Time of the Gods: Into the Amber Age

Your complete silence on the debate should have been telling really.
Usually you'd have clarified by then.

Except the whole affinities thing didn't matter, we were basically looking at a Trade blessing or a Mysticism blessing(and I believe Mysticism allows us to fuse Astrology/Omens?)
Mysticism would suffer a lockout until you could pick up Mystic or some other means of fixing your skill cap.
 
Your complete silence on the debate should have been telling really.
Usually you'd have clarified by then.

Except the whole affinities thing didn't matter, we were basically looking at a Trade blessing or a Mysticism blessing(and I believe Mysticism allows us to fuse Astrology/Omens?)


So I was on the right track.

What represents Fish and Siviram through the eyes of what Harzivan can do for us? Trade and Mysticism.

I'll give myself partial credit on this one.
 
Drinking the juice would be the hero's human nature getting better of him at the last moment. Like Orpheus looking back to hell at last moment, and losing everything. Or Persephone eating the pomegranate seeds, and staying with Hades. On the other hand keeping it might be seen as being the "Miser", because there is a good chance we won't have it after we leave, and thus our treasure falls into nothing. Which is also a frequest story in children's tales, the treasure of the fae turning into nothing. So I'll go with Gaerig the Impulsive here.

[X] Drank the rest yourself, savoring the tantalizing taste.
 
[X] Drank the rest yourself, savoring the tantalizing taste.

What's this "saving" thing? Isn't that what Harzivan did by throwing around lots of fire?
That doesn't sound fun.
 
End of a Journey
[X] Hid it in the jug, saving the rest for later.

You crawl into the knot, holding close the miraculous gifts Great One gave you...

You are in the total darkness once more. Behind you is a great sphere, and before you is another. There is a tone, and you fall towards the farther sphere, the orb that you know houses the place you came from. Once more, you fall with blistering speed only to touch gently upon the surface.

"Take me back," you say. "Take me to where I came from..."

And the maw of the spheres opens once more...

It is dark...

Reward time! Yaaaay!

Prefaced by a modification of existing Elemental Affinity traits, you haven't lost anything, as the concepts in play have been determined to be approximately at the level I want them to be represented with.


[Elemental Affinity - Sea, Elemental Manifestation - Darkness, Elemental Manifestation - Moon] have replaced Ocean Affinity - Sea, and Astral Affinities - Moon, Harvest Moon.

There are now Classical Elements, Elemental Affinities, and Focused Manifestations (Moon develops unique moons, Metal gives particular metals, etc.).
-Classical Affinities, as there are only 4, scale strongly in power with influence.
-Elemental Affinities are unlocked mostly by action, though a few can be automatically unlocked due to having a particular classical affinity. There are two main types of Elemental Affinities; Affinities and Manifestations.
--Affinities represent environments or concept groupings (seas, weather patterns, caverns, waterfalls, etc.). They grant special bonuses relating to effective influence range, and give minor improvements to Classical Element Powers relating to them (greater control of cold and ice, power over light especially with regard to fire, etc.). The main ascension focus of Affinities is 'Gaia'.
--Manifestations represent singular objects or events (Sun, Moon, tidal waves, infernos, etc.). They grant special, high-cost powers unique and separate from the basic elemental control granted by a Classical Element, including Ex Nihilo creation of something. The main ascension focus of Manifestations is 'Pandemonium'.
-Focused Manifestations share a singular trait slot, and progressively discount their Capstone Manifestation which they are absorbed into when purchased. Getting a capstone does not preclude purchase of additional Focused Manifestations.

[] Goddess of the Winter Night's Journey
Items:
Faces of the Moon Artifact (Grants up to tier 2 Shapeshifting when worn), The Sleeping Brew Consumable (Imbiber triggers Spirited Dreams)
Attributes:
None
Traits:
Elemental Affinity - Night, Grand Affinity - Nox Arcana (Ascension, Moon Colors Capstone)
Skills:
+2 Omen Reading, +2 Mysticism +2 Perform (Trickery)
Other:
None
[] Path of the Exiled Explorer
Items:
Faces of the Moon Artifact (Grants up to tier 2 Shapeshifting when worn), Bittersweet Memories consumable (Imbiber triggers Forlorn Recollections)
Attributes:
Influence +2 (Total Influence 4)
Traits:
Lesser Spirit of Exploration (+3 Survival, +1 Navigation, +1 Trade, Expanded exploration range), Stargazer (You are a natural reader of the stars and their omens. Astrology no longer counts towards skill capacity (only if Mysticism is also learned), enables enhanced Avatar Astrology actions)
Skills:
+2 Omen Reading, +2 Perform (Trickery), +2 Survival
Other:
None
[] Resonance of Impossibilities
Items:
Faces of the Moon Artifact (Grants up to tier 2 Shapeshifting when worn), Pool of the Dead consumable (Imbiber triggers Crumbled Walls)
Attributes:
None
Traits:
Chimera (Two Tier 3 Aspect traits are combined under Chimera, no longer counting against the trait limit. Unlocks Chimeric Traits), Shapeshifter Avatar (The spirit can control it's form almost utterly. Trait selection for children costs one more sustenance than random buy, gains unique avatar actions)
Skills:
+2 Omen Reading, +4 Perform (Trickery)
Other:
Gain Title - The Successor
[] Glimpse Creation
Items:
Faces of the Moon Artifact (Grants up to tier 2 Shapeshifting when worn), The Heady Drink consumable (Imbiber triggers Overwhelming Visions)
Attributes:
None
Traits:
Lesser Spirit of Madness (+2 Omen Reading, +1 Fear, 6 accumulating Legend discount to next Fear Attribute purchase), Inscrutable One (A natural evolution of capriciousness, you are not merely fickle, your motives are utterly incomprehensible. +2 Perform (Trickery), FEAR ONLY (Faith only locked): Traits may be despised without normal limitations, are always despised successfully, and the last (Shrine Attribute) despised traits can be manually restored for no cost in Legend)
Skills:
+4 Omen Reading, +2 Perform (Trickery)
Other:
Gain Comprehension

Yes, these are all approximately equal rewards, depending on your state of mind. Objectively and mechanically they are all roughly the exact same value. Questions answered in advance:
  • Faces of the Moon does work for mortals. No, Seski normally cannot perform her shapeshifting abilities to the extent you can. Yes, mortals can 'fake' spirit-hood with the Faces just as a spirit could fake mortality.
  • I will not tell you what the drink trigger does. And yes, the third one is that reference.
  • You will ascend immediately if you choose Winter Night. This will make it harder to pick up different traits, and most of your trait offerings will be exclusively under Nox Arcana's EA set. It will be possible to travel outside that limitation, but you won't be able to just have sex with one octopus and get 5-10% of the trait table. Choose at your own risk.
  • The +1 Fear on Lesser Spirit of Madness is external, not affecting your base value.
  • No, I will not tell you exactly what The Successor does until you pick it. It is an 'equipped' title, meaning the advantages you take from it are exclusive with other titles (including pantheon titles).
  • No, I will not tell you what Comprehension does at all until you pick it.
That was a fun little quest thing. Let's do it again sometime!
 
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So much shiny to pick from...
It's a hard choice to make.

At some point in his life, every man must ask the question "Do I want to procreate with the entire ocean and spawn an entire ecosystem of horrible monsters?". For me, the answer is "Yes. Now get me that lamprey."

[X] Resonance of Impossibilities
 
So personally I would say Goddess of Winter Night or GLimpse Creation. It would be interesting to play as a fresh goddess, and the shinies are very shiny. But from a story standpoint, Glimpse Creation mashes better with how I feel, and a little madness is natural after something like this. Explorer is not really Gaerig, as I see her, and for Impossibilities? I don't want to play Harzivan 2.0, and I am stritcly against making children with random fauna. Seriously, don't fuck the octopus.

I'll propably vote in the morning though, gonna see what others think.
 
By the way, we can screw the Crones ritual with the mask and Shapeshifting.

Disguise a mortal as Gaerig and watch, disguised as a small animal, the proceedings together with Saiga.
Once the Crone attacks, the ritual fails or worst case binds the mortal and Saiga will have to deal with seeing the Crone attacking his wife.
 
I have to ask. If we take Goddess of Winter does that mean that we are locked out from ascending towards the Sea and Trickery?

After all we still have our inherent affinity water and the link between the moon and the ocean and we have lesser spirit of trickery.
 
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