Tayta Malikai
200% Space Whale
- Location
- Australia
More than twenty years after its original release, Sid Meier's Alpha Centauri continues to capture imaginations far and wide.
In light of all the present quarantines leaving people stuck at home, I thought it might be nice to run a play-by-email multiplayer game with other members of the SV community who share my enthusiasm for this venerable game.
For those who are unfamiliar, play-by-email is exactly as it sounds: each player takes their turn, saves the game, and passes it on to the next player. It's surprisingly simple to run, and while it may take a long time for the game to play out in such a fashion, the upside is that players need only make the time for as long as it takes to play their turn.
(It doesn't have to be by email, either; any method of passing on save files is a perfectly valid alternative.)
Taking advantage of modders' efforts over the past twenty years, I propose the game be played using Induktio's Thinker Mod. Aside from including much-needed bugfixes, its claim to fame is transforming the AI from a hapless pushover into a troublesome opponent. This should keep things interesting in the event we don't have enough players to fill all seven slots.
Additionally, I propose that the game be played with a balancing mod developed by our very own @Nevill. While the vanilla game is certainly enjoyable to play, it does contain a number of imbalances that I feel make it less suitable for multiplayer. This mod makes an accumulation of small tweaks that smooth out the uneven progression and widen the scope of available options.
The mod is still in development, but the current version can be downloaded here.
Note: TALENT is a hidden social modifier that directly affects the number of talents or drones at each of a faction's bases. It is not displayed on the SE screen in-game, but will take effect nonetheless.
Of course, if people would prefer to game using the vanilla setup, that's totally fine too!
The game will naturally be played with the original seven factions, for it is through their competing visions that the world of Alpha Centauri was first expressed.
If you are interested in joining the game, please make a reply to this thread that includes your timezone, preferred factions (if any), and any preferences regarding gameplay you have. Players will be accepted on a first-come first-serve basis.
And, of course, feel free to ask me questions about the game or participate in the thread as an observer. This is meant to be a community game, after all!
In light of all the present quarantines leaving people stuck at home, I thought it might be nice to run a play-by-email multiplayer game with other members of the SV community who share my enthusiasm for this venerable game.
For those who are unfamiliar, play-by-email is exactly as it sounds: each player takes their turn, saves the game, and passes it on to the next player. It's surprisingly simple to run, and while it may take a long time for the game to play out in such a fashion, the upside is that players need only make the time for as long as it takes to play their turn.
(It doesn't have to be by email, either; any method of passing on save files is a perfectly valid alternative.)
Taking advantage of modders' efforts over the past twenty years, I propose the game be played using Induktio's Thinker Mod. Aside from including much-needed bugfixes, its claim to fame is transforming the AI from a hapless pushover into a troublesome opponent. This should keep things interesting in the event we don't have enough players to fill all seven slots.
Additionally, I propose that the game be played with a balancing mod developed by our very own @Nevill. While the vanilla game is certainly enjoyable to play, it does contain a number of imbalances that I feel make it less suitable for multiplayer. This mod makes an accumulation of small tweaks that smooth out the uneven progression and widen the scope of available options.
The mod is still in development, but the current version can be downloaded here.
- Technology tree reworked to balance out tech progression. Most techs should offer something valuable now.
- Armour techs made more appealing to encourage defense.
- Clean Reactors available from game start, made free for defensive units.
- Terraformers available from game start.
- Supply Crawlers removed from the game. All resources must be harvested by workers now, and secret projects can no longer be instantly rushed.
- Children's Crèches removed from the game, making population booms harder to achieve.
- Condensers available earlier; boreholes nerfed to provide 2 minerals, 6 energy.
- Genetic warfare available in early game; fewer techs provide protection. More atrocities for everyone!
- Fewer techs provide free upgrades for Probe Teams.
- Copters and Drop Pods nerfed to prevent chop-and-drop tactics.
- Social Engineering table adjusted to make more combinations viable.
- Minor balance adjustments to factions.
Politics | Bonus | Penalty |
Police State | +2 SUPPORT +2 POLICE | -2 TALENT |
Democratic | +2 EFFICIENCY +2 GROWTH | -2 SUPPORT |
Fundamentalist | +1 MORALE +2 PROBE +1 INDUSTRY | -2 RESEARCH |
Economics | Bonus | Penalty |
Free Market | +2 ECONOMY | -4 POLICE -2 PLANET -1 INDUSTRY |
Planned | +2 GROWTH +1 INDUSTRY | -2 ECONOMY |
Green | +2 EFFICIENCY +2 PLANET +1 TALENT | -2 GROWTH |
Values | Bonus | Penalty |
Power | +2 SUPPORT +2 MORALE +2 TALENT | -1 INDUSTRY |
Knowledge | +1 EFFICIENCY +2 RESEARCH | -1 POLICE -2 PROBE |
Wealth | +1 ECONOMY +1 INDUSTRY | -2 MORALE -1 PLANET |
Future Society | Bonus | Penalty |
Cybernetic | +2 EFFICIENCY +1 PLANET +2 RESEARCH | -3 POLICE -2 TALENT |
Eudaimonic | +2 ECONOMY +2 GROWTH +1 SUPPORT | -3 MORALE |
Thought Control | +2 MORALE +2 POLICE +1 INDUSTRY +2 TALENT | -3 SUPPORT |
Of course, if people would prefer to game using the vanilla setup, that's totally fine too!
The game will naturally be played with the original seven factions, for it is through their competing visions that the world of Alpha Centauri was first expressed.
![](https://i.imgur.com/ZMr5OlI.png)
![](https://i.imgur.com/smenSAl.png)
![](https://i.imgur.com/CDiE5MJ.png)
![](https://i.imgur.com/YizVFlo.png)
![](https://i.imgur.com/rDDGbQq.png)
![](https://i.imgur.com/3sZTwsK.png)
![](https://i.imgur.com/nPDFXeg.png)
If you are interested in joining the game, please make a reply to this thread that includes your timezone, preferred factions (if any), and any preferences regarding gameplay you have. Players will be accepted on a first-come first-serve basis.
And, of course, feel free to ask me questions about the game or participate in the thread as an observer. This is meant to be a community game, after all!
@Tayta Malikai
Timezone: UTC+10.
Factions: Any of the original 7.
Preferences: Transcend difficulty, Directed Research, No Unity Scattering.
@Nevill
Timezone: UTC+3.
Factions: Any of the original 7. Preferences: Believers, Morganites.
Preferences: Transcend difficulty, No Unity Scattering.
@Jiven
Timezone: UTC+02:00
Factions: Gaia's Stepdaughters, UN Peacekeeping Forces, University of Planet
Preferences: Not sure for now
Timezone: UTC+10.
Factions: Any of the original 7.
Preferences: Transcend difficulty, Directed Research, No Unity Scattering.
@Nevill
Timezone: UTC+3.
Factions: Any of the original 7. Preferences: Believers, Morganites.
Preferences: Transcend difficulty, No Unity Scattering.
@Jiven
Timezone: UTC+02:00
Factions: Gaia's Stepdaughters, UN Peacekeeping Forces, University of Planet
Preferences: Not sure for now
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