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To be superhuman is to possess power greater than any human mind can bear. It changes a person's very psyche, guiding them into a mindset that encourages the power's use. It is to be elevated above humanity; to become part of the war between gods that has consumed the world.

For two years, Victoria Dallon has fought against the tyrant who holds her city in his steel grip. Now her victory is within reach.
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Katabasis

Redcoat_Officer

Long Live the King
Titanomachy
Katabasis

There is no greater insult than being forced to walk when you can fly.

Objectively, I know that's not really true. I'm surrounded by examples to the contrary, but that doesn't banish the thought from my head. It feels wrong to be here, walking alone among a crowd of indentured labourers, their eyes downcast and heads bowed, bodies half slumped over after a full day's toil. They could have come from any of the factories that rise like monoliths over the North End of the city, making consumer goods that'll be shipped to anywhere that still has a strata of people rich enough to afford such luxuries.

Every single person around me has suffered worse than I have – indeed, they suffer worse insults with every passing day. They're trapped in whatever function they've been assigned, living in cramped company-run housing and working in factories that pay in company scrip, to buy rations of food from company diners – pre-cooked so that it can't be stockpiled without spoiling. They exist under the yoke of oppression, penned up within ghettoes and trapped beneath the brutal control of Kaiser's Empire.

And yet, here in the middle of all this suffering, I still feel as though my willing decision to be covert is the greatest humiliation of them all; an unnatural inversion of the order of the world. I am superhuman; should I not be recognised as such? Why am I brushing shoulders with this dispossessed, miserable crowd when I could soar above them bringing hope and awe at a glance? When I could be their hero?

To be superhuman is to possess power greater than any human mind can bear. It is to carry the weight of the world on your shoulders, while having the strength to shape that world according to your whims. It's a truth that's evident in the city around me, from the grand billboards promising extra rations for each shift that exceeds its quota to the great steel walls dividing each designated district and sector, manned by shaven-headed Chosen in black and red uniforms.

But that power has whims of its own – whims that the human mind is too small to overcome. It's why Kaiser has negotiated trade deals with the Patriarch of Pittsburgh to ship in vast quantities of steel to the city; steel that takes the place of concrete in new constructions, that rises out of plazas and intersections in statues depicting idolised Aryan bodies with arms outstretched and weapons raised in triumph. It is his obsession; the accumulation of power through metal.

It clads his tower – his Valhalla – layered over Medhall's old corporate skyscraper until it resembles nothing more than the naked blade of a jagged sword thrust defiantly towards the sky. He holds court at the point of the sword, passing judgement and impaling the condemned on televised broadcasts displayed in worker barracks across his dominion.

My own power chafes beneath his tyranny, mingling with my rage at all I have lost. At my family slain in glorious but futile opposition, at my father's desperate last words as he begged me to flee so that at least one of us would survive. At how I had to fight against my own instincts to follow his last wish, disappearing into a dockyard alleyway and swapping Glory Girl's costume for stolen clothes.

Now I'm stuck in a sweatshirt and fraying sweatpants, my face buried in the shadowed hood of a warm winter jacket to hide among the crowd, only able to cut loose in brief yet immensely satisfying ambushes and lightning raids. Glory Girl may be dead, but Polaris has brought hope in her own way. Not the radiant hope I yearn to bring, but an intimate hope that's passed along with a day's rations from person to person or in whispered encouragement given to a factory worker near collapsing from exhaustion; 'Stay strong. Victory is coming.'

A flare of light draws my gaze upwards, just for a moment. An incandescent star glows in the heavens above, bright enough to illuminate the base of the clouds hanging over the city. Purity is up there most nights; all fliers want to spend as little time as possible on the ground, and the Kaiserin has nothing to fear from being seen. It adds a personal emphasis to my hatred of her, especially when I know she gets as much satisfaction from being visible as I do. She looms over all, punishing any who dare to look up with an icon of the omnipotence of the Empire's Einherjar.

But beneath her gaze, in the shadows and the streets of this city that was once called Brockton Bay, my hope spreads from mouth to mouth, from one willing hand to another. From the flames of each reprisal, more torches are lit in the hearts of the survivors. With Polaris as a point of light for them to rally behind, their rage has gained an inevitable momentum, hard-fought over two years of insurrection.

Two years since the New Wave was wiped out, and the last hope of restoring the old world died with it. Two years in which I've aged from seventeen to nineteen, though it feels as though I'm far older than that now. Two years in which I've had to learn to be a soldier, a leader, a guerilla and a revolutionary. Two years of strife, but not one more.

The warehouse before me is virtually indistinguishable from those around it, save for the fact that it's empty, while they're still in use. There are still districts within the North End that are almost completely abandoned, inhabited only by whatever squatters have managed to avoid forcible relocation, but those are regularly patrolled. Whenever I need to hide something, it's far better to do it in plain sight.

I duck into the alleyway between buildings, knocking lightly on a side door that swings open immediately to reveal one of my people, a submachine gun half-raised as he peers at my shadowed features. I draw the hood back and let slip a flash of my power, watching as his eyes widen in awe and wondering whether my face or my power had the greater effect. I've never had the luxury of wearing a mask and I'd never choose to, though I don't begrudge those who do; anonymity is a precious thing and valuable in wartime.

I move past the guard and into the open interior of the warehouse, where a wide circular space has been cleared of all shelving and detritus. I pause at the threshold, kicking off my trainers and rising up a few inches off the ground before stripping out of the rest of my nondescript attire to reveal the figure-hugging black bodysuit beneath, trimmed with gold and carrying a starburst icon on my chest.

I fold the clothes and leave them on one of the shelves, then drift towards the circle. It feels good to finally slip gravity's leash; to glide gracefully through the air as I was meant to. As I cross the threshold, I'm joined by the sudden apparition of a man in black-dyed military fatigues, his face concealed beneath a leering horned mask and a bomb vest strapped to his chest.

"Lose the vest," I order Oni Lee. "They might take it the wrong way."

He nods, a duplicate of his body appearing at the edge of the room a scant handful of seconds before the man in front of me collapses into ash. He carefully disarms and removes the vest, setting it down on a shelf alongside his gloves with their inbuilt detonators before he reappears back in front of me once again.

I found Oni Lee half a year into my war, chasing rumours that he had been seen flickering across the rooftops of his gang's old territory. Reaching him had been difficult, constrained as I was by the need to keep a low profile, but eventually I managed to get close enough to hit him with a burst of awe.

It captivated him in an instant, ending his pointless wandering over the city streets. I found him obedient to any order I give; an invaluable weapon for whatever purpose I require, from launching suicide attacks to watching over me from the rooftops as I move throughout the city.

In spite of his reduced state, I've managed to piece together the essence of the man he once was through conversations with his former gang members, but the greatest revelations came from the man's own journal, carried in a pocket on his thigh. He was fully aware of the fact that his power degraded his own mind each time he used it; his writings are an account of that decline in great detail, romanticised with comparisons to kamikaze pilots and the stoic ideal of ritualised suicide in the name of duty.

In his last moments of lucidity, he penned the death poem that he still carries with him; a scrap of paper torn from his notebook and tucked into the breast pocket of his fatigues, right above his heart. It is a brief reflection on the nature of life, death and duty, expressing the earnest hope that he would still be of use to his lord Lung, who he compares to a daimyo of old.

In its unintentional subtext, it is also a cautionary tale of the dangers of all superhuman powers; of the self-destructive delusions that they whisper in the ear of those who wield them. The urge to embrace your nature wholeheartedly even if it means expending your life in a single blaze of glory.

Lung is long since dead, killed in an ambush by eight of Kaiser's Einherjar, and his retainer's loyalty beyond ego-death has been exploited by another lord. Just like the urge to stay and burn out with my family rather than slinking off into this shadow war, his power drove him to overuse. To burn bright and fast rather than consider restraint. It's an inferno that has consumed the whole world.

I glance down at my watch, counting the last few seconds before the appointed time. At twelve minutes past ten – exactly as scheduled – the decoy work crew that had moved into position outside the warehouse switches on their pneumatic drill as they start excavating the loose asphalt from a pothole. At thirteen minutes past ten, that diversion baffles the muffled thunderclap of displaced air as Strider teleports into the centre of the circle.

He's dressed in a black uniform trimmed with blue, the cap on his head reminding me of the chauffeurs who've been caught up in the assassinations I've ordered. In his stance I can see the kind of eager anticipation that all Movers feel. Just as I yearn to fly, he isn't truly comfortable unless he's stepping across the world. It's what makes him such a highly sought-after mercenary. The fact that he actually came is a good sign.

"You good?" he asks, waiting for me to nod. "Great."

Three words, a handful of seconds, and we're gone in another crack of thunder as the barely-lit warehouse is replaced in an instant by the deliberately dim lighting of a vast reception room, its ceiling supported by columns of some dark stone. To my left are the exterior windows of a skyscraper, with great panes of glass held together by gilded metal struts as if I were standing in an art deco church. Beyond the windows stretches the irrepressible skyline of New York, bathed from above in the blue light of a flickering shield that stretches across the whole city.

There are guards around the perimeter of the room – armed and armoured NYPD officers watching over myself and Oni Lee – but I quickly put them out of my mind and turn my attention to the superhuman waiting just beyond the painted circle demarcating the room's entry point.

She's blonde and perhaps the same age as me, but that's where the similarities end. Her eyes are green, for one, and there's a scattering of freckles across her face. She's physically fit, but there's nothing combative in her frame; none of the hard-won athleticism I've cultivated over the course of my war. She wears her hair loose, rather than in a ponytail like mine, and her face is lightly made-up.

They were always going to send a superhuman to greet me and she's signalling her status through her costume. Like myself, she's unmasked and wearing a tight-fitting black bodysuit, though hers has broad purple lines radiating out from a stylised eye on her chest. She's armed, too, with a belt around her waist that holds a pistol and what I assume is a personal shield generator – a circular piece of Tinkertech about twice the size of a belt buckle.

On a technical level, there's nothing wrong with the way she's standing. Her feet are together, her back straight, her hands clasped behind her back. She's perfectly matched the stance of a dutiful subordinate greeting a powerful guest, but there's a dangerous, subversive light in her eyes that seems to mock the idea that any authority can constrain her.

"Polaris," she greets me, the corner of her lip curling up into the barest impression of a smirk. "Welcome to New York. If you'd follow me, please. Thank you, Strider, you can carry on."

There's another thunderclap behind me as the teleporter disappears once again. The superhuman makes to turn, but stops when I remain in place, folding my arms over my chest and lifting myself up ever so slightly.

"I didn't catch your name."

"Sorry about that," she said, her lip creeping closer to an actual expression. "Not all of our visitors care to know. I'm Witness. I'm, well, an advisor would fit best."

A Thinker, then. It fits; the upper echelons of the Elite tend to keep a few around them. They're unfortunate, as superhumans go. They have plenty of power, but only the most dangerous ones manage to avoid falling under the thumb of people whose powers are more tangible in nature. Even with her gun and her shield generator she can only mimic what I can do naturally.

I drift forward, the Thinker falling into step beside me as Oni Lee shadows our progress out of the reception room and into a well-furnished corridor lined with portraits of old statesmen.

"How long have you been working for Uppercrust?" I ask, more to get her measure than anything else.

"Oh, I'm Elite through and through," Witness says, for the first time giving me a complete smirk. "Arrived in the city about three years ago and ended up working for Homeland Security. From there I made my way into counterintel, and then up here. I've been advising Uppercrust for about half a year now."

"You're climbing fast," I say, leaving 'for a Thinker' unspoken. Either she's one of the dangerous ones, or she's just a good liar. She's certainly got a good poker face; I've been radiating a low simmer of awe since I arrived, but so far she hasn't appeared to be affected.

"I give good advice," she says, simply, before falling silent as we draw closer towards a pair of tall oak doors flanked by two guards in black suits and sunglasses that have to be linked to some Tinkertech augmented reality network, or else what would be the point?

One of them speaks a few murmured words into a microphone pinned to the collar of his shirt before the pair of them pull open the doors. I drift forwards and up another foot, leaving Witness to walk behind me as I enter alone.

It would be impossible for anyone to see the room as anything other than a royal court, despite the décor that runs closer to an office than a palace. Petitioners must approach along a long hall that's been justified by a few couches, a fireplace and a small library of leatherbound books. It gives them time to observe the antique wooden desk at the end of the room, resting on its own oval-shaped carpet to create a dais and a throne. Beyond the desk, a tall window looks up the length of Manhattan Island, across Central Park to the skyscrapers and shield towers beyond.

The room is filled with courtiers and attendants, both mundane and superhuman. Human officials from across Uppercrust's domain wait to be acknowledged on the couches, or are preoccupied with hushed discussions of policy among their peers. The superhumans stand out both through their costumes and the small entourages they have been allowed to bring with them, forming huddled cliques whose leaders eye me with the appreciative suspicion of someone weighing up a potential threat.

Others serve more immediate roles within the court itself. Wait staff linger patiently beside cloth-covered tables of glasses containing a sensible ratio of alcoholic to non-alcoholic drinks, while yet more suited bodyguards linger at the edges of the room. One of the guards is superhuman; in place of a suit he's wearing matte black power armour and holding a halberd that's taller than he is.

"Presenting Polaris, of Brockton Bay," Witness speaks up from behind me, sounding a little annoyed at being left behind. I ignore her, like I ignore all the other people in the room. I cast my gaze over them in a glance before locking eyes with the person behind the desk – the only person in here who really matters.

Physically, he's a shell of a man, his body ravaged by some wasting disease. His treatment has rendered him completely hairless while the disease's progress has shackled him to the wheelchair in which he sits, plugged into esoteric Tinkertech monitoring equipment and intravenous tubes of chemical solutions. In spite of that, his eyes are alive with fierce intelligence and someone has dressed him in a meticulously maintained and tailored suit.

I move closer to him, allowing myself to drift downwards until my feet touch the edge of the oval carpet, simultaneously damping down my aura in case he views it as an attack.

"Uppercrust," I begin, bowing my head for a moment. "It is an honour to finally speak to you in person, and to see your city for myself. New York has lost none of its glory."

Each word has been carefully chosen to match what I know of Uppercrust's sensibilities, each motion and gesture worked over in my head and rehearsed in the privacy of a dozen different bolt holes. It's an imposition on my pride, but my entrance was grand enough to soothe my nerves. My mind grumbles, but it does not yet complain.

The man himself shifts on his chair, a near-skeletal hand typing away at a keyboard mounted on one of the arms before an artificial voice emanates from speakers built into the frame.

"You are welcome, Polaris. News of your achievements has reached the streets of my city, and your deeds are often spoken of among my cabinet."

But you still buy Medhall's goods. If New York talks of my achievements, it's only to entertain itself.

"I'm pleased that word of my plight has spread this far, and I am grateful for the assistance you've already provided."

Nothing much, nothing substantial. Firearms and explosives taken from old US Army stockpiles, small trickles of intelligence pointing towards targets whose elimination would benefit New York. Kaiser's factories have allowed cities like this to maintain something close to an old world standard of living and it has been hard persuading them that the flow of consumer goods would continue if he were overthrown.

"Kaiser has always been distasteful, like his father before him," Uppercrust replies, his tone artificially level. "Not just for his ideology, but for his arrogance. His disregard for authority. He has renamed his city. You represent a better alternative, if you are prepared to swear allegiance."

He moves his hand ever so slightly, gesturing to the icon at the centre of the carpet. I take a deep breath, swallowing my wounded pride and walking a handful of steps forwards before dropping to one knee at the centre of the carpet, looking down on the singed and scarred Presidential coat of arms taken along with the desk as a prize from the fall of Washington D.C.

My eyes flick up at movement in my peripheral vision. Witness is slowly circling the carpet, looking down at me as she languidly moves to stand just behind Uppercrust's shoulder, one hand resting on the back of his chair.

"I, Polaris," I begin, "absolutely and entirely renounce any and all previous loyalties. I swear to be faithful and bear true allegiance to the office of the President, and to govern my domain in his name."

"Then," comes the reply, "by the authority I hold as the protector of that office, I name you Lieutenant Governor of the city of Brockton Bay, to hold that land in trust until civil order can be restored."

Like all Tinkers, Uppercrust's mind works along mechanical lines, given character by the nature of his creations. He makes shield generators, which drives him to control, to envelop and to conserve. His cities are walled gardens of tranquillity; snow globes preserving whatever fragments of the old world order he has managed to snatch for himself. State and Federal Agencies have been recreated as cargo cult facsimiles of their predecessors, while his court within the Elite has styled itself after the long-dead government of this land.

He found the presidency in the gutter, brushed off the dirt and placed it like a crown upon his head, as if it was a prize instead of a battered and broken fiction from a dead age. As if anyone wanted it. He's trapped in the past and the idea of placing myself under the rule of such a man would be reprehensible if it weren't soothed by his obvious decline. He will be dead soon and his office will die with him, leaving me free to abandon my oath without breaking my word.

I stand up, my head raised and my hands clasped behind my back in a mirror of Witness' posture, waiting for the self-named President to continue.

"I charge you with restoring order to Brockton Bay, deposing the invaders who have occupied it and reintegrating the city into the Union. To serve that goal, you will be provided with weaponry, resources and advisors. Promethea, step forwards."

I don't look away, standing in silence as I'm joined on the carpet by an Asian woman in her early twenties, wearing high-collared white body armour over black fatigues, her body criss-crossed by webbing belts laden down with pouches.

"You will accompany Polaris and assist her in her endeavours. Witness, you will also join her."

A hurried murmur spreads throughout the superhuman courtiers, most of it focused on Witness. It seems she holds some privileged place within this court – evidenced by her proximity to the President – and her being sent away represents an opportunity for someone else to take her place.

Certainly, Witness takes a deep breath to steady herself before nodding her acceptance, but as she moves to join me atop the coat of arms she flashes another half-grin when only I can see it.

She might be a very dangerous Thinker.

"I thank you for your support," I say, nodding deferentially to Uppercrust. "I swear that I will end Kaiser's rule, that I will bring down Valhalla and restore Fólkvangr to what it once was."

"Then you'd best get started," comes the monotonous response, before I am dismissed from the chamber with a flick of an emaciated wrist.

I glide out of the hall with three superhumans following at my heels, returning to the reception room to find the circle filled with crates, duffel bags and electronic equipment in robust cases.

"Strider's been busy," Witness says, picking up the pace a little to walk beside me. "This should be the eighth shipment from here, and there are more coming from our military stockpiles. Enough to equip an army, if you provide the people."

I walk over to one of the crates, pulling off the lid to reveal an assault rifle packed in foam. Judging by the depth of the crate, there are four more beneath it. I cast my eyes over the other cases, running through the numbers in my head, and my indignation quiets at the exact account of what my moment of deference has bought.

The teleporter himself reappears in a crack of thunder, staying just long enough to make sure that all four of us are standing in the circle before we're abruptly transported back to the warehouse, surrounded by the spoils of war and two dozen of my own people – who've been manoeuvring yet more shipments out of the circle until they've filled the rest of the room.

"We're the last shipment to this site," Witness says. "Everything else is going to the other drop points."

Promethea moves over to one of the cases, entering a code onto the keypad and grinning like a lunatic as she opens it up. She pulls out a gas mask and a white helmet, donning them with the familiar relish of someone who doesn't feel whole unless they're in costume, and holds up a cylindrical device with all the care of an artisan handling the product of their craft.

"You're going to love these, boss," she says, her voice deepened and distorted by filters in the mask, "but I'm going to love them more. I haven't been able to cut loose in ages."

"Pyromaniac," Witness whispers, uncomfortably close to my ear. I wave a hand, brushing her off, and drift over to admire the bombs.

"I want you to make me a list of your arsenal," I say to her. "I'm assuming these do more than just explode. Firstly, though, I want you to pick something light and experiment with Oni Lee." The teleporter's attention snaps back to me at the mention of his name. "Make a bomb vest. If your power interacts favourably with his, we'll fit him with your most potent ordinance and use him as mobile artillery."

Promethea starts to laugh, a chuckle that almost immediately turns into a manic roar, the whole noise twisted into something demonic by her mask.

"God, I could fucking hug you," she says, bringing a hand up to one of the lenses as if to wipe away an imaginary tear. "It's been too long since I've had a good war."

I turn away from her, drifting back towards Witness and gesturing for her to follow me into one of the offices at the side of the warehouse. Once she's closed the door behind us, I raise myself up a little higher.

"When this is done, I want her out of my city. But you… you're using me for something, and if you want to live you'll tell me what."

She gives me an infuriatingly sly grin.

"I'm just using the weapons I have, same as you."

I reach out and grab her head, the forcefield that envelops my body imbuing my grip with exceptional strength that causes her to wince in pain. At that moment, I let slip my hold on my aura, filling the room with the weight of my presence and watching her face as her panicked mind turns it into terror strong enough to paralyse her, her legs going slack as I allow her to drop to her knees and lower my feet to the ground so that I can keep my grip on her head.

"I see your weapons, Thinker. The gun, to frighten people. The costume, to throw them off balance. But I don't need a gun to terrify you, to shatter your skull. I don't need this costume to enrapture you" – I remove my hand from her head, instead cupping her cheek and helping her back to her feet with a warm smile. When I remove my hand, the fear has been tainted by the display of affection and she unconsciously moves her head back towards my touch, her eyes roving over me with terrified awe in her gaze – "though I will admit it certainly helps."

I drift back up, leaving her shaking under the emotional whiplash. She'll get control of herself and answer, or I'll fight my war without her.

"You saw Uppercrust," she begins, waiting for me to give voice to the obvious.

"He's dying."

"Nobody wants to make a move, but they know his Union can't survive without him and his tech. Everyone's waiting to take a piece of the pie, yourself included."

I don't bother denying it.

"So why come with me? Why not stay and carve our your own slice?"

She chuckles, though it's not a pleasant laugh.

"Nice of you to think that I could. Everyone who matters is in New York, hanging around and waiting for him to croak. They'll wipe me out, or sweep me up and keep me on a doped-up leash to be wheeled out whenever they want access to my power. I can't survive a civil war."

"So you manipulated Uppercrust into send you to my war because you'll be part of a strong power base far from the collapsing centre. One that's new enough for you to find a place near the top."

She nods, and I force my power to weaken in intensity. Enough to keep her simmering, but I see no reason to boil her anymore.

"Alright, you can stay. I've seen that you can be respectful, and I might need someone with your political experience after the war is over."

I pause, frowning as a suspicion forms in my mind. Witness clearly sees something in my features; the hopeful smile turns brittle on her face.

"You deliberately goaded me into using my power to appease my ego and manipulate me into keeping you."

She doesn't immediately answer the accusation. I'm sure that she's pushing her power – whatever it is – to the limit.

"I don't want to lead." Her tone is neutral, almost flat. She's deliberately stripped it of any verbal sparring. "I don't have that compulsion, like you do. I build webs around myself, trick my way through life, but I can't do that if I've made myself a target."

She pauses, but I stay silent, gesturing for her to continue.

"This war will be your triumph. At the end of it, you'll stand at the top of that tower with your followers shouting your name. You'll feel like a goddess. I don't know how much history you've read, but back in ancient Rome they used to give conquering generals a triumph of their own. The general would parade into the city at the head of his army, his face painted to look like a god."

She takes a hesitant step towards me, moving well within arm's reach.

"But they'd put a slave on the chariot with him, holding a wreath above his head. That slave's job was to whisper in the general's ear."

She stands on her tiptoes, leaning in close as I hover a foot off the ground.

"Remember you are mortal."

Every part of me bristles at the insult, my hands unconsciously closing into fists as I'm struck by the sudden urge to smack her into the wall. But after a moment, I quell the urge, stamping down my wounded pride and looking at the Thinker in a new light.

"Kaiser doesn't believe he can lose," I begin, slowly working my mind around the idea. "He's wrapped up in his own pride, surrounded by devoted followers who'll only ever be able to see him as Kaiser. There's nothing keeping him grounded."

Witness smiles, and this time it looks genuine.

"You know, I'm actually looking forward to working for someone who's a little self-aware."

"Then come with me," I say, drifting back towards the door. "We have a war to win."
 
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Apotheosis
Apotheosis

The battle doesn't begin immediately. It can't. Weapons have to be distributed to stockpiles, word has to be sent to the cells spread across the city – with disinformation fed to known collaborators or double agents – and plans have to be made of how best to use the resources that I have acquired, then readjusted constantly based on the information coming in from my collaborators and double agents.

All the while, the guerilla war has to continue at the same pace to preserve the element of surprise. I don't know if word has reached Kaiser of my audience with Uppercrust, but he certainly knows that New York and its vassal cities have turned on him, not least because he was preparing to turn on them.

Brockton Bay – or Fólkvangr, to my enemies – is now cut off from all the roads to the south. Boston has closed down the freeways, taking the unprecedented step of allowing Uppercrust's Union Army and its superhuman warlords to establish garrisons within the northern city limits. Nominally, the blockades are solely due to the escalating violence in Brockton Bay posing a risk to the totalitarian peace that Boston's dictator calls his Accord, with a few white supremacists in the city executed as infiltrators and fifth columnists, but nobody believes that's all it is.

All this information comes to me in my war room, hovering at the head of a wide conference table laden with maps of the city, each of them peppered with small icons representing enforcer stations, factories, Chosen barracks and other points of note, with my own assets represented by more moveable icons that signify the forces I could bring to bear with time and effort, rather than soldiers that can be redeployed in an instant.

With a few exceptions, my people are all guerillas. They drift back into the urban jungle at the end of each strike, hiding among the civilian population or in warrens carved out of the abandoned areas of Brockton Bay.

The war room is one of many I keep across the city, along with a few bolt holes in the hills. It occupies the basement of an old gym deep within what the Empire calls the 'Factory Sixteen Residential District,' a walled township of crumbling structures in the shadow of a factory that assembles household appliances, if I remember correctly.

The basic structure of a war room is the same no matter where it is. There's the table and the maps, of course, but also banks of radio equipment and – a more recent addition – specialised gear connected to Uppercrust's satellite phone network, providing secure communication between cells for the first time. I've had to ensure that messages are still being sent on the radio and that they contain enough genuine information to persuade the Empire that it's still our only means of wireless communication.

Beyond that, usually in a separate room, is a small safehouse with a handful of beds, basic medical supplies and a small stockpile of weaponry. These places are meant to coordinate attacks, not stage them, but sometimes the Empire manages to track them down and launch attacks of their own. A little firepower can buy time for documents to be destroyed and sometimes for a few of my people to escape.

Even through the fog of my power, I still recognise the incredible lengths to which my followers are prepared to go. I still wonder, sometimes, at just how so many people came to follow me, to put their trust in me, to take up arms for my cause. Then I remember that it's not my cause at all.

The man at the opposite end of the table, his immense shoulders hunched over as he peers down at the scattered markers, has even more invested in this cause than I do, not least because we're in the basement of his gym.

Grue has been fighting this war for even longer than I have, hunting the Empire through the streets of city since before the New Wave rose and fell. He's a giant of a man, six and a half feet of layered muscle, but he's fundamentally an ambush hunter at heart. Even here he's wrapped in wisps of the pitch-black smoke that forms his power. When he fights alone, he fills a city block with darkness and hunts down his blinded and deafened enemies one by one. The last time he truly cut loose, Purity simply fired blindly into the cloud in hopes of catching him in the blast radius.

His hand drifts across the map, stopping once his gloved fingers brush against a scrap of paper that's been tucked under the logo for an enforcer precinct. He picks up, reading the handwritten message on it, and looks up at me.

"We're ready," he says, in a grave tone.

I drift down the length of the table to float by his side, looking down at the map as Grue gathered a few tiles from our stock of friendly assets, weighing over how much of his battalion he wanted to commit to this action, and whether he wants to deploy any of the superhumans under his command.

"Proceed as planned," I say. "No need to kick up the schedule just because you've finished your part early."

"Right," he says, straightening up so that our eyes are level, even though I'm hovering over half a foot off the ground. He has a handsome, almost statuesque face, but there's something missing inside him that's prevented us from going any further than a warlord and her commander. Part of him is always somewhere else, as if he's lost something but can't remember what.

"Tell your people to stand ready," I say. "It's almost over, Brian. We just have to keep the ball rolling a little longer."

"It won't be that easy," he says, frowning. "When this is done, the Empire's supporters won't just disappear. They'll go to ground, try to do what we're doing."

"The people don't matter," I counter. "Popular support didn't count for much when the Empire took over. All that matters is who holds power and what they do with it. If Kaiser's supporters don't get the message, you'll be there to help them understand."

He nods, but the frown doesn't leave his face. It must be strange for a man wreathed in shadows to imagine stepping into the light, but we can't stay guerillas forever.

I drift away from him, making my way towards the stairs up only to be brought short by Witness tugging at the sleeve of my hoodie. I lower myself down enough that she can have a quiet word in my ear – it's already become a familiar routine.

"What was that?" she asks, flicking her eyes back towards Brian. "With the paper?"

"We were visited by a ghost," I answer as I start to glide up the stairs. "Every now and then a gift will appear seemingly out of nowhere, as if you simply hadn't noticed it before. Intelligence of some kind, usually; passwords written on scraps of paper, stolen personnel charts, a couple of hard drives. A human ear, once. I've had a couple of gifts myself, as have one or two others, but Brian's had the majority and he has some degree of influence over the ghost; he can leave instructions and have them carried out. Sometimes I wonder if it's an extension of his power."

Witness frowns. It's a specific kind of frown that signifies she's running up against the limits of what her power-induced analysis can get her.

"No…" she murmurs. "That's not it…" She blinks and shakes her head, like she's clearing a fog from her mind.

"Doesn't matter," she continues. "We've bigger concerns. Like how our ride's going to be here in thirty seconds."

I touch down on the floorboards at the top of the stairs, crossing the abandoned gym and lingering beside the door. Witness' prediction is off by about ten seconds, but that could just be traffic. A satisfied smile spreads across my face as the headlights flash through the boarded-up windows and Witness proves her worth once again.

There's an old patrol car parked out front of the gym, the colours of the Brockton Bay Police Department long since repainted in a red, yellow and white scheme that're the colours of the Medhall corporation's own security force; the guys whose job it is to roam the factory floors looking for anyone daring to slack off.

The uniformed skinhead in the driver's seat boggles at me as I get into the back. I stare back at him, smiling as his eyes almost leap out of his face and his grip on the steering wheel tightens so much his knuckles go white, while his mouth opens and closes in a wordless denial.

"Don't be such a coward, James," Witness says as she gets into the front passenger seat. She's dressed in a security uniform of her own, with her hair tied back in a professional bun.

"You didn't say I'd be driving her," he stammers out. I savour the weight he put on that word; it's always nice to know just how much terror I cause my enemies.

"Now why would I tell you anything, James? You're a traitor, remember?"

"Fuck you," he snaps back, the words more like a whispered exhalation of breath. He sounds defeated, broken.

"Rude. You know how this goes, James. You do what I say, forever, and I don't send your buddies pictures of you and your boyfriend. That way the two of you don't get a double date with a whole lot of metal spikes."

"Get going," I order. "I don't have all day, or a lot of patience."

"It could be worse," Witness remarks in a sadistic tone as the driver pulls away from the curb. "Soon we'll win and then you won't have to hide your sexuality. Just, you know, the whole 'being a Nazi' thing. Hey, Polaris, put these on."

She grabs a pair of handcuffs from the driver's belt, passing them back to me.

"Really?"

"Yes, really. And pull your hood up. Today you're some moron we've arrested for spray-painting a dick on a billboard of our great leader."

I shrug, clicking on the handcuffs. "Never saw myself as an artist, but I suppose none of us are where we expected to be."

I watch the sidewalk as we pass through the residential district, beneath tenement buildings where the factory's indentured workforce have been crammed in together to make them easier to police. As we reach the edge of the district, the driver slows, pulling up to the checkpoint in the steel wall separating this enclave from the rest of the city.

There are ways through, of course. My people have long since established a shifting network of tunnels and converted sewers to navigate our way around, but we've also relied heavily on collaborators and forged permits to transport our cargo and people out with the factories' exports. Witness' power has proven invaluable in working those bureaucratic smokescreens, while her network of blackmail victims grows more extensive with each passing day.

The guards at the checkpoint are Chosen, not Medhall, and they check the driver's ID with diligent scrutiny before moving on to Witness – whose own ID is entirely legitimate, having been sourced from a victim in Medhall's security headquarters and made using their own badge printer. They don't bother to look at me, just offering half-hearted congratulations on a good catch.

Once we're past the checkpoint and into a part of the city that still functions as a city, the journey is easier. There's more traffic on the roads, and a lot of the shops are still open. The national chains have long since died out, of course, but local businesses have cannibalised and co-opted their premises. I can still go and buy a burger from two different McDonalds, it'll just be a different burger with a different price. Uppercrust is far from the only person who worships the great American cargo cult, clinging to the image of a dead time in hopes of luring it back.

As we draw closer to the coast, the city fades away again into the endless rows of warehouses built between the trainyard and the docks; the main ports of entry to the city. Not for people, but for cargo; shipped out in exchange for imports as part of the global bartering economy that's grown to be the mainstay of a continent in which the value of a dollar can be wildly different depending on which city you're spending it in.

The docks themselves were cleared of scuttled hulks in one of Kaiser's first acts, once he'd secured control of the city. It was a pure demonstration of superhuman power, with the metal from the ships being melted down and turned into the first walls and statues. It was also a vital political decision; with the collapse of the United States, having access to a functioning port is more valuable than ever.

As we pass down the length of the harbourfront, I look out of the window at the two ships loading and unloading containers onto the docks, aided by the immense dockyard cranes that are the true lifeblood of the city. The ships' decks are ringed by reams of razor wire, their crews armed and one of the ships even has a field gun mounted on the bow.

There are no safe waters anymore; any journey carries the risk of attack by pirates, with the captains charging extortionate rates to risk their irreplaceable vessels in the crossings. Many of them have been taken over by superhumans, earning a captain's cut while the actual captains are sidelined on their own ships.

The port authority building is an old brick monolith, though it has been adapted and expanded over the decades. The driver pulls up at the rear of the building, in an alleyway between it and a warehouse where we can't be seen from the docks. I snap the cuffs with trivial ease as I leave the vehicle and take flight, rising up eight stories to an open window.

Inside is a plainly decorated office full of utilitarian furnishings, lit only by the softly glowing light of a computer monitor and occupied by a tall, reedy man in middle age, his posture slumped like he's carrying the weight of the world on his shoulders. Pityingly, I let slip a burst of my aura and watch as he clings to it like a lifeline.

"Polaris," he says, putting on a false smile. "It's been a while. It's good to see you again."

"I haven't forgotten about you, Pariah. Other matters demanded my attention, and you've been doing good work here."

He sighs. "Yeah. It doesn't feel good, though. Playing the Quisling. My own daughter hates me."

"I know," I say, trying to sound sympathetic even as I ramp up my aura. Daniel Hebert's power has left him paranoid, anxious and miserable bordering on wrathful. He assumes everyone he meets is out to get him for one reason or another, and only my aura prevents him from feeling the same in my presence. But he's undeniably useful. Not for his power, but for his position.

"My people are ready," he says, as my power centres him. "We've already distributed the weapons you gave us, and each foreman has been briefed on how to get them into the hands of their crews."

Standardised container dockyards are reliant on skilled professionals to operate the complicated machinery involved. It means that the work crews on the docks largely consist of the people who have always worked there, as well as whatever family or friends of family they've brought on as apprentices. As a result, they've escaped the ideological scrutiny a lot of other skilled workers have been subjected to, especially with an apparent collaborator like Hebert acting as an intermediary between the docks and Valhalla.

"Good," I say. "Your crews are the closest thing we have to a standing army, Pariah. You'll be playing a vital role during the battle."

It's true, but it's also what he wants to hear. His power is driving him to self-destruction, but if I keep him feeling valued then I keep him stable enough to be useful.

"I could be doing more," he says. "More assassinations, more riots."

"You could," I acknowledge, "but it's more important that you don't right now. Pariah attacks cause the kind of scrutiny I don't need this late in the game."

He doesn't think his power is that strong, but that's only because he's comparing it to mine. At a thought, he can infect an area three miles in diameter with an aura that renders all living creatures irritated, even angry. When he focuses his power on a single person, they're met by escalating hostility at every turn, from everything that walks and crawls and flies. In the right circumstances, that hostility can even turn to violence.

I have to be careful where I use such a power, in an insurgency. If a work crew in the North End were to beat their overseer to death Kaiser would never consider a superhuman power over simple mob justice. There would be reprisals. But when a senior Chosen officer is spat on by the soldiers he was inspecting, when a Medhall executive is driven out of his home by his own family or when an Einherjar is killed during a training spar by one of his peers any mundane explanation becomes a lot less attractive.

I hit Kaiser the last time he came down to parade through the streets of the city centre. I watched as Medhall employees pelted him with their own shoes, before being beaten back by the Chosen as Kaiser stubbornly decided to complete the whole route of his parade, his guards growing more and more irritated with him all the while to the point where he had to kill two of them after they aimed their rifles at him. He hasn't left Valhalla since.

"Focus on the battle, Danny," I continue. "With all the violence in the air, you'll be able to get them to turn their guns on their own commanders. Prioritise the superhumans, then the officers, then whoever the survivors look to. Break them down into parts."

He nods, a firm expression on his face. It doesn't last long before he sighs and collapses into his seat.

"And what happens after the battle?"

I look around the office, taking in the walls sanitised of any trace of his former life as a union leader.

"I'll give you control of the factories, if you want it," I say. "Give you a free hand to implement whatever reforms you want."

"Will they accept it?" he asks, pityingly. "I'm part of the administration. I've had to denounce my wife. My own daughter-"

"I'll have a statue of your wife built in the park of your choice," I snap, cutting off the familiar spiral. I know nothing about her beyond the fact that she was killed by the Empire during a protest – back when there still were protests – but I can have Witness look into it. "People will see you during the battle, Danny. They'll see you standing by my side during the victory. They'll understand."

"It's not just that." He hesitates, like he's trying to word something he's not sure I want to hear. It's unlike him; his words are normally driven by his passions, but when he speaks his tone is laden with weary melancholy.

"I'm an old socialist who's seen capitalism die only for superhuman feudalism to take its place. I've seen my country burn up and now I'm just another rat fighting for scraps among its ashes. This is the end of the world, Polaris. It might take decades, maybe even centuries, but this is how our species dies."

Not me.
The thought comes abruptly, and I'm not sure it came from me. Still, the idea is hard to fight. Of course I'll be different; of course I'll be able to ride the lighting that has consumed everyone else, to grab hold of my territory and see it through to the end.

But then, there it is. To the end.

"I've made my peace with it," Pariah continues. "Collectivism is dead, but if I throw my values on the flame, if I make myself a monster, then maybe I can give my daughter a better life than this. Maybe I can buy her a few decades of peace in a city that's at least a little like the world I grew up in."

"Hold onto that," I say. "It's a good motivation to have. To build, rather than destroy."

The room is abruptly bathed in light. I turn to the window, counting down the four seconds before the sound of the explosion reaches us. Right on schedule.

"Another part of the plan?" Pariah asks.

"The Factory Sixteen administration building," I answer, as I start to make out the crackle of small arms fire. "Grue is leading a diversionary attack on the factory complex and perimeter walls, to buy some breathing space so that I can move more weapons around the city."

"It'll be a bloodbath."

"I'm confident he'll lead his people out of there – but yes, it will. There are dark days ahead, Pariah. Bloodier battles. I will make sacrifices now if it spares lives then."

I reach into the pocket of my hoodie, pulling out a notebook and a folded-up map of the city.

"These are your targets, and the ground I need your people to take. Plus the details of some more equipment I'll be sending your way. Tinkertech explosives to break through their lines and personal shield generators for yourself and your most experienced soldiers."

I spread the map out on the desk, talking Pariah through the plan of attack and how he fits into it. From there, I leave through the window and rejoin Witness in the security car. Then it's on to the next commander, and the next, and on and on until I've seen all my senior people and let them see me. Until I've made sure they all understand their role in the days to come, and to make sure they're all committed to the final battle.

As we go from cell to cell, our driver grows increasingly more despondent. He knows by now that he won't survive the night; I don't execute informants as a general rule – even coerced ones – but he's seen far too much to be left alive. It's like I said; I will make sacrifices. At least this time I can carry the burden myself rather than asking others to bear it.

The last few days before the attack pass in a haze of activity, as my people make whatever preparations they can for the battle to come. The air feels thick with weighty anticipation, as if the city itself is aware of the monumental change that's about to happen.

Kaiser's hand falls on the North End in response to Grue's attack on the factory, but the reprisals quickly fade as the Union Army garrison in Boston grows and Kaiser redeploys his standing forces to the south of the city, in anticipation of a foreign invasion. Witness has even called in a favour with a few old contacts and persuaded one of the regiments to redeploy itself beyond Boston's limits, to the south west of Brockton Bay, cementing the impression of a planned encirclement.

She's also secured the services of an Army Ranger unit whose commander has seen the extent of Uppercrust's decline and has no wish to involve her company in the inevitable civil war. Faultline is a severe woman in her mid-twenties, whose rigid discipline and cold attitude appears to be a deliberate denial of her power's destructive nature. According to Witness she's a veteran of the battle of Houston, where the Elite's most brutal factions stormed and burned the city in order to wipe out the last holdout of the US government and its superhuman Protectorate.

I don't ask whether she fought for Bastard Son, the Dark Society or Mama Mathers and her Risen. It's clear she's left that chapter of her life behind her, joining Uppercrust's army as a way of finding a saner path through a world gone mad. She's distributed her commandoes throughout the city, ready to act as roving reinforcements to any militia that's flagging.

When the sun sets on the night of the battle, I join Witness in the command and control centre we've established in an old civil defence bunker beneath the port authority building, where half a dozen of my most powerful superhumans and about a hundred veteran guerillas have gathered to form the tip of the spear.

I look down the length of the bunker, packed from end to end with people. Monitors have been drilled into the wall, linked to a computer Uppercrust provided that displays a real-time map of the city that's slaved to the communications terminals around the room to provide accurate command and coordination. Witness is at the very centre of the network, making final calls over her satellite phone before I wave her over to me.

I'm in my costume – all my superhumans are – and it feels good to be visible once again; to brandish my identity and my body like the weapons they are, rather than conceal my features and hide in anonymity. I'm armed, too; geared for battle with a belt around my waist that holds a radio, scope, combat knife, machine pistol and a single Promethea-made grenade. There's a plain wooden box in my hand, imported with the last shipment of weapons I was able to bring into the city.

I rise up off the ground, leading the assembled soldiers up out of the basement until we're gathered in the atrium of the port authority – a fine room with brick walls and a tiled stone floor, built when people could still waste luxury on workplaces. I glide halfway up the wide staircase at the far end of the hall, looking down over my followers gathered at the base.

Gingerly, I undo the latches on the box and cast the lid aside, reaching in and withdrawing a wreath of gilded leaves from its cushioned foam packaging. The box clatters against the floor as I examine the intricate craftsmanship visible in the veins of each individual leaf.

When the dictator of Boston offered to make me an artisanal costume piece as a gesture of good will towards Brockton Bay's incoming leader, I was grateful for the olive branch and knew exactly what I wanted to ask for.

Turning the wreath over in my hand, I look across the assembled crowd.

"Witness," I begin, a wry smile forming on my face, "perform your function."

She returns my grin with a flash of her own smile, ascending the stairs and taking the wreath from my outstretched hand with all the care a crown is due. I lower myself down to the stairs, then bow down until I feel her place the wreath upon my head, pushing it down a little so that it won't fall off.

"Remember you are mortal," she whispers in my ear.

I rise up six feet above the staircase, unleashing my aura in full and watching as the assembled faces below me become enraptured by my very presence.

"This battle will be our triumph!" I shout, and only Witness' words keep me from saying 'my.' "It is the end of two years of struggle! Two years of subtlety and guile as we bled the Empire one cut at a time! Kaiser is drained, wounded, cornered! Such animals are the most dangerous game of all, but all that remains is to draw close and finish the kill!"

I glide over the top of the crowd, turning as I do until I'm looking back at them from over the double doors leading out into the street. I spread my arms wide, basking in their adoration, in my own radiance.

"From now on, I am Victoria!" The words make my heart soar, make my power sing in vindication as my family's faces rise unbidden to the forefront of my mind. "I am conquest personified! I am the peace that victory brings! If you should flag, if you should tire, if you should be wounded and falter, look up and make me your sword! Let me guide you to glory!"

A hundred voices cry my name in triumph, and I know true euphoria.
 
Theogony
Theogony

As I climb hundreds of feet into the air, my mind soars with a heady mixture of joy and a predator's anticipation of the kill to come.

I can feel the wind brushing against my shield, can see the entire city spread out beneath me as if it were just another map for me to scrutinise. Far below me, co-opted city buses and armoured trucks are being driven onto the wide expanse of the docks as my spearpoint prepares to make for the thickest fighting. Yesterday they were Chosen trucks, before Witness swiped them from their depot in an audacious con. Now black and red has been repainted black and yellow, with my starburst standing proud on their sides and flat rooves. From up here, they look like yellow-spotted beetles. I can't make out the people at all.

In spite of that, I know they're down there. Thousands have taken up arms in my name, waiting out of sight for the signal to attack. I've prepared for thousands more to join them once they realise that this is the end of the Empire, with each cell having people detailed to gather any spontaneous eruption of support into militia units who can push up behind my frontline forces, flooding Empire-friendly districts to keep Kaiser's supporters suppressed.

Only a handful of people have been told the exact time of the attack. The rest have been ordered to wait for a signal without being told what that signal is. It's my attempt to preserve some semblance of surprise; I've launched three such standby drills over the last few months. Even then, it would have been impossible to maintain secrecy without Witness's work in rooting out and turning Kaiser's moles in my ranks. As a result, my earpiece is completely silent as dozens of commanders wait for word, with hundreds of officers waiting on them.

I glance towards the west, where the sun has almost set behind the hills, then check the faintly glowing hands of my watch as I count down the remaining seconds.

The flash of light from the southernmost end of the city is different from any explosion I have ever seen before. It's a vivid gold pulse, incandescent with a phosphorous glow as it lingers in place for a couple of seconds before abruptly expanding outwards like a supernova, consuming four city blocks in its radius only to dissipate into a shower of golden particles. The land caught in the blast glows in the light of the fading sun, every piece of solid and liquid matter within transmuted into gold.

There is no delayed rush of sound, no shockwave travelling across the city. Just the instant destruction of four city blocks and all the lives within one of Kaiser's largest southern garrisons, reinforced at one and a half strength in preparation of an invasion that will never come.

The second explosion happens in the north, and this one does carry physical force. A whirlwind of blood red flames tears through a repurposed police precinct two miles away from where I am flying, ripping through the reinforced concrete walls of the modern-day fort to create a localised storm of flying concrete slowly grinding itself – and everything it touches – into dust. When the sound hits me, it's like a rockslide.

Then Oni Lee launches his first attack, at the southernmost edge of the city centre. Pandemonium is unleashed upon the heart of the city from a cocktail of Promethea's most potent bombs strapped across his entire body. The individual effects are so varied that I can hardly make them out amongst the chaos.

The side of a tower turns to glass and the entire structure topples as its now-brittle supports snap under the weight of the building above, the falling stack of concrete, steel and glass being swept up in a spiral of grey-green fog before dissolving into slurry. Flares of light sparkle like fireworks, each flash carving perfectly spherical holes in reality and leaving nothing in their wake. The very air seems to solidify, the myriad explosions being caught mid-ignition by pockets of frozen time that leave tongues of fire floating in the air.

Oni Lee's second attack occurs two miles away, a distance he covered in twenty seconds – long enough for the sound of the first explosion to reach me; a harsh, inhuman shriek that seems to shake the very air itself. He proceeds in a line, targeting Chosen strongpoints across the south of the city where my forces are at their weakest. I count the targets as they go; four, five, then… No more.

He hasn't completed his run. Promethea calculated the radius of the bombs to be within Oni Lee's maximum range, but with all the esoteric effects involved it was perhaps inevitable that he'd be caught in one of his own blasts.

He's the first casualty of the fight, but – as the sound of gunfire starts to echo up from the streets below me and more flashes of tinkertech explosions appear across the city – I know he is already being joined by others. My hands will be soaked in the blood of friends and enemies alike by the time this is done.

Kaiser's tower has barred its gates, a vivid blue shield flickering into life a few metres above its steel cladding. The shield is unstable, its neglected Tinkertech mechanism straining to maintain cohesion, but it will hold for now. At the sight of a white star igniting near the point of the sword, I drop out of the sky as fast as I can and land beside the cabin of one of the immense dockyard cranes, one hand resting on the railing while the other tries to seat my headset properly in my ear.

It's still too early for any orders to be issued; everyone knows what they need to do in the initial stage of the attack, before our carefully-made plans have completely broken down. Instead, the radio is currently occupied by forces calling in, reporting that they've taken their initial objectives and are moving on, or that they've met resistance and are pressing the attack. I flick the transmit switch.

"Victoria to Division South. Oni Lee has struck his first five targets, but the remaining three are still up. Expect heavy resistance if the Chosen can get out of their barracks."

A few pinpricks of light spark up on the slopes of Captain's Hill – a dark monolith looming over the city – before artillery shells begin to fall on the North End in a seemingly random pattern. Kaiser put guns up there a year ago, but this is the first time they've been fired; it was always less damaging to his infrastructure to use his Chosen to launch reprisals.

I have guerillas moving up the east slopes of the hill to neutralise them, and many of Faultline's Rangers are already up there, but it will take time to silence the guns. The saving grace is that it will also take time for them to receive any accurate fire information; for the moment they can only fire blindly at where they think my people are.

"Faultline to command, my men have taken the first battery. Six guns seized." The soldier's voice is uneven; she's in the back of an armoured truck, rocked about as it roams through the city streets. "My orders were to scuttle them and move on, but they can probably fire on one of the intact targets."

I'm stuck in a moment's indecision, trying to remember the details of each strongpoint, before Witness' voice comes through the radio.

"Target seven has a motor pool and a fuel stockpile. They might hit it and send the whole place up."

"Do it," I order, before Witness rattles off the site's coordinates.

"It'll be sloppy," Faultline says. "They aren't trained gunners."

"Tell them to adjust their aim by eye if they have to," I say, condemning the suburban neighbourhood around target seven to destruction solely to sight the artillery. "Leave the other guns to my guerillas."

"Copy that."

I turn my attention back to the sky, watching the white star hovering over the city and wondering where she will decide to strike first. It's a carefully-kept secret, but she has a limited well of power to draw upon, charged by exposure to sunlight or even sufficiently bright halogen lights. It's why I waited for sunset before starting my attack.

The distant star glows in intensity and I unconsciously brace myself before an incandescent beam of light falls on the city, lasting for only a second or two before disappearing.

"Impact?" I ask.

"J-Nine," comes the response from one of the comms officers. "Three blocks destroyed. Casualties unknown; we had a company down there."

It's not the people, it's the place. That sector is at the heart of the city, where north and south meet in a thin strip of land squeezed against the sea by Captain's Hill. She's seen the same pattern I have; we've hit the south hard with bombs, but that's because most of the actual fighting is happening in the north. She wants to split the city in half, to buy the Empire time to gather their forces and dig in.

"They're fucking killing us!" a panicked voice shouts through the radio. Nobody I recognise; probably a human comms officer. "Berserkers at N-Four!"

"Understood," I respond. "I'm on my way."

I let go of the railing and kick myself off the side of the crane, falling in freefall for a few moments before slipping gravity's hold and soaring low over the rows of warehouses until I'm above the brickwork tenements of the North End.

Below me, I catch fleeting glimpses of people moving through the streets; hunched-over figures sprinting from building to building with yellow armbands and rifles held in their grip, an enforcer car parked in the middle of the road with blue and red lights flashing but no officers to be seen, a crowd of people pouring out of a company housing barracks who look up and cheer as they catch sight of me.

Ahead of me, I can see a cloud of darkness billowing up from the streets. I slow my approach, rising up a little to get a clearer view.

Grue has shrouded an entire block in an opaque fog, firing into the cloud with a rifle even as his soldiers move up the street, the foremost of them carrying flamethrowers that they spray indiscriminately into the pitch-black mass. If the enemies within the cloud are returning fire, I can't see it. Even if they are, they won't be able to see what they're shooting at. They won't even be able to see the flames that are burning them alive.

With the enemies in the street reduced to charred corpses, Grue pulls the cloud back to cover a single building – a Chosen watch-station, if I remember right – and fires at the windows with his rifle, moving down the line of his men and guiding the flamethrowers' aim towards each hole. Then he takes careful aim himself and fires his underbarrel grenade launcher into the cloud, the resulting detonation generating a sunburst of electric blue light that momentarily cuts through the unconquerable darkness of his power.

I speed up again, skimming across the rooftops as I close in on the sector. It's not hard to find the trouble spot; an entire row of buildings is bathed in flames, with a convoy of Chosen in armoured vehicles hanging well back from the firestorm.

For some superhumans, the lure of their power is too strong to resist. When they use it they risk falling into a feedback loop in which the act of using their powers brings with it a feeling of euphoria so strong they're compelled to keep using their powers again and again. Such superhumans are short-lived and volatile, but they make for exceptional shock troops.

The berserker responsible for the firestorm is shambling down the centre of the road, her body flickering beneath the shimmer of an Uppercrust-made shield generator as she spews out hacking geysers of a brackish fluid that ignites on contact with whatever surface it hits. She's walking heedlessly through her own flames, the shield pulsing under the heat. Beneath the shield she's wearing a red fireproof suit that's already smoking from stray specks of fluid that have dribbled down from her chin, with the hood of the suit cinched tight around her face. It puts me in mind of a straightjacket.

Behind her, a squad of Chosen are advancing down the street in hazard suits of their own, their faces hidden from view beneath bug-eyed gas masks. They're firing belt-fed machine guns blindly through the firestorm, and one of them seems to have the job of walking behind the superhuman and shoving her forwards whenever her pyromaniac wandering points her in the wrong direction.

Alone, she wouldn't pose too much of a threat. But the Empire have surprised me; I thought Fenrir would have been deployed in the South, but instead Kasier's attack dog is in front of the flames, carving his way through a squad of my men with wanton abandon.

Nobody really knows who Fenrir was before he gained power. I suppose they don't even know if he was a 'he', or even if he was white. In the end, it's irrelevant. Kaiser found the symbolism too beautiful to resist; a shifting wolf the size of a bus formed from metal blades was practically a providential gift from the pagan god he styles himself after.

He's cavorting in the street ahead of the firestorm, the shifting metal blades of his changed form reflecting flashes of yellow-orange light across his loosely quadrupedal body. He resembles a wolf only in the moments when he is static; when he moves, it's as a flowing mass of blades, leaping and pouncing as he eviscerates a platoon of my followers, gleefully chasing them down as if they were nothing more than prey animals.

"Fenrir is at N-Four," I report over my radio.

One of my own superhumans is watching the slaughter, struck dumb by the spectacle. He's tall, his body withered by successive periods of addiction and relapse. His costume, distorted by a flickering shield, consists of little more than street clothes, a tattered ankle-length coat and a blue bandana covering the top half of his head, with eyeholes cut like an old Zorro mask. And yet, Skater can hold a crowd as well as I can. There's a manic energy to him; a life that defies his ravaged body.

He's standing on the back of a wrecked car, one foot on the roof as he glares defiantly down the road at Fenrir, his face twisted into a rictus of rage as he brings both his hands up and swipes them downwards, sending out a heat-haze wave of energy that settles onto the ground as a graduated field of colour, going from violet just before the car to blue at the furthest extent of the flames.

The last few survivors of Fenrir's attack push against the field, which pushes them back towards the blue with a force that grows stronger the closer they get to violet. Even Fenrir seems to struggle against the resistance – his blade-claws skidding against the concrete before he rests his weight on them – while the firestorm behind the melee is buffeted back towards the superhuman that generated it.

"You rusty cockgrinder!" Skater shouts, waving forward a handful of his men who start unloading ammunition into the metal monstrosity before he flips the monster off with one hand while grabbing his crotch with the other. "Come and get some of this you dickless fucking puppy!"

He's not a pleasant man to work with, by any means, but he's a born fighter and an unexpectedly effective leader; he has sacrificed the survivors of one platoon, but dozens more militiamen are gathered on the street behind him, and beyond them I can see a mob that numbers in the hundreds. Some of them are carrying black banners with yellow starbursts painted onto the fabric.

I rise up into the sky, quieting my aura and hoping that the Chosen in the rear convoy don't notice me above the firestorm. At the apex of my path I lean back and flip myself upside down, stretching a closed fist towards the ground before abruptly hurtling towards Fenrir as fast as my power will carry me.

The wolf isn't completely formless; he always has two eyes and that usually means he has a head of sorts. If there's some remnant of flesh buried in there, it's buried deeper than I've ever been able to reach. Fighting Fenrir is like trying to beat back the sea; you can distort the water, but it'll always come back.

That doesn't stop me trying. I slam into the bulbous lump of twisted blades that seems to be guiding the rest of his body, the mass bulging beneath me as I drive him down into the concrete surface of the road. The force of the impact ripples across the surface of his body like waves, flattening out his limbs into flat planes of blades before they quickly reconvened themselves. Around me, a circle of steel reaches up to envelop me in the maw of a titanic filter worm, but I'm already rising back into the sky and turning to face Skater, my aura unrestrained.

"I'll divert the beast!" I shout over the cacophony of steel. "Kill the berserker in the firestorm, then push on!"

I duck down below the grasping jaw of the worm as it rises up above the third floor of the buildings around me, limbs growing from its surface to anchor its bulk to windows and brickwork as I lead it up and onto the rooftops. Berserkers were universally powerful, but their blind rage makes them easily led.

I glance back at Skater, watching as he touches his fingers to his lips and blows me a kiss.

"Fuck yeah, gorgeous!" he shouts, before turning back to his men. "Death or glory, motherfuckers!"

As I spare him a last, fleeting look he leaps from the car directly into the violet field, hurtling towards the flames before coming to a skidding halt immediately before the firestorm, his arms already sweeping down to drive it back as a human tide flows down the street behind him.

Fenrir is technically mute, but the constant sound of blades sliding over each other creates a clamorous snarl that echoes across the rooftops as he pounces after me, shifting back into a quadrupedal form to provide him with the limbs he needs to catch up. I thread the needle, keeping him close enough that he can almost reach out and bite me. It must be maddening; like a greyhound on a track.

We cross from street to street in a shower of falling masonry, as Fenrir hauls himself over and through tenement buildings and abandoned offices in his pursuit. With each street, I see snapshots of the anarchic violence that has descended on the city-turned-battlefield.

On one street, we cut through the middle of a long column of mid-level Medhall employees being led south by uniformed security personnel, the mass of suits and ironed shirts scattering like rats as we crash past. A block away, we run across a force of my own people creeping through the streets, who fire a mismatched assortment of weapons at Fenrir before turning and fleeing. Whether friend or foe, with Fenrir at my tail my aura can only bring fear to them. I try not to think about how it gives me the same satisfaction as when I bring them awe.

"Approaching N-Seven," I relay through the radio as I duck beneath a propaganda billboard, rolling onto my back to watch as Fenrir smashes Kaiser's face to splinters. It's a split second instinct that saves my life. Fenrir knows that I'm toying with him; he's slowed his pace, encouraging me to slow in turn so that he can keep up, only to lash out with two whipcord chains of razorblades, one immediately after the other.

I barely managed to dodge under the first chain, then throw myself downwards, slamming my back into the rooftop before rolling to the side right as the second chain catches me on the shoulder, shattering my shield. If I hadn't put a flat surface behind me then its momentum would have wrapped the razor blades around me, slicing me to ribbons.

Single-minded doesn't mean mindless.

Fenrir is looming over me now, his mass split into a great bladed dome that's rapidly closing around the sky, even as more whiplash tendrils split out from the mass. My shield returns after a moment, but there are too many tendrils to fight. Instead, I slam my elbow into the rooftop and fall through into the building below, blindly flying backwards over a long-abandoned cubicle farm as a solid wall of blades slams through the ceiling in pursuit.

It's taken a second for my advantage to disappear; under the open sky I can always manoeuvre away from a fight, but breaking out of a building means smashing through a wall and losing my shield for a moment – long enough for an attack to land. Fenrir, on the other hand, simply coalesces back into lupine form and charges through the rows of cubicles with the force of a freight train.

I dodge him as best I can, drawing closer to the windows as I try to keep to the paths between the cubicles, where I'm not likely to run into any obstacles. Any glances to my left and right means taking my eye off the closing monstrosity, but flying blind isn't an option either. It's an unwelcome reminder that I'm not invincible; that my power has its own limits I have to account for and work around. Even acknowledging that in the privacy of my own thoughts feels like a betrayal.

Remember you are mortal.

The moment he's between me and a window, I strike, reversing my momentum and slamming my foot into his centre of mass with enough force to send him tumbling back towards the wall, which collapses in a shower of masonry as he rolls and spills out onto the street.

I glide leisurely out through the hole, pride flooding back in as I look down at the disfigured wolf six storeys below me. As he reforms, I plunge and deliver another kick that sends him skidding back along the asphalt, before his myriad hooks find purchase and he hurls himself at me once again.

"Fenrir is now at N-Seven," I report. "I'll hold him here."

"You got it, boss," Witness reports. "Help is on the way."

I have to resist the urge to snap back that I don't need help, which is easy enough when Fenrir lunges at me again. I slap away at a spear the size of a telegraph pole, sending the jagged weapon whipping aside into the front of an old bodega. Out here, in the open, we're almost evenly matched; I'm an unstoppable force, but he's an immovable object. There's not enough humanity left in him to be vulnerable to mere physical force.

Which is why a satisfied grin spreads across my face as three armoured trucks turn onto the block behind him, rolling to a stop before disgorging the detachment I'd put together specifically to counter Fenrir.

Fifteen of them are soldiers; twelve riflemen – eight of them mine, four of them Faultline's Rangers in Union Army uniforms – who exist solely to support the three grenadiers with their launchers loaded with volatile tinkertech. All of my men are equipped with the best I could find; surplus US Army uniforms with black body armour and helmets that had once belonged to the Brockton Bay Police Department, before my icon was stencilled over the faded white lettering.

The remainder are superhuman; Moment, a redheaded man about my age, dressed in spray-painted white body armour over street clothes, and Faultline in her heavily modified fatigues, with flowing sleeves and long pieces of urban camouflaged fabric attached to a flak jacket, forming a sort of robe-like skirt that looks like it would get snagged at a moment's notice. Her face is hidden beneath an olive green ballistic mask, but her hair is flowing behind her in a ponytail that reaches down to her upper back.

It's an absurdly impractical outfit for a touch-range superhuman, but I have to assume she knows what she's doing.

Her Rangers are carrying single-use anti-tank missiles, which they fire into Fenrir's bulk to grab his attention and throw him off balance. He absorbs the impact, but one of the blasts bursts out the back of a thinner part of his mass, sending a volley of jagged and rapidly crumbling shrapnel hurtling into the building to my left.

I scowl. If that had hit me…

But then, it's only my enemies who'd discovered that my shield can only withstand a single impact of any strength and duration; successive pieces of shrapnel are as dangerous to me as anyone else. As far as most of my followers are concerned, it simply has a maximum upper limit of damage. It's an important secret to keep, but one that I doubt will hold forever.

Fenrir shifts, his head-analogue disappearing as his organic eyes move to the other side of his body. I take the chance, soaring up and slamming my fist down into his back, driving his bulk down into the concrete. Fenrir responds as we planned he would; I've fought him before and he's always reacted the same way to being surrounded by painful threats. That mechanical repetition is a common failing of those who surrender themselves to their power.

Any semblance of cohesion in his form shatters as he splits his bulk into dozens of whiplash tentacles that anchor him in place while others create a razor-sharp maelstrom of steel around a solid core that's small enough he can keep shifting his eyes around to maintain a hold on his surroundings. It's worked before – cost me dozens of loyal followers – but berserkers are fundamentally static, whereas I can adapt to new weapons and new assets.

The grenadiers fire, two of them aiming for the anchor points on either side of the road while the last tries to land a grenade on Fenrir's core. The shot is well-aimed, but a tendril whips out and catches the bomb well before it can hit, detonating the device in a flash of gold that leaves Fenrir with a mass of solid tendrils that he can't move, while the remaining two bombs fuse Fenrir to the buildings on either side of the road.

Moment sprints towards one of the fallen tendrils, his hand outstretched as he dives to the floor, skidding the last couple of feet along the asphalt before his fingers brush against gold and Fenrir freezes in place.

Faultline is already moving; Moment's power is unpredictable, freezing his target in time and space for anywhere between thirty seconds and ten minutes. He'd confessed to me once that he'd chosen his name because it was all his power gave him; the power to gain fleeting moments, but nothing tangible. Nothing real.

I try not to think about the effect a power like that could have on a person; what it would drive him to do to the things he cared about and how low he would sink when he eventually ran out of time. He was a relatively new follower of mine; apparently he'd held his powers for years, but he'd only become active about fourteen months ago.

Faultline carefully moves among the tendrils of wire, while Moment kneels over the tendril with one hand wrapped around a golden blade. I smirk as Faultline's baggy sleeve catch on a jutting razor, only for the expression to falter as her sleeve rips off with ease, revealing an assortment of tools strapped to her arm – knives, needles and other pouches all within easy reach. The smirk becomes an appreciative nod as I realise the lengths she's prepared to go to compensate for a power that's only useful at touch-range and only affects inorganic matter.

Once she's gingerly made her way through the mess of twisted wire to the solid core at the centre, she rests her hand on the metal and simply waits, shifting her palm as she tries to spot the eyeholes in and among the mess. With her other hand, she draws her pistol.

Gripping my own sidearm, I drift down between the frozen barbs as fast as I dare, conscious that at any point they could return to time and slice me to ribbons. It's almost relieving when I make it down to Faultline and grip a protruding blade at the top of Fenrir's core, aiming my pistol at the centre of the metal sphere, but then there's the waiting to deal with. It feels wrong; like I'm powerless, like I'm somehow conceding strength to Fenrir, Witness and Faultline by waiting on the needs of their power rather than forcing my own on them. I shouldn't need help to kill my enemies; my followers should be reliant on me.

Then, movement. A mad rush as Faultline cracks open the core the very instant Moment's effect ends. I move as fast as instinct will allow, throwing the half-sphere of metal away as it loses cohesion and starts to crumble. My finger is already squeezing the trigger of my pistol, trusting my strength to hold my aim as I point the weapon at the mass of flesh at Fenrir's heart. Shots ripple out, joined almost instantaneously by rounds from Faultline's own weapon, before the whole monstrous metal edifice seems to spasm as Fenrir collapses under his own weight, rapidly rusting tendrils disintegrating into red dust as they hit the asphalt.

Beside me I can hear Faultline's rapid breathing, can even see the vice-like grip her knuckles have on the pistol. I can hear my own breathing as well, but I quickly force it under control and bring a hand up to my earpiece.

"Fenrir is dead. I'm rejoining the fight."
 
Titanomachy
Titanomachy

I take to the air once more, rising up above the surrounding buildings and surveying the devastation I have unleashed. The city is in flames, both natural and superhuman. All around me I can hear the clamouring echo of distant battles as the last Empire holdouts in the North End are wiped out, but the sounds are diminishing into the mundane noises of disaster; the crackle of flames, the rumble of collapsing buildings, the screams of the wounded and desperate.

It's far from victory, just the consolidation of territory. In the north, at least, the question of who controls the city has largely been settled. Now two cities will wage war upon each other to see whether Brockton Bay or Fólkvangr will triumph.

As I rise further, however, I see signs of consolidation in the south as well. The radio in my ear is relaying reports of the Empire's Chosen rallying together around the three garrisons that Oni Lee failed to destroy, forming a nexus of defence in the south-western part of the city. A line of fires separates their positions from the contested areas, where lighting raids by my forces have left streets in flames and whole blocks cut off by the lingering effects of Promethean explosives. For the moment, that firestorm is separating their military stronghold from Kaiser's Valhalla in the old Downtown financial district.

It's an advantageous position. Not the masterstroke I was hoping for, but no plan survives contact with the enemy. All I have to do is move enough people south to exploit that gap, trapping Kaiser beyond the reach of his army while I lead a spearpoint to tear down his tower.

My own people are moving, reorganising themselves from dozens of different flashpoints of resistance as they prepare to push south. Flicking through channels, I can hear my commanders organising their soldiers, leaving rearguards to watch over the last few enemy strongholds in the north while sending out scouts to mark a clear path south.

Far less organised, but far more majestic to see, is the crowd that's making its way down Lord Street like a human river, flowing around wrecked cars and shattered checkpoints. It's a vote of confidence, an act of blind faith, a sign that I've lit the torch and that others are following its light. It's thousands of people marching through the very heart of the city, brandishing whatever weapons they could find and only loosely guided by my guerillas.

I swoop down low over the crowd, exalting in the cheers that rise up as they recognise me and feel the touch of my aura. Not for the first time I wonder if I shouldn't have made my costume more visible, made my body as radiant as my powers. A golden leotard with a white starburst, perhaps, but black and gold has served me well in wartime and the war isn't over yet.

There will be time for such things. Soaring above my people, it's easy to picture fantastical flashes of the glory to come. Of my superhuman followers arrayed before me, cheering my name as I hold Kaiser's head aloft. Of the city rising up from this miserable state, becoming a glimmering beacon of civilisation that will stand tall and proud as a bastion against this new dark age. Of treating with Uppercrust as an equal, rather than a subordinate. Of his death and the great armies I'll muster to stake my claim on his Union, raising a starburst banner over new cities and bringing enlightenment to a world gone mad.

It's a recurring fantasy. It comes in my lowest moments and in the petty triumphs that have led me to this point. It comes in my sleep as I bed down in whatever bolthole I've found for the night. They're my dreams, but they didn't come from me.

To have power is to covet more. The effect it has on my mind can be blunt; it can flood me with vainglory whenever I use my power in a crowd, it can fill my head with shame whenever I choose the safer, subtler path. At their most extreme those impulses can drive a person into a berserker rage, like Fenrir and the Empire's pet pyromaniac.

But the greatest danger doesn't come from the obvious impulses. They're easy enough to recognise and, while it can be difficult – sometimes even painful – to fight against them, they can be resisted with conscious effort. The true danger comes packaged in the implicit, insidious lie of power itself.

Our powers come to us when we're at our lowest, carrying with them the false promise that they can save us. That, through them, we can make our dreams come true.

I imagine Uppercrust has a similar sort of dream, twisted through a different lens. His Americana empire speaks of a promise that he can restore the world that was, that he can preserve it forever under the snow-globe protection of shield bubbles. He's older than me; he remembers what that world was like. I dream of saving the world that is.

I've almost reached the forefront of the procession, all of them still cheering up at me in ignorance of the melancholy track my mind has taken. The people up here are better armed, better organised. There are even some dump trucks moving forward at a snail's pace, with armour bolted to their sides and heavily-armed dockworkers packed together in the bed. One of them has a flag bolted to the cabin, flying my symbol, and others are being brandished aloft by the crowd.

Aegis is hovering over the vanguard; a statuesque man whose musculature is evident in his tightly-fitting bodysuit. The suit is black, to hide the bloodstains, but he's trimmed it with gold with my permission and wears my starburst on his shoulders. The moment he notices my aura, he looks back at me and flies off to the side of the procession, landing on a nearby rooftop. I drift down to join him.

"Victoria," he says, greeting me with a warm and familiar smile. "It's been a while since I used that name."

"It felt right," I respond. "I may not be Victoria Dallon anymore, but I was given that name for a reason."

"Well, if it's all the same to you I think I'm going to stick with Aegis."

I can't say I blame him. Most superhumans take new names and forget their old ones, a trend that began when the Elite won their war against the old government. It represents becoming something more than human, but I think it's also an acknowledgement that we can never go back to the people we were before. Whatever trajectory our lives may have taken, however our personalities may have formed, both have been irrevocably altered.

Even under the effects of my aura, Aegis' attention drifts back to the crowd below. In many ways, he is a better person than I am. A more moral person, certainly. In addition to his flight, his body is in the peak of human physical condition. His true power – the aspect of it that defines his personality – is that he is capable of regenerating from almost any non-mortal wound. In my service he has taken bullets, walked through flames, lost an arm and held its bloody wreckage in place until it reconnected with his shoulder.

To have a power like that is to be driven to make yourself a shield. He is a true hero in the classical sense; the only person in this city who lives up to the values of the old comic book icons whose aesthetic has come to define this age of superhumans. Aegis is a hero, but he's not a leader. Instead, he believes in me, fights for me. He even asked to wear my colours. I think his power has driven him to find someone he can defend unto death.

"How many have we lost so far?" I ask. I know he'll know.

"Eight of us," he answers, before moving his arm in a gesture that takes in the mass of people below. "Nobody knows how many of them."

He sounds almost angry.

"We don't even know how many people are fighting for us," I say, trying to soothe his conscience. "The city's rising up. It's impossible to keep track in the chaos, but we'll find a way to count the cost."

I need Aegis as much as I need any of my most trusted advisors. He's a good commander, but I need him for more than that. I need his moral line, his genuine heroism. If I am to build a better city I need at least one person by my side who can keep me grounded, who cares about human life on an individual level rather than seeing only the huddled masses yearning to breathe free. I need him because my mind bristles at the thought of conceding to his morality, rather than imposing my own.

"We have to do this," he says, turning away from the crowd. "I wish we could just storm the tower and kill Kaiser, without any of this… this war. But we can't break an ideology by killing its spokesman. It's just…" He places a hand on my shoulder, grounding me as he meets my gaze with a fierce intensity in his eyes.

"We have to make it work, Victoria. Nobody else can protect them, nobody else can keep the city safe or help make it better. Nobody else even cares. They just bought Kaiser's products and never thought about the factories that made them."

"With great power comes great responsibility?" I ask, giving him a teasing smile.

"No. Power comes on its own. Responsibility is our choice."

The look in his eyes is so serious, so intense, that it almost shames me. I move to the edge of the roof again, standing on the precipice without any fear as I look – really look – down upon the massed ranks of my followers.

It's been so long since I was like them that it's hard to remember who that person was. It's harder to remember that there was a time before all of this when they would have looked to their own for leadership; trusting in systems of government that had developed and evolved over centuries, rather than flocking to the banner of whichever superhuman tyrant they hope will give them a better life.

They've put their trust in me, but what other choice did they have? What are they beyond the victims of their circumstances, swept up in a war between gods that's slowly burning their world to cinders?

A light glitters far above my head, as ice-cold fear holds me in place. Distantly, I can hear Aegis shout a warning, can see the crowd below me still looking up at me in awe. They're looking the wrong way.

Purity's shot lands near the rear of the procession, an incandescent double-helix beam of light that smashes through a building by the side of the road, detonating the structure with enough force to shatter the walls like shrapnel. The rearmost crowd is battered by brick fragments, the road behind them blocked by the heap of rubble. When the beam dissipates into lingering motes of light, I freeze as a second beam hits the building across the street from me.

I feel a hand on my shoulder before Aegis shoves me back, positioning himself between me and the torrent of shrapnel. I watch his body judder beneath the blows, his bones snapping and head whipping back as something catches him in the skull. One fragment passes below his arm, catching me on my side and shattering my shield, but he catches the rest before finally taking a half-step back and collapsing.

He lies on the roof below me, his body battered and broken, but I know I can't stop to see if he survived. He wouldn't want me to, not when my people are in danger. Not when Purity could already be lining up a shot that would wipe out the people she's just trapped.

So I kick off the rooftop, rising up above the panicked mass of wounded humanity below me, where the dump trucks are already straining to push back the rubble while others scramble to drag the wounded out of their path. I soar up into the lingering motes of light left behind by her blast, allowing the pinprick stars to illuminate my body as I rise like Icarus towards the sun.

Purity is just close enough for me to make out the blinding silhouette of her body, looking down on the devastation as she decides where to send her next blast. It gives me the split-second warning I need as she notices me and whips her arm around.

I fall into a dive, accelerating as I swoop down over the rooftops away from the procession. The beam hits behind me, casting a monochrome white glow over the city as it jerks with the motion of her hand. I stay up as long as I dare, drawing the beam away from my people at eighty miles an hour, before I drop down below the level of the buildings and reduce my speed to manoeuvre through the streets like canyons.

I know she'll follow me. She won't be able to resist such a tempting target.

The brief moment of respite is just long enough for true terror to sink in. Out of all the superhumans in the city, Purity might be the most dangerous. Her raw destructive power has always been Kaiser's nuclear option. She's killed hundreds of my followers, but those aren't the deaths that sting the most.

She was there when the New Wave fell. I watched her hunt Crystal through the old financial district, their battle illuminating the glass-fronted towers with red and white flashes as Purity's dense beams battled against my cousin's thinner lasers. I didn't see her die, but when a white star rose over the tallest towers I knew that she'd fallen.

If Laserdream couldn't kill her, how can I? Laserdream could fight her on an equal footing, with firepower and her own shields to protect her from harm. For all that I love to fly, my powers drive me to fight my enemies face to face; to feel flesh tear and bones break beneath every blow. I'm a brawler, Purity is flying artillery.

She leverages that advantage the same way she always does when she loses sight of her target in an area she doesn't care about; beams fall all around me as she levels whole buildings in the hopes that she'll catch me in the shrapnel, casting a wide net to try and cut me off. When the path of destruction veers away from me I risk skimming over the rooftop and onto the next block, only for the conflagration to return in full force.

Baiting her like this is an infinitely more dangerous prospect than it was with Fenrir. Purity still has control of her mind, however odious that mind might be. She can't be dragged into the same rote patterns, but she does have some inhibitions that I can exploit.

I fly south, aiming for the gap between Captain's Hill and the coast, where fighting is still ongoing between the Empire and my forces holding the rearmost point of my spearhead along Lord Street. Even from the faint glimpses I get skimming over the rooftops, I can see that the fighting is fierce, with buildings firing on each other as both sides dig into whatever cover they can find while a mix of artillery fires down from the hill above. It's hard to tell who's controlling the guns; they seem to be hitting both sides equally.

I jerk left through the courtyard of a wealthy apartment complex, bringing myself away from Lord Street and up towards Archer's Bridge, which crosses the river that separates north from south at its widest point, just before the coast. More to the point, this is an area that the Empire has managed to hold; the streets below are a jumbled mix of Chosen enforcers, soldiers driven up from the south and haphazard Medhall security officers, all moving against the current of panicked refugees.

Purity's mercilessness doesn't extend to her own people – or, rather, to the people she acknowledges are people. She can't bombard whole city blocks when she might well have shared drinks with the people in them, so she has to drop down and close in for the kill. It's no less dangerous; she's faster than I am, but I've had two years to get used to low-level manoeuvring. I can smash through windows and out the other side without fear – so long as the building has enough space for my shield to reset – while she has no protection whatsoever. Her only defence is overwhelming offence.

The masses of people scatter in terror at the sight of me, dashing for truck-mounted machine guns or simply running to either side of the street. I savour their fear, letting it drive me on towards the twin metal towers supporting Archer's Bridge. The roadway was hit by one of my bombs – planted a week ago by a maintenance crew inspecting metal fatigue – but it's only knocked out half the lanes. Kaiser's soldiers have been driving over what's left, past a gaping chasm of twisted metal.

I lead Purity through the girders beneath the bridge, then twist around the roadway in a corkscrewing pattern before finally making it to the other side, where the oldest part of the city sits in relative opulence before meeting the coast at the Boardwalk – where the Empire's high society likes to sun themselves in a pretence of old-world luxury.

Beyond the Boardwalk lies the looming spires of Downtown; an abandoned temple-district to a dead financial system where tens of thousands of people were once employed in moving around spectacular wealth that didn't actually exist. Some of the towers have been colonised by Medhall and the Empire's bureaucracy, but most remain abandoned. More to the point, the artificial forest is tall enough that I can hide from Purity without being constrained to the ground. All I have to do is guess where she is, which is trivial enough when her glowing body is reflected off every skyscraper window.

I can see the moment she realises how vulnerable her position is. She slows, coming to a halt as she takes in the reflections around her. This has to be familiar to her; I'm sure Crystal led her here to take advantage of the same weakness. I know exactly how she'll respond.

Purity starts to rise, picking up speed as she hugs the steel-clad side of Valhalla. It's still hidden beneath the shield, but continual use has started to burn out the projectors, which have decayed in the absence of Uppercrust's careful ministrations. It won't take too much firepower to knock them out, but that's a problem for others to deal with. I can't afford to lose focus on my quarry.

I abandon subtlety just as Purity passes the height of the building I'm hiding behind, soaring upwards with my left arm outstretched and grim fury written on my face. This is the moment where I surrender to my instincts; where I lean on my mind's urge to fight in order to overcome the terror that would otherwise grip me like a vice.

Kaiser may still sit on his throne, but this is the clash between gods that will decide the fate in the city; two stars rising above its highest pinnacles to duel for the lives of those below. Two atoms hurled together in an act of titanic destruction.

It takes Purity half a second to spot me; I'm closer than she was expecting and doing something stupid. She raises both her hands, readying a shot that will knock me out of the sky. Exactly what I want her to do.

The beam envelops me in light so intense it burns almost white even through my closed eyes, but my shield still holds. She's firing everything she has at me, the beam no doubt spilling past and burning into the city below, but I maintain my trajectory using the blinding light beyond my closed eyelids as a guide.

My shield remains inviolate, in spite of the destructive force pressing down on it. It's hard to deny that powers have a will, not when it's seeped into my very mind, but few people seem to understand that same will gave shape to our powers and decided their limitations. It has to, for me to withstand this blast for so long while being threatened by a thug with a machine gun. It influences my mind to ensure I'll use my powers, then influences the powers to force to work around the limits it set.

If only I knew why.

The exultant joy of combat flees from my mind as the beam abruptly shuts off, taking my shield with it. For the first time in months my power is completely quiet, abandoning its parasitic hold on its host in recognition of the incoming defeat. Purity knows how my powers works; she knows that while I'll always be able to fly, my strength is tied to my shield. As I blink away spots I see her glowing silhouette hovering ten feet away from me, her hand raised in triumph at her victory.

She's defeated my power, but she hasn't defeated me. I thrust out my left hand to strike her down, but the fingers of my right are wrapped around the grip of my pistol.

She realises her mistake the moment the gun leaves its holster, but there's a fraction of a second when she's too shocked to react. She's been fighting on instinct, trusting her strength in a battle of power against power, but those powers aren't wholly hers.

They wouldn't pit us against each other like this if they understood us, wouldn't twist our minds and limit what we can do. They want to know how we think, how we act, how we fight.

I squeeze the trigger before the barrel has even cleared her feet, letting the recoil of automatic fire carry the gun upwards as I unload the magazine into her glowing silhouette. For a moment, it seems to have no effect. Then, I'm plunged into darkness as her radiance winks out.

By the time my eyes have adjusted to the lack of light, all I can see in the flickering blue light of Valhalla's shield is the rapidly dwindling form of a woman in her early thirties, dressed in a plain white bodysuit that's staining with pooling red blood. Then she's fallen too far for me to see anything at all.

Breathing heavily, I bring my hand up to my earpiece, but I can't quite manage to give voice to the words. Instead, Witness' voice comes through, rendered barely audible by distance or maybe just the din of my own pounding heart.

"We saw that, Victoria. We all saw that."

This is the highest I've been in years. My breaths feel shallow, my head light. I feel as if I could reach up and touch the clouds above, while the city and the grand tragedy unfolding on its streets are spread out so far below me that I can take in the full scale of my war at a glance.

I bled that city for two years, raised an army ten thousand strong and drove it to make war on itself. All for the sake of revenge; all to right the injustice that was done to me two years ago. For those deaths, thousands more have died. For those deaths, I have killed a queen. Now all that's left is to kill the king and place myself upon his throne.

I was fortunate that Kaiser's rule was so tyrannical that I could tell my soldiers that I was fighting for them, that by carrying my banner they were standing against all the injustices they had suffered. In truth, I would have waged this war against Kaiser even if he were the most benevolent overlord in the world.

I wonder, now my victory is near, if I've been honest with myself as well. Did I wage this war for the sake of my lost family, or would I have always clawed my way to power? Can I even blame that power, or was this ambition within me all along?

"Bring down this shield," I order, and watch as a city leaps to obey.

Rockets arc up from the North End, carrying Promethean warheads chosen for their raw destructive force and detonating against the shield in explosive voids of nothingness that send fractures of null-space up and down its length as if the blue energy field was made of glass.

Conventional rockets soon follow; some warheads have sat in my warehouses for weeks, while others have been taken from Kaiser's forces today. On Captain's Hill, captured guns fire their own inaccurate volleys that land in and among the half-abandoned landscape of skeletal skyscrapers, sending the ant-like figures in the streets below scattering for cover.

At this height, I can't tell if they're Kaiser's soldiers or my own.

As my own shield flickers back into life, I drift down until I'm level with the upper floors of Valhalla, with only its shield and a thin layer of steel separating me from the very heart of Kaiser's dominion. I hover there imperiously, my arms crossed and my face twisted in disdain, as the shield starts to fail under the pressure of the bombardment, its absorbed energy burning through the projectors lining the side of the tower.

When the shield fails, it's almost anticlimactic. It simply burns out like an old film reel, with blotchy patches of open space spreading out until no trace of blue energy remains. When the next rocket slams into the side of the tower and blows off a section of metal sheets, I give the order to cease the bombardment and move in.

I roll my shoulders, stretching my arms and psyching myself up for one last push, before hurling myself towards the steel monolith at eighty miles an hour, aiming for the distortion in the metal where I know there used to be a window before I tried to assassinate Kaiser with a sniper in one of the abandoned towers.

I don't feel the steel cladding shattering beneath my elbow, only the sudden rush of air through the hole I created as my eyes adjust to yet another sudden change in light. Kaiser's hall is well lit, without any way to tell that he created it by knocking through several floors of executive office space. The ceiling is supported by great metal buttresses that resemble nothing more than the ribs of some ancient titan, while the floor and walls are imported stone laced with runic metal tracework.

My war has intruded upon his perfect order. Computers have been dragged into the hall, with maps of the city and banks of radio equipment cluttering the expansive space. Cables have been run across the floor, up the pillars and some are even dangling down from holes drilled through the ceiling. It pleases me to know that I've forced Kaiser to cannibalise even his grandest spaces to fight the war I forced on him.

The people – the ones who weren't caught in the shrapnel of my entrance – gape up at me in horror as they feel the full force of my unrestrained aura. Some of them belong to the Medhall corporation, their office attire impeccable in spite of the war raging below and the fact that they're manning signals equipment rather than desktop computers. Others are Chosen soldiers in black uniforms, or corporate security in grey. All of them are my enemies, but none of them are worth my attention.

A dais rises over the far end of the hall; a flat-topped pyramid of black marble with an ornate metal throne at its pinnacle. That throne is nothing more than an extension of its occupant; a shifting seat of metal struts spilling out from the stone beneath him. It's a reflection of his mood, its structure bristling into porcupine spikes at the intrusion.

Kaiser himself is leaning forward in his seat, but I can tell from his posture that a moment ago he was slumped back in despair, his legs splayed and his head resting in his hand. His armour is ornate; a knightly suit of full plate carved with runic symbols, with a helm topped by a crown of blades. Even across the full length of the hall, I can feel the weight of hatred emanating from the helmet's eye slit.

There's something else, too. Something in the set of his shoulders, in how his limbs are still half limp. It bleeds into his movements as he rises, absorbing his throne and layering its metal over the top of his armour, forming layers upon layers of defence that give him an extra two feet in height while a tower shield grows out of his left forearm and a greatsword as long as I am tall springs from his right hand.

He's afraid. No wonder he's stayed up here while his city burns.

Drinking down his weakness like a fine wine, I flare my aura and watch as the silence breaks and the humans below me scatter like rats from a sinking ship, while Kaiser takes a half step back before his fear drives him to fight rather than flee.

He leaps off the dais, his armoured legs flexing as he lands on the marble floor. Twisted spears of metal spring out of the walls, the floor, the metal ribcage supporting the ceiling as he tries to turn the whole room into a great maw. I fly straight towards him, my left arm reaching for my belt as I bring up my right to swat aside a steel spike blocking my path.

With a flick of my thumb, I pull the pin from Promethea's grenade and hurl it at the tyrant.

It detonates on impact in a flash of brilliant light, leaving behind a golden statue of a suit of armour rearing back from an invisible threat, his sword arm pointing away from his enemy as he pivots his body and brings up his shield in a desperate attempt to block an attack.

I drift closer to the golden statue, peering past the slit in his helmet at the metal eyes beneath before rising up into the centre of the hall as Kaiser's constructs collapse into dust around me. I take a moment to survey the damage – the machines and ornate furniture speared through in Kaiser's last desperate attempt to kill me – before I switch on my headset.

"Kaiser is dead, at my hand!" I shout, speaking to my soldiers and Kaiser's staff alike. "This city is mine! My soldiers hold its streets, my allies have blockaded its borders! To my enemies, I have only this to say; surrender now and I may show mercy! Fight on, and you will suffer my wrath!"

I pause. I have to; there's a smile spreading across my face that cuts off any further speech. I drift down, idly using Kaiser's head as a stepping stone on the way, until I'm hovering in front of the largest cluster of officers.

"Deliver that message to your comrades. My soldiers will be here soon. Offer them no resistance, if you value your lives."

Struck dumb by terror, it's all they can do to stammer out a few vaguely affirmative syllables. Only when I weaken my aura slightly do they stand up and sprint to the few remaining terminals, shouting my warning across every channel they can access as if I might slaughter thousands for only a few seconds delay.

I pay them no mind, rising up again and drifting down the hall to the dais where Kaiser's throne once sat. Part of me regrets that his power didn't leave it behind for me to claim as my own, but I understand the symbolism behind his choice in seat.

Kaiser held power because he had power. Only he could rule this city, so only he could sit on the city's throne. Even if he were killed, his killer would be left with nothing to claim. But I have power of my own.

Flight is as automatic as breathing to me. I don't have to think about it; don't have to strain myself to stay airborne. I am as comfortable in the air as I would be on any throne, but – like Kaiser's steel chair – no others can climb to my height.

So I hover six feet over the dais and look down the length of the hall, waiting for my court to arrive.

It doesn't take long; it seems that this tower, at least, has taken my warning seriously. The elevators at the side of the room start to open in succession, each carrying as many of my soldiers as can be crammed in there. They enter the hall in stunned silence, eyeing the cringing Empire remnants with suspicion as they drift towards the dais. One of my officers – one of Pariah's dockworkers with body armour worn over his oil-stained overalls – wrangles a few of his men and starts rounding up the Chosen and Medhall personnel, gathering them in a corner of the room.

More arrive, including the first of my superhumans. I'm not especially surprised to see that Witness is one of them, having rushed across the entire length of the city to claim her place as the first of my new courtiers. Nor am I surprised that she's scrounged up a helmet and a flack jacket for the trip; she not exactly a combatant, and it looks like her journey has frayed at her nerves.

Gradually, the space starts to fill as people gather beneath me; hundreds of hopeful faces enlightened by the warmth of my aura. My best soldiers are there, rubbing shoulders with others who've seemingly come in from off the streets, carried along by the tides of war. My superhumans stand out among the crowd with their costumes and their higher standard of equipment, but they're as enthralled by me as the rest of them. All of them waiting for my rule to begin.

I could still turn back. I could give the city to them; to the people who've fought so hard to free themselves from Kaiser's tyranny. I could re-establish long dead institutions, leaning on the skilled workers and administrators who've led my armies. My hold on my superhumans is strong enough that I might be able to keep them in line even without ruling the city, positioning ourselves as an order of warrior-knights supporting the only democratic government on the continent.

I could fail. I could overestimate my hold on the people beneath me. I could be overcome by the ambitions of superhumans like Witness, or any of the dozens of others who've thrown themselves in with my cause.

I could try anyway; I could become Aegis' knight and place him on the throne, trusting his moral line more than my own.

But in the end, I know I won't do any of that. I will deliver what I've promised. I will end the Empire's tyranny, liberate this city's people, rebuild all my war has broken and staff the city's government with people who understand the need to rule with the approval of the governed, even if you don't seek their consent.

I will keep my promise to my enemies; executing only those who're too dangerous to live – the superhumans, the zealots and the leadership – exiling as many as I can get away with without angering the warlords around me and inflicting upon the rest only a fraction of the oppression they forced on others. I may even offer some of the superhumans a chance to swear fealty; many of them were conscripted into the Empire as teens. They may yet be saved.

I will strip the steel from Valhalla, perhaps even mine the foundations and bring the whole tower down, but then I'll raise a hall of my own… and clad it in gold.


 
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