The year is 2243, station Zeta 2 has finally come online proving that the subsequence wormhole system worked through the interstellar medium. The old Stellar Rail network was important for sending out new ships or mass material transport that didn't mind taking the STL path instead of the far more limited, and expensive option that the SWS FTL station offered.
For most it was an age of wonder perhaps dread that the Collated Systems would break down now that war wasn't completely impractical. For others it was an age of new science new ideas. Looking down to the nanosheets and data tablets on your desk you wish you were among those that could celebrate. No this would give you the chance to move up in the world after all you built up this business from nothing to one of the premiere producers of...
[][Business] Innersystem Transport
Your company focused on designing and iterating smaller fast ships to take human cargo between planets in the system.
Bonus to fast designs
Bonus reduction of general Cost
Malus to big designs
[][Business] Rail Cargo
Your company focused on mega haulers to transport billions of tons between star systems. Even with the boom you can expect plenty of sales of your old designs.
Bonus to big designs
Bonus income
Malus to fast designs
[][Business] Stellar Yachts
Your company focused on exquisite ships the peak of art and style 5 star experiences that would wow your client's customers.
Bonus to luxurious designs
Bonus reduction of favor cost
Malus increase of general Cost
[][Business] Warships
Your company focused on producing military designs for PMCs, and micro stellar nations alike, while the bigger stellar nations have inhouse designs you have sold to them on occasion.
Bonus to armored designs
Bonus access to top secret clearance bids
Malus increase of general Cost
[][Business] Interstellar Scouts
Rugged designs made to last for centuries away from maintenance in small fleets as they set up new Stellar Rails.
Bonus to enduring designs
Bonus reduction of catastrophe
Malus increase general Cost
With the Zeta Stations and the now being prepared Delta and Theta it's likely that soon SWS will link the whole of the Collated Systems together. That will effect business you look out your window to see...
[][Home] Artificial Green
The dusty orange sky and smog filled world around your little suburban lie. The homeworld. You had wealth now to leave Earth but it was the political Capital of Sol, and that likely meant that as the Collated Systems grow closer it would become the center of a vast web of politics.
Bonus reduction of favor cost
Bonus extra revision step
Malus weaker security
[][Home] A Frozen Dark World
Last Station, Pluto had been thriving as the last major stop in Sol for interstellar traffic but you knew the SWS would leave Pluto and her sisters in difficult strife, at least you can be a big fish as the pond dries up.
Bonus reduction of Labor cost
Bonus reduction of catastrophe
Malus increase of favor cost
[][Home] A Sea of Ships
The red sun of C is well known to the inhabitants of the outer brother of Alpha Centauri. The shipyard of the triple system and home of Zeta 1 station. You can see zeta 3 being built already and know parts are being sent to the twins to get the triple system connected to Sol.
Bonus to security
Bonus half cost prototypes
Malus increase of labor cost
[][Home] An Endless Ocean
Ma-tsu, wasn't technically habitable yet, the endless storms caused by the terraformers was a big hint to that, but the project, of most of the AB stellar nations, was an important place to be in Alpha Centauri.
Bonus to experimental designs
Bonus reduction of research cost
Malus increase of catastrophe
[][Home] Darkness
6718294-s or Nindy as most of the people of the dead system called it was far from important, without a living star a rail couldn't be built but the parts of a station slowly being put together, and your QED told you soon it would have a chance. The stillbirthed star you called home may yet host something that thrives.
Bonus to Corporate Sabotage
Bonus to enduring designs
Malus to all actions outside of Nindy until the local SWS station is finished.
It didn't matter too much you had your ways after all it takes a lot to make a design firm for ships you got here thanks to...
Pick Two
[][Path] Family
Born to important people it was easy enough to get the base you needed to set up a successful business.
Generate Free favors every two turns.
[][Path] Service
This was your retirement plan get out of working for a major stellar nation and set up this to do on the Side.
Access to top secret clearance bids, or super secret clearance bids if you already have top secret clearance bids unlocked.
[][Path] Ruthlessness
It was easy to grow when your enemies keep having accidents. Of course you knew very little details about that.
Free Sabotage Action each turn.
[][Path] Awareness
Growing a business meant needing to know what everyone was doing. That this left you with the competitions plans was a nice byproduct.
Free Spy Action each Turn
[][Path] Cutting Corners
You knew how to get things done fast and cheep. In the end that's all people really care about.
Can finalize designs without Revision steps.
[][Path] Media Insiders
Of course it helps your firm had a squeaky clean reputation. You are the name for reliability you assure everyone.
90% your connection to Catastrophes never become public knowledge.
[][Path] Hard Work
You just did what needed to be done and success followed. You are doing what your forefathers did.
Large reduction to Catastrophe
[][Path] Pushing the Envelope
Not everyone is comfortable implementing techs that haven't finished design. You have no problem with it.
Experimental systems can be used in designs.
It was nice to be ready for the future. This was a new wave but you would persevere after all you are...
[][Name] Write in name and Logo