leaf things that all overlapped. They had sort of square stone blocks they were growing up through, like waist-high counters, and then smaller ones that came up to chest-height like a shelf to make a two-stepped countertop-and-shelf. The leaf-roofs reminded me of the fabric roofs of market stalls, and I think that's what these were - the waist-high counter and the chest-high one cut closer to the treetrunk would've had products on them, and their proprietors could have just stood around selling to people making their way past.
I'd have tried to climb up on the leaf-roofs to see if they could take my weight, but things happened and I couldn't. Maybe next time.
One of the counters was hollow underneath and stuffed full of amphorae - bigger ones than the cosmetics we got from the room with the snakes. The other had a bunch of stuff on top of it; beakers and plants and stuff all tangled together. The plants had vines growing into some of the beakers, or each other's dirt, or right into the main central treetrunk, or even all three! Some of the beakers had weird liquids in them, others were empty, others had residue like they'd been filled and emptied many times. I guess this is what that market stall was selling? Something alchemical, perhaps. A living potions lab! If I thought it'd survive being removed from the trunk, I'd advocate to bring it back up and study it, but I think anything like that will have to be done in situ.
The others were all doing their own stuff as we took a break. Eidele was tuning her crossbow and looking at the jewellery she got and the alchemy stuff. She couldn't work it out at all. The sealed clay pots turned out to have some kind of cold meat paste in them (probably another stall selling to passers-by). And I don't mean cold like "we're underground next to a big flooded big and it's cooler than it is above the surface" cold; I mean cold as in actively chilled! They're like winterbreath jars; things to keep food fresh! Maybe this was even where they got invented - more use for them here than in cooler climates up north, right? These ones were really big, though; twice the size of the amphorae we took. Next time we go past I'll take a sample of the meat (assuming, again, that it's not been looted by unscrupulous sorts by then) and see if I can get it identified. Or maybe haul a whoooooole pot up for Helen; she'd love one.
I'm not necessarily against it, but I'm going to put my foot down and say that we bring porters down to carry the things if we go through with it. Those pots were big and heavy and we want to reserve our own backpacks for stuff that's more valuable than whatever Rohesia pays for an old winterbreath jar. They're not exactly advanced magic, so we might not get much for them - and Rohesia's expedition didn't seem super well-funded, regardless of how valuable the pots are to the historical record.
Well, we can try, at least. Meanwhile, Darvin and Necria were writing. I wanted to see what they were doing... but first! A couple of other tomb prospectors showed up. An elven wizardess - very stereotypically Valoisienne; white and blue robes, staff, blonde hair in those crown braids they like, snooty look, etc - and a human swordsman with a rapier and shield, probably hired to be her guard. I got in front of Sweetheart in case they decided to pick a fight with her, and Eidele came out with a big fib about how we'd already cleared out this whole section of the tomb and they should go down the other fork and investigate that door we saw behind the sarcophagi-raiders - the Sarcophaguys; they're the Sarcophaguys now; it's easier to write than "those people who were breaking into the sarcophagi next to where the magic snakes were and who were rude about Sweetheart but maybe a bit justifiably if she really did eat three of them".
The judges will also accept 'the greedy idiots who are practically begging some undead horror from inside those sarcophagi to wake up and rip them all apart'.
As opposed to us clearly not being greedy at all, she means. (That was sarcasm). Regardless, the wizardess and her escort didn't buy Eidele's fib, but they didn't seem to want to make a big thing of it (probably because we outnumbered them and they might have thought Sweetheart would've helped), so they just said something about how they'd try their luck looking for anything we'd missed. Eidele got bristly in that way she does, and I think Darvin was ready to back her up and fight them off, but Necria was against it and I gave Eidele the sad eyes and she left it alone. They moved on, I decided to leave Sweetheart to her lunch as she gobbled down another snurkey - it's not that she's a messy eater, it was just a little disconcerting watching the rest not even react at all to her swallowing two of them whole - and I went to see what the others were doing.
And like I said, Darvin and Necria were writing! Darvin was drawing a map of the tomb that I included one copy of with the first letter and made another copy to annotate in this one. He sort of grunted at me when I tried to read over his shoulder, though, so I went round to Necria. Who was journaling! She's writing this log of notes and observations for historical purposes in case anyone ever comes back here in the future or wants a first-hand account of our explorations, which seems super thoughtful. Maybe I'll start archiving these letters somewhere instead of just sending them off to you? They could serve the same purpose!
For any future people reading this, like, a century and a half from now; hi! I'm Angèle! Though, I mean, you probably know about me if you're reading this in the future - in fact, wow, you might actually know more about me than I know about me; like, you probably know when me and Eidele get married and where we settle down or... oh boy, you probably know when I die if you're reading this far enough in the future; that's super weird. And kind of creepy! Mystery reader, it's not nice to reduce people to just the date they were born and the date they died and the things they accomplished in between that are relevant to your history studies! I mean, those things are obviously why you're reading, but try to think of us folks in the past as people, too! We weren't all that different to you, you know! We had likes and dislikes and quirks and thoughts that weren't relevant to big historical stuff, but which still mattered!
All this to say that the most important things about me are that I love Eidele and Amity and books and birds and snakes. And flying. Flying is great.
Oh, also, I should explain Teacher, otherwise these letters won't even make any sense. I'm what's called an aasimar. My kind are sort of like inverse-tieflings, in that we're the result of celestial heritage getting into a mortal bloodline, but much rarer. Tieflings are supposedly the bearers of some old bloodline curse for their ancestors' infernalism (which by the way is very unfair if true; stop punishing kids for their great-great-whatever grandparents' sins, gods!) and often have (adorable!) tiefling babies (such cute little horns!), especially tiefling mothers. But celestial blood lies dormant for generations, only rising to the fore when a baby is chosen by a patron of some sort, who has a plan for their life and guides them through dreams to achieve it.
That's Teacher! (By the way, Teacher, sorry for the diversion here, I'm just explaining for posterity and I'll get back to telling you everything soon). I don't know what he's like or what kind of celestial he is (Master Thanis could never work it out either, though I have all his notes and theorising), or even if he's actually a he, but I've been dreaming of feathers and light and a voice I can't describe the sound of for as long as I can remember. He's not really a very talkative or straightforward teacher; he's super cryptic and doesn't say much or lay things out for me. Instead I get vague feelings and prophecies and visions. He's the kind of guide who encourages you to think for yourself and work out the solution on your own with little nudges, you know? Asking the right questions to get you to think about the right answers. But I'm still glad he's watching over me, and I tell him everything in letters like this.
In the name of historical accuracy, I should add that she's never seen any sign her guide gets these when she burns them at her little altar. Or that it needs them, since a celestial patron that can't see what its chosen mortal is doing sounds pretty useless.
But we've never seen any evidence against, either, and I suppose writing them makes her happy at least and at best gives her patron some insight into her thoughts. And in the latter case, I can at least be sure it cares for her.
Hard not to, when you spend enough time exposed.
Aww. She says the sweetest things. Though, wow, I'm going to have to figure out a different way of sending these to you if I want to also preserve them for posterity. Maybe I can make two copies and burn one? Or make a little drawer in my shrine and leave them there to soak up holiness and be where you can get at them?
... I'll ask a cleric, I guess. Anyway, where was I?
Right! Necria! Did you know she's fluent in celestial? It's been ages since I met another speaker! 有一個志同道合的朋友真好. Also there was a line in Infernal that I think Darvin wrote, which she'd translated, so apparently we all know that too. Maybe we can use it to give battle commands! You know, "궁수들을 공격하라!", that sort of thing. I'll mention it tomorrow. She explained all about how she's writing for posterity, and I explained how I'm writing to you and told her a bit about you. She asked if you'd 'sent' me here, which sounded a bit silly - you never 'send' me anywhere; that'd be way too straightforward! I told her how we're here for money to build our futures, and she seemed to doubt that money would buy safety, what with the war and all. Which is true, but that doesn't mean we won't still need money to, you know, live and everything. We'll need a house and food and stuff, after all! For safety we can just go back to Salcurne and settle somewhere well away from the border; nobody's really got a reason to invade, and if they do... well, we could always escape out to Golar by boat, if we really had to.
I asked Necria why she was here, if not for money, and she got real quiet and didn't seem to want to answer.
That's actually - typically for Ange - a really good question. Why is she here? It's obviously not money, but she tried to push us deeper into the tomb after the fight later on and capitulated mostly because Ange was in no condition to be delving any deeper. And even then she insisted at first and went off to pray before changing her mind. So something is driving her; something urgent, something important enough to put herself at serious risk. Darvin has nothing to do with it, he's just hired muscle - and on an expensive retainer, too. Starwatcher is the driving force behind them being here.
She's a cleric, and a devout Orthodox Selûnist. Selûne's domains are, what? Moon, moonlight, and stars, obviously. Beauty and purity, love and marriage; neither likely to be relevant here. Navigation and navigators, tracking, wanderers, and seekers - maybe? Diviners and dreams, astrology and fate and fortune-telling - very possible. Lycanthropes, at least the kind that don't eat people and just have to deal with a shitty curse fucking up their lives - irrelevant. And autumn, I think, but it's early summer now, so that's not a factor.
So, of those domains, given she's clearly here for religious reasons, I'd guess two overall possibilities: one, she's questing, acting as a seeker and explorer of these newly uncovered ancient ruins. It'd explain why she seems more focused on seeing everything down there than profiting from it. Or two, she's received some kind of dream or divination about something sacred/antithetical to Selûne down there that her temple - or her goddess - has bid her recover/destroy. I'd say that-
Okay scratch that, Ange just brought up a third possibility. I'd discounted lycanthropes initially, because they don't seem to have any relationship to an old snake temple in the desert. But this place is very old. Old enough that it might actually predate the curse. And if it was built by yuan-ti like Ange speculates... they blended themselves with snakes, and there are horror stories about them being able to turn captured trespassers into broodguards for their young. If someone else stole those secret methods and tried with something furrier and fucked up bad...
Mmm. Well. I'll keep an eye on her and see what she wants, I guess. But if she's here to look for a cure to lycanthropy, I've got no issue with that. Hell, I'll even help. Fewer werewolves around will make the world a little less dangerous, and Ange and I live here.
Okay, enough speculation about Necria! If she's not comfortable talking about why she's here we should let her be (though if she really is trying to cure werewolves, that's really good and noble of her and we should totally help!) Anyway, I changed the subject to her goddess, and... um. Yeah.
That didn't go so well. I think she's Orthodox. She did not like how I was worshipping three gods - well, four, but even the Orthodoxy allows dual worship of Oghma and Deneir; they share the same domain. She went off on one of those conservative rants about how I couldn't dedicate everything I am to three gods at once (I don't see why I've gotta dedicate my whole life to a god I worship; can't I just dedicate a little to them? A silver piece might not be a gold one, but it's better than nothing!) and how I'd be offending Akadi by praying to her when I don't spend all my time in the air (how can love and admiration be offensive?) and... yeah, it was a big mess.
At least she didn't blow up about Sarenrae being Golarian? I guess she's progressive, maybe. She healed and protected me a bit later, so it hasn't spoilt things so much as to ruin our baby-stages friendship, at least. I'll... I dunno, I can't apologise, because I've not done anything wrong or that I'm sorry about, so it wouldn't be true. But I guess I can try to do something nice for her to mend fences? Maybe offer to go flying with her tomorrow evening? We'll see.
Eidele finished looking through the jewellery she took and gave me a couple of bracelets from them, because she's a sweetheart and knows I've been missing mine since we had to sell them in Rui Farise. They were basically the only things that fit, though. A lot of the other stuff was... I think it was for dragonborn? I've seen things like it on Tesarite nobility who've come through the monastery (though the styles weren't Tesarite at all). You know, thick piercings to go through tough scales and frills, big chunky rings that would never fit a human, rings designed for horn piercings that you can hang chains on... gods, Eidele would look so pretty with some silver horn jewellery-
For the hundredth time, no. I am not getting holes drilled through my horns, or stuck through my ears, or stabbed through my lips or tongue, to put shiny things through. You do realise some people can heat metal to red-hot with a word? My horns might not be touch-sensitive, but they have live bone inside that is connected to my skull. No thank you and stop asking.
Spoilsport. She's fireproof, but she still gets super grumpy whenever I start talking too much about how easy it is to just get a little ear stud or lip ring and starts bringing up Heat Metal. I'm pretty sure she's actually just squeamish. And, I mean, she sure seems to like my piercings. One of them, at least. Oh, she just read that over my shoulder and blushed, haha! I love it when I can get her to do that.
Where was I?
Right! These ancient Khemetians seemed to like piercings as well! I wonder, were they dragonborn? I don't remember any big dragonborn empires here; they had their snake god, which... I'm not saying it's impossible for dragons to worship a serpent-god, but it feels out of place. Maybe they were snake-people instead; yuan-ti. There are loads of living tools around, things like those metal vines and the mace and whatnot, and they were meant to be masters of the arcane secrets of life; once-humans who hybridised themselves with serpents to become a new race altogether. There's speculation in some books I've read that they even created the... lizardfolk.
Right. Yeah. The lizardfolk.
I was putting my new bracelets on when Necria heard voices from above us, up on the mezzanine. We didn't really want to deal with any more adventurers, so we made for the big doors, and they just? Popped open? When Eidele went near them? She didn't do anything! But behind them were a couple of lizardfolk, who looked angry to see us. They said... they said this place; the whole complex, is holy ground to their people. That we were tomb robbers, defilers of sacred land, اللصوص القبر. Then more showed up from down those moving stairs; the voices Necria had heard, and it was four more lizardfolk and a big chieftain or champion or warrior of some kind and a shaman who said the same. I tried my best, but a fight broke out all the same, and we...
She's been staring at the page without writing anything for twenty minutes, and refuses to just skip ahead without explaining what happened. So I shoved her at Amity and told her I'd do it.
You know the start. We were fenced in under that mezzanine by half a dozen lizardfolk, plus some kind of big warrior-caste leader and a shaman; two through the door, six coming up from between us and the way out. It turned into a 망할 재앙 almost immediately. Which it was obviously always going to be, since we were outnumbered and flanked on two sides. Three, if you count the giant snake in the water.
But wherever Starwatcher picked Darvin up, he's worth every copper piece she's paid him. He was moving before any of us, going straight for the shaman fast enough to take a chunk out of the counter as he bulled through it, and proceeded to keep five of them tied up there for most of the fight. The big one slipped by him, though, and charged over to Ange as one of the smaller ones darted out of the corridor and stabbed me. Starwatcher did something that poured divine energy into us all, taking the edge off any blows that connected, and stayed between us and Darvin to support both fronts of the fight.
Ange...
Fuck, I get why she was distressed, okay? The whole holy ground thing, it really shook her. And it's not like she was staying out of the fight or leaving us out to dry; she was attacking them, she even brought her wings out when the big one charged over to her and Necria, though the shaman did something to stop the usual burst of divine power from hurting it.
But she hesitated way too long to go on the offensive, and she was pulling her punches all fight. I've never seen her miss so many strikes or deal so many glancing blows. Even with her wings out looking all bright and angelic, the lizardfolk seemed to work out after a while that she wasn't actually willing to hurt them. I shot the shaman in the throat and Darvin finished him off with a javelin (while still fending off four of them and barely taking a hit; seriously, worth every copper piece, I'm not kidding), but Ange wasn't even defending herself properly and actually caught one of my arrows when I tried to shoot the asshole who'd just stabbed her, so I had to drop the crossbow and go in with the knives to give them another target.
Having me actually in stabbing range of angry lizardfolk with edged weapons gave her enough motivation to start taking the fight seriously. She pummelled the big one, but he got her with this... exploding mace thing; I'll let her describe it. Caught me in the blast too, though not as badly; Starwatcher's divine healing stuff protected me from it and kept it from killing Ange. I got around behind the big one and went in twice with the knives, and Starwatcher finished him off after killing the small one with the spear who Ange had stopped me from shooting. Ange looked like she was going to try to put herself between me and the last one, who was still in the corridor with a couple of javelins, so I yelled at her to go help Darvin. Where she proceeded to go back to pulling her blows again like a fucking idiot.
Javelin lizard looked at me, looked at the dead big guy, ran off. Guess he didn't like his odds. I tried another crossbow bolt at the one who was going conspicuously un-punched by glowing astral angel wings, but Ange fucking blocked it again with one of the same, so back into melee it was - and again, that gave her the motivation to put the fucker down (though not out; she knocked him unconscious rather than kill him). It was just cleanup after that; Darvin and Starwatcher took out two of the remainder and I got past the third and knifed him in the back. Victory, success, good feelings all round, yada yada.
Then Darvin beheaded the unconscious one and things got nasty in a wholly different way.
Ange shut down immediately. Retreated onto the countertop behind her, curled up all foetal, wrapped her wings around herself, refused to look at me. Starwatcher exploded at Darvin; she was furious at him executing a downed foe - or a captive; I didn't get a good idea of their argument because one of the lizardfolk had dropped this weird little snake that'd retreated under the stone counter, and I was busy fishing it out and shoving it in a pocket. But I heard Darvin basically say it was his job to look out for Starwatcher on what he called an 'ill-conceived endeavour' and that any deaths were pretty much her fault for putting him in situations where he had to defend her. She didn't take it well. Stormed off, wings flicking all agitatedly. I didn't care, because I was more focused on Ange.
I could've been more gentle with her. But fucking hell, she'd frozen up in the middle of a lethal fight! What happens if she dies down there? I mean, in practice we have enough to revive her, but... you get what I mean. We're trying to build a future here. A future that needs her. I can't do this alone. She promised we'd...
Fuck.
I was mad. I yelled at her. Broke into Infernal, I think; the curses are better. I don't remember exactly what I said in the heat of the moment, but she started crying again and that knocked me out of it. Swapped to a gentler approach, reminded her how important her life is, why we're doing this, that we have to think of the future. I think it worked.
It did work. I mean... I'm still...
It made me feel better in the moment. I still have doubts. I'll... I'll get to those later. But Eidele made me feel better when I was crying and upset. She always does.
That's why I love her.
I wanted to leave, once the fight was over. Eidele backed me, and Darvin... well, he said I was useless, but I specified 'for fighting', so I think he meant it in a nice way. Necria didn't like the idea of going back at all, though. She argued about it... I don't remember exactly what she said. Something about needing to go deeper. But then she went and prayed and came back and agreed that I wasn't in any condition to fight anymore, which... I don't like being a burden. But they were right.
She pulled me aside as I went to talk to Sweetheart and get myself back together. Reminded me that the people down here have a home, but that I have one too, that I'm fighting for. It helped. (I think Darvin said something to Eidele as well, because she looked a little shaken when I came back and she's started using his name instead of just calling him 'meatshield' or 'half-elf', but she won't say what except that he's smarter than she'd taken him for.) Hugging Sweetheart helped too. She was really distressed. I think either the violence upset her or she liked the lizardfolk too and didn't know what to do when we started hurting each other. I cuddled with her for a while, and had a bit of a cry, while the others... dealt with the bodies. I don't know what they did with them. They were gone when I next looked.
Darvin wanted to burn them, but I pointed out that a funeral pyre in an enclosed underground space without great airflow wasn't a good idea. So we took the knives and javelins off them, as well as that mace, and then lowered them into the water. I got Starwatcher to say a short prayer as they sank. If this is their sacred ground, they're at rest here now, and beyond the reach of any more adventurers wandering around.
I gave Eidele a hug and a kiss for being such a sweetheart and now she's retreated off to the other side of the tent to pretend she's not a big softie by picking a fight with Maegan over the cooking schedule. So I'll run down the list of what they found on the lizardfolk.
All of them except the big leader and the shaman had knives on them, to start with; half a dozen in total. None of them are meant for combat - I've sketched their shapes in the margins for you to see what I mean. One was too thin to really risk in a fight, another was basically just a square with a hilt and one edge sharpened, almost like a cleaver. Another hooked forward enough to unbalance the whole knife, and a fourth had these protruding teeth sticking out from the blade making it impossible to slice with. The last two were the ones Eidele kept; the weird curvy one and the one without a hilt or guard or handle. I don't know what these could have been for; I don't know enough medicine to tell if these shapes are useful for, like, surgery or cutting sacrificial animals up or whatever. They were all this yellow-tinted iron-like material I don't recognise. I think it might be siderite? Which, if so, wow; nobody's ever figured out what that is or where it comes from; it crops up in some of the really really old Khemetian records, but they just call it "a rare mineral from the heavens", which isn't super specific. Maybe with these we can figure it out!
They had some javelins too. Most were wooden, but there were two made from the same bronzeish material as the mace head - so they're probably grown? They didn't explode though, thankfully. Evidence is mounting for a lot of the production capability down here being based on magic metal plants. Darvin took them, since nobody else could really use them. And he also took the mace.
Right, the mace. Wow, that thing was weird (and painful!) I'm certain it was grown, not made: the haft was one of those black metal branches like the tree-pillars and the vines... I should come up with a name for that stuff. I'll call it blackvine for now, but remember it's not just vines, it can be bushes and trees too. So, it was a blackvine branch, clearly grown to fit into the hand, with a sort of bronze-rind fruit serving as the mace head, a bit like a coconut combined with a cactus fruit. And whenever the leader guy hit something with it, it exploded! It just burst into shrapnel and peppered anyone nearby! He had this move where he'd swing it and bring his shield up at the same time to block the backblast hitting him, though that stopped working when he threw his shield away to hit things harder, so he was bloodying himself up too. But every time the fruit burst, another one would just grow from nothing to full size immediately.
Evidence of fast-growing magical plant-tools: found!
Oh, Eidele says she also picked up the little snake here. But I didn't know about him until later, so he can wait for now.
After crying on Sweetheart for a bit and petting her with my wings (which she loved), I realised that the lizardfolk weren't the only ones living here, and the poor snakes would probably wind up dead too if we left them down here. I mean, you can see it, right? Some group of tomb robbers charges into the plant room or the cosmetics shop, looking all scary, the snakes lash out because they're scared, the robbers react lethally... and then they all get killed when they were just living here in peace until we showed up, fighting back only because they were frightened or provoked.
So I asked the group if we could rescue them before that happened, and Necria maybe wanted to make up for the "no, we have to keep going" thing because she agreed it was our moral duty to protect life wherever we could. I left my stuff with Darvin so she could fly me across the water (Sweetheart followed us about halfway; I think she was curious about us flying) and then tried to explain to the snakes what we were doing. They didn't really get it, so she just put them to sleep one by one and I gave them little bops on the head as carefully as I could to keep them asleep (sorry snakes! It was for your own good!) Unfortunately, she didn't have enough magic to put the last one, the one still in the stasis box, to sleep. So we had to leave it there, safe in the stasis field that other tomb robbers hopefully won't really know how to break or care about. Sorry little snake! We'll come back for you tomorrow, I promise! We were quiet enough going over the water that the Sarcophaguys never knew we were there. They'll have a surprise if they poke their heads into that room expecting the snakes to still be there! But I guess they also won't take the amphorae if they think it's still guarded (which are probably worth going back for, actually; those things earned us a fair chunk of cash).
We got the five we did rescue into sacks and flew back across to meet up with Darvin and Eidele, who'd gone to retrieve the flying ones that swarmed her (no sign of the icky necrotic one), I got my stuff back, Darvin took the snake-sacks and Lael Brighteyes' body (wow he's strong) and we all bid the tomb a very relieved goodbye. I did try lighting my speartip up when we got back to the entrance shaft, and the centipedes did scatter away from it just like I predicted. Guess they came out because of the dark after we took all the crystals! Something to remember if we stumble across any more.
Then it was off into town to make some money.
Our first order of business was obviously finding the snakes a good home. We poked around town until we found an exotic animal merchant; an Anglian halfling called Peter Godfrey. He had his hair combed back in one of those greasy-looking styles and a, what's it called... cravat? Like Eidele's silk scarf, but tied differently. It was very fancy, whatever it was. And he was wearing it even in this desert heat, which, I'm going to be honest here, is pretty punishing for people who aren't resistant to fire and grew up in a cold mountaintop monastery. Anyway, there was a little bit of an accident after he demanded proof that the snakes could do magic, but Eidele smoothed it over and he gave us a lot of money for them all. I'm already halfway to getting something with enough oomph to use as fuel, and it's only been two days! And we got him to promise he'd take care of all the snakes, too. If he doesn't, I'll smack him one and rescue them again.
What my snake-besotted girlfriend is leaving out is that the 'accident' was her failing to tell them apart, trying to pick out the levitating one to demonstrate their powers and 'accidentally' rousing the one from the box she hadn't charmed, which promptly nailed Godfrey dead-centre with a paralytic ray that almost dropped him on the spot. He was not happy. I had to point out he'd asked for a demonstration and we'd given him one, as well as hinting we were more than willing to go find another trader, before he sucked it up and shelled out 560gp for the lot.
I'd say 'thankfully, they're his problem now and we can forget all about them', but something tells me Ange is going to insist on more mercy missions for any other 'innocent animals' we find. And in fairness, more than two hundred gold apiece for hauling some unconscious beasts out of a tomb is good money. We'll probably do business with him again, allowing Ange to visit her oh-so-adorable little friends.
Ugh, it's annoying when she's all thoughtful when I'm trying to be grumpy at her for having it so easy in this heat. We sold off the amphorae for another 300 gold, but Darvin was starting to have trouble by that point. His wounds hadn't recovered at all - I think it was that necrotic snake's bite, or maybe something the shaman did. I tried to heal him while Necria watched, and she said it was like healing magic thought he was already dead, so his wounds weren't healing for the same reason you can't fix up a corpse. Scary! I told him to come get fixed at the little Sarenite temple on the east side of town, and Necria wanted him to go to Selûne's (which, I just want to point out: healing is literally one of Sarenrae's major domains; she's even called 治愈之光; Selûne is more prophecy and astrology and beauty and navigating and stuff. So I was right. Just putting that out there and making it clear.)
But in the end it didn't matter because he marched off to a chapel of Tempus instead. Tempus! The war god! He didn't even ask them to heal him, he was just like "make this stop interfering in me killing stuff", and they did this creepy ritual where they made cuts on his arms to 'bleed the weakness out' and chanted about him spilling blood in the red god's name and.... eugh. I was willing to help pay for it even so, but he made Necria pay for the whole thing because he got hurt in her employ and it's apparently in their contract or something.
Seriously though; Tempus. I get why he's a god; wars happen and you gotta acknowledge the divinity who rules over them, but what kind of person dedicates part of their life to someone like that?
Bleh.
Eidele remembered the little snake she'd pocketed at this point and gave him to me. He's such a cutie! Very small, he reaches from my fingertips to about four fingers past my wrist; eight inches or so at a guess. His scales are dull and a pretty, dappled grey-white that would probably look almost silvery if he was shinier. And his little nose! It just cries out for booping! (The harmless kind of booping, not the punchy kind of bopping). He's odd, though. Very passive for a snake; he doesn't make any effort to get away when handled, even when it's Eidele holding him. He goes rigid for a bit just after you pick him up, too (and then relaxes again and curls around your wrist like a bracelet, which is just the cutest!) I asked Necria to take a look at him and she said he was a little bit magical; something to do with illusions. So I took him along to Oghma's temple and asked a priest to find out what he could - and apparently his scales have a spell patterned into them! An invisibility spell! They don't know how to get him to cast it, though.
So here's my theory. I think he's a wand. A living wand; how cool is that?! If I bond with him, maybe I can start turning Eidele or myself invisible! Though don't wands sometimes crumble to ash if you drain all the magic in them? That'd mean he'd die if I used him too much! I'll have to be careful and keep track of how he's feeling. And also work out what command word makes him cast - probably something in Draconic? Definitely the best find of the day, in my opinion.
Eidele argued that since I got Dizzy (short for 'Disappeary') and Darvin got the mace and javelins, she should get all the money from the jewellery she stole (she carefully left out that Necria didn't get anything, but Necria isn't here for money anyway and didn't seem to mind - though she did insist it would work both ways if anyone else got unique stuff). So we went looking for somewhere to sell them and the knives, and found this lovely little Anglian lady from the University of Cuthbria called Helen Rohesia. She's here on a sort of semi-officially-unofficial expedition from her university - her field is ancient Khemetian history with a speciality in their diet and farming and cooking techniques, so she was in the area already and diverted here when she heard about the tomb opening up. She's so nice! She even gave us heart candies and baked treats that used ancient Khemetian recipes she'd reconstructed! (They were yummy.) I told her all about Sweetheart and the snurkeys and my guess about it being an underground complex where people lived which relied on magically produced food and she was like "young lady, I only wish my students were as bright and inquisitive as you" and told me to keep an eye out for any more evidence down there.
I'm just going to point out that this tomb hasn't even been uncovered for a tenday yet and already there are three Anglian groups here; Thunderworker, Godfrey and Rohesia. Is anybody surprised that the islanders are the ones who showed up to a prospective payday first?
Eidele is being mean, but she liked Helen too, I could tell. She sold her all the jewellery (including the bracelets she gave me) for a hundred gold or so, as well as four of the knives, and when Helen was like "you can't keep two of them to stab people with; those are historical artefacts!" she agreed to pass them over too as soon as she found better ones with hardly any fuss. Helen isn't really interested in weapons, but any future cultural stuff like amphorae or those meat pots or wall-rubbings will go to her. Though she only has so many funds available, so we might have to accept some credit from her until she can get a message back to Cuthbria asking for a bigger grant (university lingo for money given to an expedition to pay for everything!)
Definitely seeing her again, if only to enjoy talking to an actual historian who's just as curious about this place as I am.
Right after getting the money from Helen, though? Eidele went off into a Valoisienne jeweller's for, like, half an hour, haggling really fiercely. And she came out with new jewellery for me! A whole set! The barbells for my tongue and belly are nice little gold balls, and my bridge piercing is the same; simple and unobtrusive in gold, but she also got me these gorgeous yellow topaz studs for my ears, and a gold ear cuff shaped like a snake to contrast my silver feather one, and a golden snake bracelet to match Dizzy (I actually think those last two might have been pulled out of the tombs, though they're clearly made for humans - there are others entrances that've been unearthed, some of which are getting really popular and crowded because they're on land. Which is why we're going to keep using the one out in the river with the rickety gantry going up to it; it puts prospectors off.)
Eidele wouldn't tell me exactly how much she spent on all these, but if I know jewellery (which I do), this probably cost her something like half the gold she got from Helen. All just to cheer me up after the lizardfolk! I wanted to jump on her right there and cover her with kisses, but she got all shy and gave me the not-now sign and pretended she didn't do it just because she loves me and wants me to be happy.
It's just so we have a high-value fallback if our funds run low again. You can't steal piercings like you can a coinpurse. Remember Rui Farise? All our money going missing in that con shack of an inn? Having 50 gold's worth of jewellery to sell off saved our asses back there. This is practicality, not sentimentality. I'm not putting holes in myself just for a financial contingency, but Ange likes doing it regardless, so she might as well wear something expensive enough to be useful in a pinch.
Yeah, you can decide how believable you find that. Necria was curious about what the monks thought of me having jewellery and decorations and how I got into it in the first place. But you remember all that! So no need to go over it again!
If there's one unambiguous positive to her proclivity for poking bits of gold through herself, it's the hilarious expressions she makes whenever someone asks about how she got started. They never stop being funny.
ANYWAY, our last stop - before dinner, which Necria paid for at a nice Reutish res-tent-aurant - was a florist. Botanist? Apothecary? I dunno, she was a huuuuuuuuge goliath called Alfhild who wasn't very talkative and had a tent full of desert plants. But she had a look at the samples Necria took - I asked for one of each type and I've got them pressed in the Khemetian history tome we picked up in Starhaven - and brought out some fossil plant imprints and said it looked like the ones down in the tomb diverged from a bunch of now-extinct flora in this region something like five or even ten thousand years ago!
I'm gonna have a lot of thoughts about how old that means this tomb is, but they can come later after I've had some time to reflect and meditate and think.
We tried to get Lael Brighteyes revived as well, but we ran into a bit of a snag with that and had to give up on it until tomorrow morning.
Specifically, we ran into the snag that the pea-brained moron didn't think to write down which temple he put down a revival fee at. We went through half a dozen that all, without exception, assumed he was a member of our group and that we could be argued into paying for him ourselves instead of finding the place he'd put down a deposit. Eventually I pointed out that he couldn't possibly have been dead longer than eight days and so another one wouldn't put him past the tenday limit for revival. We'll go asking around after a good night's sleep, without the conspicuous corpse-in-a-sack putting gold coins in all the clerics' eyes, and charge him an extra 50gp for the hassle. Maybe smack him, too. For now he's outside the tent where he'll keep and won't make Maegan start yelling about cleanliness and hygiene and whatever else she can think of to scold us over.
You know, like Eidele says, it's only been seven or eight days since the tomb got discovered, but both bodies we found down there were almost skeletal. I wonder if there's some kind of magic down that speeds up decay? If it all got turned into a big tomb complex, that'd make sense, right? It might even explain that icky necrotic snake! And Darvin's wounds not healing! If we kill anything else down there, we should leave the body in place overnight and see what happens. Also, note to self: ask Helen about ancient Khemetian burial customs. She might know something.
I went flying before bed, and saw Necria up in the sky too, looking up at the moon and praying. I didn't go over to her, though. Maybe tomorrow. It didn't leave me as happy as it usually does, but it helped settle my heart enough that I think I can get to sleep now. And tomorrow... I guess we'll be going back into the tomb.
I hope you visit tonight. I feel like I could really use some guidance right now.
~Angèle
- Eidele
(If she doesn't wake up looking happy and content again, I'm hunting you down and setting you on fire. She can't go back into that tomb without a rationale for why she can fight whatever we find in there. You're meant to be her teacher. Teach.)