To become Great: a Golden Treasure Dragon Quest

1.5 - Challenge results
1.5 - Challenge results
You are victorious. The Clanjoker looks aghast, mortified at having been beaten in Mind by a pup not even a Moon old. The other Clanjoker, who returned from the chase to observe the Challenge, doesn't look overly impressed with its companion. "Well, the Draak pup has some Wisdom, other than Fire." It says simply. As it holds the Lithe Greathorn remains, you grab the hoof of one of the hind legs, held your legs firm on Earth and pull back with all your strength. The whole hind leg and part of the torso come off. As you run away with your prize you hear in the distance the voices of other members of the Clanjoker clan and the beginning of a fight among members seems in the Air.

But you do not care, you are Draak, you win or lose by your merits alone and today you won. You consume your prize nearby your den, it is divine. The meat taste is rich and there is just so much. You retreat in your den with the scales on your belly almost parting from your skin skin. Truly the meal of a monarch, befitting the mightiest hunters of the land.

Your Body is in pristine condition. The large meal you won will sustain you for the next few Suns without the need to hunt. Next update hunting action can be spent doing something else.
Choose 2:

[] Central Area
-[] Explore the Secret Entrance (you have a Bad feeling about this)
-[] Write in
-[] Just wander around looking for a new Truth (random event)

[] Southern Area
-[] Interact with the Strange Rock (write in how)
-[] Call your creator (you have nothing to offer)
-[] Write in
-[] Just wander around (random event)

[] Northern Area
-[] Try to interact with the mysterious figure
-[] Explore the Silent Woods

[] Explore the West Area
[] Explore the East Area
 
Vote closes in a couple of days. I'll add Clanjokers and Silence Seekers to the Character Sheet as well as updating it in the afternoon
 
[X] Central Area
-[X] Try climbing a tree. Have a look around and try gliding.
[X] Explore the East Area
 
Character Sheet updated.
I'll give some context about how to read the stats. Ranks go from 0 to 10. 10 is Elder level of Mastery, Sages have 9.
The quest will be divided into three main arcs that correspond to your life circle: childhood (this one), adolescence and adulthood. Each cicle has a level cap, childhood level cap is 3, with 4 for your favorite Element. The second arc maximum cap is 8 for your favored Element and 7 for the rest. In the third arc you can raise your favorite Element to 9 and enter sagehood with the rest at 8.
My current idea is to not include Rank 10 because to become an Elder you would need to meditate on an Element for over a century and that just doesn't seem fun to write and read.
 
1.6
1.6

Next Sun you awake energized, your front claws look bigger and more powerful than the Sun before. Stretching you open your wing membrane and see that it is well developed, could it sustain you in the first step of embracing the sky?
You need to know. Excited you rush out of your den and run all the way down to the border of the southern area. Your powerful limbs carry you way faster than what you are used to and soon you find yourself near a tree. You claw the bark and start pushing yourself up. It's a slow process, because while your Body is mighty enough to do the deed without much trouble, your limbs are stiff and lack the agility to do so effortlessly.
Finally you are up. You take in the beauty of the land, from your privileged position you can see some of the good beasts that inhabit it.


There are Sentinels not too far away, but they are too concentrated on a Deathbite Tailbeast to pay much attention to you. Closing ranks they commence a characteristic war dance to intimidate the scalebeast away. the Treetails, historical allies of the Sentinels, provide support distracting the Deathbite moving their tails and giving it more targets to focus on. With too many foes to face the Deathbite decides to retreat.
The Sentinels don't have much time to celebrate their victory, a Day Skyclaw is sighted patrolling the grat Above looking for prey. As the Sentinels and the Treetails run for refuge the Skyclaw swoops from above, with a speed you know will equate only when you will be much older, and catches the Longears it was aiming for.

Having had enough of the scenery and wanting to try to glide you spread your wings and embrace the sky. It isn't a very graceful flight, to not say it wasn't graceful at all. But you didn't hurt yourself so, slowly, you climb the tree again and launch yourself. Again and again. Trying and trying your technique becomes noticeably better and your general coordination improves. You are so ecstatic in being able to embrace the wind, even if not fully, that you end up spending the whole Sun gliding.
It is majestic, it is glorious and it gives you a small taste of adulthood.

[+1 Lesson of Water, Way of Day Skyclaws, Deathbite Tailbeasts, Treetails and Longears added to Knowledge]

The new Sun brings the purpose to explore one of the two areas you still ignore. Considering the pitiful state of the north and that your Creator territory starts from south, you are bound to find the borders of the territories of some of your rivals today. Your tail lashes with both excitement and fear at the taught, meeting other Draaks might result in Challenges, and Challenges bring both the risk of loss and injury, especially with your still soft armor, and the reward of a bigger land, with Treasures and richer prey. Winning it will be fundamental later on if you want to grow strong enough to leave your Creator's holding.

You make your way east, it is a much more steep compared to the rest of your land. You climb the hills of the mountain and glide down avoiding hazards like small holes. The area is rich of holes, many are the den of different good beasts, but it's likely that some will lead to the Treasure hidden below Earth wondrous Body.
Your exploration of the mountains is cut short due to the presence of claw marks signing that most of the area belongs to another Draak. From the scent it seems it is another hatchling, you aren't Kin among Kin though. The mountains must sign the beginning of the territory of another birther adult Draak.
You have more interesting things to do this Sun, so you leave the mountainous area and go exploring more south.

On your way to the southern plain you meet a ravine, gliding easily down it you notice that it is full of holes that are the dens of featherbeasts, living near each other in search of protection. Certainly something to investigate later on. Their eggs would be a nice and easy prey, or you could Challenge them for information. Featherbeasts are well versed in the way of Air, they probably would know any news about your rivals and information about some inhabitants and locations of your land.
The southern part of the east area is rich in prey and vegetation. You climb up one of the trees to have a better view of your surroundings: you see a Lesser Longlegs hunting scalebeasts not too far, but your musings are soon interrupted by the angry song of a Burntblack "Draak! Away! Away! This is my nest, put together with patience and effort!" And you do see that a couple of branches above you there is the den of the featherbeast with some Shiny Things in there. Treasure! The nest is located on quite a thin branch, but you probably can reach it.

What do you do?

[] Try to take the Blackburn Treasure by strength of Tooth and Claw.
[] Challenge the Blackburn for some of its Treasure.
[] Offer a trade: you won't take the Blackburn treasure, but you want information since Knowledge is a Treasure of its own.
-[] Ask a question about your territory and its inhabitants. (valid for all the areas)
 
[X] Challenge the Blackburn for some of its Treasure.

I'm tempted to ask for information, but I think we should start accumulating treasure.
 
1.6 - Challenge the Blackburn
1.6 - Challenge the Blackburn
You could climb up a few branches, snitch the den and run away with all. The Blackburn would probably peck you all the way up and it would hurt, but you could do it.
You give a longing look at the Treasure, but decide that you will conquer it in an honorable manner. After all it is befitting of a monarch, in your case a future one, to deal with its subjects honorably. You position yourself in an as dignified position as the branch you are on allows you and sing a Song of Challenge to the Blackburn. You do not desire its den, you sing to it, but the Treasure that is collected inside, here you Challenge it fairly, it can choose the terms of the Trial.

The Blackburns tilts its head on the side, in the position its Tribe assumes when deep in thought. Surely it realizes you are being extremely magnanimous, most Draak would just take what they desire and leave, certainly they wouldn't risk their pride against a lesser goodbeast. Taken a decision the Blackburn jumps a few branches higher and calls its family with a Song of Gathering. Some Blackburns, apparently its Creations, come shortly and, after being explained the situation, return bringing with them pieces of Treasure.

Finally the head Blackburn jumps down to you "In thanks for sparing my nest so near to our Time of Creation I called my relatives to allow you a better choice in prize, choose what you wish to fight for." You observe what has been brought and choose for:

[] 20 Shiny Things. They are a known quantity
[] Artifact: 5 Engraved Stones, they are less in number then the Shiny Things, but their markings aren't natural, could they mean something? 2 are made of gold, 3 are made of silver.
[] Artifact: False Fang. It seems to be made with metal and bone, it also has an extra part to... Carry it around? Who would carry around a lost fang? There is a pretty pattern on the fang and the carrying part

After you made your choice the Blackburn nods. "Very well, show us the Wisdom of the Draak that allowed an hatchling to best the Clanjokers. Solve the three riddles and you will win your prize"

When I am white
nobody cares for me
when I am black
everyone sings hymns to me
What am I?
[] Write in

My Body is a fortress
feel free to crash against it
with patience at my side
nobody can best me
What am I?
[] Write in

You fight alone
yet we butcher your enemies
you lose us in droves
but every loss goes unmourned
What are we?
[] Write in
 
Erm guys it's been two days. I do not wish to abandon the quest since it seems there are people enjoying it, so can I invite you to discuss the riddles solutions?
In case you don't know the answers, you do not need to worry about failing the challenge or not knowing how to deal with something right away, there will be plenty of occasions and Treasures to earn. To Become Great is a quest about reaching adulthood, failing and getting back up is part of the process.

Anyway I'm writing the updates of the Character Sheet
 
The final riddle sound like Teeth to me they butcher/chew food and are constantly lost and replaced
For the other two I am much less certain the second maybe a mountain?
The first maybe incense?
Thoughts anyone??
But to expedite things
[x] Artifact: False Fang. It seems to be made with metal and bone, it also has an extra part to... Carry it around? Who would carry around a lost fang? There is a pretty pattern on the fang and the carrying part

When I am white
nobody cares for me
when I am black
everyone sings hymns to me
What am I?
[x] Incense

My Body is a fortress
feel free to crash against it
with patience at my side
nobody can best me
What am I?
[x] mountain

You fight alone
yet we butcher your enemies
you lose us in droves
but every loss goes unmourned
What are we?
[x] Teeth
 
Last edited:
[x] Artifact: False Fang. It seems to be made with metal and bone, it also has an extra part to... Carry it around? Who would carry around a lost fang? There is a pretty pattern on the fang and the carrying part
[x] Incense
[x] mountain
[x] Teeth
 
[x] Artifact: False Fang. It seems to be made with metal and bone, it also has an extra part to... Carry it around? Who would carry around a lost fang? There is a pretty pattern on the fang and the carrying part
[x] Incense
[x] mountain
[x] Teeth
 
1.6 - Sun end
1.6 – Sun end

You fight alone
yet we butcher your enemies
you lose us in droves
but every loss goes unmourned
What are we?
- Teeth.

"Correct. Claws would have been fine as well."

My Body is a fortress
feel free to crash against it
with patience at my side
nobody can best me
What am I?
- Mountain

"Not quite." Says the Blackburn. "I was thinking about Shellbeasts or Greater Pricklebacks, beasts strong in Earth. Then again Earth itself is the strongest beast in Earth, I'll accept it."

When I am white
nobody cares for me
when I am black
everyone sings hymns to me
What am I?
- Incense

"Incense?" It's something that is burnt, you explain. "So you were thinking of smoke? I'm sorry the correct answer is Cloud". Your tail lashes at the risk of losing the Treasure and you object, why would a Draak or any good beast sing hymns to a cloud? "You will hear them soon, the Rains are upon us and with them they bring abundance, but their gift ends soon. I have seen it many times, during the Drought the river south runs dry, the hunting grounds are almost depleted. It's in this moment that the children of the Healer of the Crippled Earth start fighting among each other, the winners will be the ones that survive and reach adulthood. So it was before you came, so it will be after you leave, one way or another."

You lost. For a moment you muse about snatching the False Fang and try to make a run for it, but decide against it. You could withstand the pecks of one Blackburn, but its entire family? No, you would risk to be seriously injured, if not crippled.
As you glide gracefully back to ground the Blackburn sings back to you once more "Young Draak, west there is an area with sacred Pools, that are fed by Water gifted by Earth, not Sky. Thus they endure even the Drought. A Wise Draak would seize them and keep them, for in this harsh land Water is the most precious Treasure!"

You leave the Blackburn behind, fuming in anger. Literally, smoke comes out of your snout and you feel Fire and anger boiling together in your Core. You could have just taken the den with the Shiny Things and run, but you decided to act honorably. And then when the things went south for you the rest of the Blackburns assured that honor would be upheld. The thought gives you pause, whoever was the strongest decided what was right. It is an evident Truth and it burns in your mind:

Justice belongs to the strong

[+2 Lessons of Fire]

You rashly complete your tour of the east, it is a flourishing hunting ground, like the south. You don't have the time of being pleased by the new that your tail slams on the ground in anger, as you confirm the presence of the markings of another Kin. Your tail lashes and you put your own claw marks on your side of land, almost Challenging it to come and take it. It is a rather useless gesture, but it does make you feel better.

You retreat early and during the sunset you are still thinking about this Sun failure.
On one claw acting honorably is well and good, but only when one wins the Challenges. On the other claw acting honorably is what allowed you to try and win an Artifact or more Shiny Things.
You sleep on this.

It's a new Sun. The wind carries a curious smell and the Air is vibrating in anticipation. The Rain season will start soon.
Use one action to hunt and one to do something else, all the hunting grounds are viable:

[X] Hunt:
-[] In the central area
-[] In the southern area
-[] In the eastern area
-[] Write in a strategy (a strategy is not mandatory, but it reduces the risk of suffering an injury while hunting)

[] Central area
-[] Explore the Secret Entrance (you have a Bad feeling about this)
-[] Write in
-[] Random event

[] Northern area
-[] Interact with the Strange Figure (you are faster, you should be able to keep up)
-[] Explore the Silent Woods

[] Eastern area
-[] Call the mountain Kin
-[] Call the Kin in the plain near your Creator border
-[] Visit the featherbeasts living in the rock
--[] Ask information about your territory (write in)
--[] Consume their eggs (removes the need to hunt)
-[] Write in
-[] Random event

[] Southern area
-[] Interact with the Strange Rock (how?)
-[] Call your Creator (you don't have Shiny Things to offer for its counsel)
-[] Write in
-[] Random event

[] Explore West
 
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