Thinking on it, I have some questions for bill:
- Are there any better ways of debilitating an electricity and drug-resistant buried plant than sleep powder?
- Does he see any problems or opportunities in our plan?
- What about debilitating poison-types more generally?
- How damaging traps is it usually reliably unproblematic to use?
- Would steel snares be strong enough to hold a Kangashkan?
- What immobilisation trap is quickest to deploy in the field?
- How many tranq darts would we typically need to take down a Kangashkan?
- Do you have any advice on driving pokemon into traps, or goading them to approach you over trapped terrain?
- Are there an substances we can use to convince unwanted pokemon to fuck right off? Like, Repel, or a dart poisoned with Nope.
I just realised an upside of gloom: gloom-stank can probably be harvested to make Repel. And speaking of Repel, if we can't be assigned that, we should absolutely get Silver to "acquire" some. There are three main places where we might really need it: if Oddish screams, if Nidoran attracts its Kingdom, and if the Kangashkan attracts scavengers/predators.
Honestly, with Kangashkan, a better plan may just be to immobilise it with a trap and tranq it silly.
With Nidoran, we may be able to simply snare one, discourage reinforcements with Repel, and sleep powder/taser it into catchability. Speaking of, that's worth suggesting to Silver and Leaf.
@wdango would this be counted as the same vote?
[X] Talk to Silver and Leaf.
(1 Day)
→ [X] Touch base, and start making joint plans. Discuss any preparations that need to be done.
→ [X] Raise the possibility of immobilising Kangashkan with a trap and tranquilising it with darts, and using a combination of a snare and electroparalysis/sleep powder on Nidoran, while popping a Repel to discourage help.
→ [X] Try to be patient with Leaf, and maybe even foster some team spirit. Your lives will depend on each other.