TO BURN, VENT, OR TAKE AS PRIZE (Warhammer 40k Naval Quest)

HIS MAJESTY'S SHIP, THE VALIANT, AND HER CREW LISTS
Cruise Start Date: 3.004.755.m41 | CRUISE COMPLETE
Shiptime: 180 Days
Current Date: 3.412.756.m41
Current Location: The Tempestos Ring
Current Status: Under Repair and Refit for Duty


CHRISTENING: The VALIANT
CLASS: Falchion Class | KEEL LAID: 02.0011.231.m41
COMPLICATION: Haunted (-10 to max morale, +6 to detection, enemies get -10 to boarding/hit and run attacks)
MACHINE SPIRIT TEMPERAMENT: Wrothful! (+1 speed, +7 to maneuverability in combat, -1 speed, -5 maneuverability, -5 detection while out of combat)

--

HULL INTEGRITY: 36/36 | VOID SHIELDS: 1 | ARMOR: 18
TURRET RATING: 1 | SPEED: 9 (7) | MANEUVERABILITY: +24 (+12) | DETECTION: +30 (+25)
CREW QUALITY: Elite (40%) | CREW: 99/100 | MORALE: 87/90
SUPPLIES: 12 Months (at 6 months go on short rations)

--

Dimensions: 2.2 Kilometres in Length | 0.3 Kilometres abeam at the Fins
Mass: 6.5 Megatonnes (approx) | Crew: 27,871 Souls (may the God Emperor Protect)
Acceleration: 4.6 Gravities (Constant)




DORSAL CANNONS

Mars Cannons
The Jumping Bastard, Long-Lolly, Big Lass, Old Contemptible, 'Nought More, Domination, Obliteration, The Silly Lad, Gigatech, Omnisiah's Child, Emperor's Fist and The Smiling Jack
Range: 6 | Strength: 3 | Damage: 1d10+3 (Crit: 5)

Ryza Cannons
Furious Sun, The Sisters
Range: 5 | Strength: 5 | Damage: 1d10+6 (Crit: 4)
If this weapon deals the Destroyed critical hit, it destroys two components rather than one

TORPEDOES
Speed: 10 Void Units per Turn | Damage: 2d10+14 (Crit: 10) | Terminal Penetration: 3
Rating: +20
Maximum Range: 60
14 Torpedoes


Space: 34/34 | Power: 42/45

Jovian Pattern Class 2 Plasma Drive: Blessed be her Fury, for she Driveth us to Salvation.
(Space: 10 | Power: 45 Generated)

Stelov I Warp Engine: Blessed by her Swiftness, for she Taketh us to the Foe
(Space: 9 | Power: 9 | This Component is Best Quality, reducing it's Space and Power requirements by 1.

Weir-Miller Pattern Geller Field: Blessed be her Aegis, for she Hold the Darkness at Bay
(Space: 0 | Power: 1)

Single Layer Mars Pattern Void Shield Array: Blessed be her Sneer, for she Winks upon Death
(Space: 1 | Power: 5)

Command Bridge: Blessed be her Ire, for thou shall smite her enemies from this sacred place.
(Space: 1 | Power: 2) | Special: +5 to Command Checks and +5 to BS checks. If unpowered, roll 1d10. On a 1-3, this bridge is not unpowered)

Vitae Pattern Life Sustainer: Blessed be her Breath, for thou shall sup from her teat and live evermore
(Space: 2 | Power: 4)

Voidsmen Quarters: Blessed be her Arms, for the encircle your Earthly Body.
(Space: 3 | Power: 1)

Deep Void Auger Array: Blessed be her Eye, for she Sees All
(Space: 0 | Power: 7)

Prow Mounted Voss Pattern Torpedo Tubes: Blessed be her Fist, for she striketh the foe!
(Space: - | Power: 1) | This component is included automatically and cannot be removed.

Dorsal Mounted Mars Pattern Macrocannon Batteries: Blessed be he Sword, for she sweeps away the Shield
(Space: 2 | Power: 4)

Dorsal Mounted Ryza Pattern Plasma Battery: Blessed be her Lance, for she driveth into thy Enemy's Belly
(Space: 4 | Power: 7) | This component is of best quality, adding +1 Strength and +1 Damage. Praise the Emperor.

Munitorium: Blessed be her Quiver, for it is Ever Filled with her Hate
(Space: 2 | Power: 1) | This component is of best quality, reducing Space and Power Requirement by 1. Hail to the Omnisiah!
VOLATILE: IF THIS COMPONENT IS DAMAGED, IT EXPLODES, DEALING 2D5 DAMAGE TO THE SHIP IGNORING ARMOR AND SETTING A NEARBY COMPONENT ON FIRE

COMPLIMENT

Bridge Crew
Captain: Commander VYNN
First Officer: Lieutenant Yorke ZELLA
Chief Surgeon: Doctor Jonathan BALTHEZAR
Helm Officer: Lieutenant, 2nd Class, Privata SONJA Blitzkovatch
Ship's Master: Xandi ES
Gunner's Mate, 1st Class: Sujek KHAN
Gunner's Mate, 2nd Class: Khotar VROOK


Guildsmen and Civilian Officials
Cartho-Artifex: Sir Jividias VONT (the Younger)
Chief Purser: Mrs. Sydwynn Carter
Head Confessor: KURGHAN Malik

Midshipmen
Mr. Tommen Blakely (aged 13)
Mr. Vindalin Cork (aged 15)
Mr. Dashire Rainwild (aged 14)
Mr. Bower Xon III (Aged 12)
Mr. Ted (Age 13)


The Priesthood of Mars
Chief Enginseer (aka Enginseer Primus): Isabella "ISA" Turantawix


Navis Nobiline
Warp Guide: GALE of the House Nobiline Majoris Stikellan-Vorin-Ma (Guiding Light of the Astronomicon, The Daring One, Mistress of the Stars)
Warp Secondus: SEVERUS GALE of the House Nobiline Majoris Stikellan-Vorin-Ma, Husband to GALE
Warp Tertrius: MARY GALE of the House Nobiline Majoris Stikellan-Vorin-Ma, eldest daughter to GALE
Warp Quaternus: TOMMEN GALE of the House Nobiline Majoris Stikellan-Vorin-Ma, younger son to GALE

The Crew

Boatswain Frik (MIA, ship-date 112 at warp, no body found)
Able Voidsman Darya Ivanova
Able Voidman Sa'adah Sanguhamat (Died of Infection, ship-date 108 at Warp, consigned to the Void, God Emperor Bless His Soul)
Able Voidsman Nasir Naaji
Voidsman Akulina Ignatov (Died of Infection, ship-date 108 at Warp, consigned to the Void, God Emperor Bless Her Soul)
Voidsman Irina Kuznetsov (Died of Infection, ship-date 108 at Warp, consigned to the Void, God Emperor Bless Her Soul)
Voidsman Lev Volkov
Voidsman Mikha'il Abdulrashid
Voidsman Isra Saqqaf
Voidsman Asim Ahmad
Voidsman Happy Jack Sheng

 
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[X] Good heavens! It is your old comrade, Enginseer Prime Isabella Turantawix! A beautiful lass, wonderful, beautiful, no hard feelings, you hope, requirements of the service, new posting, you did plan to write, honest...ha ha, surely, you, ah, would not hold an indiscretion or...seven against your old bunk, er, shipmate?
[X] Nope! You simply have 12 MP-091.m22 Plasma Torpedoes in racks and 2 in the tubes, with standard guidance systems and machine spirits
 
CHAPTER ONE: DEBTS, DAMNED DEBTS, AND DEBTORS (1.4)
With a grunting, squealing, hissing, popping sound the triple hardened bulkheads between the main gun decks and the forward torpedo decks open and you step through, eager to see what it is that you will be using to truly smite the enemies of the Imperium. Now, some imperial admirals had this foolish notion that torpedoes were made to bracket enemies for the long guns - you fire them in broad salvos, to require the enemy to remain in position with fore thrusters, essentially throwing themselves at anchor, so that they would not run into the torpedoes ahead nor aft of them. Thus stopped, they were supposedly easy pickings for the long guns. Tosh! Poppycock! Utter falderal! Yes, a torpedo could be dodged, or shot down, or evaded, or intercepted by fighter craft, or simply fail to explode properly (the most irritating of all possibilities), but each of these unfortunate possibilities were easily mitigated or ignored all together by the most simplest of expedients, placed down by old Nixie Horitan herself, old Ironsides, the Iron Lady, ha ha!

If you endeavor to place your ship beside an enemy, you cannot go too far wrong!

An excellent phrase, wonderfully said, true as true can be! Torpedoes could not be shot down, evaded, or intercepted by fighter craft if you fired them within a kilometre of the enemy ship!

And with this happy thought, of a brace of torpedoes roaring ahead, directly into the engine decks of, say, a fat lubbery orkish loot ship, ready to be plucked for the plunder of ten worlds and a Waagh, you stepped through and found yourself delighted.

"Isa!"

Tech-Priest Isabella Turantawix - no, Enginseer Prime Turantawix now, you can see the additional augmetics around the throat, done in her delightfully gothic scrimshaw styling so as to match the mechatendrils that she has extending from her back like the limbs of an exceptionally comely cephalopod - looks just as you had remembered, save the extra brass. Beautiful! Lovely! Nut brown skin, like teak wood, the eyes of a Khan warrior, dark black hair, a fierce scowl, angry flashing eyes, sneering lips, and then you did recall your last meeting, aboard the Slippery, after you and her had shared a cabin when you had been a mid of about eighteen, and the words that had been said. Words that now echoed in your mind quite clearly.

I have never felt such as this with anyone else.

Oh, Vynn, you are such a delight.

My love shall burn ever after.

Will I see you again?

Of course, I shall write...


The folly of youth...long months away...becoming long years...becoming a horrid chornographic muddle by the vagaries of warp travel...becoming...

"YOU!" Isa hissed, pointing a single finger at you. "You are the captain!?"

"Ha, yes, ah, yes, I was promoted, recently-"

"Well!" Isa put her hands upon her hips (ah, what lovely hips they remained, even under ornate new robes.) "Maybe now, I will finally get some letters as I was promised."

You find yourself flushing, noticing that Zella is glancing between you and your new Enginseer Prime with growing uncertainty.

"Yes, well," you say, deflating rapidly. "Isa, I mean, ah, Chief- "

"That will be Enginseer Primus Turantawix to you," she says, frowning, all cold icy Omnisiah blessed decorum now.

"Yes, of course, as is proper, Isa, er, Enginseer Primus!" You nod - then glance about, desperately, for something, anything to break the awkward muddle this conversation has become. You glance upon the torpedoes, hoping for something fascinatingly distracting, but instead, find naught but the utterly standard plasma torpedoes, though you are pleased to see that the former captain did hot rack them, with two in the tube, for an extra fourteen. You stammer. "This looks all proper and righteous, ah, is there any...ah...religious needs I should know about, Isa...Mr...Enginseer Primus?"

Isa scowls at you even harder. "Yes. The Warp Engines are nearly three thousand years old and wrested from a space hulk named the Dominion of Imperitor - they're highly valuable and I have no idea how they came to be upon a Falchion chassis. But the Machine Cult wishes to place some penitents nearby, so they might examine the housing and divine the spiritual-mechanical interlinks."

You frown. The Machine Cult is, of course, free to do as it wishes, such is the way of things, they make the machines, you use them, jolly fun was had by all, but...well, the official regulation books, which you have had to read many a time over, with your glasses, in a great irritation, state that there is a proscribed number of priests allowed onboard. One confessor for the crew, one Enginseer for the engine (easy enough to remember), then...you believe it went...twelve programmer-archeologists...sixteen...lay priests...four...Cartho-Artifex...five...ah, well, the matter of it was not the specific numbers and more that you were quite sure that three warp engine penitent researchers were not precisely allowed.

They also sounded like the worst kind of luck. Looking at a warp engine seemed like an ill thing to do. So long as it worked and the prayers were said, let the large, ominous black cube of terrifying, whirring parts do its own business behind several bulkheads and far from the thoughts of women. You much preferred to think of women, actually, than warp engines. Far more agreeable.

You can also see that Zella is looking irascible about the idea of extra cog botherers on board...

Hmm...

VYNN FACES HER FIRST TRUE COMMAND DECISION!

[] "Of course! The more the merrier, ha ha! They can be counted as your guests, yes?" (gain three warp researchers. Possibly useful! ...possibly dangerous. The Priesthood of Mars is not infallible. But, on the other hand, dear Isa will like it. But, also, on the other other hand, Zella won't.)

[] "No, the regulations, I'm afraid...they wont't permit such excesses." (The warp engine has worked fine for three millennia without a cog-botherer doing more than sanctifying it. Isa won't be happy, though. But she's already not happy, so, she can't get more not happy, yes? That's how women work, right? Ah...)
 
[X] "Of course! The more the merrier, ha ha! They can be counted as your guests, yes?" (gain three warp researchers. Possibly useful! ...possibly dangerous. The Priesthood of Mars is not infallible. But, on the other hand, dear Isa will like it. But, also, on the other other hand, Zella won't.)
 
[X] "Of course! The more the merrier, ha ha! They can be counted as your guests, yes?" (gain three warp researchers. Possibly useful! ...possibly dangerous. The Priesthood of Mars is not infallible. But, on the other hand, dear Isa will like it. But, also, on the other other hand, Zella won't.)

Letting tech priests mess with the warp on our ship couldn't possibly go wrong!
 
[X] "Of course! The more the merrier, ha ha! They can be counted as your guests, yes?" (gain three warp researchers. Possibly useful! ...possibly dangerous. The Priesthood of Mars is not infallible. But, on the other hand, dear Isa will like it. But, also, on the other other hand, Zella won't.)

Is Zella ever happy either?
 
[X] "Of course! The more the merrier, ha ha! They can be counted as your guests, yes?" (gain three warp researchers. Possibly useful! ...possibly dangerous. The Priesthood of Mars is not infallible. But, on the other hand, dear Isa will like it. But, also, on the other other hand, Zella won't.)

I suspect that if we refuse, we'd make enemies of someone in the Mechanius....
 
[X] "Of course! The more the merrier, ha ha! They can be counted as your guests, yes?" (gain three warp researchers. Possibly useful! ...possibly dangerous. The Priesthood of Mars is not infallible. But, on the other hand, dear Isa will like it. But, also, on the other other hand, Zella won't.)
 
Fun Math time

If fired into, say, an enemy frigate of similar weight to yours, say, a Sword? Two torpedoes, if not shot down or evaded, will do, in total, between 32-68 damage, versus a ship with 18 armor and a mere 35 hull integrity, hmm...
 
[X] "I'll provide you the additional guests to allow them on board, and monitoring of the drive can be increased- but they are not to touch a thing without you present and are to follow orders while aboard the ship. They can assist you in your duties however, our Enginseer Primus should get the credit for any arcane mysteries discovered from -her- engines. Will that satisfy the desires of Mars, and will regular letters telling tales, good and bad, of our time apart and the misunderstanding of objective time and subjective time satisfy the quirks of our Engineseer Primus?"
 
Fun Math time

If fired into, say, an enemy frigate of similar weight to yours, say, a Sword? Two torpedoes, if not shot down or evaded, will do, in total, between 32-68 damage, versus a ship with 18 armor and a mere 35 hull integrity, hmm...
The downside of this calculus is actually hitting an enemy frigate of similar weight.

[X] "Of course! The more the merrier, ha ha! They can be counted as your guests, yes?" (gain three warp researchers. Possibly useful! ...possibly dangerous. The Priesthood of Mars is not infallible. But, on the other hand, dear Isa will like it. But, also, on the other other hand, Zella won't.)
 
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[X] "Of course! The more the merrier, ha ha! They can be counted as your guests, yes?" (gain three warp researchers. Possibly useful! ...possibly dangerous. The Priesthood of Mars is not infallible. But, on the other hand, dear Isa will like it. But, also, on the other other hand, Zella won't.)
 
[x] "Of course! The more the merrier, ha ha! They can be counted as your guests, yes?" (gain three warp researchers. Possibly useful! ...possibly dangerous. The Priesthood of Mars is not infallible. But, on the other hand, dear Isa will like it. But, also, on the other other hand, Zella won't.)
 
Fun Math time

If fired into, say, an enemy frigate of similar weight to yours, say, a Sword? Two torpedoes, if not shot down or evaded, will do, in total, between 32-68 damage, versus a ship with 18 armor and a mere 35 hull integrity, hmm...
Torpedo damage isn't added together before subtracting armour, though, so in theory each torpedo could do as little as 2 Hull Integrity damage, and the average is only going to be 18 Hull Integrity in total (avg. of 13, +14, -18). Terminal Penetration gives them a pretty good chance of a Critical Hit, though (~26% per torpedo).
The downside of this calculus is actually hitting an enemy frigate of similar weight.
Torpedoes in Rogue Trader are actually extremely good at hitting the enemy - with the default setup, you get a +20 to hit, and you completely ignore Void Shields, the standard first line of defense. The disadvantage of torpedoes is the bit I mentioned above, where a ship's Armour rating counts against each individual torpedo, which makes them weirdly bad at actually hurting their target (although that's somewhat compensated for by their baseline *massive* damage output).

EDIT: oh right, voting.
[X] "Of course! The more the merrier, ha ha! They can be counted as your guests, yes?" (gain three warp researchers. Possibly useful! ...possibly dangerous. The Priesthood of Mars is not infallible. But, on the other hand, dear Isa will like it. But, also, on the other other hand, Zella won't.)
 
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Torpedo damage isn't added together before subtracting armour, though, so in theory each torpedo could do as little as 2 Hull Integrity damage, and the average is only going to be 18 Hull Integrity in total (avg. of 13, +14, -18). Terminal Penetration gives them a pretty good chance of a Critical Hit, though (~26% per torpedo).

Oh, ack, you're right!
 
CHAPTER ONE: DEBTS, DAMNED DEBTS, AND DEBTORS (1.5)
"Of course! The more the merrier, ha ha! They can be counted as your guests, yes?" you ask, smiling at Isa.

She does not smile back.

"Of course."

You nod. "Very good, Zella, see about finding them cabins once they are here?"

"Very good, sir." Zella makes no sign that he approves or disapproves.

***

Pom pom pom pom.

Your head bobs in time - almost, not quite, even, but close enough for your pleasure of it, and your pleasure of it is all that matters at the moment, for it is pleasure, the pleasure in the art alone, that drives you for the moment. After a hectic two days of signing papers...shaking hands...memorizing names...listing requirements...signing more papers...reading papers, to then sign the papers, filing the papers, signing papers again, learning more names, doing figures, listening to reports, signing yet more papers...you do believe, finally, that the Valiant is ready to begin her three week burn to the edge of the system, where the gravitational forces of the solar bodies of the system, the Primay as the astromancers called such things, would be slack enough to allow you to slip the bounds of this universe and, perchance, to not die in the maw of some terrible daemon or another.

And so, for the moment, pleasure.

Jon continues to pluck meditatively at his cellone, his fingers playing along the energy strands that are connected here, there, and there to the instrument's curving brass frame. His fingers, light and unscarred, move so cleverly and so surely, plucking out the beat, pom pom pom pom. His thinking beat, he calls it, and thinking is what Jon is doing, seated in your cabin, lit by the crackling fire, with the window out upon the sweep of the ship and the brilliant blaze of her plasma engines and your vast wake, glittering behind you like a borealis. Ah yes! Yes, this was the life, this was what you did live for.

Pom pom- Jon ceased and said, in his perfectly rude way: "By my word, never before have I been so misfortune to lay my eyes upon such a lackwitted, half useful, murderously handed, scabrous wretch as what they dare to call a surgeons mate in this entire thrice damned galactic arm. I have been from the Halo Stars to the Inner Cauldron, and I've seen the works of everything from a Magos Biologis to a knife handed scav-jack narco ganger in the depths of Necromunda, and by my absolute word as a surgeon, as a physician, by Hippocrates himself upon Terra in the bygone days of our ancestors, I have never, never seen such sloppy worksmanship! To shame, Vynn! To Shame!"

"Oh, come now, it cannot be all that bad," you say, tuning your violone. "How bad was it?"

"Three hundred men up with gastrointestinal tract issues caused by fluxes in the water, a flux easily remedied by the most simple of expedients, that of boiling the stuff. Boiling, Vynn! On a starship with a chained sun at her heart, and this foolish jackanape cannot even be bothered to fix a stove to cistern and boiling!" He shakes his head. "I near flew at the man in a rage."

"I hope you didn't," you say, frowning.

"Oh, no, I merely boxed him about the ear, stuck his backside with my cane, then set him off with a fire in his ears, then set about setting things to rights in the butcher's bay."

"Very good," you say, nodding.

"And, I happened to meet a rather charming fellow!" Jon says.

"Oh dear..."

You recall the last charming fellow Jon had met - a nobleman by the name of Zakeriah Brhane, who had fallen quite madly in love with the good doctor who, by and large, reserved his love purely for his craft and his study of the alien and the terrible. Not that Jon did not have needs, such as they were, and you had walked in upon him with a handsome lad now...and again, such was the dangers of sharing a berth in the mid-decks of one of those old Overlords (which the Victory had been), where half the cabins had been cut out to put in fresh power conduits for the macro-plasma broadsides that the ship had decided to fly with. But such dalliances, as Jon had put it, were simply a way to focus and balance his humors. He said, if you recall right, that a man who went without draining the phlegmatic humors for too long became dangerously unbalanced, as one could see with the woeful habit of the Ecclesiarchs who are too pious being the first to fall to the Ruinous Powers. And so, Jon drained such humors with a handsome lad (as was his preference, though, you had to admit, you simply could not see the point fumbling about with someone who could neither find nor name the clitoris), and you said, bully for him.

But love?

Not so.

This is why you did bend forward curiously as Jon rummaged in his back - only to frown intently as he shows you the illustration in his oft battered journal. Lovingly detailed, it is of a wriggling...squirming...writhing mass of...tentacles and...teeth.

"Ah," you say. "How...delightful."

"I believe it to be a gigorus laconicas!" Jon's knife features folded themselves into what some might have approximated as a smile.

"...ah!"

"A hullghast!"

"Ahh!" you nod, much better informed. "Must have been missed by the fumigators - such is life in the service. We'll be eating them by the end of the voyage if things go as they do, ha ha!"

"I intend to capture it and see about the study of it," Jon says, nodding. "Everything I have read of it has all been suppositions and rumor and hearsay, utterly indefensible for a creature that has been in the Vermin Book for the past five thousand years. Utter sloth on my forebears part, and I shall see this thread of ignorance cut."

You nod. "Commendable initiative!" you say, caring not a jot. "Now! I believe...the Third?"

"Feeling daring, I see..." Jon says, nodding, then uses the bow of his cellone to turn the page on the sheet music set up - though you scarely need it, having played this piece many times before, albeit, never before in such fantastic cabins, with such space. You are able to stand and you are able to set bow to strings and draw forth a fine, sweet voice - playful, then dashing, rushing ahead, heedless of the scarce pauses in the notes, then, ha ha, on the jagged pauses between beats, pauses that are filled by the fine, deep sound of Jon's cellone as he plays, fingers slipping, his bow sliding along, his eyes closed tightly. The two voices met and mingled - and swept across the vastness of the stars of space and you felt in this fine moment, in this crackling room, as if the galaxy was, as one, at peace.

And you were merely a few million thrones in debt...

And aboard a ship whose crew muttered angrily...

Sailing after a deadly foe...

Ha h!

Such easy trials when set against those stars!

***

SHIP'S LOG - Transcribed by Cartho-Artifex Jividias Vont

Real Date: 3.022.755.m41
Sail Date: 18

Set Out from Ring at 004.755 (Charmer's Day.) Aquiret new Kaptan - VINN - deathworlder of Terrible Stature and Great Beauty who Intimdate the Crew into submission. Aquiret new Surjen - BAALTHETZAR - terrifying fellow of unknown Origin. Ship stocked fully with Victuals and Water, fully Fumygated with Nary a Pest nor Roadent to be seen. New Orders given and Navigatrix has begin divining rites. Shall enter Warp Space.

May the God Emperor Guard our Souls

CHAPTER ONE COMPLETE...
...
...
...
...



Author's Note: Feeling brave? Brave enough to roll a bunch of 1d100s for the Navis Primer? Because of course I'm using the Navis Primer. You thought I'd use the weak-ass, wimpy, incredibly SAFE rules in the core book? Screw that!

I'm going to need one roll for the Divining of the Auguries, a roll for Crew Morale, a Command Check, a roll to Locate the Astronomicon. A roll to Navigate. And, finally, 5-10 d100 rolls of Dubious Portent that may be used by me, the GM, for the various Random Tables of Unfortunate Events. Or they may not.

I, as the GM, shall use the rolls in whatever order I deem Most Hilarious.
 
Alright I find myself intrigued. Apologies also I rolled two dice by mistake.
ConfusedCanuck threw 2 100-faced dice. Total: 23
3 3 20 20
 
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SUB-SECTOR INFORMATION
### CHECKSUM ###
### AVE MACHINUM ###
### AVE OMNISSIAH ###
### BLESSED BE THE MACHINE IN HER LIGHT WE ARE GRACED WITH IMMORTALITY ###

ACCESSING DATA CRYPTS...
...
...
...

INFORMATION RETRIVAL IN PROCESS

SUB-SECTOR 901.11.09
DESIGNATION: THE SHOALS OF THE DAMNED
SUB-SECTOR CAPITAL: VALDER (SYSTEM: VALDER'S WORLD)
POPULATION: 3.1 BILLION APPROX AS OF M39 CENSUS (SPREAD BETWEEN 7 SYSTEMS)

[[MAGOS LOGICIAN NOTE: VARIANCE BETWEEN +/- 4 BILLION, MIN: 0.]]
SYSTEMS ::
SIVMOVIA
TITHES: 9.8 GIGATONS UNPROCESSED ORES
DS-9-9-1010
TITHES: NONE
SOUL CATCHER'S ROIL
TITHES: NONE
[[ADMIRALTY NOTE: THE SPIREFUL, A DAUNTLESS LIGHT CRUISER, LOST WITH ALL HANDS CIRCA 749.M41]]
THE WAILING STAR
TITHES: NONE
CALIGO'S FOLLY
TITHES: NONE
JAKAROS
TITHES: 98,811 UNITS OF GLITTERFEATHER FOR CONSUMER GOODS (98 YEARS OVERDUE)
VALDER'S WORLD
TITHES: 8.1 GIGATONS OF INDUSTRIAL METALS
GOVERNMENT: DEMOCRATIC UNION (CIRCA M39 CENSUS)
POPULATION: 1.1 BILLION (CIRCA M39 CENSUS)
SDF: 2 MONITORS, 3 LISTENING POSTS, 1 ORBITAL STATION
PDF: 9 INFANTRY REGIMENTS, 2 TANK REGIMENTS, 1 ARTILLERY REGIMENT, 5 CAVALRY REGIMENTS
NOTES: Valder's World has a semi-stable warp route known as The Century Gate, which allows for rapid (4-38 day) transition from this sub-sector to the heavily populated neighboring sub-sector. The Warp Storm known as "the Shoals of the Damned" makes shipping through anywhere but Caligo's Folly EXTREMELY HAZARDOUS.
 
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