To Put Away Childish Things[D&D-ish]

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To Put Away Childish Things


A "Name Level" Quest in Sufficient Velocity
Introduction
Location
Location: Location!

Introduction

It was early evening in the town of Greencastle. The tavern was fairly crowded, for such a small community. Winter was ending here in the frontier, and while the ground wasn't quite free of snow yet, no more blizzards were expected this season; therefore, both the locals and the adventurers that were wintering in the town were in a good mood, and quite inclined to brave the residual cold and damp to enjoy liquor and company of people they hadn't spent the last two months in close proximity of. Mainly the liquor, though.

Ensconced in a booth towards the back, a pair of adventurers were discussing plans for the coming season, with a Minor Illusion projecting on the table a reasonably-accurate rendition of the surrounding terrain.

"Are you sure I can't talk you out of it? We could really use your skills in hunting down this Umber Hulk. The Duke can't reopen his mines until this beast is dealt with, so we can really shake him down for it this time!"

The person across from him raised their hand. "And then we'd have to take our money and run across the border to Fratriria. You know as well as I do how petty the Duke is. I've been thinking back on when we started living the life. Do you remember? Hunting rats in cellars for a place to stay the night, burying poor Vandrade out in the wilds after that goblin shoved her off of that cliff… I'm tired of the nomad lifestyle. I want a place to call my own. Set down roots, you know?"

The first adventurer had a thoroughly poleaxed look on him. "Wait, you can't be serious! I know you've been saving money for a while, but you're deluded if you think you could live the life of a shopkeep or run an inn. As soon as the first client gave you lip, you'd end up with the whole town guard out of commission trying to keep you from killing the poor fool!"

"No, of course not. Retail is most definitely not my thing. …but you know, I've been cooped up on Munio's this winter, and there's hardly anything to do there but read books…"

His eyes were so wide that they seemed like they were going to fall off of his face. "So you're thinking of becoming a sage? You?"

"Of course not, you fool, hear me out. Back during the reign of the King's grandfather, some random adventurer built a fortress at the far end of the Snake River Pass, and now we know him as Sir Onigo the Fat, first Baron of Irongate. His grandniece is the current Baroness and everything…"

"Let me get this straight. You're planning on taking over Irongate?"

"No, you fool! I'm going to build my own Irongate! I just have to find a good piece of wilderness that's not too far from the border, hire a bunch of mercs and some workers, build a fort and keep the surroundings clean, and in a year or two it should be stable enough that it will pay for itself.After that, who knows? I may be the one hiring you to hunt down monsters…"



Welcome to To Put Away Childish Things, a quest about moving on from your garden-variety adventurer's murderhoboing into domain management and courtly intrigue! So, you managed to claw your way up to (relative) personal power. Time to become a noble the old-fashioned way: carving a barony out of the wilderness through general badassery! The first step in this story is to determine just who is our intrepid protagonist. What is their Name? Are they one of the elusive Dwarven Wizardresses, or just a bog-standard Human Fighter that managed to delay death for long enough?



While this quest is heavily inspired by Hasbro's Dungeons and Dragons, it's not particularly tied to any one system, or even any campaign setting. Pulling stuff from Pathfinder or any of the rest of the OSR ecosystem may be just what the doctor ordered, although I reserve the right to veto silly or unbalanced things. The first part of character creation is deciding the kind of character we will be playing, so please choose:

[ ] [CHARACTER] <Name>, a <Race><Gender><Class>
 
A wild quest appears! I am fond of fantasy rule your domain games.

Here's a couple of ideas:

[X] [CHARACTER] Loren Freehand, a Human Male Wizard

[X] [CHARACTER] Solona Everelle, a Half-Elven Female Cleric
 
We know two things about this character, they've got too many anger issues for retail and they couldn't cut it as a sage.
I'm going to support any Barbarian plan.
[X] [CHARACTER] Lotog, an Ork Barbarian
 
[X] [CHARACTER] Zarah, a Female Human Warlock

If we're thinking of building our own fort, might I suggest the cantrip Mold Earth? Among other things it lets you move a 5-foot cube of loose earth... which basically means you have the magical equivalent of an excavator you can use to dig ditches, wells, clear out foundations for buildings, scoop away the dirt around tree stumps (or trees) to move them, dig up clay or stones for building material, etc. It's just an all-around great utility cantrip for someone wanting to settle down after a life of adventuring.

Also, going with Warlock since in 5e it's a charisma based class and having a Patron sounds like it would add roleplaying potential.
 
[x] [CHARACTER] Lotog, an Ork Barbarian

An Ork Barbarian noble. Not all childish things seem to have been put away, it seems.
 
Thanks, one and all, for your input! I'm going to leave this open for another day, since the vote is still wide open, but then we'll move into part two of character creation, where you can look forward to alignment, background and build!
 
...and we're tied again. Ah, well, I should have expected it. Voting is officially under Sudden Death rules, and will end as soon as the tie is broken.
 
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