...and Kotone's heart grew three sizes that day!
I don't have a mechanic for IVs/Aptitudes etc so yeah assume no genetic lottery until there's a patch addressing that issue.Are you saying that there ARE no pokémon who hit the genetic lottery and are particlarly impressive examples of their species, or that we won't be able to find such an Oddish in the time we have?
If I were to wear my tinfoil hat again, I would suspect that to not necessarily be the case. The nature of what's fucky with the SZ may or may not mark the mon themselves.My impression from what everyone's said is that the oddish we'd find outside are not fundamentally weaker - just less well-developed
It's worth notingthat we can automatically and instantly return the oddish once we have caught it. We can't expect it to be a trained oddish, but we can expect it to be a wild oddish in a potentially useful way.We're not letting our new Oddish out until we're back home in a training yard.
We actually have an official answer for that now.If I were to wear my tinfoil hat again, I would suspect that to not necessarily be the case. The nature of what's fucky with the SZ may or may not mark the mon themselves.
I'm guessing that got posted after you started writing.I don't have a mechanic for IVs/Aptitudes etc so yeah assume no genetic lottery until there's a patch addressing that issue.
Got it in one.We actually have an official answer for that now.
I'm guessing that got posted after you started writing.
Depends on if it had failed an attempt or two. On average? Maybe. Still, that only matters to see if they die of old age before we can evolve them to Gloom. Once we do that, any oddish-lifespan differences are pretty trivial. Of course, we could just pick a somewhat younger oddish to begin with. It would make them much easier to bond with, and we can apparently make up the xp deficit reasonably easily via training.Got it in one.
Although it is worth noting that he did not expressly disconfirm the possibility of non-genetic variations. If the Safari Zone effect did involve some sort of inherent changes to pokemon, what he said did not rule that out, and also he would not tell us until our character knew.
Along less paranoid lines of reasoning, though, SZ oddish will have much higher XP-used lifespan ratios.
SZ Oddish will likely have better trained STR and INT, meaning higher likelihood of succeeding an evolution attempt right off the bat.Would the Oddish outside the SZ be stronger than ones inside? There is obvious danger of other Pokémon inside the SZ, but maybe that allows the strongest Pokémon to survive?
Can we consult Gary on his encyclopedic knowledge of stuffTM to know?
We could. Depending on the time turns take, taking into account the lifespan of unevolved Oddish.Okay, about to propose something umpopular here: We might want to keep the Oddish as an Oddish for a little while.
All other things being equal and all Oddish having the same potential, instead of going for strongest possible Oddish, we could go for a young but reasonably toxic Oddish, and quickly raise it to be as strong as an older Oddish.We could. Depending on the time turns take, taking into account the lifespan of unevolved Oddish.
The time we spend bonding with it could help with the gloom smell later on!
What Oddish-capturing gear? We don't have/need gear except for a liquid solution of fertilizer and sleeping drugs.- We'll be able to use the gear for the oddish-catching and then stash it before we head in, picking it up on the way out. That'll save us weight, which will save us time and fatigue. That's likely not something we can afford to do as much in the SZ - anything we leave behind there is a lot more likely to get dug into by pokemon, and we might not be able to go past exactly the same spot. It's a lot closer to just abandoning the stuff.
In fact, we did:I'm pretty sure that if we had a reason in-character to think that Safari Zone Pokemon were somehow more capable than outside pokemon, we'd have heard about it by now from someone
With that said, it should be noted that even counterparts of the same species that can be found outside are typically stronger, and care must be taken as many of the Pokémon in the Safari Zone are highly dangerous, territorial, and aggressive.
I might not have signposted that enough, but that bit was more me humourously indulging my paranoia than anything to be taken seriously. While I have some quasi-facetious suspicions about the nature of the safari zone, they don't play into my calculus, nor, frankly, should they play into anyones'.At that point, that part of your argument boils down to "We should totally go catch one in the Safari Zone because hey, there could be something super-special about the pokemon who've been there." Personally, I find it unlikely.
While I don't have any reason to believe it is the case here, it is worth noting that not everything that induces change on exposure fades when the thing is no longer exposed. Pokerus infection, mutation, etc. Again, I have no reason to believe that that is the case, but my suspicions amuse me.We'll be taking them back out of the zone, as well. I don't think that "spent some time in the Safari Zone as an Oddish" is going to be enough to make a permanent change like that
It's worth noting that the usual Oddish evolution timeframe is 4-5 years. That's not a quick turnaround if we get a young Oddish. Sure, we can likely shave that down with ingenuity, moonlight-concentrators and fertiliser, and it is liable to have better smell control, but that's still going to be a long time stuck with just an Oddish.If we decide to get an oddish that's close to evolution, it'll probably both be a bit easier to find in SZ and have more lifespan remaining in case the evolution fails.
The contingency gear, presumably. The bags and such. We are probably going to want to bring the shovel with us regardless, for traps and fortifications and general utility, though.What Oddish-capturing gear? We don't have/need gear except for a liquid solution of fertilizer and sleeping drugs.
Depends on the exact strategy. If we're literally depending on "find sleeping oddish, pour solution on them, wait for it to sink in, apply pokeball", and assuming that will work perfectly, then no, we don't need anything else. If we want any sort of backup plan at all, though, then that's going to involve stuff of one sort or another, and we might not want to carry all of the stuff with us through the safari zone. For example, it might be worth including a good (large) shovel or two, in case the thing shakes off the sleeping drug and tries to get away via the bury-deep-and-hibernate technique. If we're doing this in the Safari Zone, it won't be worth the weight (even if we do bring a shovel, we won't want to bring a large one). If we're doing this before we head in, though, and we can cache the shovels outside, it might well be worth it for the extra security. Stuff like that.What Oddish-capturing gear? We don't have/need gear except for a liquid solution of fertilizer and sleeping drugs.
Moonlight concentrators, fertilizer, watering, and predation protection are things we can do to make evolution more likely to succeed, but they wont' necessarily shave that much time off of the time-to-evolve. The big savings in time-to-evolve is that pokemon who are domesticated and being trained specifically increase in ability (and therefore approach evolution) faster than pokemon in the wild. Here's Nurse Joy on the matter:It's worth noting that the usual Oddish evolution timeframe is 4-5 years. That's not a quick turnaround if we get a young Oddish. Sure, we can likely shave that down with ingenuity, moonlight-concentrators and fertiliser, and it is liable to have better smell control, but that's still going to be a long time stuck with just an Oddish.
Going for an oddish near evolving that's outside the zone is actually somewhat risky, as there isn't a guarantee that it will have enough lifespan left to evolve in. The increased growth rates in the SZ almost guarantee that any late-stage Oddish we find there will have enough life left for a failed evolution or two. I don't know how much time we could expect to shave off with this, but conservatively we shave off a few years, and if we get stupid lucky, we could get the Oddish evolving in a few months.
Thus, if we want to go for a young oddish, with better stink control, and a better rapport, but a substantially longer time until it turns into something more powerful, it is almost unquestionably better to go the way you are suggesting.
However, if we want an Oddish that can evolve into Gloom in a fraction of the time, I don't know if we could reasonably afford to go for an Oddish outside the SZ, where powerful Oddish are rarer and closer to death.
Ultimately, I'm rather torn, but I think I'll stay on this side of the fence. I wouldn't be hugely put out if yours wins, though, and if so, I'll be voting for going for a young Oddish.
"most of the time, it's recommenced to start with a younger, weaker Pokémon, as they are easier to capture, tend to grow faster under training compared to in the wild, and are easier to tame. This means they'll reach their prime at a younger age and be combat-effective for more time before they live out their lifespan. But for Pokémon that grow slowly or have long lifespans, especially for your Starter, it might be wise to start with an older, stronger Pokémon that is more immediately useful in the field. You should already know this, cadet Yoshimura."
Careful with the C word. I wouldn't wish integral upon my worst enemies...